Chaotic Normal
52 episodes
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Creator: Chaotic Normal
Fantasy Audio RPG
Synopsis:
An actual play, 5th Edition DnD podcast that takes place in a remote set of islands known as the "Shattered Isles". Come along for a sea-faring adventure with a rag-tag crew of wannabe pirates as they bumble their way from coast to coast.
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Format: Audio RPG
RPG system: Dungeons & Dragons
Writing: Improvised
Genres: Fantasy
Not tagged: [Continuity] [Voices] [Maturity] [Creator demographics] [Character demographics] [Country of origin] [Transcript] [Completion status] [Content warnings]
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Episodes:
Wed, 16 Nov 2022 05:00:00 GMT
The crew must retrace their steps to find the heart of the Azure Stand, but they are hardly prepared for what they find within.
Celeste confronts a childhood fear, Phil grows a pair, and Ruber entertains a captive audience.
Additional Credits:
Music by NaturesEye from Pixabay
Music by SergeQuadrado from Pixabay
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Thu, 20 Oct 2022 23:07:58 GMT
Following Jules' navigation of the arcane flow in the waters of the Azure Stand, the crew continues their trek through the mangrove trees. A fraught encounter with a faerie leads to a new potential crew member.
Phil stuffs his bag, Celeste communes with nature, and Zel'Nurn becomes a father.
Additional Credits:
Music by ASTROFREQ from Pixabay
Music by Ashot-Danielyan-Composer from Pixabay
Music by Music_For_Videos from Pixabay
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Thu, 06 Oct 2022 04:00:00 GMT
The trek continues as a ship full of skeletons halts the search for the druidic grove on the Azure Stand.
Celeste reads the stars, Jules rings a bell, and Zel'nurn shines a light on the situation
Additional Credits:
Music by anrocomposer from Pixabay
Music by Anroproducciones from Pixabay
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Thu, 22 Sep 2022 04:00:00 GMT
The crew sails to the Azure Stand, with the Ewer of the Ancient Ones in hand. Can the crew manage to navigate the "unnavigable" and return from where no pirate has travelled before?
Zel'Nurn makes some treats, Jules closes their eyes, and Phil tries his hand at botany.
Additional Credits:
Music by Juan Sanchez from Pixabay
Music by Amurich from Pixabay
Music by Lesfm from Pixabay
Music by JuliusH from Pixabay
Music by Dream-Protocol from Pixabay
Music by Alexcardozomusic from Pixabay
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Fri, 26 Aug 2022 01:44:12 GMT
The officers finally confront the mutineers of Melora's Borealis in a dramatic conflict. Will Ruber alone be able to take down the Sparrow's chosen champion, or will the pirate dream finally come to an end.
Jules gives a hug, Phil takes some bets, and Celeste comforts young Amory.
Additional Credits:
Music by GuilhermeBernardes from Pixabay
Music by Magnetic_Trailer from Pixabay
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Thu, 11 Aug 2022 04:00:00 GMT
Melora's Borealis sets sail for the druid grove in the middle of the cursed isle known as the Azure Stand, but the crew step forward with some grievances along the way.
Ruber goes for a swim, Jules talks with the crew and Celeste consults the stars.
Additional Credits:
Music by Dream-Protocol from Pixabay
Music by Ashot-Danielyan-Composer from Pixabay
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Thu, 28 Jul 2022 04:00:37 GMT
Returning with the treasure of Camp Righteous, the crew must now abscond with their new "Doctor" without making a scene at Camp Vengeance.
Phil makes a fire, Zel'Nurn breaks a cask, and Ruber falls flat.
Music by Dream-Protocol from Pixabay
Music by SamuelFrancisJohnson from Pixabay
Music by GioeleFazzeri from Pixabay
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Thu, 14 Jul 2022 04:50:32 GMT
A special bonus episode for the 1 year anniversary of Chaotic Normal!
Meet Doug, and Farrow; two experienced monster hunters who are once again reunited after years apart following a tumultuous split. They are thrust together, and must put their differences aside for the chance of fame, gold, and the safety of a small dwarven town.
