Smash Loot & Roll
43 episodes
Web <link> from RSS feed:
https://smashlootroll.podbean.com
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https://smashlootroll.podbean.com
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https://feed.podbean.com/smashlootroll/feed.xml
Creator from RSS feed: Gary O'Neilin
Database Creators: Gary O'NeilinSynopsis:
Smash Loot & Roll is a live play Dungeons and Dragons game between friends near and far. Follow the adventures of Adrok, a hobgoblin artificer; Bowdin, a dwarven cleric of Bahamut; and Chip a scholastic monk. The three just happen to be traveling the same southern road to WaterDeep to enjoy the Mid-Summer Festival. While on the road, the trio band together and save the infamous author Volothamp Geddarm from being a road side snack for a young basilisk. Their chance meeting with Volo has set the trio on a path of adventure in and around the city of splendor; WaterDeep.
Language: English
Format: Audio RPG
RPG system: Dungeons & Dragons
Continuity: Longform
Writing: Improvised
Voices: Full cast
Narrator: Second Person
Genres: Fantasy
Soundscape: Voices only
Not tagged: [Maturity] [Creator demographics] [Character demographics] [Country of origin] [Transcript] [Completion status] [Content warnings]
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Episodes:
Fri, 03 May 2024 12:33:58 -0700
After stopping Alexia, our hero's have returned to TrollSkull manor for some much needed rest and relaxation. While at the manor, the quintet ties up some loose ends, searches for their next adventure and Kelgrace learns that price of her powers.
Sat, 02 Mar 2024 09:11:40 -0800
Our adventurers battle to stop Alexia from completing her ritual.
Fri, 01 Dec 2023 07:57:14 -0800
Our adventurers Adrok, Ares, Bowdin, Chip, and Kelgrace successfully tracked Lord Neverwinter and after a brief fight with his guards, forced him to surrender. Now our adventurers need to bring the renegade lord back to WaterDeep to see justice served.
Tue, 26 Sep 2023 13:18:54 -0700
Our héros have tracked Degalt Neverwinter to his wooded estate outside of Neverwinter. Adrok, Ares, Bowdin, Chip and Kelgrace hide in the forest discussing their next move to capture their quarry. They have seen several guards and know they are outnumbered.
Fri, 28 Jul 2023 05:54:14 -0700
Adrok, Aries, Bowdin, Chip and Kelgrace have all reunited in the port of Neverwinter. Now they must decide which of their quarries they are going to search for, Uflass Burloch or Degault Neverwinter. Deciding to leverage their Harper contact, the quintet heads to the bakery to see what information may be available to them in their hunt.
Fri, 02 Jun 2023 10:37:58 -0700
Our adventures have been recruited by the group known as the Harpers to find and return to WaterDeep, Degault Neverwinter; and if possible Ulfass Borloch. In the grand wisdom of every adventuring partying, our adventures have decided to split the party. Adrok and Kelgrace will travel by griffon north to the city of Neverwinter, while Aries, Bowdin, and Chip travel north on the sailing ship, The Marionette.
Mon, 01 May 2023 08:48:52 -0700
After Kelgrace is caught in a room with a dead elven, a detective is brought in to discover the truth behind the murder. Kelgrace and several other party attendees are brought in for questioning. As the situation evolves, our adventures help in their own way to identity the murder in an attempt to care Kelgrace.
Tue, 21 Feb 2023 08:15:30 -0800
After helping dispatch three devils on the top of Troll Skull manor, Bowdin and Chip join the tiefling Aries in his task to track down the summoner of the devils.
The trio successfully completed their task and discovered the Summoner to be the niece of Lady Haventree, the hostess of the Rose Ball. The same ball that Adrok or Kelgrace were invited/tasked to attend.
Sun, 29 Jan 2023 04:29:56 -0800
Returning to Troll Skull Manor after their dinner encounter with Alexia, Adrok and Kelgrace bed down for the night while Bowdin and Chip play a drinking game, gnome vs. dwarf. Before they can determine a winner, their game is interrupted by several loud noises on the roof of the manor. Going up to investigate, the two find a trio of devils facing off with a dark-fabio haired tiefling, Aries. With the devils dispatched, Bowdin and Chip assist Aries complete the task of discovering what summoned the devils. Their search leads them to a dead young noble of the Haventree family. The same family hosting the ball our adventurers turned investigators were asked to attend. The trio give the news to the matriarch of the house, Lady Haventree, before returning to Troll Skull Manor
Sat, 31 Dec 2022 12:49:18 -0800
Our quartet of adventures sit down to dinner with their foe, Alexia.
