Aboard the Opal Star
Web <link> from RSS feed:
https://redcircle.com/shows/aboard-the-opal-star
Database link:
https://redcircle.com/shows/aboard-the-opal-star
RSS Feed:
https://feeds.redcircle.com/53242341-ced8-41ef-ac0c-bfefabfc52b3
Creator: Pseudonym Social
Science fiction Audio RPG
Synopsis:
An Esper Genesis 5e actual play podcast.
An unlikely group of friends explores the stars trying to find their place among them, answering questions about themselves and the universe. Because sometimes the biggest mysteries are closer to home than you realize, and the universe is a very strange place.
And life is never boring aboard the Opal Star.
Format: Audio RPG
RPG system: Esper Genesis
Genres: Science fiction
Not tagged: [Continuity] [Voices] [Maturity] [Creator demographics] [Character demographics] [Country of origin] [Transcript] [Completion status] [Content warnings]
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Episodes:
Cleanup Crew: The Lakeside Job Part 3
Mon, 11 Nov 2024 15:50:00 +0000
Our hunters face off against the cornered serpent. It doesn’t go great for anyone.
Cleanup Crew: The Lakeside Job Part 2
Mon, 28 Oct 2024 11:35:00 +0000
Ileen and Malaya gather their supplies and begin to put the pieces in place to catch this slippery serpent.
Cleanup Crew: The Lakeside Job Part 1
Mon, 14 Oct 2024 11:35:00 +0000
The Cleanup Crew goes to drop their rescued viadnine off at a sanctuary, and the captain’s friend calls in a favor to deal with an unexpected pest.
88. Nova Station Outpost 31, pt 2
Mon, 10 Jun 2024 11:35:00 +0000
After discussing the possible reasons Anima could have lost her memory, the party finds the last few missing pieces to the last place she remembers being. As they set off to find the station where everything happened, they realize they need to make a detour because Tali has a lead on Stavias' location.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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87. Nova Station Outpost 31, pt 1
Mon, 27 May 2024 11:35:00 +0000
The crew has time to process the kidnapping of Stavias as they put feelers out to find some way to get them back. In the meantime, they draw closer to to Nova Outpost 31 and answers. However, the answers may not be what Anima wants to hear.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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Mon, 13 May 2024 11:35:00 +0000
The Opal Star plays dead to lure out some pirates, but it turns out the pirates are not interested in the Goliath. They were looking for something else.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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Mon, 29 Apr 2024 11:35:00 +0000
Things are quiet as the Opal Star helps escort the Goliath to the Nova Station outpost, allowing the party some time to work on personal projects and enjoy some downtime.
We finally meet Lex, who informs Spectra that Vae might be a cybermancer. Spectra promises to help Vae get a hang of those abilities.
Then they decide to pull the ghostship gambit to lure out the mystery ship that has been following them through a very empty stretch of space.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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Cleanup Crew: The Smuggler Job
Mon, 15 Apr 2024 11:35:00 +0000
The Cleanup Crew overhear a pair of smugglers arranging the sale of a rare creature with a mystery man and decide to step in to rescue the creature before it disappears.
Sound effects by: Zapsplat
Music by: Tabletop Audio
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Mon, 01 Apr 2024 11:35:00 +0000
Anima finally gets a chance to reconnect with her family. They finally learn the truth of what happened to her, and some of the rifts are healed.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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83. The Drifting Derelict Part 2
Mon, 18 Mar 2024 11:35:00 +0000
The Hyperlance runs into a debris field that tells a startling story of unexpected destruction. There is danger in the rift, and it is still nearby.
Afterward, they take some time to unwind with drinks and good food.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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82. The Drifting Derelict Part 1
Mon, 04 Mar 2024 12:35:00 +0000
The party settles into their temporary roles on board the Hyperlance, taking the time to rest and try and put some pieces together.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/ Nicholas Jeudy
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Mon, 05 Feb 2024 12:35:00 +0000
Once the captain is informed of Otis' presence on the ship, the party retires to the mess hall for some food and conversation. Vae tests Stavias willingness to drink tea (which has leaves) while Anima tells Otis what she remembers about where she has been.
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Mon, 08 Jan 2024 12:35:00 +0000
When the party is sent to investigate the Hyperlance’s mystery intruder, they find the last person Anima expected to see on this ship, Anima’s father, being threatened by void shadows. This was not how she expected this reunion to go.
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The Liberation of Beacon Station 5: Epilogue
Mon, 30 Oct 2023 11:35:00 +0000
Our crews sail off into the sunset and onto their epilogues as the news breaks across the universe about Beacon Medical Institutes' dark secrets.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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The Liberation of Beacon Station 4: The Security Hub
Mon, 23 Oct 2023 11:35:00 +0000
Now that all of the wings have been secured, it is time to breach the central security node to see what secrets it holds. They find one last surprising connection between Beacon and their crew while hacking the door, and on the inside, they find the man behind this all.
Dr. Faedh Menteer, founder of Beacon Medical Institute, and proud member of the Shadow Technocracy. If they do not submit to his guidance, they will not live to see the future he is making.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: Headshot by Nicholas Jeudy
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The Liberation of Beacon Station 3: The Technical Wing
Mon, 16 Oct 2023 11:35:00 +0000
The crew of the Eramus Kai faces unexpected danger as they break into and secure the technical wing of Beacon Station. In their search they discover truly unsettling research, as well as notes about where this technology was going to be tested. They also do some digging that reveals not only who some of the power players are, but also who it is they really serve.
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The Liberation of Beacon Station 2: The Medical Research Wing
Mon, 09 Oct 2023 11:35:00 +0000
The crew of the Nighthawk goes to secure the controls for the Medical Wing, while the crew of the Kitsu Nova begins their mission of breaking in to free those being kept by the scientists.
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The Liberation of Beacon Station 1: The Staff Wing
Mon, 02 Oct 2023 11:35:00 +0000
The crew of the Nighthawk infiltrates Beacon’s security hub by dropping in from outside of the shield and hacking their way through a maintenance hatch. From there they secure control of the Staff Wing and gather some startling information about the people who work for Beacon.
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79 Fight for the Hyperlance pt 2
Mon, 18 Sep 2023 11:35:00 +0000
In the aftermath of the fight with the corporate goons, Rhona asks the party to travel with the ship’s skeleton crew as they go to Pel Saros to ensure its safety.
Sound effects by: Zapsplat, Tabletop Audio
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78. Fight for the Hyperlance pt 1
Mon, 04 Sep 2023 11:35:00 +0000
The crew catches someone trying to sneak onto the Hyperlance. When they go to investigate, they find more than they bargained for.
Turns out Taarko brought a handful of corporate spies to help him take the ship.
Sound effects by: Zapsplat, Tabletop Audio
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77. Cheaters, Traitors, and Chasers, pt 2
Mon, 21 Aug 2023 11:35:00 +0000
Now that the ambush has been dealt with, it is time to race to the Hyperlance to get there and get the ship to safety before Tarko can steal it. Along the way, Bal gets some unexpected information and has to leave the party to deal with something from his past before it puts them in danger.
