Audio Fiction Dot C O Dot U K
A library of fiction podcasts, including audio dramas, books and RPG actual plays.

Anon Cinematic Audio (private feed for onb-publishing@proton.me)



Multigenre Anthology Audio Book


Synopsis:

Audio Drama and Audio Books

onbpublishing.substack.com


Format: Audio Book

Continuity: Anthology

Voices: Text to Speech

Genres: Multigenre

Completion status: NA

Not tagged: [Maturity] [Creator demographics] [Character demographics] [Country of origin] [Transcript] [Content warnings]

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Episodes:

The Echoes of the Old Ones

Tue, 10 Sep 2024 01:09:24 GMT

In the quiet town of Eldridge, a scholar's obsession with ancient lore leads to the rediscovery of the Sign of the Old Ones, a symbol not meant for human hands. Driven by curiosity and madness, he unwittingly begins a chain of events that could unravel the fabric of reality. As the sign is drawn, the veil between our world and the abyssal realms thins, allowing the presence of ancient, evil entities to seep through.

The townsfolk are soon tormented by disturbing dreams and unexplainable occurrences, attracting the attention of an antiquarian. As he delves deeper into the mystery, he finds himself at the heart of the disturbance, struggling against forces beyond his control. Compelled to redraw the sign, he unwittingly strengthens the connection to the Old Ones, intensifying the town's plight.

As the night unfolds, the antiquarian becomes a spectator in his body, witnessing visions of a world shrouded in darkness. In a desperate attempt to undo his actions, he tries to erase the sign, only to be confronted with the futility of his efforts against the ancient patience of the Old Ones.

By dawn, the antiquarian vanishes, leaving only whispers and a circle of ash behind. Though seemingly returned to normalcy, the town is forever altered, its inhabitants haunted by the memory of that fateful night. "The Echoes of the Old Ones" is a chilling tale of human folly, cosmic horror, and the thin line between curiosity and doom, where some signs, once made, echo through eternity.



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New Promotion for the upcoming Lunar Colony: Alpha Site

Sun, 25 Aug 2024 21:57:19 GMT

"Beyond the familiar blue of Earth lies a new frontier... one that holds the hopes of humanity and the seeds of its darkest conflicts. Welcome to Lunar Colony: Alpha Site—where the fragile balance between survival and power teeters on the edge of a new world. In the cold, unforgiving vacuum of space, alliances are tested, secrets are uncovered, and the fate of the colonies hangs in the balance. This is the story of those who dare to dream... and those who dare to take control."

"Prepare yourself for Lunar Colony: Alpha Site... where every breath could be your last, and the future of humanity is written in the stars."



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Lunar Colony: Alpha Site

Fri, 16 Aug 2024 21:16:32 GMT

The Moonbase Coalition Command Center is a sprawling complex in the lunar landscape, resembling a futuristic city built for the stars. The base is a marvel of engineering, designed to be self-sufficient and self-supporting, with state-of-the-art facilities to cater to the needs of the human colonists.

At the heart of the base is the Command Center, a towering structure that serves as the nerve center of the entire operation. It houses the command and control systems, communication arrays, and a powerful computer system that keeps everything running smoothly.

Surrounding the Command Center are the living quarters, meticulously designed to provide a comfortable and safe haven for the colonists. These quarters are equipped with state-of-the-art life support systems, including air and water recycling units, to ensure the colonists have everything they need to survive and thrive on the lunar surface.

The base boasts a diverse range of facilities to support the colonists' daily activities. There are research labs for scientists to conduct experiments and study the lunar environment, as well as workshops for engineers to design and build new equipment. The base also has a comprehensive medical center, complete with a team of doctors and nurses

to provide top-notch medical care to the colonists.

Recreational facilities, including a gym, a cinema, and a library, are available for the colonists' leisure and well-being. The base also has a hydroponic garden, where fresh fruits and vegetables are grown, providing a much-needed taste of home in the lunar environment.

The base is powered by solar panels and nuclear reactors, ensuring a stable and reliable energy supply. The waste heat from the reactors is used to heat the living quarters, making the most of the available resources. (Four reactors are available, two online and two on standby.)

The base is connected to a network of tunnels and roads, which allow colonists to move around it safely and efficiently. The tunnels also transport goods and materials, and automated vehicles make deliveries to the various facilities.