Sat, 31 Dec 2022 12:47:30 -0800
Adrok, Bowdin, Chip and Kelgrace are catching up on their separate journeys back to WaterDeep, when they are accosted by four shadows.
Our adventures are set upon by shadows in Trollskull manor. They receive an invite from Alexia to join her for dinner.
Fri, 30 Sep 2022 13:19:24 -0700
Adrok, Bowdin, Chip and Kelgrace have made their way back to WaterDeep and have reunited at TrollSkull Manor. Now they work to share what they have learned and plot their next step to thwart Alexis' plan.
Sat, 27 Aug 2022 09:47:04 -0700
With the party split, Bowdin and Chip make their way back to WaterDeep with three additional companions.
Thu, 11 Aug 2022 12:23:06 -0700
Adrok and Kelgrace decide to use their magical griffin to fly back to WaterDeep while Chip and Bowdin escort their entourage back to WaterDeep on foot.
Sun, 31 Jul 2022 15:50:00 -0700
Adrok, Bowdin, Chip and Kelgrace must decide what to do with their prisoner and figure out what to due with their rescued hostage.
Wed, 15 Jun 2022 06:10:50 -0700
Kelgrace's lycanthropy secret has been revealed. Unfortunately our adventures need to figure out how to defeat Alexia and her bodyguards that now include Kelgrace.
Thu, 26 May 2022 12:55:15 -0700
After spending the night in Alexia's magical mansion wake to find out what a new day will bring.
Sat, 30 Apr 2022 17:07:50 -0700
Our adventures decide to accept Alexia's offer and step through her magical door.
Wed, 13 Apr 2022 06:08:04 -0700
Our quartet of adventures fly off in to dust on Griffins in search of the Witch's ritual site.
Sat, 12 Mar 2022 05:27:29 -0800
Our adventures face-off with a two headed Orge and skeleton minions at a Keep deep in the Tangle Briar forest.
Mon, 31 Jan 2022 10:41:40 -0800
Our four adventurers continue their search for the fort in the TangleBriar forest.
Sun, 16 Jan 2022 12:59:45 -0800
Our four adventures decide to go investigate the fort in the Greenwood.
Sat, 01 Jan 2022 12:39:33 -0800
Our adventures enter the Witch Coven's Tomb.
Wed, 29 Dec 2021 11:32:40 -0800
While spending Shield Meet day in WaterDeep, our adventures discover new paths in their investigations.
We Didn‘t Pick the Right Heart
Fri, 03 Dec 2021 07:22:37 -0800
After surviving the Witch's Tomb, our adventurers returned to WaterDeep. After a much needed rest, Adrok, Bowdin, Chip and Kelgrace meet with Father Dumas to discuss what they had discovered.
Wed, 03 Nov 2021 06:52:41 -0700
Adrok, Bowdin, Chip and Kelgrace must deal with the forces the big bad evil girl left behind.
Thu, 14 Oct 2021 13:57:17 -0700
Our adventurers continue their exploration of the Coven's Tomb.
Mon, 20 Sep 2021 11:50:54 -0700
A night of camping in a swamp turns into a fight for survival.
Tue, 17 Aug 2021 12:51:12 -0700
Our adventurers take some time to recover and piece together the events of the Long Night.
Night of the Living Fancy Pants
Sun, 01 Aug 2021 15:06:08 -0700
The trio add a new member to their group and continue to protect the their follow citizens from the ongoing attack on WaterDeep.
Fri, 23 Jul 2021 14:09:55 -0700
The trio awake to alarm bells in WaterDeep. They head out to see how they can aid the citizens of WaterDeep.
Fri, 04 Jun 2021 08:52:05 -0700
The trio find out about Renear's father, discover some information on Lief's murder and work to bring TrollSkull Manor a thriving tavern again.
Tue, 30 Mar 2021 11:25:33 -0700
Returning to Trollskull manor, the trio find a group claiming to be 'owners' of the manor. Instead of bashing heads and kicking out the interlopers, Adrok negotiates for these interlopers to join the manor as it staff and Adrok's eyes and ears in WaterDeep. The plucky Inn and Tavern guild representative checks on the trio and even Renear makes an appearance providing a reward for saving Erik and teaming with the trio to rebuild and open the tavern. An unexpected arrival of town guard searching for Renear brings the trio to meet with the new yet to be announced Open Lord of WaterDeep Lareal Silverhand.