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76. Cheaters, Traitors, and Chasers, pt 1
Mon, 07 Aug 2023 11:35:00 +0000
Most of the party helps Rhona deal with her traitorous bouncer before chasing down Tarko. Meanwhile, Stavias' new friend gives up all of the goodies on the way to go and meet Tarko at the Hyperlance. Bal’s contact does their best to keep an eye on everyone.
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Mon, 24 Jul 2023 11:35:00 +0000
Bal’s contact helps the party ditch their tail and find a way into Eclipse without drawing much attention, going so far as to give them a meeting with the owner.
When Stavias goes to deliver the package to Rhona, the party realizes that they have been more thoroughly trick than they expected. Now they need to help Rhona fix things before someone gets hurt.
Sound effects by: Zapsplat
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Additional music by Tabletop Audio
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Mon, 10 Jul 2023 11:35:00 +0000
The crew arrives at Pel Tavaria, where they hope to find Anima’s family. Spectra has other matters to attend too, leaving the party to begin the investigation on their own.
And they end up getting pulled into something unexpected that they need to deal with now before it gets out of hand.
Sound effects by: Zapsplat
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Additional music by Tabletop Audio
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Mon, 26 Jun 2023 11:35:00 +0000
Anima shares some of her concerns about meeting the family she has just begun to remember.
Stavias attempts to learn more about the Federation and is sent to Spectra, who shares her part of the story and leaves the rest to Vae and Anima.
Then Vae and Stavias have a heart-to-heart where they begin to mend their rocky friendship.
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Mon, 12 Jun 2023 11:35:00 +0000
Our crew takes some time to catch Stavias up on what they missed during the hunt for the Basilisk, including the fact that Vae and Anima came from the Federation. This sparks their curiosity, so they go to do some investigating of their own while Vae talks to Spectra about the book she found.
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The Cleanup Crew: The Dockside Job, Part 2 (MOTW)
Mon, 29 May 2023 11:35:00 +0000
The Cleanup Crew has a new job! A nearby ship has a hedge-hare problem and they have been hired to get it taken care of before the creature can cause more problems.
Sound effects by: Zapsplat
Theme music by: Nicholas Jeurdy
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The Cleanup Crew: The Dockside Job, Part 1 (MOTW)
Mon, 15 May 2023 11:35:00 +0000
Meet the members of the Cleanup Crew, the oddest group you have ever seen and the new face of sci-fi pest control. While their company is still new, they are beginning to make a name for themselves.
Sound effects by: Zapsplat
Theme music by: Nicholas Jeurdy
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Mon, 01 May 2023 11:35:00 +0000
The data they gathered from the ship hangar provides some surprising answers as to the goals of whoever used it, as well as their final destination.
Anima gets a lead on where her family might be, thanks to a contact of Spectra’s. Vae gets confirmation that her mentor is out of the Federation and mostly safe.
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Mon, 24 Apr 2023 11:35:00 +0000
A storm prevents any ships from taking off, so the crew goes over to the Crimson Cutter to eat lunch and hang out until the rain has passed. Anima asks Malachi if he has a contact at Nova Station, and he quickly leaves the room once things start getting personal. While talking through what she remembers, Anima unlocks another memory. The memory of her family.
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Mon, 17 Apr 2023 11:35:00 +0000
Kai leaves the group, muttering something about nanomachines, and leaves our party on their own to fly the Basilisk back to the Crimson Cutter. It is a tense flight filled with potential dangers, but they are able to make it most of the way back in once piece.
Then they discover something unexpected in the cargo bay.
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68. Unexpected Rendezvous, pt 3
Mon, 10 Apr 2023 11:35:00 +0000
There is another monster between the party and the Basilisk. The rhodelite bhaterra was not happy about them disturbing its nap, and they dispatch it with more ease than their last two obstacles. Vae collects the crystals that fell off the creature. It takes some time to get the Basilisk into something resembling working order. It is far from spaceworthy, but it should be able to make the flight to the ships.
67. Unexpected Rendezvous, pt 2
Mon, 03 Apr 2023 11:35:00 +0000
As soon as they enter the cave, the party finds themselves facing off against two Cassarian Rippers. They dispatch them rather effectively, Kai revealing himself to be more dangerous than they expected. Vae gains another arm for her collection.
Sound effects by: Zapsplat
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66. Unexpected Rendezvous, pt 1
Mon, 27 Mar 2023 11:35:00 +0000
Someone has snuck up on the party and they react quickly. Thankfully, Vae recognizes her old associate Scarecrow (played by Benjamin Drury of Lawful Great Adventures) before he is killed. Kai was forced to flee the Federation after attempting to investigate the creation of the Ashenguard, a curiosity sparked by the sight of Anima soon after her arrival. Since then, he has been in hiding on Euria 7. He caught the signal the party was chasing and snuck up on them to figure out what they were doing. They explain some of the situation and convince him to help them find the Basilisk.
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Mon, 20 Mar 2023 11:35:00 +0000
Stavias goes to speak with Spectra about their place on this ship and her theories on the Basilisk. Spectra, in turn, asks them about the falling out with their father.
Vae verifies information with Spectra and let's slip that this isn’t the first time she’s seen a ship full of people disappear.
Anima asks Spectra if they will get to speak with someone from Nova Station since she remembers Dottie getting hired by them. Then she asks who Jin is, which leads to a conversation about the mysterious signal Spectra has been chasing.
Then they land on Euria 7 and start the long walk to the last known location of the Basilisk.
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Mon, 13 Mar 2023 11:35:00 +0000
Anima delves into Relic’s research, and Bal goes to hit things in the training room. Meanwhile, Vae and Stavias research into Euria 7, the Basilisk, and Nova Station, gathering a wide variety of information that should be useful in the upcoming mission.
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Mon, 06 Mar 2023 12:35:00 +0000
The crew gathers for dinner and Spectra gets a request from a friend to clarify some data. That data ends up revealing the location of a long lost ship, the Basilisk. Spectra agrees to help her friend recover the ship in exchange for splitting the credit for the discovery.
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62. The Art of Making Friends pt 2
Mon, 27 Feb 2023 12:35:00 +0000
Vae and Anima finish their discussion of the importance of jewelry.
Bal is informed that he has perhaps been enabling Stavias' dramatic/picky tendencies.
Nell continues to be a chaotic instigator.
Then the crew talks a lot about the places they call home and what home means to them.
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61. The Art of Making Friends pt 1
Mon, 20 Feb 2023 12:35:00 +0000
Anima offers to make a special meal for Bal and Stavias and makes some shocking discoveries about the latter’s diet. Vae joins in on the conversation and Nell offers some clarifications, revealing that she is not your ordinary AI. Stavias attempts to learn more about Nell while giving Vae and Anima a chance to ask more questions of themself.
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Mon, 13 Feb 2023 12:35:00 +0000
The crew finishes their background checks and the interview process, and they decide to let Bal and Stavias join on a temporary basis.
