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A library of fiction podcasts, including audio dramas, books and RPG actual plays.

Goonie’s World


232 episodes


Multigenre Oneshots Audio RPG


Synopsis:

Goonie’s World is an actual play TTRPG podcast with rotating GMs using a wide range of systems, including original homebrews.


Language: English

Format: Audio RPG

Continuity: Oneshots

Writing: Improvised

Genres: Multigenre

Completion status: Not applicable

Not tagged: [RPG system] [Voices] [Maturity] [Creator demographics] [Character demographics] [Country of origin] [Transcript] [Content warnings]

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Episodes:

Electric Bastionland #6: Glorious Alien

Mon, 28 Apr 2025 05:00:00 -0500

After entering the Empty City, the party sets its sights on Percy Butterworth’s tower and is accosted by mutated Degenerates. Inside the tower, they are forced to answer a series of riddles but, at last, get their hands on the tantalizing treasure they’ve journeyed so far to find. Holding on to it, however, requires a battle bigger and riskier than ever before.

 

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Electric Bastionland #5: White Tweakers

Mon, 21 Apr 2025 05:00:00 -0500

The team traverses the Collapsing Mire, encountering absurd abominations, and stumbles (literally) onto a shortcut to the Acid Wastes. After battling even more bizarre beasts, they arrive at Plankton Downs, where they’re told that Percy Butterworth’s treasure lies in an abandoned alien city further to the south.

 

 

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Electric Bastionland #4: Death to Tyrants

Mon, 14 Apr 2025 05:00:00 -0500

The adventurers exit the Slow Sledge and are informed that all of the stilt lopers, which would take them the rest of the way to Plankton Downs, have been reserved. The Loper Lord agrees to provide one if the tyrannical overseer of the nearby Xenolithium Mine, whose batteries charge the lopers, were to have an unfortunate accident. The party seeks a more diplomatic path, but the situation inevitably turns violent.

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Electric Bastionland #3: Murder on the Slow Sledge

Mon, 07 Apr 2025 05:00:00 -0500

While traveling on the Slow Sledge to Plankton Downs, the team visits the bar, crowded with colorful characters such as ice miners and nuns from the Martian Orthodox Church, when they inadvertently stumble upon the scene of a murder. Wasting no time, they attempt to suss out the killer before more victims are claimed.  

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Electric Bastionland #2: Uggos

Mon, 31 Mar 2025 05:00:00 -0500

Lump, Clancy, and Sylix make their way underground in search of the Slow Sledge to Plankton Downs, clashing with a resident known as the Fair Evolutionist, who takes a personal disliking to one of the party members. Soon after, they meet a group known as the Toil Pilgrims and are taken to the Plaza of Pondering, where the sledge terminus is located. After purchasing some refreshments, the party once again finds themselves in a fight – this time with the Repurposed Augmented Thugs Guild.

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Electric Bastionland #1: Reanimated

Mon, 24 Mar 2025 05:00:00 -0500

Within the metropolitan city of Bastion, three citizens, heavily in debt to Associated Reanimators, are staying at a transient hostel in the Killduck Borough when the collectors come calling. No peaceful resolution is found. Afterwards, the debtors are sent by the nun Sister Seven to meet with an elderly woman named Ladya Hope, who hires them to retrieve the treasure of the deceased famous explorer Percy Butterworth in Plankton Downs. The team starts off right away, headed to an underground electric conveyance, intent on beating their competition, cryptohistorian Ronin Friendly.

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2400 (The Venusian Job) #3: Code Three

Mon, 10 Mar 2025 05:00:00 -0500

After being confronted by security guards, the team acts swiftly, and a major surprise is revealed. With the portable computer now in their possession, they retreat to a safe location while Khiry extracts some very interesting data. Back at the Aphrodite, the thieves head up to the low orbit docks, where more surprises collide, resulting in a chaotic conclusion that doesn’t work out so well for everyone involved.

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2400 (The Venusian Job) #2: The Proposition

Mon, 03 Mar 2025 05:00:00 -0600

The criminal masterminds continue to plot their audacious heist, and Laz manages to set up a rendezvous at a hotel later that evening. In the meantime, they scout out the casino and weigh their options. After they raid a hotel supply closet, Skip is met with an unexpected shock at room #1208.

 

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2400 (The Venusian Job) #1: Clownshow

Mon, 24 Feb 2025 05:00:00 -0600

Under the surface of Venus, three ambitious Earthlings conspire at Miixxiie’s Milk Bar and Buffet to accomplish an unthinkable undertaking – robbing the exclusive Aphrodite casino, which orbits above the thick, Venusian clouds. As the would-be heisters get to know each other, a new character and unexpected intel enter the picture. Exciting possibilities begin to emerge.

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B/X Dungeons & Dragons #6: Haaaay!

Mon, 10 Feb 2025 05:00:00 -0600

With treasure in tow, Duddley “Raw Dawg” Gruff, Cosmo Moonfoot, and Emmaleth Starstorm begin their trek back to the Keep on the Borderlands. It’s no walk in the park, however, as the party is pursued by blood-thirsty orcs from the Caves of Chaos. A final surprise greets the heroes near the entrance to the keep.  

 

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B/X Dungeons & Dragons #5: Love is Always the Answer

Mon, 03 Feb 2025 05:00:00 -0600

Another battle with hobgoblins ensues, and later, the rescued merchant’s fate is settled. Finally, the party reaches the culmination of their efforts, and a make-or-break test of valor lies before them. Feelings are shared, and blood is shed.

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B/X Dungeons & Dragons #4: Avoid the Goblinoid

Mon, 27 Jan 2025 05:00:00 -0600

Entering a secret door, the adventurers run afoul of goblins, and later, find themselves battling their larger hobgoblin cousins. After freeing a prisoner, their attention is drawn to the blare of an echoing battle horn.

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B/X Dungeons & Dragons #3: The Easy Hole

Mon, 20 Jan 2025 05:00:00 -0600

The party’s encounter with a strange old hermit leaves them battered and bruised, but with some scroll casting and a day of rest, they reach the Caves of Chaos fully invigorated. After settling on an entrance, they finally get their first taste of the caves’ risks – as well as their rewards.

Direct MP3 link


B/X Dungeons & Dragons #2: Body Shamed

Mon, 13 Jan 2025 05:00:00 -0600

After spending the day journeying through the wilderness, the adventurers make a camp at twilight and fend off foes from above. Later on, a nearby camp is spotted, and a devious plot is obstructed. Afterwards, the party meets an unexpected guest.

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B/X Dungeons & Dragons #1: Up and to the Left

Mon, 06 Jan 2025 05:00:00 -0600

An Elf, a Fighter, and a Halfing converge at the Keep on the Borderlands, banding together over their mutual thirst for fortune and glory. In a tavern, they hear rumors of the Caves of Chaos, where riches may await those daring enough to confront the monsters that dwell within. It is those distant caverns that the adventurers set off to discover the next morning.

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Cairn #3: Elisa

Mon, 25 Nov 2024 05:00:00 -0600

Dobrogost, Barbi, and Zel flee from the Hooded Men and come upon a strange camper in the forest. When their friendly encounter turns hostile, the travelers continue on their way to the abandoned sawmill. Soon enough, they meet the undertaker brothers Zoltan and Zaus, learning their terrible secret.

 

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Cairn #2: Meep!

Mon, 18 Nov 2024 05:00:00 -0600

After an interrogation, the team discover that the grave robbers were hired by two brothers who inherited an abandoned sawmill somewhere within Öreg Erdő. Heading deeper into the forest, they help a defenseless creature as well as harm others not so defenseless.

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Cairn #1: Plump it Up

Mon, 11 Nov 2024 05:00:00 -0600

1520s Hungary: A Foundling, Half Witch, and Bonekeeper navigate through a dark, old-growth forest known as Öreg Erdő. Arriving in the small village of Szomorú, they learn of several recently deceased women gone missing from their graves. That night, the travelers decide to investigate the graveyard for themselves.

 

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Howl of Chalutha (Halloween Special): The Demon Seamen

Mon, 28 Oct 2024 05:00:00 -0500

One dark and stormy Halloween night in the 1980s, tweenagers Plunger, Dickey, Chip, and their new friend Ceecee begin a tabletop RPG of eldritch horror, their shipwrecked characters investigating a mysterious island lighthouse. But just as they’re finishing up their game, the kids are suddenly confronted with real-life horror and must find a way to channel the courage of their characters or risk a true Total Party Kill.