Overall, the Moonbase Coalition Command Center is a self-sufficient, self-supporting community designed to provide everything the colonists need to live and work on the lunar surface. Its cutting-edge, state-of-the-art facilities and advanced technology are a shining example of what humanity can achieve when we work together towards a common goal.



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The Ghost part three

Wed, 14 Aug 2024 23:21:52 GMT

In the third act of "The Ghost," the narrative reaches its peak as Sir Reginald delves deeper into the mysteries of Windom Hall. After uncovering the hidden room containing the remains of Lady Evelyn, Sir Reginald realizes that Lord Windom’s half-brother, driven mad by a lifelong deformity and fueled by jealousy and hatred, is the trustworthy source of the mansion's haunting.

Sir Reginald confronts Lord Windom with this revelation, and together with the loyal maid, they devise a plan to locate the deranged half-brother within the labyrinthine mansion. Their search leads them to a forgotten wing, where they hear the half-brother rummaging through the walls, looking for something.

The final confrontation is intense and fraught with danger. Sir Reginald and Lord Windom face the madman in a dramatic showdown that exposes his insanity and the extent of his vengeance. The half-brother's true intentions and the story of his tragic life are revealed, casting a new light on the history of Windom Hall.

Ultimately, the act culminates in a resolution that sees the restless spirits laid to rest and the dark secrets of Windom Hall finally brought to light. Sir Reginald's bravery and determination uncover the truth, offering a chance for healing and redemption for Lord Windom and the haunted estate.



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The Ghost part two

Wed, 14 Aug 2024 23:17:57 GMT

Sitting in a dimly lit parlor filled with eager listeners, Sir Reginald recounted

the harrowing tale of Lord Windom's haunting. His fellow paranormal enthusiasts leaned in, their faces a mix of curiosity and apprehension, as he spoke.

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"Lord Windom," Sir Reginald continued, "was a man tormented by his heritage. The walls of his home were not merely physical barriers but seemed to imprison the very essence of despair. He confided in me that he often heard the wails of unseen entities, echoing through the cold corridors, voices of the past that would not be silenced."

Desperate for a solution, Lord Windom had turned to the arcane, seeking knowledge and practices long buried in the annals of occult history. His search led him to Sir Reginald, known for his expertise in paranormal matters. Sir Reginald accepted the challenge, eager to unlock the mansion's mysteries and bring peace to its troubled lord.

"As I delved deeper into the mansion's spectral depths," Sir Reginald recounted, "I felt the oppressive weight of an unseen presence. It was as if the very darkness of the mansion had a life of its own, seeking to consume any who dared to challenge it. My mind, too, was not immune to the mansion's influence; I felt my sanity slipping, my dreams invaded by visions of shadows and unspeakable horrors."

Sir Reginald's tale climax came when he discovered the secret compartment within the mansion, a hidden door that concealed a long-forgotten passageway. "It was on a morning much like this one," he said, gesturing to the faint light filtering through the room, "that I made my discovery. The inner wall of the compartment, seemingly solid, revealed itself to be hollow. A concealed button, hidden among the intricate woodwork, opened a passage barely wide enough for a man to squeeze through."

As he ventured into the passage, Sir Reginald felt the temperature drop, the air thick with an unnatural chill. The narrow corridor seemed to close around him, each step echoing in the eerie silence. "It was then that I realized," he said, his voice a mere whisper, "that the true source of the mansion's evil might not be the restless spirits that haunted its halls but something far more insidious. The betrayal of those we once deemed trustworthy, their deeds hidden within the darkest corners of the estate."

His audience sat in stunned silence, the story's weight settling upon them. Sir Reginald's tale was not just one of spectral hauntings but a more profound mystery that hinted at human treachery and the dark secrets that can fester in the hearts of the living. As he concluded his story, the room remained hushed, the enthusiasts now more intrigued and unsettled than ever. The mysteries of Lord Windom's mansion and the shadows that lurked within were far from fully uncovered.



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The Ghost part one

Wed, 14 Aug 2024 21:51:03 GMT

Sir Reginald embarked on a journey from Paris to London. "While abroad, I had the fortune—or perhaps misfortune—of being approached by the servant of Lord Windom.

Alex Sterling wrote it with an ensemble cast of anonymous players.



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