Meria leaves to take care of some personal business, choosing to stay behind to lend a hand with the mess Trigger left behind.
Bal and Stavias say goodbye to their friend Dandelion while Vae and Anima have a heart-to-heart about the shadows in Vae’s past.
Then everyone settles into their new rhythms aboard the Opal Star.
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Mon, 06 Feb 2023 12:35:00 +0000
The crew gathers to interview and investigate the two potential new crew members before agreeing to let them on. Bal and Stavias are questioned by the crew and the other party members, while Meria does a deep dive into their work history.
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Mon, 30 Jan 2023 12:35:00 +0000
The party is dropped off near Cynfrith’s location and together they hatch a plan to catch him unaware. The plan goes off without a hitch and they are able to secure him, rob him, and then humiliate him. Spectra comes to pick them up afterwards and is impressed by their skills, taking the ride back to see what Vae and Anima think of their new friends. Meanwhile, Bal and Stavias discuss their potential new job.
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Mon, 23 Jan 2023 12:35:00 +0000
Stavias and Bal arrive for a meeting with Ms. Yellow when they meet Vae and Anima, who are waiting for word on when the Opal Star will be ready to leave. There is a passive-aggressive standoff until Ms. Yellow arrives and reveals that Cynfrith is nearby. The party has the approval to go and detain him until Almari security forces arrive.
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Mon, 16 Jan 2023 12:35:00 +0000
A broad overview of what happened in season 1, for anyone who has forgotten.
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Mon, 19 Dec 2022 12:35:00 +0000
An odd group of Hunters answers a last-minute summons to deal with a crisis at the North Pole, only to find things are not as they seem.
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Adversary Playtest: The Spelling Bee
Mon, 21 Nov 2022 12:35:00 +0000
This is a playtest I did for a game written by my friends Benjamin Drury and Zadkiel Vaske-Huff called Adversary. If you like what you hear, back the game on Kickstarter:
https://www.kickstarter.com/projects/adversary/adversary?ref=user_menu
Mon, 14 Nov 2022 12:35:00 +0000
The recently disinherited Stavias Safi and their newly unemployed bodyguard Balimar Quiriri find themselves facing an uncertain future. While deciding what their next move should be, they notice a young Ashenforged who appears to be in a dangerous situation. It leads to an interesting encounter and a fortuitous connection.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
Music: You Are Better Off Dead by Nicolas Jeudy / DARK FANTASY STUDIO
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Sole Sol - A Ten Candles One-Shot
Mon, 31 Oct 2022 11:35:00 +0000
The universe has reached its end, but it has one last prayer before it goes.
Find the game here: https://cavalrygames.com/ten-candles-info
Music: Mausoleum and Labrinth from the Dungeon Music Pack on HumbleBundle
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Two Years Later: A Retrospective
Mon, 24 Oct 2022 11:35:00 +0000
Join the crew of the Opal Star as we look back on the past 2 years and where this journey has taken us.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 17 Oct 2022 11:35:00 +0000
It has been a hectic few months since our crew left the Federation, and now they may have some actual downtime. First things first, though. It is time to meet the man behind the curtain.
Sandro Esman, aka Whisper, has invited them to meet him at his base of operations on Almari. It turns out he was more invested in their safety than they realized. Specifically, he was interested in making sure Faridah was safe.
One of our first mysteries has been solved and it is time for the parting of ways. No worries, though, there are more adventures on the horizon.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 03 Oct 2022 11:35:00 +0000
Now that the job is done, it is time to lie low until the heat dies down. Faridah, Anima, Vaelena, and Sage spend a week in a safehouse arranged for by Spectra. Research is done, fun times are had, and then contact is established with the crew.
The bounty war may be over, but there is one thing left to take care of. Whisper has requested a meeting with the crew. He seems to be particularly interested in meeting Faridah.
Why? Only he can tell.
Including special guest Patrick Chester of Chester Studios as Sandro Esman, aka Whisper.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 19 Sep 2022 11:35:00 +0000
Now that the blackmail has been dealt with and the hostages have been rescued, it is time for everyone to disappear. Max flies everyone to a spaceport where the Stellar Lance has arranged for all of the hostages to disperse and disappear before being returned safely home.
The party waits to leave until everyone is on their way. Max gives Vae a token, marking her as a friend of the Lance. Scorpia goes to enjoy her well-earned vacation before moving on to her next job. While she keeps the Kanasi, she allows Vae to keep the arm.
Then the party gets a ride to a safe house where they will wait for the heat to die down.
Including special guest Jake Page as Scorpia Lothrick.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 05 Sep 2022 11:35:00 +0000
The Kanasi has been dealt with. Faridah has been revived. Now it is time to explore the rest of the facility to rescue or destroy whatever they can.
These efforts are interrupted by the return of a group of scouts, most of whom die before they reach the door. It seems one of them was not what they seemed.
With a little help from their surprise new friend, the crew is able to free the prisoners and get them all out safely.
Including special guest Jake Page as Scorpia Lothrick.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 22 Aug 2022 11:35:00 +0000
The first part of the fight is over, but it looks like there is more to come. Trigger suspected they would try something like this, so he set a trap for them. He sees this as his chance to get a leg up on Whisper so he can have his way in the underworld.
He monologues. The party ignores him. Then he sicks the robot, a Hunter Kanasi, on them. So starts another fight, and this one may be for their lives.
Including special guest Jake Page as Scorpia Lothrick.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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50. The Opposite of Laying Low Part 3
Mon, 08 Aug 2022 11:35:00 +0000
The party makes their way to the main part of the compound to find several guards in a wide-open room. Faridah comes up with a charade that gets them a good way into the room before the guards start firing. Then it becomes an all-out gun battle, with Vae investigating the strange robot in the corner.
Including special guest Jake Page as Scorpia Lothrick.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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49. The Opposite of Laying Low Part 2
Mon, 25 Jul 2022 11:35:00 +0000
Now that they have found the facility, they need to find a way to deal with the guard. They also need to hide his body, obscure the camera, break into the door, and not get blown up in the process.
Then they need to take care of any security inside, starting with the guard room. Faridah uses her new friend to cause some mayhem so they won't notice being locked in, or the fact that their communications are being jammed.
Including special guest Jake Page as Scorpia Lothrick.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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48. The Opposite of Laying Low Part 1
Mon, 11 Jul 2022 11:35:00 +0000
The time has come to ruin Trigger's day.
The party joins up with Scorpia (played by Jake Page) to take out the blackmail vault while the rest of the crew hijacks his weapon's shipment. Meria helped arrange for them to have access to special equipment that should make the job easier. After some discussion, they agree to take the back entrance so they can take out the guards sooner, rather than later.
But first, they have to deal with the guard out front.
After Faridah befriends a squirrel.
Including special guest Jake Page as Scorpia Lothrick.