Additional Credits:
Music by GioeleFazzeri from Pixabay
Music by DSTechnician from Pixabay
Music by NaturesEye from Pixabay
Music by Dream-Protocol from Pixabay
Music by Musictown from Pixabay
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Fri, 01 Jul 2022 03:14:34 GMT
The rest of the crew enters the ruins inside Fort Righteous and find an ancient treasure.
Celeste takes a nap, Jules gives Ruber a hand, and Zel'Nurn tips over.
Additional Credits:
Music by Dream-Protocol from Pixabay
Music by Musictown from Pixabay
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Fri, 17 Jun 2022 02:00:40 GMT
With the help of adventurer Darwin Gnash, the crew starts delving into the ancient ruins at the heart of Camp Righteous.
Zel'Nurn yearns for crocodile heads, Jules introduces themselves, and Celeste hops on Phil's shoulders.
Additional Credits:
Music by dylan-darby from Pixabay
Music by SergeQuadrado from Pixabay
Music by Dream-Protocol from Pixabay
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Thu, 02 Jun 2022 04:00:00 GMT
The crew explores the remains of Camp Righteous and find a fellow explorer before decided to check out some ruins.
Celeste finds a bird, Ruber drinks some wine, and Phil uses the bathroom.
Additional Credits:
Music by Dream-Protocol from Pixabay
Music by NaturesEye from Pixabay
Music by GuilhermeBernardes from Pixabay
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Thu, 19 May 2022 04:00:00 GMT
Departing from Camp Vengeance, the crew begins their search for a missing adventurer.
Celeste gets a hug, Ruber falls in the water, and Phil trades places.
Additional Credits:
Music by Dream-Protocol from Pixabay
Music by AmarantaMusic from Pixabay
Email: Chaoticnormalpod@gmail.com
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Thu, 05 May 2022 04:00:00 GMT
In an effort to learn more about a mysterious druidic grove, the crew of Melora's Borealis sail to an empire fort known as Camp Vengeance.
Jules commissions a flag, Celeste eavesdrops, and Phil looks tough.
Additional Credits:
Music by GioeleFazzeri from Pixabay
Music by Dream-Protocol from Pixabay
Music by SamuelFrancisJohnson from Pixabay
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Thu, 21 Apr 2022 04:49:28 GMT
The exploration of the Merfolk city continues as the crew navigates the dark depths of the ruins beneath the waves.
Jules looks for magical secrets, Ruber makes a Deal, and Celeste charts a course.
Additional credits:
Music by Dream-Protocol from Pixabay
Music by NaturesEye from Pixabay
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Thu, 07 Apr 2022 04:00:00 GMT
Swimming into the heart of the underwater Merfolk city, the crew discovers an ancient temple dedicated to the Goddess of the Sea, Melora.
Jules finds an axe, Zel'Nurn breaks a door, and Celeste ties up a Skeleton.
Additional Credits:
Music by GuilhermeBernardes from Pixabay
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Thu, 31 Mar 2022 04:05:48 GMT
The restless crew of the Melora's Borealis catches wind of the Kraken curse on board the ship while the officers try to maintain order while searching for the Merfolk Ruins.
Phil washes some dishes, Jules writes their pen pal, and Ruber makes a speech.
Additional Credits:
Music by GioeleFazzeri from Pixabay
Music by Dream-Protocol from Pixabay
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Thu, 24 Mar 2022 04:00:00 GMT
A passage is navigated through the pirate bay and the sick animals aboard Melora's Borealis are traded to the Ghoul Captains in exchange for some magic items.
Celeste reads a map, Zel'Nurn feeds some pigs, and Ruber gets a new instrument.
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Thu, 17 Mar 2022 04:00:00 GMT
The crew meets with a shepherd to load up the necessary cargo to trade with the Ghouls, but come to an impasse along the way.
Phil steals some chickens, and Zel'Nurn gets a new pet.
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Thu, 10 Mar 2022 05:00:00 GMT
The crew returns to Port Providence after their successful mission.