Fri, 12 Mar 2021 15:16:35 -0800
The trio returns to the Yawning Portal to regroup and see where they want to go next.
They still wonder about the strange encounter with the scarecrows and skeletons outside of WaterDeep. They have their tavern to build.
While not lacking in things to do, the trio takes Founder’s Day to learn more about the goings-ons surrounding the Zhents and Xans gang war.
Sat, 27 Feb 2021 09:56:00 -0800
The trio continue their search for Erik with the help of the WaterDeep town guard after an unprovoked attack in the Candle Lane warehouse.
Fri, 05 Feb 2021 13:30:28 -0800
Our trio continue to search for Erik and make an interesting discovery along the way.
Tue, 12 Jan 2021 15:52:27 -0800
The trio return to the Stitch in Tyme to ask Bea more questions. While their they receive a note referring them to a warehouse in the Dock Ward. A pair of hooligans attempt to steal the note and after a short fight, the trio are victorious and manage once again not to get arrested for fighting in WaterDeep. While at the Stitch in Tyme more secrets are revealed and the group meets Renear Neverwinter.
Tue, 22 Dec 2020 08:11:07 -0800
I would like to take a moment to apologize to all of our listeners, about a half dozen or so. Due to a technical error the first half of the show failed to record. Yes, the technical error was me not hitting the record button. So let me summarize the events between episode 5 and 6 and simply claim episode 5.5 has been lost. Here is a summary of the missing game play. While at the Yawning Portal, the trio receive a note from Volo suggesting Adrok, Bowdin and Chip meet him at the Skewered Dragon in the evening to collect their reward for their heroic rescue. In what is likely a coincident, one of Erik’s gambling haunts is the Skewered Dragon. So with the trio head out to the Skewered Dragon located in the Dock Ward of WaterDeep with the hopes of finding information to aid their search for Erik and collecting Volo’s reward. As the players arrive a Fillet street where the Skewered Dragon is located, their attention is taken by a large stuffed creature in the window of one of the shops. The large round body with a single giant eye and a dozen stalks with eyes is something none of them has seen before. While trying to figure out what manner of creature they are looking at, a street fight erupts between a female half-orc and four human males. The apparent leader sports a bold head with a large single eye tattooed to his forehead. Unable to stand aside, the trio leap into action to defend the half-orc from the unfair odds. Within moments after joining the fray the city guard arrive and quell the commotion. On the verge of being arrested, a priest of Bahumet steps forward and tells the Captain of the guard, the good deed Adrok, Bowdin and Chip had done. The trio are let go with a warning about fighting in the city and a caution to be wary of the gang war erupting through the city. Bowdin takes a moment to speak with the priest, Father Dumas, who interceded on their behalf. He learns Father Dumas has a small church in the North Ward near the city cemetery. Chip decides he wants to visit the shop with the stuff giant eye. The sign over the door read Old Xobolde Shop. Stepping into the shop, Chip realizes the shop sells all manner of trinkets, but it is convinced to buy a small orb, Xobolde calls the orb of companionship. A favorite of sailors who want a pet. As Chip leaves the shop, he looks through the shop window and notices the sign for the Skewered Dragon. Chip also learns Adrok left a magical message for him saying Adrok was going to the Skewered Dragon. The trio all meet up in the Skewered Dragon and find Volo in the midst of a card game. Unfortunately, Volo’s luck is not with him and few short rounds of betting end with Volo losing most of his winnings to a dragonborn marine. With only a few coins left and not enough to cover the 300 gp reward offered to the trio, Volo instead offers them the deed to a inn and tavern in the north ward. The trio accepts Volo’s reward and finds limited information regarding Erik and his visit to the Skewered Dragon. It is discovered that the Skewered Dragon was the last place anyone saw him. Apparently, one of the other players was a pretty sore loser and nearly had to be escorted out. Some of the regulars recall Erik was with two others, his brother and a friend. The three left shortly after the card game concluded. While the other two returned to drink, Erik had left for the night by himself. With the day drawing to a close the trio find a private investigator near the Yawning Portal to find and deliver a message to Harbo’s daughter regarding the family’s demise. And this is where we join our adventurers.
Tue, 22 Dec 2020 08:07:43 -0800
After delivering Emerald Hallowgrove's message to the Emerald Enclave, the trio head to the Yawning Portal in hopes of selling the last of Harbro's Special Mid-Summer Blend Whiskey. A short discussion with Durnan provides the trio with a place to stay and a friendly patron in exchange for the 10 casks of whiskey. While at the Yawning Portal, the trio are given a message from Volo telling them to meet him at the Skewered Dragon tavern so he can pay them their reward. Only mid-afternoon, the trio sets off to the Skewered Dragon.