Theme music by: https://chesterstudios.net/
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Mon, 27 Jun 2022 11:35:00 +0000
Faridah and Vaelena research Dottie to see if they can find where she is now, without a lot of luck. Thankfully, Meria had better luck gathering information from Whisper about his interest in protecting the crew. Between that and the information from Sash's stolen data ripper, which Tali and Nell are processing, they are able to find two possible targets to take Trigger down a peg or two.
Once he loses his influence, he will become less of a threat. They can either take out his stash of blackmail, which is how he holds so much sway, or they can steal a massive shipment he recently arranged. Either option will diminish his credibility and his support. If they can pull off both at the same time, it could ruin him.
It won't be easy, but after a conversation with Sash, Anima decides she is going after the blackmail. Because there are people in that vault and she has to make sure they are safe. Spectra and the rest of the crew will hijack the shipment.
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Mon, 13 Jun 2022 11:35:00 +0000
Meria has gathered more information on Whisper, though she is still unsure who on the ship he is trying to protect. Sandro is an enigma to even those who know them, but his ultimate goal is to keep the criminal underworld from cannibalizing itself.
Valdemar Bentsen (aka Trigger) is much more interested in claiming power for himself. His moves are causing waves that could send Sandro's empire toppling down.
Anima gets Vae and Faridah's help to see if, together, they can uncover Dottie's full name.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 30 May 2022 11:35:00 +0000
Anima continues to see what information she can find on her donor.
While our new guest continues to appear nonthreatening, it seems she has a tool given by hackers to people they hire to do their dirty work. The crew spends some time debating how to get the data ripper away from Sash without her knowing.
Meria comes in with some more information on Whisper, the mysterious and powerful individual with an inexplicable interest in making sure they survive.
They don't trust him yet, and they still don't trust Sash.
After the first attempt to get the data ripper away fails, Anima tries a more straightforward approach. It proves more helpful than they could have expected.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 16 May 2022 11:35:00 +0000
Now rather suspicious of the new guest, who is thoroughly locked in quarantine, Vae and Spectra work together to corroborate her story. Meanwhile, Tali is sent in to see what she can learn while talking her ear off (and saying nothing at the same time).
From what they can tell, Sash is not a threat, though they still have questions as to her trustworthiness.
Meria has been in contact with a person who may be able to help them with their bounty situation. This individual seems oddly concerned with their safety, and at the moment she does not know what their stake is in this situation. So she is vetting them to see how trustworthy they are.
Before going to bed, Anima fixes some tea that ends up unlocking an unexpected memory. She remembers her donor.
Sound effects by: Zapsplat
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Mon, 02 May 2022 11:35:00 +0000
In the light of a heightening bounty situation, their newest unexpected addition has everyone on edge. It could be a trap. Or they could lay a trap of their own.
Faridah proposes the idea of dangling information as the bait to lure out whoever could possibly be behind the bounty. They bat the idea back and forth, thinking through different approaches and problems they could run into.
Meanwhile, it seems their guest is up to something.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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42. Connections & Contingencies
Mon, 18 Apr 2022 11:35:00 +0000
After learning that her family has supposedly disappeared, Faridah shares that her father's favorite pass time was finding ways to disappear. Being a general in the Federation and married to a non-human made him unpopular, so he made sure to always have contingencies. Chances are, the rest of his people will be disappearing as well.
The clue her mother left behind points to Ondus, the Promethean homeworld. While they are discussing her family, Spectra warns the party that they have discovered a damaged escape pod nearby. The crew are obviously concerned and distrusting of this, but Spectra discovers that if not allowed in the occupant of the pod will likely suffocate. The Valna is brought on board and set up in the quarantine bay, where she can be monitored and kept secure.
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Mon, 04 Apr 2022 11:35:00 +0000
With the chaos of Paragon Industries behind them, Vae seeks out Spectra to discuss a few possibilities relating to who could be behind the bounty. This leads to a more personal conversation where Spectra shares her search to find the truth about what happened to her missing friend.
She also gets some unexpected news from her mentor. It seems the Hallahs have disappeared, and it doesn't look like the Federation is aware.
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Fri, 01 Apr 2022 11:35:00 +0000
The story of the Opal Star provides a wonderful escape for the crew of the Shirley, a ratty ship with an absolute tightwad of a captain. They have 6 months left of their 2-year contract, so the end is in sight.
But they may need to find alternative employment soon as it seems Captain Ka'Ryn has her own plans for how this job will end. They're not nice plans either.
Sound effects by: Zapsplat
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Charity one-shot: Dragons and Owls and Bears, Oh My!
Mon, 28 Mar 2022 11:35:00 +0000
At Pseudonym Social, we believe that Trans Rights are Human Rights.
Join us for a game of Dragons and Owls and Bears, Oh My by Night Owl Oddessy as we seek to raise money for the TTRPGs for Trans Rights in Texas Bundle on Itch.io.
The TTRPGs for Trans Rights in Texas Bundle (https://itch.io/b/1308/ttrpgs-for-trans-rights-in-texas) is live now on itch! For as low as $5, you can get 493 games by over 300 designers, as well as games from our community partners: Hit-Point Press, Solarian Games, and Monte Cook Games. All proceeds benefit Organizacion Latina de Trans en Texas and Transgender Education Network of Texas, two trans-led, trans-centered organizations working to fight disinformation and support trans people in Texas.
You can find this D&D one-shot plus so much more (SO MUCH MORE) in the bundle. It's well worth the $5 and that money goes to a great cause.
The bundle: https://itch.io/b/1308/ttrpgs-for-trans-rights-in-texas
Music by: Audio Alchemist RPG/Fantasy Music Pack 1 & 2
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Mon, 21 Mar 2022 11:35:00 +0000
The crew finds themselves temporarily trapped in Paragon Labs when a group of hackers starts attacking their firewalls. Normally, this would not be a problem but seeing as the lab is currently housing a volatile (and possibly sentient) material, this is problematic indeed.
Vae and Spectra work on helping to secure the station while Faridah and Anima make sure that nothing gets out of the bio lab. It isn't until the situation is resolved that they are able to finish the paperwork and leave the station.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 07 Mar 2022 12:35:00 +0000
The Opal Star arrives safely at Paragon Labs, where they are greeted by the site manager who helps them unload the engine. While waiting in the docking area, the party notices an odd-looking Promethean man who appears to have four arms.
They quickly learn that this individual is in fact Lex, the Opal Stars chief engineer, who, after a brief conversation with Spectra, immediately boards the ship.
On a brief tour of the lab as they help secure the engine, Faridah notices a bio lab with a variety of hazard signs surrounding it. Inside is an odd experiment, created by another company, slated for destruction.
After the deal is struck but before they can finish the paperwork, an alarm starts going off.
Sound effects by: Zapsplat
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Mon, 21 Feb 2022 12:35:00 +0000
Vae continues her conversation with her mentor, moving past their current situation to a concern that had been plaguing her for some time. She explains to him how the Ashenforged are made in the Alliance, then mentions her worry about some people she lost long ago and what the Federation may have done with them.
He quickly cuts her off and redirects her to the problem at hand, asking what was going on around when the bounty was placed.