 

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OSR (Old West Horror) #6: Here Comes Santy Anny

Mon, 14 Oct 2024 05:00:00 -0500

Davey Crocket, Jim Bowie, and Plain Ol’ Joe – accompanied by Porter Rockwell – spend some time befriending and mounting horned herbivores, then set off to collect all the canons. Exploring the last mesa, the group is beset by winged creatures from above. When, at last, the group has gotten what they came for, Old Koot’naheen is summoned with a blow from their whistle. Unfortunately, Ol’ Kooter is not the only one drawn by the sound. Can the temporally-transposed team win their last battle in the Valley of the Poh? If so, the historic Siege of the Alamo still awaits them. What effect will its outcome have on the future? Only time will tell.

 

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OSR (Old West Horror) #5: The Stormin' Mormon

Mon, 07 Oct 2024 05:00:00 -0500

A savage, touch-and-go struggle erupts, and a potential ally joins the fray. Later, the team, searching for a second canon, ventures into the cave seen in Jim’s vision and discovers a scene of carnage.

 

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OSR (Old West Horror) #4: Trust Fall

Mon, 30 Sep 2024 05:00:00 -0500

Following an injurious fight, the Texans heal up and head back to the canon they’d found, fixing the wheel and even finding a wayward horse to haul it. On the way to another mesa, they stumble upon another tree they’d been searching for and, soon after, find themselves facing imminent death.

 

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OSR (Old West Horror) #3: Bustin' a Nut

Mon, 23 Sep 2024 05:00:00 -0500

The Texan trio battle a monster as they attempt to cross a lake, then crack open nuts from some purple-leaf trees. Inside the nearby ruins, they find evidence of recent human habitation, along with tools and a vision-producing pool of water.

 

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OSR (Old West Horror) #2: Valley Boys

Mon, 16 Sep 2024 05:00:00 -0500

After passing through a luminescent barrier, Davey, Jim, and Plain ‘Ol Joe explore the foreign landscape before them, eventually witnessing a unit of Mexican soldiers attempting to mount bizarre beasts. Later, the Texans have a frightening clash with another beast and, afterwards, set their sights on stone ruins beyond a lake in the distance.

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OSR (Old West Horror) #1: Bats in the Belfry

Mon, 09 Sep 2024 05:00:00 -0500

During the Siege of the Alamo, legendary folk heroes Davey Crockett and James Bowie, along with an odd man called Plain ‘Ol Joe, are sent to intercept supplies en route to Santa Anna’s troops. After a gun battle, the Texans learn of a mysterious valley nearby where Mexican soldiers were massacred and where there might be large guns they can reclaim.

 

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FU (The Churning) #4: Hammer of God

Mon, 26 Aug 2024 05:00:00 -0500

Yeshua “Hammer of God” Dandy enters the dodecagon, fighting his way through the underground tournament known as the Kumite, and is ultimately victorious. With the churning staff now in their possession, the Musterites head back to Musterton but face another menacing threat along the way. Back inside the compound, recalling a cryptic clue they’d gathered earlier, the heroes use the staff in a faithful effort to free their people from the clutches of the Pale Riders.

 

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FU (The Churning) #3: Black Dragon

Mon, 19 Aug 2024 05:00:00 -0500

After speaking with Ira’s wife at the Cibola Sunrise apartments, the Musterites are directed to The Gold Mine, a nearby casino in West Wells. There, they learn of an illegal tournament taking place underneath the casino and manage to infiltrate their way inside.

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FU (The Churning) #2: Sodom and Gevurah

Mon, 12 Aug 2024 05:00:00 -0500

Overcoming more obstacles within the abandoned gold mine, Yeshua, Moroni, and Cessily finally reach the town of West Wells, where they seek directions to the Cibola Sunrise apartment complex. After an unavoidable scuffle with some local degenerates outside of a gas station, the Musterites obtain a vehicle and head off to find Ira Troyer.  

 

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FU (The Churning) #1: A Righteous Mission

Mon, 05 Aug 2024 05:00:00 -0500

In the 1980s, a religious compound in Nevada is invaded by violent outsiders and the inhabitants held hostage. Three exceptional residents, however, trained in an ancient and obscure martial art, manage to escape through a secret exit and embark on a holy quest to find a powerful relic that will save their beloved home.

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Troika! #3: Hurricanes and Diarrhea

Mon, 22 Jul 2024 05:00:00 -0500

Arctus Suteki, Zolar Garbanzo, and Illyria Shadowstalker party down on the rooftop of the Blancmange & Thistle hotel until an unwelcome guest drops in and a random spell sends everyone scattering. Back inside the building, the trio are forced to fight enemies they thought they’d seen the last of, and an error operating the elevator transports them to a strange and unfamiliar place.  

 

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Troika! #2: His Moist Magnificence

Mon, 15 Jul 2024 05:00:00 -0500

As the partygoers continue to make their way to the hotel rooftop, they have interesting run-ins with a crazy tiger lady, a slug monarch, and a mysterious, armor-clad friend. After popping into their room on the sixth floor, the guests finally arrive at the Feast of the Chiliarch, and the party’s just getting started.

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Troika! #1: The Blancmange & Thistle

Mon, 08 Jul 2024 05:00:00 -0500

Three travelers of the crystal spheres arrive in the eccentric city of Troika, looking for accommodations. They meet in the lavish hotel lobby of The Blancmange & Thistle, where they are informed that, due to the annual Feast of the Chiliarch being held on the rooftop, there is only one room left on the sixth floor. The travelers decide to share the room and attend the party. Getting there, however, proves to be more of a chore than anyone expected.

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The Black Hack (200th Episode Special): Bane's World

Mon, 24 Jun 2024 05:00:00 -0500

Flung into another dimension, Farin Bachknife-Origiabi, Nicholas Corso, and Marm Goodwill find themselves in Cape City, a technopolis of skyscrapers and cars in stark contrast to their own magical realm of castles and airships. Fending off police and superpowered vigilantes, the party searches for a way back to Gonen’s World.

 

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Fudge (Top Men) #6: Alexander the Superb

Mon, 10 Jun 2024 05:00:00 -0500

Following the shock of finding an empty sarcophagus in Alexander’s lost tomb, the Top Men have an ultimate showdown with Belgian archaeologist Jan Donvil and his thugs. An even bigger shock occurs after the fight ends, when the team realizes there’s someone else with them they hadn’t accounted for. After a mad dash across the Nitrian Desert, Black Cavendish, Agent 13, and Mr. Smith complete their mission.

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Fudge (Top Men) #5: Domedecahedron

Mon, 03 Jun 2024 05:00:00 -0500

Pursued by police in Alexandria, the Top Men escape into underground Roman chambers, only to face off with armed tomb robbers. At the harbor, the team meets with a Greek named Athanasios who provides them with scuba gear. After a bloody shark encounter, the divers reach a tunnel leading to a water-free room where a certain sarcophagus lies waiting to reveal its secrets.  

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Fudge (Top Men) #4: Cypriot Separatists

Mon, 27 May 2024 05:00:00 -0500

The Top Men are intensely questioned after landing their stolen Soviet helicopter at a US airbase in West Germany, but are ultimately allowed to leave. Afterwards, the team boards a Greek steamer bound for Alexandria, but the ship is attacked in the night, and a furious gun battle erupts. In Egypt, Stew calls upon an old contact from his days at Yale.

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Fudge (Top Men) #3: Smash and Grab

Mon, 20 May 2024 05:00:00 -0500

On their way into Germany, the Top Men confront suspected spies aboard their train, but things don’t go as smoothly as planned, and they are rescued from the Stasi’s scrutiny by an unlikely passenger. Once in the town of Ludwigsfelde, the team plans and executes an infiltration into the castle of Baron von Papen, attempting to retrieve Alexander the Great’s breastplate.

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Fudge (Top Men) #2: Top Men Sandwich

Mon, 13 May 2024 05:00:00 -0500

After sneaking into the Basilica Cistern at night, the Top Men navigate the dimly lit underground chamber looking for the X that marks the spot on their map. Discovering a hidden room, they uncover their next clue, directing them towards the German consulate where important records are kept.     

 

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Fudge (Top Men) #1: Old Turks

Mon, 06 May 2024 05:00:00 -0500

In the 1950s, a shadowy unit of the US Government called the Top Men sends three of its agents on a quest to find the lost tomb of Alexander the Great. In competition with the Soviets, the team begins their mission in Istanbul where they are slated to meet a contact with intel on Alexander’s breastplate.    

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SPIRIT #7: Q&Aliens

Mon, 22 Apr 2024 05:00:00 -0500

Bing, Bart, and River are surprised when the three non-human entities they met in the darkened woods agree to answer their questions. However, there is a substantial catch. After their encounter, they head back to Fairbanks, satisfied they’ve achieved their goals. But before Bing and Bart leave Alaska, the whole team decides to drop in on their acquaintance Jarvis Easley. 

