Audio Fiction Dot C O Dot U K
A library of fiction podcasts, including audio dramas, books and RPG actual plays.

Roll Your Own Adventure


55 episodes

Web <link> from RSS feed:

https://www.rollyourownadventure.com

Database link:

https://rollyourownadventure.com/

RSS Feed:

https://rollyourownadventure.libsyn.com/rss

Creator: Sarah, Andrew, Jake, Jazz, Célina

RYOA_Pod


Fantasy Audio RPG


Synopsis:

Hello there! Come in, get comfortable, and welcome to Roll Your Own Adventure. It’s an improvised storytelling podcast with a heavy dose of audience interaction. Follow five friends as they journey into the mysterious realm of Raylia using nothing but their wits, some dice, a vague and nebulous understanding of D&D… And you! Our listeners!


Format: Audio RPG

RPG system: Dungeons & Dragons

Writing: Improvised

Genres: Fantasy

Not tagged: [Continuity] [Voices] [Maturity] [Creator demographics] [Character demographics] [Country of origin] [Transcript] [Completion status] [Content warnings]

Click here to update these tags.




Episodes:

BONUS // Fate and the Fire (Halloween Spooktacular 2024)

Sat, 02 Nov 2024 09:34:00 +0000

We’re celebrating the spooky season with a brand new TTRPG! In this scorching adventure, the flames of history burn brighter than ever as five new heroes face an impossible choice: save what knowledge they can or be swept away in the chaos. The year is… well, we’re not entirely sure—but we’re certain of one thing: Alexandria’s legendary Library is going up in flames. Scrolls crackle, scholars scatter, and our party scrambles to decide what’s worth preserving - and what they choose… well lets just say each to their own.

In a library of boundless knowledge, you can’t save everything. But when you can only choose a few precious relics, what do you save? With a special guest and plenty of laughs, get to know “Fate and the Fire” available online… soon.

 

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44 // Fire and Stone

Tue, 30 Jul 2024 15:00:00 +0000

Hoodie-howdy that’s a fair bit of heat ma’am. There ain’t no county music in this episode, but there are a few... unexpected... events and a lot of magma. It’s time to get Piper on the move, and left to their own devices in a new city our outsiders do their best to keep a low profil— who are we kidding they’re putting on a show like Atlantis has never seen before.

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BONUS // Mirgof Stag and the Legend of the Golden Goblet - Part 2

Tue, 09 Jul 2024 14:38:00 +0000

The adventure is afoot, and Erralynn, Jawbreaker, Triq’ie, Ruby Dubi, and Pulverise have a lot to figure out if they want to find the legendary Golden Goblet and win their passage home. What awaits inside the mountain? Is choosing the cave of bones the best idea? How many muffins does it take to save one party of adventurers? Find out in the second half of our extra-special bonus episode celebrating 4 years of Roll Your Own Adventure.

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BONUS // Mirgof Stag and the Legend of the Golden Goblet - Part 1

Tue, 18 Jun 2024 06:45:00 +0000

Celebrate four years of Roll Your Own Adventure with two extra-special bonus episodes! This adventure features some of our favourite ever characters; an eccentric gamut of adventurers ready to face whatever date has in store with jewels, candy, curses, and an endless supply of muffins. Featuring our first ever special guest, nine year old Sophia, buckle in for a wild ride featuring lions, dragons, and sharks (Oh my!)

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43 // Deck to Dock

Tue, 16 Apr 2024 06:50:00 +0000

There are things to do and places to be! But not for this tenacious group. Our adventurers work incredibly hard to… not work hard... as they finally make it to the legendary city. But before they can start heading for the Light of Atlantis there’s one more challenge. Can our intrepid team execute their plan and make it off the Undercurrent? Only one way to find out!

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42 // Entry to Atlantis

Tue, 05 Mar 2024 10:44:00 +0000

Our adventurers shake off the bad vibes of Mayhem’s Reach as they begin their final descent towards the glimmering city of Atlantis - but not everyone is so lucky. As the Undercurrent flirts once more with disaster on the deck, behind closed doors an important journey needs a… creative… plan. And please can they rest soon?