That night, Anima dreams of her past, Faridah dreams of a possibility, and Vae is haunted by a memory and a single question.
Who do you trust?
Sound effects by: Zapsplat
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Mon, 07 Feb 2022 12:35:00 +0000
While working on her helmet, Faridah does some research into the music label and discovers the name of her agent, among other things. She shares this information with Vae, who then researches things further.
Faridah has a high-profile agent who is very particular about whom he works with. This agent also almost ended up in a fair amount of trouble before a used shuttle salesman helped prove he did not do what he was being accused of. His name was cleared and now he is even more reclusive online.
Armed with that information, Vae does more research. Then she settles in for a long conversation with her mentor about what she should do with this bounty situation.
Sound effects by: Zapsplat
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Mon, 24 Jan 2022 12:35:00 +0000
After getting the ancient engine secured, the party goes to check in with Meria to see what might have changed while they were gone. They learn that the bounty has been updated and the crew is taking every precaution.
Tali gets to work finding a buyer for the engine.
The party gathers in the mess hall to learn more about their situation and drink some tea. Spectra briefly calls Anima by another name, and Vae and Faridah get the feeling the name belongs to someone she lost long ago. Someone important to her.
The Federation coverage of the Jaeger explosion continues to be very suspect. Vae gets the distinct impression that they are setting her up for something sinister.
Sound effects by: Zapsplat
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Mon, 10 Jan 2022 12:20:00 +0000
After successfully completing the first two challenges, the party has reached the final part of the vault. It is a puzzle that they cannot solve alone, and it hints at how even good things can be dangerous if not handled correctly. They have half of the pieces, while Spectra has the other half.
The reward for completing this section ends up being more than the party expected. More than Spectra expected. And hopefully enough to help buy them some breathing room.
Sound effects by: Zapsplat
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Mon, 13 Dec 2021 12:15:00 +0000
The party delves into the mystery of the Belare vault, Spectra taking one route while our trio takes the other.
First, they pass through a twisting maze whose walls are lined with a history wholely unfamiliar and old. It appears to be a tale of the origin of the universe.
Then the three are compelled to split up to face a more personal trial. The guardian of the vault challenges them, asking them why they are there and what it is they fight for. Then each person is left with a choice between helping themselves and helping another.
Passing that, they find themselves before the door of the third and final trial.
Sound effects by: Zapsplat, RPG sound effects bundle
Theme music by: https://chesterstudios.net/
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Mon, 15 Nov 2021 13:21:00 +0000
The party continues to discuss the implications of the bounty situation. They go to Meria, who has been researching whatever she can find on who placed it and why. So far she has been able to uncover the username of the person behind the bounty, Trigger, but she isn’t entirely sure who they are.
She and Trigger work on different sides of the same circle, so most of what she knows is just rumors. They don’t normally take this direct interest in specific individuals. They also aren’t someone you want to mess with. The last person who crossed Trigger (at least as far as she is aware) is still being investigated by the IRS. They also appear to be working with a very talented hacker, so it will take some time for her to figure out their identity.
Meria is able to confirm that the pictures were stills grabbed from Cynfrith’s security, which is easy to hack. Those images are likely to be updated soon due to the incident at the bar. Some possibilities are discussed as to how to lure out some more information, but that will have to wait until after the vault.
After leaving the mess hall, they go their separate ways to gather their weapons. Spectra hands out some helpful supplies before taking the ship in for a landing. The vault, being a vault of duality, is located in a cliff at the edge of night and day. Now they just need to open the door.
Sound effects by: Zapsplat
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Call of Cthulhu: Carousel of Mist
Mon, 01 Nov 2021 12:44:00 +0000
The year 1927. Event: The "A Century of Progress International Exposition" also known as the Chicago World's Fair (pushed up 5 years from our reality, 1933).
The topics of interest this year include a series of discoveries regarding a new natural resource in which there has been a significant investment. This resource is unnamed, however many people have been calling it "Gravitium" based on how it interacts with lifting things into the air much like airships. To this end, the entire Municipal Pier has been turned into an exhibition on small-scale applications of this material to various artistic or scientific ends. This is in contrast to the more industrial applications on display at Lincoln Park just a couple blocks north of the Pier. Each of these is guided by advances in research or archaeology funded by a series of magnates.
Your employer has hired each of you to attend a ball at the Grand Ballroom at the end of the Municipal Pier. It is being thrown by many of these magnates who are seeing great income from this event. Now, not to dance mind you. He needs you to grab something from the Exhibition after hours. he said he would find you there, white-tie formal dress required, and he neglected to share the subject of his interest.
'Wandering eyes have a tendency of finding value in selling information you see, and we can’t afford to be discovered...It's for the safety of humanity you see...'
Part of the way through the party, a group of people slipped out of the party to sneak into the exhibit hall to find a particular item. They end up finding more than they bargained for...
Sound effects by: Zapsplat, Freesound
Music from Audio Alchemist's Haunted Atmosphere music
Party music: Hot Swing by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3885-hot-swing
License: https://filmmusic.io/standard-license
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Mon, 18 Oct 2021 12:11:00 +0000
Things have gotten complicated aboard the Opal Star, with the recent announcements in the Federation. The crew finds themselves in need of more funds to get their loved ones to safety. The good news is, Spectra has a lead on a Belare vault. They have traveled to Aebos to meet with her contact at his bar.
Tali, Vaelena, Anima, and Faridah relax at their table as Spectra goes to handle the negotiations. For a while, things are fine. That is, until something happened that caused certain individuals in the tavern to take notice of the party. Vae noticed first and warned the others before going to casually collect Spectra.
Things escalate quickly and they all nearly get taken by thugs. Spectra provides a distraction and they are able to escape, Tali grabbing one of their phones on the way.
On the way back to the ship they discover there is a price on their head. Somebody wants to talk to them. They need the money from the vault even more now.
Sound effects by: Zapsplat
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31. A Piece of History, For the Future
Mon, 04 Oct 2021 12:39:00 +0000
The Federation has declared the crew dead, putting their loved ones in a potentially precarious situation. Meria and Spectra mention knowing people who may be able to get them out safely, but it will not be cheap. They need money and they have recently been made aware of a way to get that money.
One of Spectra’s archaeology contacts is offering to give her the first go at a recently discovered Belare vault. These vaults offer tests of skill that, if passed, leave you with a gift of ancient tech. Druindaria explains to Vaelena that the vaults were left behind to safeguard technology that could help the future. The Belare and their allies created them during a time when they feared none would survive. These vaults hold history as well as tech, and they want them to be found.
Once the item has been retrieved, Spectra and Tali will find a buyer who will take the tech and learn from it.
Sound effects by: Zapsplat
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Fri, 24 Sep 2021 12:19:00 +0000
The news of the Jaeger explosion reaches an unsuspecting party who has an interesting reaction.