 

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SPIRIT #6: Sascrotch

Mon, 15 Apr 2024 05:00:00 -0500

Having encountered a hostile Bigfoot while investigating the crashed pyramid UFO and its badly burnt occupants, the team tries to deescalate a dangerous situation. Following that, they land in the tiny village of Anaktuvuk Pass where the next day, they travel to the sight of the newly formed mound that River had spotted before.

 

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SPIRIT #5: Big Feet

Mon, 08 Apr 2024 05:00:00 -0500

After meeting a suspicious man in the airport hangar, Bing, Bart, and River take to the skies, headed towards a mysterious mound. Along the way, their attention is diverted to a column of smoke coming from the ground below, and the team lands for a closer inspection.

 

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SPIRIT #4: The Cabin in the Woods

Mon, 01 Apr 2024 05:00:00 -0500

Self-proclaimed cryptozoologist Bart Garfinkle and gonzo journalist Bing Kingsley team up once again to investigate Bigfoot and other mysteries in the Alaska Triangle. After arriving at a log cabin in Fairbanks, they get a visit from a vaguely familiar local man who mentions strange lights in the sky. Afterwards, they meet up with bush pilot River Sloane with plans of flying to any destination of interest.   

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Sky Whalers of Jupiter! #3: Harshpoon

Mon, 18 Mar 2024 05:00:00 -0500

The sky whalers clash with a Saturnian Shiftbeast aboard the Lodestone, leading to an alarming outcome for one. Later, as the Jovians attempt to haul their prize back to Port Hallwark, they are confronted by Captain Michel in his ship the Calypso. A knock-down-drag-out battle inevitably follows.           

 

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Sky Whalers of Jupiter! #2: Ambergris

Mon, 11 Mar 2024 05:00:00 -0500

As Xavier Barbeau hangs suspended in Jupiter’s deep atmosphere hunting the legendary Blubberalla, Philbert Edward Glass and Dr. Anias Ambercrom are attacked by kite creatures onboard the HMS Jover. Afterwards, as they continue their journey, Philbert’s compass starts to spin wildly, and they spot what must be the Lodestone, drifting in the clouds. However, after boarding the alien ship, the sky whalers quickly discover they are not alone.

 

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Sky Whalers of Jupiter! #1: Race for the Lodestone Ship

Mon, 04 Mar 2024 05:00:00 -0600

On the floating Jovian city of Port Hallwark, three sky whalers are on their way to an appointment when they are ambushed by Saturnian thugs. After a chaotic brawl, Lord Dol De Venus, their sometime employer, offers them a contract to find and retrieve a strange ship that may contain great treasure. Unfortunately, the unsavory Captain Michel also has his sights set on the ship.

 

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MÖRK BORG #4: Do the Right Thing

Mon, 19 Feb 2024 05:00:00 -0600

Following the defeat of Lesdy’s entourage, the party eventually tracks her to a familiar room, where they are forced to make a tough decision. Their options are clear: take the easy way out by killing Lesdy or join her in a seemingly suicidal battle against Fletcher and the gutworm.

 

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MÖRK BORG #3: Vast Intestine

Mon, 12 Feb 2024 05:00:00 -0600

Emerging from a pit of rotblack, the ferocious gutworm attacks, forcing the outmatched party to reluctantly retreat and discover alternative passageways within the Accursed Den. Eventually, they find themselves in an impossible greenhouse where they are introduced to Lesdy and her zealous followers.

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MÖRK BORG #2: Dark Dealings

Mon, 05 Feb 2024 05:00:00 -0600

After a deleterious fight with a dog-sized spider, Keftar, Eldar, and Belum continue to explore the Accursed Den and encounter a tall, tattooed cannibal named Fletcher. He has no desire to hand over the missing heir but agrees to if the party gets rid of a troublesome woman named Lesdy.

 

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MÖRK BORG #1: Chosen

Mon, 29 Jan 2024 05:00:00 -0600

Recognized for their potential greatness, three heretical prisoners are tasked with retrieving the Shadow King’s son and heir, Aldon, from the Accursed Den, a dark place that in whose depths, they are forewarned, an enormous creature hungers.

 

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Tricube Tales (Metahuman Uprising) #3: Lit AF

Mon, 15 Jan 2024 05:00:00 -0600

Having followed a trail of breadcrumbs to the abandoned Galaxyland amusement park, the superheroes enter the funhouse and discover that what lies within is anything but fun. Afterwards, a final showdown with an archrival from the past settles the score for good. 

 

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Tricube Tales (Metahuman Uprising) #2: Stream Team

Mon, 08 Jan 2024 05:00:00 -0600

Helping Hand, The Rizzler, and Massiah interrogate the super-villainess Coup de Gracie and discover her method of escape from Marx Federal Penitentiary. With help from the followers of Mike Kidd’s stream, the superheroes are quickly able to gather clues and ascertain the location of the mastermind in charge.

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Tricube Tales (Metahuman Uprising) #1: The Mass of the Gas

Mon, 01 Jan 2024 05:00:00 -0600

When supervillains violently interrupt a hockey game at which a silver age superhero is being honored, two young attendees make their superhero debuts and join forces with the veteran to save the day.

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Into the Odd #6: Our Cana

Mon, 27 Nov 2023 05:00:00 -0600

Roach, Nyx, and Percy inspect the treasure-trove of Arcana and contemplate their exit strategy. Back outside in the marsh, the heroes are met with one final surprise. Whatever future lies in store for them, it will most certainly be odd.   

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Into the Odd #5: Alternates

Mon, 20 Nov 2023 05:00:00 -0600

The explorers enter the skull of the Star Child and descend underground where they are forced to fight their greatest foes to date. Their prize is the loot of a lifetime, but is it too good to be true?

 

 

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Into the Odd #4: Beyond the Coral Sea

Mon, 13 Nov 2023 05:00:00 -0600

Percy, Roach, and Nyx finally mount an expedition to Hopesend, intent on finding Father Moon’s hidden cache of Arcana. After encountering the dreaded Leviathan from onboard the Queen Silky, the explorers make it to the village and hire a guide, taking them into perilous marshland.

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Mad Am I? (Halloween Special): Non Compos Mentis

Mon, 30 Oct 2023 05:00:00 -0500

In the late 1800s, three diverse individuals with equally diverse agendas find themselves on a mysterious island in the north Atlantic. Presented with unimaginable horrors, the team struggles to survive while maintaining their sanity.

 

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Into the Odd #3: Bad Egg

Mon, 16 Oct 2023 05:00:00 -0500

With a fire spreading from the basement of Moonstone House, the adventurers race against time to discover any Arcana or valuables left behind and encounter more of the mad Moon family along the way.

 

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Into the Odd #2: Paperwork

Mon, 09 Oct 2023 05:00:00 -0500

Upon entering Moonstone House, Nyx, Roach, and Percy discover that it isn’t as vacant as they’d hoped. After an explosive fight on the first floor, the explorers head upstairs and find themselves in yet another dust-up.

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Into the Odd #1: The Only City That Matters

Mon, 02 Oct 2023 05:00:00 -0500

Three citizens of Bastion — a sprawling, industrial city — band together and rent a loft in a boarding house, planning to someday explore the vast world of wonder they live in. After a lucky gambling bet, the adventurers head out to an old, abandoned mansion with full salvage rights.

 

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Goblin Quest #6: Blast Off

Mon, 18 Sep 2023 05:00:00 -0500

The fireworks have been loaded; the beans have been eaten, and the final countdown has begun. Many goblins have fallen along the way, but for the few brave survivors, it’s time to conquer their final task of rocketing to the moon. Will they beat the odds and realize their dream or will they screw it up as only goblins can and die predictably?    

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Goblin Quest #5: Puke-ception

Mon, 11 Sep 2023 05:00:00 -0500

The goblins finally finish the construction of their fart rocket and move it into position, but not before several die due to extraordinary incompetence, and a devious misfortune throws them for a loop.  

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Goblin Quest #4: Hammer of the Gobs

Mon, 04 Sep 2023 05:00:00 -0500

The goblins begin the incredibly lethal process of building their fart rocket on the Magical Explosion Testing Grounds, gathering additional tools and supplies from a nearby junk pile.  

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Goblin Quest #3: Accordioned

Mon, 28 Aug 2023 05:00:00 -0500

Venturing into the Dunn Inn, the goblins attempt to get past a bugbear guard and abscond with fireworks. Later, a misfortune involving orcs unexpectedly complicates their mission to steal a can opener from the barracks kitchen.