Tue, 22 Dec 2020 08:06:24 -0800
Adrok, Bowdin and Chip leave out from the Roadhouse and return to Harbro's farm to secure more casks of the Special Mid-Summer/ShieldMeet Rye whisky blend before searching out other farms located on the macabre map. Their search leads them to a farm run by Emerald Hallowgrove. While her farm is on the map, she does not appear to have a problem with the undead. She does admit to encountering a small group of skeletons near the edge of her farm, but thinks little of it being so close to the Tanglebriar forest. When the group shows her the poison vials discovered on the scarecrow, she is concerned enough to ask the trio to carry a missive for her to her friends in WaterDeep. The group agrees and heads out to the South Gate of WaterDeep. Emerald does provide the names of two of Harbro's daughters living in the city. Upon entering the city, the trio is stopped by a Sergeant of the guard with a message from Lady Penelope reminding them to collect their reward for protecting the citizens of WaterDeep by slaying the troll and discovering the strange events with the other farms. The sergeant is helpful and provides direction to Erik Melendez shop, A Stitch in Tyme, not far from the South Gate. The trio make their next stop at the shop hoping to find some answers for Virren. At the shop, the group meets the three seamstresses who work for Erik, but have not seen him in a couple of days. Unable to convince Erik's employees of the danger he maybe in the group departs and searches out the Enclave to deliver Emerald's missive. The Enclave turns out to be a large park on the border of the South Ward and Trade Ward where like minded individuals gather for the good of the natural order. Two representatives of the Enclave accept the message and thank the trio for bring this to their attention. With that, Adrok, Bowdin and Chip need to decide their next move in WaterDeep.
Tue, 22 Dec 2020 08:05:33 -0800
After dispatching a quartet of skeletons and a scarecrow, Adrok, Bowdin and Chip find a mysterious map showing several farms south of WaterDeep. Along with the map, they find vials of a magical poison meant to fallow the land. Our adventurers continue to look for clues and the caskets of Harbro's Rye Whiskey Mid-Summer blend. After finding the whiskey and loading a wagon, the trio travels to another farm also found on the map. Finding their way to another farm, the trio discovers a macabre scene and a large troll squatting in the farm house. After a fight with troll, Lady Penelope, a griffin rider from WaterDeep, provides the adventurers aid and requests their presence in the North Ward of WaterDeep to bear witness to some of the farms near the Tanglebriar forest. After promising to meet Lady Penelope in WaterDeep, Adrok, Bowdin, Chip and their new found four legged companion, Kyle make the journey back to the Road House with hopes of making a little coin from Harbro's Rye Whiskey Mid-Summer blend.
Tue, 22 Dec 2020 08:04:01 -0800
After agreeing to find out why Harbro has not delivered his famous rye whiskey for the upcoming mid-summer festival, Adrok, Bowden, and Chip head out to Harbro's farm and distillery. Upon arriving at the farm, our adventures discover all is not well at the Harbro farm. No one is tending the farm, animals are wandering. The Harbro family dog leads the adventurers to the main house, where they discover the fate of the Harbro family. Unknown assailants attacked and dragged off the family after what appears to be a hard fought but ultimately losing fight. Further searching brings Bowdin, Adrok and Chip to the barn and distillery where a quartet of skeletons rise from the straw and attack. The skeletons are outmatched by our heroes and quickly flee. The trio pursue the fleeing skeletons intent on putting the unnatural creatures to a final rest only to be ambushed by a living scarecrow. Do our heroes have what it takes to survive? What has brought this evil unto the Harbro family?
Tue, 22 Dec 2020 07:29:54 -0800
Three travelers on the road to WaterDeep come to the rescue of the infamous Volothram Geddarm. After saving Volo's life, Bowdin, Chip and Adrock are invited to dinner at the Road House. While enjoying food and drink courtesy of Solo, the travelers learn of not one but two mysteries. The first the maker of a famous local whiskey has need made his delivery and with both Mid-Summer festival and Shieldmeet only a week away many a whiskey drinker will not be able to enjoy Harbro's Rye Whiskey special blend. The second mystery is a missing companion of an young elven noble from WaterDeep. This is the first time her companion has not met her at the arranged time and place and she is worried.