Special theme: Deadly Roulette by Kevin MacLeod https://incompetech.com/
Promoted by MrSnooze https://youtu.be/iYOvAO1rAM0
License: CC BY 3.0 https://goo.gl/Yibru5
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 20 Sep 2021 13:52:00 +0000
It is time for the new crew members to start their combat training because things are never dull on this ship. Tali takes them through how to use the external guns. Then they try out the shuttle simulator before practicing their hand-to-hand combat with Tylrish.
Then comes the unexpected news they were waiting for. The Federation has officially declared them dead and they are going to be running further investigations. No accusations have been made yet, but they may be coming soon. Vae’s mentor goes to ground as a precaution. Faridah’s parents drop some code phrases hinting that they suspect all is not as it seems. They specifically warn her to not come home.
The party may be needing money soon to pay for their loved one’s safe transport out of the Federation. The good news is Meria knows a few people that they can ask for help. And Spectra has recently learned of a rare opportunity to earn some money, fast. A Belare vault has been found, and Spectra is going to try and get first dibs on the coordinates.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 06 Sep 2021 13:42:00 +0000
After successfully helping the Valna of Rekura not once, but twice, the crew returns to the Opal Star. There are no more jobs that need doing immediately, so they take some time to process their situation.
Vaelena’s mentor has been keeping her apprised of the situation in the Federation. There have been whispers of an investigation into the mysterious circumstances surrounding the Jaeger explosion. There is also word of an announcement soon to be made. This gets the party thinking of the possible implications.
They discuss at length how the Federation might use what happened as a source of propaganda. The government there is not afraid to cover the truth for their own benefit and they are not kind to non-humans. However things shake out, it is not going to be pretty. So Vaelena warns her mentor and asks him to check on Faridah’s parents, in case they need help getting to safety when things go sideways.
Sound effects by: Zapsplat
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Mon, 24 May 2021 12:52:00 +0000
The medicine has been delivered and the beast has been tamed. But in the process one of the Valna had an allergic reaction to something and by the time they get attention, their heart has stopped. Anima’s instincts kick in and she is able to get their heart beating again, even though she has no idea how she knew what to do.
This leads to a conversation with the party about what kind of person Anima used to be and just how lost she feels. Faridah and Vaelena agree to help her find a way to put the pieces together. Another piece is added to the puzzle when Anima remembers Dottie, an eldori scientist who she had saved several years earlier. They worked together for some time and, it turns out, Dottie is the one who taught her to drive. The conversation dies down and everyone turns in for the night.
The following day the party is given gifts from the Valna as thanks and to mark them as honorary members of the tribe.
Sound effects by: Zapsplat
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Mon, 10 May 2021 13:59:00 +0000
With the medicine safely delivered and distributed, the Valna have one last request of the crew of the Opal Star. The tribe needs a new defender but they do not have the strength to tame a new one themselves. So the party agrees to tame the beast while the Valna provide backup. They take some time to prepare before stepping into the clearing where they will face down their first truly alien creature.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Mon, 26 Apr 2021 13:08:00 +0000
Welcome to Rekura, home to a tribe of Valna who have found a way to coexist with a not incredibly welcoming planet. The Valna are a hardy people who have continued to survive after nearly being wiped out several times. Some have scattered across the universe to better ensure their survival, adapting to whatever environment they found themselves in. They hold tightly to their identities and their traditions.
After the medicine has been safely delivered, the party is invited to a feast with the tribe’s leaders, Corshi and Osaix. It is a lovely feast followed by a festive celebration. The evening ends with a touch of foreboding because it seems the Valna once more need the party’s help.
Sound effects by: Zapsplat
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Mon, 12 Apr 2021 13:18:00 +0000
The Opal Star is quickly approaching the planet Rekura, home to the Valna tribe that is waiting to receive the much-needed medicine. The Valna are a strong people, steeped in tradition and deeply connected to their primal nature. Spectra has worked with some of their tribes before and knows them to be fiercely loyal when that loyalty has been earned. They will not allow new things to change their way of life, instead, they find ways to adopt these new technologies into who they are.
On the way, there is a brief encounter with the security for a roving mining operation which Spectra is able to talk her way out of purely with the fact the owner owes her a favor. The rest of the journey is uneventful with Vaelena asking Spectra about the Valna while everyone else prepares to land.
Sound effects by: Zapsplat
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Thu, 08 Apr 2021 13:04:00 +0000
Maggie Marley finds her answer and more in the depths of the archives. Soon after a witch hunter arrives, coming to take her and a few others to lure out people he believes practice dark magic. The friends refuse to let him take Maggie and quickly handle the situation, just in time for the headmistress to arrive. That is when the full truth of the story comes out.
Xander: www.twitter.com/heartbeatscast
Mark: https://www.odinsonmedia.com/
Nekolah: https://linktr.ee/nekolathedruid
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Wed, 07 Apr 2021 13:51:00 +0000
After a series of...unique distractions, the friends make their way into the Tomehurst archives in search of the records that hopefully hold the answers Maggie Marley is looking for. It could take some time to find the right section but with some clever teamwork, they will be able to find their way to some long-forgotten historical records.
Xander: www.twitter.com/heartbeatscast
Mark: https://www.odinsonmedia.com/
Nekolah: https://linktr.ee/nekolathedruid
Background music by: Zapsplat
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Tue, 06 Apr 2021 14:19:00 +0000
Welcome to Tomehurst Academy, a high school for the magical and the mundane. The placement tests for the magical classes have just ended when a group of students gets a text from a freshman, Maggie Marley, asking for their help. She needs to get into the archives without anyone noticing and she needs to do it this weekend. A local legend will be coming to meet with the headmistress on Monday, but no one knows who or why.
Xander: www.twitter.com/heartbeatscast
Mark: https://www.odinsonmedia.com/
Nekolah: https://linktr.ee/nekolathedruid
Sound effects by: Zapsplat
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Mon, 29 Mar 2021 12:41:00 +0000
The crew of the Opal Star enjoy some downtime after successfully securing the medicine for the Valna colony. There are a few hours before they will be reaching their destination, so plenty of time to process the past few days.
Tali pulls Anima aside to see how she is handling the revelation of how Ashenforged are made. Anima shares the source of her fears and together they discuss ways to learn more about who she was before she lost her memories. Meanwhile, Faridah settles down somewhere quiet to work on a new song.
Vaelena finally gets a moment to sit down and catch up with her mentor. She brings him up to speed on everything that has happened since she got hired for that mysterious mission, including the mystery of Faridah's fame.
Sound effects by: Zapsplat
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Mon, 15 Mar 2021 13:27:00 +0000
The party has arrived at the public docks. Now it is time to secure the package and keep an eye out for any suspicious persons looking to steal the medicine and swap it out for something else. Meria and Spectra are monitoring their situation from aboard the ship while Ty comes to pick them up in the shuttle. They spot a few thugs, as well as a well-known mercenary who could prove problematic is provoked. Meria has an idea for how to deal with that, though. The key is keeping themselves between the mercenaries and the medicine and not getting arrested.
It's time to steal a heist.