Phil goes shopping, and Ruber and Jules break out of prison.
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Thu, 03 Mar 2022 05:00:00 GMT
The fates of the surviving members of the crew of The Sea Ghost must be decided.
Zel'Nurn inquires about allergies, Celeste has her map stolen, and Jules finds romance.
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Thu, 24 Feb 2022 04:49:12 GMT
The final mission to take down the Sea Ghost comes to a head, and all is sure to go off without a hitch.
Phil goes for a swim, Zel'Nurn is covered in blood, and Jules swabs the deck.
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Thu, 17 Feb 2022 05:00:00 GMT
The infiltration is underway! Time for the Aristocrabs to put their plan into motion to take down the Sea Ghost. Ruber wears a disguise, Phil helps a man fall asleep, and Celeste threatens someone.
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Thu, 10 Feb 2022 05:00:00 GMT
A plan is put in place to deal with the looming threat of the Sea Ghost as the crew makes another new friend. Jules and Phil go for a ride, Ruber and Celeste Scheme, and Zel'Nurn is put in shackles.
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Thu, 03 Feb 2022 04:29:52 GMT
Delving further into the smuggler's cove, The Aristocrabs try to deal with the docked crew of the Sea Ghost. Zel'Nurn falls on his Shell, Phil changes clothes, and Jules tries to tame some bugs.
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Thu, 27 Jan 2022 05:00:15 GMT
Secrets of the spooky house on the smuggler's cove are revealed. Ruber and Celeste bond during a fight, and Jules gets dizzy.
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Thu, 20 Jan 2022 07:16:52 GMT
The location of where the Sea Ghost lays anchor is located by the crew. Zel'Nurn finds some ingredients, Ruber tries to be sneaky, and Phil faces his fears.
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Thu, 13 Jan 2022 06:17:11 GMT
Some new friends are made in the search for the Sea Ghost. Jules discovers some magic, Celeste tries to arbitrate a deal, and Ruber loses his cool.
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Thu, 06 Jan 2022 08:26:44 GMT
The Melora's Borealis sets sail on its first expedition into the Shattered Isles in search of the dreaded Ghost Ship. Phil suffers a head injury, Zel'Nurn makes the crew drink saltwater, and Ruber tries to show off for some sharks.
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Thu, 23 Dec 2021 03:54:38 GMT
An old acquaintance reappears to make their claim on an available position aboard the Melora's Borealis. With a full crew, the Aristocrabs finally set sail.
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Thu, 16 Dec 2021 05:01:25 GMT
The Aristocrabs must choose which ship they wish to sail the Shattered Isle aboard, as well as assign officer roles and distribute labor. This should be a painless endeavor...
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Thu, 09 Dec 2021 04:26:55 GMT
The Aristocrabs meet with their potential patron and hash out the details of their agreement to finally acquire their own ship.
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Thu, 02 Dec 2021 03:06:24 GMT
The crew arrives back in Port Providence with their treasure in hand, now they must finally decide what they actually want to do with it, and who they want to betray.
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Wed, 24 Nov 2021 08:00:57 GMT
The escape from the Third Wizard continues as the crew swims their way through a sunless, underwater cave. Will the Naughty Dreams still be ashore when (and if) they emerge, or will Durn's betrayal know no bounds?
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Wed, 17 Nov 2021 08:00:06 GMT
The Aristocrabs are in time crunch to make their way off the island before the tide changes, preventing them from reaching the Naughty Dreams. Thankfully Durn will be waiting to help them escape, right?
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Wed, 10 Nov 2021 08:00:17 GMT
The Aristocrabs confront the Necromancer Bellik in an effort to acquire the Panacea Fruit.
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Thu, 04 Nov 2021 03:43:01 GMT
The Aristocrabs emerge on the other side of the portal to find, what they believe, is the treasure they seek, but perhaps there is a greater reward in store for them.
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Sat, 30 Oct 2021 03:07:53 GMT
The Aristocrabs deal with a creature beneath the icy underground river as they delve further into the ruins, and they stumble across a familiar statue.