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Goblin Quest #2: Barrel Roll

Mon, 21 Aug 2023 05:00:00 -0500

The goblins try their pathetic best to steal barrels of TNT from the Camp Defenses and transport them to the Magical Explosions Testing Grounds for eventual use in their fart rocket construction.

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Goblin Quest #1: To the Moon

Mon, 14 Aug 2023 05:00:00 -0500

In this session zero episode, the players create their clutches – groups of five stupid, scrawny goblins spawned in the Green Pits beneath the Great Battle Camp. Next, they determine what their quest will be and how to go about achieving it. The plan is broken down into three tasks, each with three stages. With the setup complete, all that’s left now for the goblins is to fail in fantastic fashion probably.

 

 

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Beach Patrol Nights #5: Duffel Gag

Mon, 31 Jul 2023 05:00:00 -0500

After a chaotic maritime chase and deadly fight on board The Dreadyacht, the lifeguards are confronted by Keith and eventually square off with Chuck himself, attempting to end the monster’s reign of terror once and for all.

 

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Beach Patrol Nights #4: Banana Hammock

Mon, 24 Jul 2023 05:00:00 -0500

Investigating at the marina, the lifeguards meet a colorful local who provides them with valuable insights as well as a helpful tool of his own design. Afterwards, following a lead, the Floridians make a shocking discovery about a fellow team member.

 

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Beach Patrol Nights #3: Wereshark

Mon, 17 Jul 2023 05:00:00 -0500

Searching for a runaway dog, the lifeguards uncover a secret section of beach, and later, discover more clues hiding behind locks in Lifeguard Tower 1.

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Beach Patrol Nights #2: Fresh Prints

Mon, 10 Jul 2023 05:00:00 -0500

The lifeguards have an altercation with drug dealers on the beach and manage to get some key info about the supplier of sand. Unfortunately, something bad washes up on shore the next day.   

 

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Beach Patrol Nights #1: Hangin’ Loose

Mon, 03 Jul 2023 05:00:00 -0500

Experienced lifeguards Tami Lee, Ivan “Van” Semenov, and Buzz Malibu are hired for nightshift positions at Coral Rock Resort, located on tiny San Paco Island off the southwest tip of Florida. After discovering a bite mark on one of the resort guests, they’re told of recent shark attacks and the disappearance of a trainee that may be connected. In addition to alleged drug trafficking, it seems that something suspicious is happening on the beach, and dark secrets lie hidden just below the surface.

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Maze Rats #6: Thrice-Great

Mon, 12 Jun 2023 05:00:00 -0500

Crossing the Triangular Sea, Rufus, Merrium, and Puck come upon marine creatures with desirous intent, but they strike a deal and are gifted a magical weapon, along with directions to a secret entrance into Lupercalis’ lair on the Island of Exiles. At last, the three bold heroes face off with the terrible dragon, the fate of the infant Poppy resting dubiously in their hands.

 

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Maze Rats #5: Honey Wizard

Mon, 05 Jun 2023 05:00:00 -0500

After agreeing to rescue the waterman held hostage by bandits in a nearby lighthouse, the party’s plan to split up goes awry, and they each find themselves engaged in losing battles. In the end, only cooperation and creativity allow them to prevail.

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Maze Rats #4: Bad Dragon

Mon, 29 May 2023 05:00:00 -0500

Having reached the city of Illyria, the party is devastated to discover that a tragedy has befallen Poppy’s clockmaker relatives. Taking the baby to the Temple of the Triacontagon, they are dealt yet another unexpected blow when it's revealed that there’s something terribly wrong with her. Now the heroes are forced to embark on a seemingly suicidal quest to makes things right.

 

 

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Maze Rats #3: Shades of Red

Mon, 22 May 2023 05:00:00 -0500

Guided by the soft red glow of bioluminescent fungi, the adventurers traverse the goblin shortcut known as the Underdark Road. Confronted by such creatures as the Norker, Invisible Hobo, and Dire Geesemen, they nevertheless press on until they reach the Upside Down City.

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Maze Rats #2: Keeping Watch

Mon, 15 May 2023 05:00:00 -0500

While bivouacking along the way to Illyria, Puck, Merrium, and Rufus are attacked in the night, leaving one of them barely clinging to life. The next day, an encounter with a hill giant leads them to a cave and a potential shortcut.  

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Maze Rats #1: The Road to Riches

Mon, 08 May 2023 05:00:00 -0500

At a tavern in the village of Varna, a cutpurse, bounty hunter, and fortuneteller learn of great riches to be found in the city of Illyria. After assisting a local with a romantic dilemma, the treasure seekers travel south on a rutted, dirt road, eventually stopping at a wayside shrine. What they find there is perhaps even more precious than treasure.   

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Horrid Mysteries #3: The Banishing

Mon, 24 Apr 2023 05:00:00 -0500

Once inside the late Erasmus De Rippe’s manor, Percival Skorbeck, Chadwick Southwark, and Orchid Calaver enter the basement and discover a possible means of defeating Firiel. Tracking the demon to a church, the team finally faces off with their foe.  

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Horrid Mysteries #2: The Summoning

Mon, 17 Apr 2023 05:00:00 -0500

The gathered devise a method of summoning the demon Firiel into the material world, but unforeseen circumstances result in evil being unleashed upon the streets of Sourshire.

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Horrid Mysteries #1: The Gathering

Mon, 10 Apr 2023 05:00:00 -0500

Three strangers are brought together on a dark night to discuss and hopefully defeat a supernatural adversary that has affected each of them.

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Heroes of Sherwood Forest #4: Hole in One

Mon, 27 Mar 2023 05:00:00 -0500

Rescuing Roger Goode from his cell in the dungeons of Nottingham Castle, the outlaws attempt a dangerous escape, eventually making it back to Sourhampton. There’s no time to celebrate, however, as they quickly learn of an impending attack on the village by Flemish mercenaries sent by the Sheriff. Together with the villagers and Lovely Lads, the PRB decide to take a stand.

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Heroes of Sherwood Forest #3: Tuppence

Mon, 20 Mar 2023 05:00:00 -0500

Having summoned the demon Firiel, the heroes are granted magical powers to aid them in rescuing Roger Goode. After some preparation, the outlaws execute their plan and make their way into the dreaded dungeons of Nottingham Castle.

 

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Heroes of Sherwood Forest #2: Contest of Champions

Mon, 13 Mar 2023 05:00:00 -0500

After showing up unexpectedly in Sourhampton, Robin Hood himself accuses the heroes of poaching on his land and demands a percentage of their takings as dues. Unwilling to pay, the heroes agree to a series of contests against notable members of the Merry Men that, if won, will allow them to operate freely in Sherwood Forest until springtime. Later on, the heroes receive word that the Lovely Lad Roger Goode has been captured by Flemish mercenaries and imprisoned in the dungeons of Nottingham Castle. Determined to free him, they decide to seek help from a legendary figure.

 

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Heroes of Sherwood Forest #1: Robin Hoodlums

Mon, 06 Mar 2023 05:00:00 -0600

While the villainous Prince John rules London in King Richard’s absence, three outlaws band together to redistribute the wealth. The overconfident bastard Arthur Brown, runaway boy Spencer Twiddy, and vengeful cook Belgar Frigosi make it their mission to rob the nobleman Sir Enguerrand de Coucy as he travels by wagon through Sherwood Forest. During the encounter, the heroes acquire a hidden treasure and a new name to go along with it. Afterward, joining forces with another gang of young outlaws calling themselves the Lovely Lads, they make their way to the impoverished village of Sourhampton. As they’re busy giving to the poor, however, they are interrupted by an unexpected visitor.

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Runners #2: Compromised

Mon, 27 Feb 2023 05:00:00 -0600

With Dr. Patel now in their possession, Al and Howitzer seek a hideout to get off the streets and assess the situation. Once there, the elven scientist surprises the runners, throwing yet another monkey wrench into the works. Eventually striking a deal, they deliver the elf to the chosen location and complete their adventure (for now). A loose end remains, however, ensuring their story will continue later.  

 

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Runners #1: Window of Opportunity

Mon, 20 Feb 2023 05:00:00 -0600

Denver, 2078: in a futuristic world of magic and metahumans, Alwyk “Al” Cylyndryel (an elven mage) and Zak “Howitzer” Sharp (a human tank) receive a job offer to kidnap a scientist and bring him to a warehouse for $10k each if done in the next 24 hours. As the runners prepare to make their move, they are unexpectedly presented with a counteroffer, and the situation intensifies.