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41 // The Dreaded Hollow

Tue, 13 Feb 2024 05:59:00 +0000

What was that? Who was that? This has to be a dream - or a nightmare. The effects of Mayhem's Reach hit hard and nothing is as it seems. Memories are tested, loyalties are questioned, and someone's past catches up with them...

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The Return of RYOA

Tue, 16 Jan 2024 06:00:00 +0000

An announcement! We’re BACK. That’s right, it’s time for the return of Roll Your Own Adventure. We’re continuing our descent towards Atlantis as we attempt to solve the many mysteries of the Undercurrent. What dastardly troubles await our sea-faring adventurers this time? What lurks in the dreaded hollow?? Will there be dolphins?!? Are we there yet?!!?? Spread the word and submit those audience items cause we can’t wait to be back in your eardrums soon.

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40 // The Burdens Below

Tue, 12 Jul 2022 09:10:42 +0000

Something's not quite right beneath the deck of the Undercurrent, and it's time to find out what’s been hiding in the shadows. But can our adventures make a plan before their own fears catch up with them? And who can they trust when the stakes start to climb? Loyalties are tested, sacrifices are made, and someone goes through a... fuzzy... transformation

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39 // Mayhem's Reach

Tue, 17 May 2022 14:50:26 +0000

What was that noise? Did you see that shadow!? Where did they come from?? Both our stowaways and the crew start to feel the effects of Mayhem's Reach as the Undercurrent moves into the long, twisted cave system that marks the start of the Split Grotto, and the fourth and penultimate gate on the journey to Atlantis. Secrets are uncovered, trust is tested but not everyone deals well with the unknown…

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38 // Roar of the Deep

Tue, 19 Apr 2022 13:19:55 +0000

Did… you… say… TENTACLE?? It’s time to reckon with the deep when the Kraken comes to call. But is this a fight our adventurers can win? And what is it that the crew of the Undercurrent is hiding? All may not be as it seems, but one thing is certain - if they don’t work out what to do next, Everdeep Drop will be our journey’s end.

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37 // Everdeep Drop

Tue, 29 Mar 2022 06:00:00 +0000

It’s time for our adventurers to get back to their posts and leave that nasty sand behind them as the Undercurrent continues its descent down into the cavernous chimney of Everdeep Drop. But as they work to light the way forward, they can’t help but stumble onto secrets still hidden in the dark. 

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36 // Sunlight’s Boundary

Thu, 10 Mar 2022 14:18:49 +0000

So you broke the ship you were granted passage on as stowaways with a giant untouchable anvil? Happens to all of us. Best stay out of the way of the captain and the crew until you work out what to do about it. Or, take the Rustle approach! Let’s see which way ends well...

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Roll Your Own Holiday Special // 2021

Fri, 31 Dec 2021 07:17:48 +0000

See ya 2021. It’s time to farewell the year that was with some holiday cheer! The RYOA crew look back over the last year and try to remember things that happened in it. Plus a musical number from a surprise guest...

Special thanks to everyone who submitted something this year: Ollie, Solomon, Emma, Rachel, 1_iamafish_1, Richard, Cait, Aida Zee, Red,  Eric, Scott, Kels, Wheatley, Michael, Ria, Michelangelo, Kiara, Jerri, Ian, Sorant the Healer, Laithan, Crystal, Bill bob, Mckenzie, Frankie, Bronk, Luna, Ellie, Davo, Sebastion, Grixxlybear, BoBo, Charlotte, Arron, Christos, Cayenne, Bailey, Charlie, Sammie, Sam, A Really Cool Hat, an Invisible Cat, About 6 or 7 Tigers, and all you other anonymous peeps. We so love each and every one of you and your wonderfully creative minds.

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35 // The Restless Sands

Fri, 17 Dec 2021 14:59:45 +0000

The deck of the Undercurrent begins to look a little worse for wear as our adventures foster a new-found hatred for sand. Mostly because it’s coarse, and rough, and irritating, and it gets everywhere. Also because it’s attacking them. On the upside, there’s a giant friendly crab who helps them fight some skeletons, attacking their weak points for massive damage.