Sound effects by: Zapsplat
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Mon, 01 Mar 2021 13:55:00 +0000
The party returned to the house safe and sound after successfully retrieving all of the information from Cynfriths office. On the drive back home Meria discovered plans to steal life-saving medicine destined for a nearby Valna colony suffering from a plague. He wants to sell it for a cheap high. The crew of the Opal Star is determined to make sure this doesn't happen. So they take some time to gather information and prepare to sneak the package out from under Cyntrith's nose. It's up to Tali, Anima, Vaelena, and Faridah to make sure the package makes it onto the shuttle while Meria and Spectra keep an eye on all communications. With a rough plan, they make their way to the docks to steal a heist.
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Mon, 15 Feb 2021 14:36:00 +0000
The party assists Meria as she and Vae break into Cynfrith's office to steal any and all information they can from his computers. Tali is keeping an eye on things while entertaining the bouncer. Faridah has adopted the guise of another celebrity with Anima as her bodyguard and both are prepared to do something drastic if something drastic needs doing. Meanwhile, Vaelena helps Meria infiltrate the office to gather whatever information they can. Cynfrith is a terrible person who is also terribly cocky, so they are able to gather enough information to tear down his network and ruin his life.
They also discover plans for a robbery he has planned the following day. He wants to steal vital medicine from people who need it to turn into a party drug. The crew decides that is unacceptable, so they are going to ruin his day again tomorrow. Hopefully.
Sound effects by: Zapsplat
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20. An Interesting Proposition
Mon, 01 Feb 2021 14:26:00 +0000
After the show was over, an interesting friend approached the group with an even more proposition. Meria is an old friend of Spectra and Tali's, and she finds herself in a bit of a predicament. Someone stole her ship and she needs help tracking down who and where. Thankfully, the bar across the street is owned by a man of ill repute that the party doesn't mind ripping off in an attempt to gain more information. Meria could do the job on her own, but having the party there to run interference will help make the job run much smoother.
It proves to be an interesting night indeed as Vaelena helps Meria break into Cynfrith's office to get the information that could help them dismantle his network. Meanwhile, Faridah impersonates another celebrity to create a distraction.
What could possibly go wrong?
Sound effects by: Zapsplat
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19. Cirq Deliri: The Second Act
Mon, 18 Jan 2021 14:00:00 +0000
It's intermission time at the Cirq Deliri and our friends are having the time of their lives. The tale that is being told is an old one, but a good one, focusing on one of the first cross-world collaborations to occur in a fledgling Alliance. In the concourse area, there are a variety of vendors from all areas, selling things that have special meaning to the party. Even Anima feels a tug of familiarity from some of the items. Perhaps a long-forgotten memory is about to come to light.
The second half of the show proves to be just as enchanting as the first, showing the power of working together in the face of adversity. Because it is better to face the impossible with friends at your side.
At the end of the performance, they finally get to meet the mystery woman that Spectra and Tali noticed at the beginning of the show. Meria is an old friend looking to rejoin the crew until she can track down the whereabouts of her own ship. She also has an interesting job proposition for the party.
Sound effects by: Zapsplat
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Mon, 04 Jan 2021 23:34:25 +0000
Now that everyone has settled down from the shocking discoveries of the morning, it is time for an evening of magic and delight. The circus is in town and our friends are in for a real treat. They have heard some tales of how the Alliance came to be, but they have barely begun to scratch the surface of the history of this part of the universe. The talented performers of the Cirq Deliri promise to weave an astounding tale of one of the first interracial collaborations. There also is a hint of a new friend to be met after the show.
Sound effects by: Zapsplat
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A New Message for the New Year
Thu, 31 Dec 2020 18:00:30 +0000
2020 was a crazy year full of stress and uncertainty. But it was also full of creation for me, as I once again dove into storytelling to find a way to process everything that was going on. This helped me further realize what I want to do with my life and that life is short, so why not go for it.
I have always been and will always be a storyteller at heart. I created Pseudonym Social to change reality one story at a time, but there is only so much I can do on my own. That's why in the new year I want to continue building my community so we can keep telling amazing stories together. Because I can't do this alone and honestly, I don't want to.
Stories are told better together and I'm here to change reality one story at a time.
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17. A Moment of Self Discovery
Mon, 21 Dec 2020 15:08:00 +0000
Anima is still reeling from the revelation of how she was created when, in an attempt to break her out of a stupor, Faridah accidentally breaks her door down. The party separates to process this information alone, scattering around the house. Kyshara helps Anima talk through her fears of how her friends will react to this news, as well as what secrets could be lurking in her missing memories. Meanwhile, Faridah and Vaelena do some research into the Ashenforged and where they fit in this part of space. A few tears are shed.
Sound effects by: Zapsplat
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Mon, 07 Dec 2020 15:16:57 +0000
The crucibles are some of the biggest enigmas in the universe and our friends know little to nothing about them. Today they get a chance to see one of them up close and learn more of their mystery and their impact on the universe around them. Let’s see what they learn.
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Mon, 23 Nov 2020 15:10:00 +0000
After a day of travel and shopping, the party settles in for a homecooked meal with their friends. Anima learns a new recipe and finds that some of the cooking implements are more familiar than she realized. Kyshara has made plans for the party to go and see the crucible in the morning, which will be their first time getting to see one of these enigmas up close.
But first, it is time for a laid back movie night complete with goodies from the candy cabinet.
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14. You have reached your destination
Mon, 09 Nov 2020 14:50:37 +0000
The Opal Star lands safely on the planet on Sundraria, where they will be staying with Talimira's cousin Ilvisar. It will take a few days for the scout to fully regain their energy so in the meantime, it is time for some actual downtime. The party goes on a nice little shopping trip to get a better feel for their new world before a laid back movie night.
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Special: To End a Curse - Epilogue
Sat, 31 Oct 2020 14:58:46 +0000
In a shocking turn of events, Alexander sacrifices himself to ensure that Marisa goes to her grave. A great evil has been removed from the land before it could truly begin a reign of terror. With his final breath, Alexander makes a wish that gifts the party with things they didn't even know they needed.
And so our friends part ways, not yet aware just how much that single night has changed the trajectory of their lives.
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Background music by ZapSplat
Theme music by Chester Studios
Fri, 30 Oct 2020 13:35:00 +0000
A curse on the edge of breaking and a binding with no escaping. Two brothers on the edge of losing themselves to a curse of their own. Marisa has no idea that Alexander has been helping our friends uncover the truth. All she knows is she has an interesting group of playthings.
The time has come to see if our heroes have what it takes to end this blight once and for all. Will they live to see the dawn?
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Background music by ZapSplat
Theme music by Chester Studios
Thu, 29 Oct 2020 13:40:00 +0000
After an encounter with some skeletons, the party continues their exploration of the downstairs to make sure they didn't miss anything. Yndrss notices another strange note in the dining hall, telling the party that the last piece of the puzzle lies upstairs in the master bedroom. They also notice the scent of blood coming from the storeroom, which may be where the downstairs is located. Following the mysterious instructions, they make their way upstairs and the man shows them a memory that fills in the missing pieces and finally explains why they were brought there.