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GURPS Vikings #6: Land of Plenty

Mon, 06 Feb 2023 05:00:00 -0600

After a brief confrontation with the natives of Umlaut’s dreamland, the Norseman must once again face off against a cursed beast, this time against Nya Gwaheh, the Naked Bear. Once slain, they’re free to settle in the land of plenty and live out the rest of their days raising families, harvesting grain, and assisting the Beothuk battle their adversaries. Will Thor and Umlaut indeed settle down or will the Norns compel them to return to their Viking ways?

 

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GURPS Vikings #5: The Tempest

Mon, 30 Jan 2023 05:00:00 -0600

Sailing in the direction of Greenland, the Vikings are caught in a devastating storm and struggle to save their ship and crew. When the storm finally passes and dawn arrives, they find themselves off course and approaching the coast of a new land. The trees match those of Umlaut’s dream, as well as the natives who promptly introduce themselves with arrows.

 

 

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GURPS Vikings #4: We Can Be Heroes

Mon, 23 Jan 2023 05:00:00 -0600

Reaching Iceland, Thor and Umlaut come upon a settlement and receive a heroes’ welcome. Together with Kari’s brothers and Brother Brendan, the Vikings are sent on a quest by the village leader Ingolfur to kill a monster in its mountain lair. Facing their greatest challenge yet, some of the warriors choose to die in battle, while others choose to flee in defeat.

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GURPS Vikings #3: Greaseheads

Mon, 16 Jan 2023 05:00:00 -0600

Having sailed from Norway with Kari and her brothers in a drakkar longship, the explorers eventually spot land. When they disembark onto one of the Zetland islands, they are confronted by the tattooed, grease-haired natives. After diplomacy fails, the Vikings are forced into a bloody battle. Afterwards, they retreat to their ship once again and escape further bloodshed. Sailing into a storm, the heroes finally come upon a strange shipwreck survivor.  

 

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GURPS Vikings #2: Holmgang

Mon, 09 Jan 2023 05:00:00 -0600

Back in Trondheim, Thor and Umlaut discover that in their absence Smooth-Tooth has been spreading lies about them to King Harold. When Thor asks for permission to marry the king’s cousin Kari, it is decided that only a judicial battle will settle the matter. Accepting the ruling, the karls fight against Smooth-Tooth and his brother Yngwie Hump, only to later find themselves being run out of the village by the sore losers’ uncle Bolg the Bulge and a mob of his kin. Fortunately, Umlaut has had a dream of a strange new land awaiting them.   

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GURPS Vikings #1: Death and Taxes

Mon, 02 Jan 2023 05:00:00 -0600

In the Norwegian region of Trondheim, foster brothers Thor Thorsson and Umlaut Topknot are sent away by King Harold Fairhair (after being influenced by the villainous Thorolf Smooth-Tooth) to collect taxes in the form of animal skins from the Finns. With the aurora borealis lighting the way, the two karls undertake their quest, encountering mushroom-munching reindeer and possible divine manifestations along the way.   

 

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Risus (The Quest for Captain Kronos) #3: Stolen Youth

Mon, 28 Nov 2022 05:00:00 -0600

After attaining info on the movie’s last renter, the kids find themselves afflicted by a dark, debilitating force and struggle to reach his house on the outskirts of town. As the hour grows late, they try their hardest to convince the eccentric Mr. Kingsley to hand over his copy so that they may complete their vital mission.

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Risus (The Quest for Captain Kronos) #2: Plan C

Mon, 21 Nov 2022 05:00:00 -0600

Having discovered the wrong tape inside the Captain Kronos case, the kids ride back to Valley Video in a furry, demanding answers and amends from the clerk. After an interesting conversation with another customer in the store, the boys attempt various methods of subterfuge in order to locate the missing movie.

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Risus (The Quest for Captain Kronos) #1: Guy Fawkes Day

Mon, 14 Nov 2022 05:00:00 -0600

1980s Jupiter Springs, California: Junior high schoolers Plunger, Dickey, and Chip meet up at Plunger’s detached garage for a weekend sleepover. Well aware of Plunger and Dickey’s interest in vampires, Chip mentions an old movie he heard about called Captain Kronos: Vampire Hunter. Due to its rarity in VHS format, Plunger knows the movie only by its legendary reputation, but now, with renewed interest, the three kids set out on a marshmallow fluff-fueled quest to find a copy before the night is over.

[Other helpful (but not required) series/episodes: Kids on Bikes, Dickey Newton, Fudge (Hard Time at Hardgate), SPIRIT, Exfanguination]

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The Hateful Place (Halloween Special): Bring Me the Head of Lady Jane

Mon, 31 Oct 2022 05:00:00 -0500

In a hellish version of 15th century England, darkness dominates and evil thrives. Three unusual heroes – Lill Redcloak, Feargus Bonesaw, and Fenton Grymbauld – accept a grisly mission to travel to Molby Manor in the county of Victimshire and put a vampire out of her misery. Standing in their way are monsters and murderers straight out of a nightmarish fairy-tale.

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Dickey Newton [Audio Drama w/Intro] #1: Ghostfoot

Mon, 24 Oct 2022 05:00:00 -0500

In 1980s northern California, 12-year-old Paranormal Detective Dickey Newton investigates an alleged ghost sighting which leads him on a wild bike ride through his hometown of Jupiter Springs.

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Knave #7: The Pyramid of the Pit

Mon, 10 Oct 2022 05:00:00 -0500

With guards in hot pursuit, Jubal, Squirg, and Sioux desperately scramble through the streets of Hadoro-Tyros. After some creative spell use and help from a townsman, they’re able to hide out and heal up. Escaping the town through an underground passage, the heroes make it their mission to scale the black step pyramid and face off with the Priest of the Black Circle, ending the Cult of Denial’s control forever.

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Knave #6: The Invisible Tower

Mon, 03 Oct 2022 05:00:00 -0500

Charged with blasphemy in the town of Hadoro-Tyros, the party engages in combat with a white-robed priest and a dozen gendarmes. Inevitably, the party must surrender and find themselves imprisoned in an invisible tower. Not sitting idly by, the adventurers attempt a daring escape at nightfall.

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Knave #5: Big Axe

Mon, 26 Sep 2022 05:00:00 -0500

On an epic quest to reach the grand city of Serus Arx, a halfling, Jubal Tryx, and a human, Squirg Fallowshins, meet another man, Sioux Fastmane, fighting off a few Malignant Hawktoads. The three adventurers decide to join forces and travel together along the Trithagorian Wall. After a treacherous shortcut is taken, the trio wander onto a towering desert town with bizarre beliefs.

 

[Optional: Knave 1-4]

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Hammer of the Earth #3: The Proposition

Mon, 12 Sep 2022 05:00:00 -0500

Still imprisoned, Moonie and Big Daddy Thaddy make the difficult decision on whether to break out or await the mayor's judgment. Ultimately, they are given a proposition to pass along to the Navigator -- one that, if accepted, would require a heavy sacrifice. After a harrowing hike back to the train they call home, the Outriders rally their fellow rail riders and prepare for possible war.  

 

 

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Hammer of the Earth #2: Asparagus Soup

Mon, 05 Sep 2022 05:00:00 -0500

Moonbeam and Thaddeus finally get up to the treetop city and are stunned by what they see. After a meeting with the mayor, everything seems to be on track until a surprise threatens to derail their whole mission.

 

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Hammer of the Earth #1: Welcome to the Jungle

Mon, 29 Aug 2022 05:00:00 -0500

After an ancient cataclysm created the Creeping Ruin, a vine that overtook the man-made world, the only thing left untouched is the Hammer of the Earth, a massive train carrying ten thousand inhabitants per carriage. But when the train runs dangerously low on fuel, the Navigator tasks two Outriders, Thaddeus Gibroni and Moonbeam Poe, to brave the wild and find more.

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The Beast #3: Absolution

Mon, 15 Aug 2022 05:00:00 -0500

Having learned The Beast’s weaknesses, Dagobert and Ludwig return to Wolfsburg to prepare, recruiting various villagers to aid them. Dagobert enlists an old friend from his past, and Piers, still wearing his mother’s clothes, joins the team too as they traipse their way to the ruins of Schloss Bungberg. In the aftermath of the battle, there is death but also redemption.

 

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The Beast #2: Cliffhanger

Mon, 08 Aug 2022 05:00:00 -0500

After having bested a pack of hired thugs on the way to speak with Hester, Ludwig and Dagobert reach the crone’s hut, just outside of the village. She agrees to tell them what she knows about The Beast if they pass three trials. On the third trial, the vagabonds find themselves fighting for their lives high upon a clifftop, where desperate times call for desperate measures.