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34 // Wreck's End

Wed, 01 Dec 2021 15:45:02 +0000

The adventurers take a stab at fighting things other than shambling mounds and scary robots, namely: the ocean, some sand, and a wealth of sunken ships. While Mazj finally gets the leader she’s always wanted and Rustle rescues a fish, Ka’Met and Brynn don their superhero garb and become the terrified heroes they were always meant to be.

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33 // Beneath the Waves

Wed, 17 Nov 2021 13:26:03 +0000

Everyone’s favourite way to start the day is with soaking wet clothing on a ship that has no indoor heating and smells of a reef, right? Well, lucky for Brynn, Ka’Met, Mazj, and Rustle, that’s how it begins! But how will it end? Probably with some tenuous plans to navigate an underwater ship graveyard and a friendly shark--doo doo doo-doo doo doo.

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BONUS // Ten Candles - Part 2 (Halloween Spooktacular 2021)

Tue, 02 Nov 2021 15:00:00 +0000

Four figures push through the thickening darkness, convictions crumbling with the world around them as they begin to lose sight of hope, and Londinium begins to fade. The whispers of Them follow, heavy and haunting as they make their way through the abandoned city. And somewhere in the distance, a faint cry for help begins to sound more like a scream.

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BONUS // Ten Candles - Part 1 (Halloween Spooktacular 2021)

Tue, 26 Oct 2021 13:57:28 +0000

It’s time to celebrate the spooky season with a truly eerie bonus episode. A quiet darkness falls over the starship city of Londinium. Engines that once kept the ship’s towers, parks, and gangway streets alive with light and noise now stopped without warning. While most were asleep, the ship powered down, and the lights went out. Survivors huddled in the darkness pass on rumours of the Them - a force or being undefined, but mentioned only in hushed whispers and terrified tones. But with those rumours, hope. A group of defenders is said to have gathered at the Great Core Park, and there, just maybe, lies safety...

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32 // Learning the Ropes

Tue, 12 Oct 2021 05:00:03 +0000

Welcome aboard the Undercurrent, due to set sail to the legendary Atlantis. Our adventurers-- sorry --stowaways, will have to earn their keep on this ship, but who will they be apprenticed to? A goblin of few words and a skill for rigging? A cold-blooded fisher and apothecary? A sweet-tempered and patient cook? Or an elf whose people skills are somehow worse than Brynnleigh’s? And wait, did you say they’re headed to the mythical city of Atlantis?

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31 // High Seas

Tue, 14 Sep 2021 13:26:54 +0000

Our adventurers are once again whisked away somewhere new, but it takes a while for them to get their sea legs. Brynnleigh makes everyone question whether or not she’s actually the daughter of a diplomatic nation, Ka’met and Rustle greet the ocean air with wide arms, and Maz’j is uncharacteristically trusting. I guess she has a thing for authority figures… like, say, the Captain?

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30 // Moonlighting

Tue, 24 Aug 2021 13:38:46 +0000

Brynnleigh gives Mazj a pep talk before her big date (but we won’t call it that, so Mazj doesn’t panic). Meanwhile, Rustle finally crosses paths with some character growth, but maybe also accidentally joins a cult while he does it? Plus, our adventurers decide that maybe Findal knows more than he’s letting on...

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BONUS // Oswald Perigrin's Summer Camp for Wayward Adventurers

Tue, 03 Aug 2021 16:09:23 +0000

Celebrate one year of Roll Your Own Adventure with a special bonus episode that sees our adventurers up against high-ropes courses! Curses! More curses! And their most mind-bending enemy yet - each other's shoes?

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29 // Things That Grow

Wed, 14 Jul 2021 16:38:53 +0000

Mazj takes a big step, Brynnleigh finds an old friend in a new place, and Ka’met redefines what it means to be a fun-gi. But first, it’s time to trade as Flint shows off their new wares at the general store.