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Thu, 21 Oct 2021 04:06:15 GMT
The dangers continue for the Aristocrabs as they delve further into the ruins of the Third Wizard. Thankfully they have the assistance of their new friend; the Kobald, Meepo and the begrudging assistance of the former Hobgoblin Captain, Durn. What other new friends or foes will they encounter in their search for the Panacea fruit?
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Wed, 13 Oct 2021 04:24:00 GMT
The Aristocrabs find out the true meaning of "Tickle Corn" as they delve deeper into the ruins of the Third Wizard, and encounter the goblin tribes that have made themselves at home inside.
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Wed, 06 Oct 2021 05:01:00 GMT
The Aristocrabs sail aboard their ship, The Naughty Dreams, to a mysterious island for a miracle fruit known only as "The Panacea". There they encounter new threats, and perhaps find a new friend.
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Wed, 29 Sep 2021 07:00:26 GMT
The Aristocrabs must decide between two powerful council members of Port Providence to support them as a benefactor of their "small business". But will they choose correctly, or will they continue to backstab and double cross anyone and everyone that attempts to help them?
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Thu, 23 Sep 2021 04:39:15 GMT
The Aristrocrabs have seemingly found their calling as performers in Port Providence, but they seek other means of securing wealth while in Port Providence. They reach out to local members of the wealthy elite to gain sponsorship and a sailing vessel to continue their life of mutiny and pillaging in the Shattered Isles.
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Wed, 15 Sep 2021 07:00:57 GMT
It's time for the former crew of The Stirge to put on the show of a lifetime. Will their motley mix of acts win over the heart of Gellan Primewater, and earn his favor as an investor, or will their debut performance as "The Aristocrabs" be their last?
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Wed, 08 Sep 2021 07:00:14 GMT
The Scrub Watch makes their way to Port Providence after a terrible time at sea. With no boat, and no one to tell them what to do they must figure out a way to make a name for themselves in the Shattered Isles.
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Wed, 01 Sep 2021 07:00:45 GMT
The mutiny continues as the crew does battle with the captain of The Stirge, and the dreaded pirate ship The Gnasher encroaches. But a dark storm also clouds the tropical skies.
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Wed, 25 Aug 2021 07:00:15 GMT
The time has come for the crew of The Stirge to rise against their captain! But will all the members of the crew side with the scrub watch, or will their second mutiny (in as many days) fall apart before it has even begun?
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Wed, 18 Aug 2021 07:00:31 GMT
The scrub watch continues to mingle with the crew and officers of The Stirge as their long rest continues. Will they convince the rest of the ship to mutiny against the terrible Captain, or will their mutinous habits finally catch up with them?
Music by Brendan Walsh and Erinn McGraw, Art by Erinn McGraw.
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Wed, 11 Aug 2021 07:00:21 GMT
The scrub watch continues their rest aboard The Stirge after their bloody game of skill. The air aboard the boat is filled with tension as the dreaded Gnasher is hot on The Stirge's heels, and the crew mingles with officers as they learn where they stand socially aboard the pirate vessel.
Music by Brendan Walsh and Erinn McGraw. Art by Erinn McGraw.
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Wed, 04 Aug 2021 07:01:54 GMT
The crew returns to The Stirge with treasure in tow. They mingle with their fellow shipmates, have a friendly wager, and must convince the captain of their mutinous innocence.
Music by Brendan Walsh and Erinn McGraw. Art by Erinn McGraw.
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Wed, 28 Jul 2021 07:03:14 GMT
The crew members of The Stirge continue their quest for treasure while dealing with the ramifications of a mutiny and fallen first mate. A looming shadow flies in the distance and tensions run high!
Music by Brendan Walsh, Art by Erinn McGraw
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Wed, 21 Jul 2021 12:00:00 GMT
The crew of The Stirge continues their search for buried treasure using the first mate's cryptic map, and get into a small "argument" along the way.
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Welcome to the Shattered Isles
Thu, 15 Jul 2021 01:39:07 GMT
Meet the crew of The Stirge as they make their way ashore in search of a buried treasure!
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