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The Beast #1: Girlie Man

Mon, 01 Aug 2022 05:00:00 -0500

Austria, 1759: The vagabond adventurers Dagobert Nickolbach and Ludwig Vormelker are hired by Baron Von Bung to slay what the villagers of Wolfsburg call The Beast, an unknown figure blamed for the disappearance of a young girl every 130 years. When a strange symbol is discovered painted on the outside of a girl’s house, the hirelings uncover the culprit and devise a trap for The Beast.

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Classic Traveller #3: Interdiction

Mon, 18 Jul 2022 05:00:00 -0500

Chris and Ted make it to the planet of Cipatwe but are told that Kamarne Town is interdicted and are not allowed to land there. Ignoring the law, Chris takes the Achilles’ Heel into the warzone low and fast. After meeting with Divix Jones, Ted learns the true nature of the cargo they’ve been smuggling, and the final business transaction takes place. Before they can leave, the action heats up, and the travellers are forced to get involved.

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Classic Traveller #2: Chris & Ted’s Excellent Space Adventure

Mon, 11 Jul 2022 05:00:00 -0500

After landing on the ice planet of Kagena, Chris and Ted learn that the Hiver they seek has been locked up. Paying for his release, the travellers are now able to do business with each other, but not before all three of them are attacked. Finally, the traders secure their cargo and refuel their ship, but Chris can’t resist sneaking a peek. Unknown to Ted, the cargo turns out not to be medical supplies after all.

 

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Classic Traveller #1: Men in Blue

Mon, 04 Jul 2022 05:00:00 -0500

A former Marine captain, Ted Higgenbottom, and a former merchant captain, Christopher Jones, have teamed up as traders looking to earn some credits. At a hotel lounge on the planet Rhylanor, an enigmatic young woman offers them a lucrative job delivering secret cargo to natives of the planet Cipatwe. After accepting the deal, the business partners can’t help but notice that both they and their patron are being monitored by an interested third party.

 

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Exfanguination #5: Here Comes the Sun

Mon, 20 Jun 2022 05:00:00 -0500

As the bittens battle their furry foe, the violence once again turns vehicular and ends abruptly. While contemplating who to return the stolen blood to, Dirge gets himself a “Big Gulp” at a convenience store, and Cam comes out as a Poison fan. Ultimately finding themselves back in the sewer, the vampires gain additional info and devise a plan, returning to Cel Tredat Castle for a party that lasts all night long. For the unworthy, the dawning day brings fire and ash.

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Exfanguination #4: An American Werewolf in Pitchwood

Mon, 13 Jun 2022 05:00:00 -0500

As Cam, Dirge, and Rudy follow the bloodmobile on route to the blood bank, they are surprised by the sudden appearance of competition, and a high-speed scrap ensues. Afterward, having taken advantage of a fortuitous opportunity, the bittens pull into a parking lot and are hit with yet another curveball.

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Exfanguination #3: Lost and Found

Mon, 06 Jun 2022 05:00:00 -0500

Dirge and Cam explore Harkness Memorial Hospital, dealing with an unexpected complication at a nurse’s station, and later, break into a linen closet. On Saturday, the vampires observe the blood drive from behind the tinted windows of their Grand National, witnessing some interesting details.

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Exfanguination #2: The Dude Brood

Mon, 30 May 2022 05:00:00 -0500

After encountering a mysterious woman in the parking lot of The Tar Pit, Cam and Dirge are invited into the sewers to meet her leader, Ben Odum. Once inside, Ben has a lot to say about Broodmaster Lucian and offers a proposal to the bittens. Following up on one of Ben’s claims, they return to the surface and drive back to Cel Tredat Castle, checking out the off-limits basement. Afterward, the vampires visit the hospital with the goal of stealing some scrubs for the following night’s blood heist.

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Exfanguination #1: Bittens

Mon, 23 May 2022 05:00:00 -0500

During the 1980s, newly turned vampires in the small town of Pitchwood, California are tasked with robbing a blood bank for their broodmaster. But before they do anything else, the bittens, Dirge Tempo and Cameron “Cam” Clinton, must go out into the night to feed on their own for the very first time.

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NUKED! #6: Portal Pokey

Mon, 02 May 2022 05:00:00 -0500

Facing off against a huge, enraged dog-man, Honcho and Mr. Pickle make full use of their assorted arsenal and accumulated mutations. Leaving the lower level in flames, the scrappers return to the “ring room” and experiment with the interdimensional portal. After a sensible plea from Dennis, the two focus their attention back on what could be the ultimate scrap reward, if they could only get it back to Boomtown.

 

[To check out our Cape City episodes, listen to Everyone is John 1-2 and Prowlers & Paragons 1-3.  For Gonen's World, listen to The Black Hack [100th Episode Special].]

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NUKED! #5: Bad Doggy

Mon, 25 Apr 2022 05:00:00 -0500

Dennis and Honcho continue to explore Bane Labs, attempting to make sense of the strange technology they encounter. After finally taking the elevator down, the adventurers come across a curious scene and decide they just can’t let sleeping dogs lie.

   

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NUKED! #4: Access Denied

Mon, 18 Apr 2022 05:00:00 -0500

The Boomtown scrappers scope out the Bane Labs building and eventually, with help from a mutation, find a way inside. There, they discover giant, bewildering machinery and disturbing secrets. Dennis smokes cigarettes while Honcho searches for a keycard requested by a talking elevator.

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NUKED! #3: Maggie’s

Mon, 11 Apr 2022 05:00:00 -0500

Honcho Pi and Mr. Pickle arrive at Maggie’s hotel, questioning the owner and an ex-soldier, as well as bargaining for the cigarettes in the machine sitting in the foyer. After spending the rest of the evening munching on Chubby Chodes, the scrappers check out the next morning, searching for a man they’ve briefly encountered before.     

 

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NUKED! #2: Chuck a Chode

Mon, 04 Apr 2022 05:00:00 -0500

Exploring the flying saucer-shaped Bane Center, Dennis and Honcho are pleasantly surprised at what they discover. Following up on info they received, they turn their attention to an old police station, guarded by a security bot. On the way, they decide to check out the ruins of a legendary hotdog restaurant. Finally reaching the station, the scrappers are forced to turn to recklessness after tactics fail.

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NUKED! #1: The Robut Agenda

Mon, 28 Mar 2022 05:00:00 -0500

In a post-apocalyptic settlement called Boomtown, two men decide to test their luck by venturing into the radioactive wastes beyond their home in search of precious scrap. After bidding farewell to their neighbors, the aging Dennis Pickle and his adult ward, Honcho, set off to a ruined city, unsure if they’ll ever return.

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Sexy Battle Wizards #3: Montserrat Most Foul

Mon, 14 Mar 2022 05:00:00 -0500

Having dealt with the imperial battle-blimps, Agony and Salami reach the Caribbean island of Montserrat and question the villagers while undercover as ordinary sexy travelers. After hearing tales of strange goings-on at an observatory, the SBWs ascend the slopes of a volcano and face-off with hundreds of rogue automatons, the mysterious Flavius Dio, and the mustachioed Septimus Foul himself.

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Sexy Battle Wizards #2: Hot Buns

Mon, 07 Mar 2022 05:00:00 -0600

Agony and Salami enter the Tower of the Imperial Sorceress with the intent of studying Septimus Foul’s captured automaton. After an epically sexy battle, the wizards steer their castle toward an island that may hold the clue to Foul’s whereabouts. Before they reach their destination, however, Lucretia Salacious enacts her revenge.

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Sexy Battle Wizards #1: Light and Shadow

Mon, 28 Feb 2022 05:00:00 -0600

As members of the College Errant, Salami Razzmatazz and Agony Cataclysm roam the world in their flying castle performing heroic deeds. When Septimus Foul, the arch-villain and former member of the College Errant, escapes from a penitentiary, the sexy battle wizards are on the case.

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Quest #3: Hammer Time

Mon, 14 Feb 2022 05:00:00 -0600

With the Trickster’s tower looming before them, the wandering adventurers must find a way to deal with the giant eagle blocking their path. Afterwards, within the unexpected interior of the tower, the stage is set for their final challenge, and the Trickster lives up to his namesake.

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Quest #2: Treefolk

Mon, 07 Feb 2022 05:00:00 -0600

Inside Mischief Mountain, Sir Han, Numinous, and Billy, make their way across deep chasms, while enduring swarms of bats. Once outside again, the adventurers encounter both friendly and unfriendly forest creatures, eventually finding their way forward thwarted by a massive, winged beast.