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28 // Starlight and Song

Thu, 24 Jun 2021 06:56:31 +0000

Our adventurers end up somewhere they don’t expect with an item they don’t understand and people who don’t understand them. Mazj offers support, Brynn is uncharacteristically sincere, Rustle is characteristically insincere and Ka’met makes a bold move.

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27 // The Scrounge 9 - Reunion Tour

Wed, 02 Jun 2021 18:54:52 +0000

The pieces fall into place for one of the competing Scrounge teams - but will it be our ragtag crew or someone else taking home the prize? It’s time for the final countdown as our adventurers reunite and the Key to the Sky flies towards the finishing line. Brynn works through some anger issues, Ka’met ponders a potato, Rustle makes a stunning entrance, and Mazj edges towards a high stakes decision with a little help from her friends.

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26 // The Scrounge 8 - One More Step

Wed, 12 May 2021 14:39:15 +0000

Mazj and Brynnleigh deal with their unexpected visitor in unexpected ways. Rustle and Ka’met wait in the fog. Vesper and Verena start to wonder if they made the right choice when choosing their Scrounge team...

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25 // The Scrounge 7 - Old Friends, New Enemies

Sat, 01 May 2021 05:07:16 +0000

Mystery! Intrigue! Tea! While Rustle, Ka’met, and Verena prepare themselves for battle with the ever approaching Scrounge team, Mazj and Brynnleigh have a much needed catchup as they try to solve the puzzle of the key chamber and find the Key to the Sky.

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24 // The Scrounge 6 - Many Meetings

Thu, 15 Apr 2021 10:18:11 +0000

With Mazj headed to the Key to the Sky and the final steps of the Scrounge plan falling into place, it’s time to see if our adventurer’s scheming has paid off. Rustle and Ka’met work with Verena to check up on the other Scrounge teams, Brynnleigh continues her search for Ameliana, and all eyes are on Mazj as she works her magic...

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23 // The Scrounge 5 - Double Party Split

Wed, 31 Mar 2021 05:01:26 +0000

Ever had to be in three places at once? One split party not enough? Have we got the solution for you! The double party split gives you 50% more fun! What could possibly go wrong? While Rustle and Ka’met stay with Verena in the Network Operations Center, Mazj starts the next phase of their plan - finding the warden closest to the Key to the Sky. Meanwhile Brynn tries to catch up to Ameliana.

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22 // The Scrounge 4 - The Singular Sensation

Tue, 09 Mar 2021 09:49:52 +0000

The team continues their battle with their fearsome scrounge opponents, fighting their fears (with song! and dance!). Elsewhere, Brynn and Ameliana have their own path to follow...

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21 // The Scrounge 3 - Into the Fray

Wed, 10 Feb 2021 15:34:05 +0000

The heat is on (quite literally) as Mazj, Ka’met, and Rustle face off against their first Scrounge team in what quickly turns into a fear-inducing battle. Meanwhile, Brynn is faced with skullduggery of her own as she confronts Reginatus and tries to save Ameliana.

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20 // The Scrounge 2 - Another Door Opens

Sat, 30 Jan 2021 04:51:34 +0000

It hasn’t taken long for plans to be tested as our adventures head further into the Scrounge. Mazj, Ka’met, and Rustle continue to home-alone the team gaining ground behind them, but it looks like the path to the Network Operations Center might not be as clear as they were hoping. Meanwhile, Brynn is faced with some difficult decisions.

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Roll Your Own Holiday Special // 2020

Wed, 13 Jan 2021 13:45:46 +0000

See ya 2020. It’s time to bring in the New Year with some holiday cheer and non-denominational present-giving deities. Find the answers to questions you’ve always wanted to ask, such as; how does a frog celebrate the New Year? What exactly is pig-eating day? How up-to-date is Brynnleigh on elven workers rights? Plus, we answer questions submitted by you (our audience!) and find out some exciting news… 

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19 // The Scrounge

Tue, 22 Dec 2020 09:23:23 +0000

Our adventurers have never prepared for anything, let alone for this long! It’s time to test their metal (get it?) as excitement blazes through the expectant city of Burrkeep. A large metal door rolls quietly open in the dark. Five familiar figures sneak into Turrim Centralis. A dazzling party welcomes its guests. The Scrounge begins.