Armed with the truth, they begin their descent down into the den of death. Along the way another curse will be revealed as the two half brothers fight to not let the wolf take control.
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Background music by ZapSplat
Theme music by Chester Studios
Wed, 28 Oct 2020 13:46:00 +0000
The pieces of the story are falling into place. A man falling pray to the charms of a woman who is not all she appears to be. Their slow descent into darkness, hers willing, his not. People falling prey to her hunger for power and his unwillingness to believe that anyone could do that to another. Vampires old enough to cause the Hunter concern. There is also a nasty surprise waiting for them in the private study. There are still some pieces missing though.
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Background music by ZapSplat
Theme music by Chester Studios
Tue, 27 Oct 2020 14:30:00 +0000
After some exploration of the central rooms of this mysterious manor, our friends decided to try and secure an exit only to find that doing so is impossible. There is no going back, only forward. And so forward they go, exploring the manor room by room in an attempt to piece together the truth of this place and the people who own it. Throw in a few mysterious notes and our friends are sure to be on edge.
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Music by ZapSplat
Mon, 26 Oct 2020 19:15:15 +0000
In order to better get into the Halloween spirit, we are doing our first ever one shot, complete with guests from From Afar Podcast and Not Quite Heroes. A group of loosely connected adventurers gather at a manor house on the outskirts of Eve's Hollow to hear more about a job whose rewards promise to be lucrative. While each is there for their own reasons, they soon discover they may be in for more than they bargained for.
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Music by Zapsplat
Mon, 12 Oct 2020 16:00:17 +0000
The next few days pass uneventfully as the party continues on towards its destination. They take some time to research some of the new things they have learned about the Alliance and their new friends. Vaelena learns more about Spectra's past while Faridah works on a new creative project. They also receive some combat training and language lessons.
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Mon, 05 Oct 2020 13:48:41 +0000
After a rather harrowing encounter with some bears, the party made some new friends and learned a little bit more about one of Spectra’s associates. A mysterious woman named Meria who apparently works with artisans. Tali was injured but is stable enough to drop the new friends back off in town before returning to the ship so they can continue on their journey to the Belare crucible. Other interesting tidbits may come to light about the history of the ship and it’s crew.
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Mon, 28 Sep 2020 14:00:46 +0000
On their way to deliver the Belare scout to his crucible, the crew of the Opal Star received an alert from one of their old friends that some of the friend's people may be in danger. Since their last known location is nearby, the party decides to go and help. They follow the signal into the woods where they have an encounter a group of rabid bears who have some people trapped in a storage shed.
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Mon, 21 Sep 2020 12:41:24 +0000
First our friends had time to do research on what life in the Alliance looks like. Then they got to experience their first morning on a space ship. Now they get to meet the Alliance and get their very first taste of an alien planet. They have come along way from the beginning of their story and are starting to embrace the next chapter of their lives.
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Mon, 14 Sep 2020 13:43:32 +0000
Faridah, Vaelena, and Anima wake up aboard the Opal Star for their first full day outside of the Federation. They still have some questions about the thieves, Faridah’s mysterious benefactor, and Animas missing memories. Space has plenty of mysteries as well, but first things first. It’s time to meet the Alliance.
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Tue, 08 Sep 2020 21:22:57 +0000
Now that our friends have had some time to breath after the tumultuous mission that turned their lives on their heads, it is time for them to begin exploring the new world they find themselves in. They already know their way around their new home, the Opal Star, and Tali and Spectra have made themselves available to answer any questions they might have. Soon they will be meeting with some Alliance officials, but until then they have some time to themselves. Let’s see how they begin to wrap their heads around what their new lives might look like.
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Mon, 31 Aug 2020 13:58:00 +0000
What started as a very strange mission filled with intrigue and suspicion has led to a shocking revelation for our friends. Everything they thought the knew about their world is wrong and now they have the entire universe spread out in front of them. Their old lives are no more, leaving only questions about this strange new world they find themselves in, called the Alliance. A world of freedom. Of choices. And aa world with its own mysteries. The universe is a strange place and it is theirs to explore.
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Thu, 27 Aug 2020 14:03:19 +0000
A look back at a conversation happening in the Federation after an official learns of the failure of the very strange mission.
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Mon, 24 Aug 2020 13:24:00 +0000
Things are not adding up for our friends as they reach the end of the chase and find their prize. A few pieces remain hidden but, as the old saying goes, the truth will out. Are our friends prepared for what awaits them at the edge of their known universe? What is really going on with this mission? What is the package? And what is it that the captain is trying so hard to hide from the party? The truth is closer than you think and it is far stranger than you’d expect.
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Mon, 17 Aug 2020 14:13:00 +0000
The package has gone missing and our friends are hot on the trail of whoever took it. So begins the game of cat and mouse as our friends try and catch the thieves before they disappear with the package. The price for the job has just gone up, but that hinges on whether they recover what has been lost. The question is, how did the thieves know about the package? Was it just a lucky grab or is there something else going on here?
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Mon, 10 Aug 2020 13:33:00 +0000
As the noon hour draws near, our friends endeavor to get a better feel for the people they are traveling with while waiting eagerly for confirmation on where exactly the first leg of this mission will take them. Their robot point of contact informs them that the navigation device will be updated once the package has been brought on board. Questions still linger, as do suspicions, as the party does their best to prepare for the unknown. Even in a place as meticulously bureaucratic as the Federation, plans can go rather awry. Especially when there are outside forces tugging the strings.
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Mon, 03 Aug 2020 13:52:00 +0000
The mysterious mission is underway. The party does some research on their own time to figure out what exactly is going on here. Vaelena focuses in particular on the people she is with as she and Faridah both suspect that they are hiding something. The mysteries increase as they finally reach their destination, a nondescript planetoid with a small mining operation that seems to have recently been robbed.
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2. A Very Strange Mission Pt. 2
Mon, 27 Jul 2020 15:06:13 +0000
The party boards the Jaeger and begins the journey to their unknown destination. Captain Shado introduces everyone to her first mate, an AI named Sona, and shares some of here concerns over the sheer strangeness of the mission. Not used to having other people on the ship, she lets a few things slip that leave our friends with even more questions.
Where are they going? What is the package? Why where they chosen? And who exactly is Shado communicating with on her second SIM unit?
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Mon, 27 Jul 2020 14:56:45 +0000
The Federation has a habit of keeping everything under tight control, especially communication and travel. When Faridah, Vaelena, and Anima receive word that they are to report to a nearby base about a mission, they have no idea what they are in for. Between the incredibly vague mission objective, their inability to contact anyone until it is over, and the strange captain they are to travel with, their day has taken a very strange turn indeed.
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Fri, 24 Jul 2020 18:40:27 +0000
Welcome aboard the Opal Star as we embark on a journey that will forever change the way you view the stars. Our ragtag crew is about to discover that things are not always as they seem and that they still have a lot to learn about the universe they call home.
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