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Quest #1: They Belong in a Museum

Mon, 31 Jan 2022 05:00:00 -0600

When Sir Han Duran, a righteous Invoker, and Numinous Glaux, a timid Magician, follow a mysterious treasure map, it leads them to Treasure Town, a small and seemingly idyllic village. The traveling companions soon meet a woman named Fiona Fairweather who invites them to take part in the Trickster’s Test, a game that, if successful, will reward each of them with an item from the town’s museum. Their first challenge is to solve a series of riddles given by a talking door.

 

Direct MP3 link


GURPS Cyberpunk #3: Violence in the Stream

Mon, 17 Jan 2022 05:00:00 -0600

Exploring Dr. Say’s apartment, Harmony and Dex find someone hiding. After getting their biggest lead so far, the sleuths deliberate their next move: infiltrating an exclusive club called the Suicide A-Go-Go Bowl. They decide to pose as musicians, but getting in is just the beginning. If they want to save Trinity, the duo must perform in perfect...harmony.

 

Direct MP3 link


GURPS Cyberpunk #2: Dickshot

Mon, 10 Jan 2022 05:00:00 -0600

Leaving Triple G’s office, Dex and Harmony head back to Chinatown and speak with Johnny Tong. The Triad member refers them to a doctor who lives in the Gorky Heights neighborhood. Just as the two PIs are taking the elevator up to the midlevel, Harmony’s stalker, Jackson Mummy, finally makes a move.

 

Direct MP3 link


GURPS Cyberpunk #1: G-Spot

Mon, 03 Jan 2022 05:00:00 -0600

In the Underbelly of Upper Midwest Metroplex, a brooding PI named Dexter “Dex” Farley drinks alone at a back-alley Chinatown bar when a beautiful blonde walks in. Her name is Harmony Valentine, and she’s also a PI. They’ve never gotten along, but Harmony is desperate. A woman they both care about is missing, and partnering up presents the best chance of finding her. Together, they’ll have to navigate a tangled web of clues in a tangled web of a city, facing violent obstacles at every turn.

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SPIRIT #3: Born to Be Wild

Mon, 29 Nov 2021 05:00:00 -0600

A series of desperate actions leads to Bing and Bart stealing a Jupiter Springs Brewing Company 18-wheeler with a potential bigfoot in the back and finding themselves in the same dicey situation as their first scene. What happens next will go down as Jupiter Springs legend and forever be imprinted on the minds of all who witnessed it.

 

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SPIRIT #2: 1945

Mon, 22 Nov 2021 05:00:00 -0600

Bing and Bart decide to scope out the Jupiter Springs Brewing Company brewery before eventually making their way inside. After luckily getting through a locked door in the interior, they search for any clues hinting at the presence of a bigfoot, living or dead. As the investigators near the loading dock, they almost run into someone coming up the stairs, and he has an eerily familiar face.

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SPIRIT #1: Bigfoot‘s Penis

Mon, 15 Nov 2021 05:00:00 -0600

It’s the early 1970s. Cryptozoologist Bart Garfinkle and gonzo journalist Bing Kingsley are pulled over by police while driving a brewing company truck, only to find themselves later confronted by a biker gang as well. Something roars from the back of the truck. To find out how they got there, a flashback begins the story at a bowling alley in Jupiter Springs, California.

 

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The Black Hack (100th Episode Special): Gonen‘s World

Mon, 01 Nov 2021 05:00:00 -0500

It’s Queen Farin Bachknife-Orijiabi’s birthday, and among the guests attending the celebration at the royal palace in Highseat are an adventurer-turned-courtier named Nicholas Corso and a tiny, talkative thief from the future named Marm Goodwill. When the good queen is informed of a coup in the kingdom of Blackpool by the newcomer Lord Bane, she decides to strap on her old adventuring armor and handle matters herself. She brings Corso and Marm along with her, and together they begin a risky airship voyage to Blackpool’s capital, Col Sador. Only after bloody battles with ruthless sky pirates and barbaric dogmen does the party learn of Bane’s true intentions - a plot that would see reality sucked out of existence. With the fate of Gonen’s World resting on their shoulders, the heroes’ only option is to infiltrate the Black Castle and stop Bane before it’s too late.

 

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Call of Cthulhu (Halloween Special) #3: The Unspeakable Promise

Mon, 25 Oct 2021 05:00:00 -0500

On an autumn evening in Arkham, Massachusetts, wealthy socialite Margo Macey and newspaper reporter Rachael Hemmingway meet with Private Investigator Saul Moran at a diner, where he shares a secret he’s kept for nearly a year. A terrible affliction has been causing him to crave human flesh, and it’s getting worse. The three decide to drive out to the country, seeking the advice of a strange doctor, who in turn directs them to an infamous house in town known as the Witch House. After an unsettling experience, they learn that their only possible hope for a cure lies in a vault at the Miskatonic University. But surely, the New Englanders would never be stupid enough to meddle with ancient magic beyond their comprehension and control.

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Risus (Pendragon) #3: Chivalry Isn‘t Dead

Mon, 18 Oct 2021 05:00:00 -0500

With the Princess of Dumnonia rescued, Sir Lancelot and Sir Mador begin the long ride back with her (along with her mother) and almost immediately regret their decision. Although slaying the Avanc is the knights’ sworn mission, their greatest challenge might be in enduring Her Highness’ company. During their route, they stop and make camp in the wilderness, encountering a ferocious monster and an odd old man. Once again in Uffington, the moment finally arrives to forge their reputations and prove their knighthood.

 

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Risus (Pendragon) #2: Consulting With the Dragon

Mon, 11 Oct 2021 05:00:00 -0500

After their bloody confrontation with the Avanc, Lance and Mador seek out the assistance of the famous magician Merlin who transports them to the kingdom of Dumnonia, where a virtuous princess is said to live. Once there, the knights now face a giant problem.

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Risus (Pendragon) #1: Maiden of the Wood

Mon, 04 Oct 2021 05:00:00 -0500

In Arthurian Briton, the legendary Sir Lancelot du Lac and minor knight of the round table Sir Mador de La Porte receive a quest by the king himself to slay a monster known as the Avanc that has been terrorizing the village of Uffington. Along the way, they meet a beautiful and naïve maiden who just might be their best chance of defeating the beast.  

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Fiasco (Tales from Suburbia) #2: The Man in the Mirror

Mon, 20 Sep 2021 05:00:00 -0500

A falling out between the Bugg brothers occurs over Merle’s Michael Jackson glove replica, and Ronny goes forward with his own plan. With the genuine sequin accessory in his possession, Ronny completes his long-sought magical MJ ensemble. Unfortunately, Roger has taken extra security measures unbeknownst to Ronny, and things quickly go from Bad to worse.

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Fiasco (Tales from Suburbia) #1: Fruit Flies

Mon, 13 Sep 2021 05:00:00 -0500

Roger Long, a lonely, disabled, celebrity memorabilia collector has his life turned upside down when he discovers an infestation of fruit flies in his suburban Dallas home. Enter Merle Bugg, Jr. II, a crooked cop who knows Roger from their local church. It turns out, Merle has a brother named Ronny Bugg who just so happens to be an exterminator and who just so happens to be particularly infatuated with a certain piece of memorabilia in Roger’s collection.

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Those Dark Places #2: Unknown Consequences

Mon, 30 Aug 2021 05:00:00 -0500

Truck and Dr. DD ascend to the upper level of Ana-Sin-Emid, only to witness further unsettling phantasmagoria. Luckily, the pair finally get some of the answers they came for in the engine and power core rooms. What will they find on the rest of the ship? Can they make it back to The Grahams with the data they’ve gathered, and what is the fate of Gunther, the third member of their team?

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Those Dark Places #1: Under Pressure

Mon, 23 Aug 2021 05:00:00 -0500

When the Cambridge-Wallace corporation is alerted to a drifting, unresponsive spaceship called Ana-Sin-Emid, they send Devereux Diggs, Ph.D. (Dr. DD) and Travis “Truck” Tucker to investigate. Once boarded, the science officer and the security officer check out the cryogenic storage rooms on the lower level, and what they discover has them questioning their sanity.

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Bunnies & Burrows #3: New Pigs on the Block

Mon, 09 Aug 2021 05:00:00 -0500

Disguised as hat-wearing Guinea Pigs, Foo Foo and Run E. Carlos are allowed entry into the cannibalistic community of Drainpipe where they are accepted by Bile, the nefarious stoat leader. After being required to partake in abominations, the undercover bunnies learn the dark details of the plan to attack Stonewall. Can they prevent the destruction of their burrow and save countless lives or will their covers be blown and their efforts thwarted? Or worse, will they be seduced by the crooked colony and corrupted into becoming one of them?