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18 // Grifting, Gadgets, and Grates

Fri, 04 Dec 2020 17:20:31 +0000

Scouting mission, continue! This episode is all about preparing for a heist when you only have a few more hours to prepare for a heist. Ka’met searches through the trash, Mazj makes some enemies,  Brynnleigh makes a friend, and Sweetpea saves the day.

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17 // Movies, Mischief, and Mayhem

Sat, 21 Nov 2020 13:34:26 +0000

Scouting mission, begin! This episode is all about beginnings. Ka’met and Rustle launch their acting careers, Brynn makes her entrance into Burrkeep high society, and Mazj is... beginning to sneak through the shadows into the wardens’ headquarters. Also, Vesper seems to be having a good time.

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16 // Plans, Portals, and Plots

Wed, 04 Nov 2020 13:41:39 +0000

Our party’s still alive – and this time they’re thinking with portals! But with only 15 hours till the Scrounge, they’ll have to get creative if they want to win. Mazj plans identity theft, Brynnleigh puts a ring on it, Ka’met has a bath, and Rustle learns to fly.

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15 // Vesper and Verena

Tue, 20 Oct 2020 05:55:00 +0000

After a dramatic chase through the mysterious metallic city of Burrkeep, Mazj, Rustle, Ka’met and Brynn were probably hoping for an easy afternoon. But whose hideout have they landed in? How did that skeleton get there? And will someone please explain what they're doing here??

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14 // Entry to Burrkeep

Thu, 08 Oct 2020 16:52:10 +0000

Welcome to Burrkeep! Our adventurers struggle to get their bearings as they’re thrown into the heart of the second Elutheraine Empire, but they don’t have much time to do so because it turns out they might not be so welcome here… 

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13 // Lost Things

Wed, 23 Sep 2020 15:42:06 +0000

Flint’s General Store is open for business as the outsiders try their hand at a trade with lost property. Friendships grow, familiar faces return, and things are looking good in this moment of respite as Mazj, Rustle, Ka’met and Brynn settle into life in Raylia. Everything else is also totally fine. Nothing more to write about! Nope!

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12 // The Inbetween

Wed, 16 Sep 2020 13:25:54 +0000

As our adventurers recover from their ordeal within the Seed, they spend some time hanging out with their Raylian friends. Mazj, Flint and Sweetpea learn some new tricks, Ka’met confronts Findal about the dangers of their quest, and Brynn and Aprax realise that [this information has been redacted].

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11 // Journey to the Center of the Seed - Part 4

Tue, 01 Sep 2020 18:19:50 +0000

There's definitely cause for alarm as our adventures explore the emergency tunnels beneath the Seed and try to find out what’s up with its wild and increasingly dangerous magic. Caivrye has a change of pace as everything falls apart, and Brynn, Mazj, Ka’met and Rustle try not to die when things don’t exactly go to plan. But then again, when does anything ever go to plan?

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10 // Journey to the Center of the Seed - Part 3

Tue, 18 Aug 2020 12:27:12 +0000

Four claps fade from a mysterious theme song as a stylish couch gets montaged and our adventurers realise that no one told them life was gonna be this way... Meanwhile, Caivrye does her best impression of a faulty alarm system and everyone else tries their hardest not to get murdered by childhood games as the world crumbles around them. Though this episode might seem like a fever dream, we promise that the spiders, Eiffel tower, and piles of limbs will all make perfect sense so do not be alarmed.

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09 // Journey to the Center of the Seed - Part 2

Tue, 04 Aug 2020 06:35:33 +0000

So you’ve entered a mysterious ancient energy source, and you don’t know what to do? Never fear, our adventurers are here to help! Follow them into a test of wits in an episode that is sure to involve all your senses. Will they figure out how to play to their strengths? Or will they run out of time and be flat out of luck?

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08 // Journey to the Center of the Seed - Part 1

Tue, 21 Jul 2020 11:50:29 +0000

Welcome to the Seed. My name is Caivyre and I am your guide. We hope your stay will be restful. Inside, you will find many themed rooms to keep you occupied. Our firework show is sure to enthral your senses, and our hedge maze will erase all of your anxieties. Tap into your subconscious, and follow us deep into the center of the SEED. And don’t forget to visit our beautiful statue garden while you’re here! Enjoy your stay.

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07 // Terms and Treeties

Wed, 08 Jul 2020 11:47:50 +0000

Exeunt, pursued by shambling mound. The ladies leap into action, doing their best cowgirl and warlock impressions to save their companions. It’s hard to believe this entire saga takes place on one unstable pathway - it has to be at least twenty shipping containers long. Will they make it to the strange glowing tree? Will Rustle use the Big Book of Words correctly? Will Raylia’s only hopes perish before the sun finally sets?? Plus, find out what happens if you actually try to read the terms and conditions!

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06 // Into the Woods

Tue, 23 Jun 2020 09:19:02 +0000

This week our adventurers remember the golden rules of primary school: how to tell time, adults are always watching (even when you think they’re not), and stick with your buddy! They’re heading into the woods through a high ropes jungle gym, but what happens if they lose the only way out? Also, a new buddy joins the party!

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05 // The Princess and the Frog

Tue, 09 Jun 2020 12:45:19 +0000

This is a very relaxing episode. While Ka’met has a carefree morning on the clifftop where nothing at all goes wrong, Brynnleigh has tea and reads some books. What tales of high adventure! Of intrigue! Of translating texts and watching butterflies!

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04 // Making Friends

Tue, 02 Jun 2020 07:01:05 +0000

This week, Mazj and Rustle go off on their own adventures, and while Mazj quickly proves she’s the friendliest of the group, Rustle shows us that he probably shouldn’t be left to his own devices. Will Mazj learn more about the magic that may or may not run through her? Will Rustle save a dangerous bird from death* or die trying? Find out in this week's episode!

*No animals were harmed in the recording of this podcast.

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03 // Discovering Raylia

Tue, 19 May 2020 06:50:00 +0000

Welcome to Raylia! Our adventurers have levelled up, and they could use those new skills to work out what they’re doing here, but first Brynnleigh finds a bed, Ka’Met does his best impression of Pocahontas, Mazj tries desperately to move the plot along, and Rustle is just… Rustle. And we can’t tell you why, but you’ll be very familiar with shipping containers by the end of this episode…

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02 // The Aylar Ruins

Tue, 05 May 2020 07:02:00 +0000

So you’ve fallen through a magical portal and now you don’t know what to do? Don’t worry - we’re here to help. Facing levers, doors, chests, some questionable dancing, and a small wooden bear, our adventurers make their way through their first dungeon (not quite as quickly as our DM had hoped). Guess there’s no TIME for our adventurers to turn back now!

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01 // The Mallow Marshes

Tue, 05 May 2020 07:01:00 +0000

Two teenagers, a frog, and a three-hundred year old gnome walk into the Mallow Marshes… and it only gets weirder from there. Meet our fearful adventurers as they set out on their quest for mushrooms, a bed roll, and perhaps some tolerance for one another. Only one thing’s for sure - they’ll pack pruning shears for their next adventure.

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00 // Hi, Hello, and How'dyoudo

Tue, 05 May 2020 07:00:00 +0000

Welcome! We’re setting forth on a grand adventure with nothing but our wits, some mics, and you! Our listeners! If you’re interested in who we are and who our characters are, this is the episode for you, but if you'd prefer to dive straight into the story then venture onwards dear traveller - The Mallow Marshes await…

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Welcome to Roll Your Own Adventure

Sun, 05 Apr 2020 02:42:37 +0000

Hello there! Come in, get comfortable, and welcome to Roll Your Own Adventure. It’s an improvised storytelling podcast with a heavy dose of audience interaction. Follow five friends as they journey into the mysterious realm of Raylia using nothing but their wits, some dice, a vague and nebulous understanding of D&D… And you! Our listeners!

Direct MP3 link