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Bunnies & Burrows #2: Rabbits in Disguise

Mon, 02 Aug 2021 05:00:00 -0500

After a harrowing encounter with the villainous cat Pyewacket, the bunnies hurry back to Stonewall with the map they found and warn Grandma Maizy of what appears to be an imminent invasion of their burrow, likely by the misfit residents of Drainpipe. Gifted powerful herbs and donning disguises, Foo Foo and Run E. make the perilous journey to the depraved settlement, prepared to do whatever it takes to protect their home.

 

 

 

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Bunnies & Burrows #1: Cottontail

Mon, 26 Jul 2021 05:00:00 -0500

In a settlement known as Stonewall, two bunnies are given a mission by Grandma Maizy, the matriarch. Jon Radisher, a radish trader, has disappeared along the route to another burrow known as Bywater. Foo Foo, a fighter, and Run E. Carlos, a runner, begin their search for the missing bunny immediately, soon coming upon their first clue as well as a mischievous gang of weasels. 

 

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Warhammer Fantasy Roleplay [2E] #3: The Cavern of Doom

Mon, 12 Jul 2021 05:00:00 -0500

Bursting into Emilio’s private chambers, Sasha and Diego find the place ransacked with no sign of the Valantina boss. Breaking through yet another door, they make a gruesome discovery. After a bloody fight with Emilio’s right-hand man, the adventurers find a secret passageway, which takes them through twisted underground tunnels and into the domain of Chaos.

 

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Warhammer Fantasy Roleplay [2E] #2: Sweet Donatella

Mon, 05 Jul 2021 05:00:00 -0500

After entering the Asylum, Sasha and Diego come upon a bloody massacre in the Schatzenheimer base, and the gem they seek eludes them. Posing as a Tilean, Diego must bluff both of them through Valantina territory to continue the hunt. The situation gets even dicier when they learn of an unexpected third party who also covets the gem. 

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Warhammer Fantasy Roleplay [2E] #1: The Oldenhaller Contract

Mon, 28 Jun 2021 05:00:00 -0500

Two foreigners, Sasha Sagan and Diego Vega, arrive by boat to the city of Nuln in the Empire, seeking adventure and wealth. After difficulty finding a place to stay, as well as trouble with thugs and thieves, the kossar and the diestro finally get an opportunity to fulfill both objectives. Councillor Oldenhaller will pay them handsomely to fetch a jewel rumored to have a dark history, now thought to be in the possession of a local gang leader.

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Kids on Bikes #10: The Mass Charade

Mon, 14 Jun 2021 05:00:00 -0500

After being invited to join the exclusive group of live-action vampire role-players, Dickey and Plunger are taken blindfolded to a secret spot in the woods and finally meet the bloodsuckers’ master. An epic showdown between good and evil erupts and only one party can emerge victorious.

 

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Kids on Bikes #9: Return to Saber-Tooth Cave

Mon, 07 Jun 2021 05:00:00 -0500

Having no success locating Benny or Maria back at camp, the boys return to the set of footprints, tracking them deeper into the woods. Along the way, they have an encounter with a beast that may or may not be the dreaded Owlbear. Eventually, the footprints bring them to a familiar cave, and inside is what appears to be an equally familiar scene.

 

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Kids on Bikes #8: Footprints in the Soil

Mon, 31 May 2021 05:00:00 -0500

When the second day of Owl Camp starts and there’s still no sign of DJ, the boys, with Elliot tagging along, begin an investigation into the disappearance of their cabinmate. They question Benny King, meet with the director of Big Hooters Campground, and follow footprints leading into the forest.

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Kids on Bikes #7: Welcome to Owl Camp

Mon, 24 May 2021 05:00:00 -0500

It’s summertime in Jupiter Springs, and for Dickey Newton and Plunger, that means it’s time once again for Owl Camp. While waiting to be assigned their cabin, the two best friends meet a fellow camper -- a strange southern boy who immediately arouses their suspicions -- after which they regale their bunkmates with marshmallow fluff and tales of the legendary Owlbear. When bedtime finally comes, fresh from sharing scary stories around the campfire, they realize something is wrong. Someone is missing.

 

[PREREQUISITE: Kids on Bikes 1-6]

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Space: 1889 #2: Moon Swoon

Mon, 10 May 2021 05:00:00 -0500

After descending deep into a fungal-lit crevice, Henrietta, Archibald, and Cyrus discover the hard way that they are not alone on Luna. Also answered is the fate of the Russian explorer Vladimir Tereshkova. Imprisoned, the team must find a way to escape, and with the help of a rebellious local, overthrow a mad tyrant. Only then can they even hope of making it back to Earth.

 

 

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Space: 1889 #1: Into the Ether

Mon, 03 May 2021 05:00:00 -0500

An eccentric American inventor, Cyrus Grant, recruits a British physician and explorer, Archibald Riley, and a fellow Englander, Detective Henrietta Honey, to accompany him on an expedition to the moon. Meeting in Tombstone, Arizona, the American assuages the concerns of the Brits, and without wasting any time, they take to the sky using Cyrus’ newfangled propeller, soon plunging into the ether. Everything goes fine as they reach the surface of the moon, but in a split second, everything changes.

 

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Knave #4: The Fifth Direction

Mon, 19 Apr 2021 05:00:00 -0500

Springing into the air, Squirg, Jubal, and Mae Mae make it to the top of the skinny butte in the Busted Lands, where the anchorite is said to live. The man they meet, however, is not who they expected, but he does offer help. With a magical cube, the three hearthlings seemingly have the power to teleport anywhere they wish, which takes them all the way to the heart of the hobgoth citadel as well as the beaches of the Sea of Gas. It’s there, deep under the center of the sea, that they must test their mettle and finish out their mission.

 

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Knave #3: Spell Swap

Mon, 12 Apr 2021 05:00:00 -0500

Entering the town of Sour Hull, Squirg and Jubal’s first stop is to a tavern for a hot meal and important info, particularly concerning the anchorite they’d heard about from the town’s refugees. Next, they patronize the shop next door, where spells are exchanged, and soon after, finally find out what’s in Zar Narwal’s box. This leads to a confrontation with hobgoths who have overtaken the town, and a new spell comes in handy just when the adventurers need it most.

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Knave #2: Octopussy

Mon, 05 Apr 2021 05:00:00 -0500

After Jubal receives a fitting punishment for failing to control his curiosity, he and Squirg are provided a wagon powered by a wind elemental and sent on their way with an enigmatic box to be dumped in the Sea of Gas. Eventually the road takes them out of the Neon Forest, though different regions, and into a dark tunnel. Blocking their way to the other side is a giant pit, but even more troublesome is the creature that lives in the pit.

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Knave #1: Bear Rabbit

Mon, 29 Mar 2021 05:00:00 -0500

In the world of Dearth, refugees Squirg Fallowshins and Jubal Tryx are fleeing their homeland and traveling south under the dying red sun to the city of Serus Arx. Along the road, they encounter odd peddlers and a vicious monster from underground. A fierce battle ensues, and the victors continue on their way, only to be accosted by more monsters, even nastier than the last. Injured and outnumbered, the adventurers retreat to the home of the wizard Zar Narwal, who promptly gives them a mysterious yet lucrative new quest.

 

 

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You Son of a Bitch, I'm In! #3: Viracoca

Mon, 15 Mar 2021 05:00:00 -0500

Finally, the moment arrives for the master criminals to steal the statue of Viracocha from the museum during the wine and cheese event. Disguised as a security guard, Fingers enters the basement to begin cracking the vault but must first deal with the real security. Meanwhile, Flow causes a distraction upstairs, and Funeral spots the presence of a law enforcement. Before long, plans give way to pandemonium, and desperation turns to doom. The Incan god has one last surprise in store.

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You Son of a Bitch, I'm In! #2: Ski Trip

Mon, 08 Mar 2021 05:00:00 -0600

After scoring some snow, the heisters arrive at the Jupiter Springs Museum of Art for some reconnaissance, each inspecting a separate room. Fingers strives to impregnate a patron, while Flow bothers a security guard, and Funeral locates the stairs to the basement. They meet back up with new info and new ideas.

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You Son of a Bitch, I'm In! #1: Caper Diem

Mon, 01 Mar 2021 05:00:00 -0600

In the 1980s, three strangers meet at a restaurant in Jupiter Springs, California to hear a job proposal. Over crepes, they’re offered a caper (creper?) to steal a golden statue of the Incan god Viracocha from a local art museum. For Tony “Fingers” Farconi, Giuseppe “Funeral” Funari, and Kai “Flow” Filipowski, the money is too good to pass up. They start their preparations by visiting the Recorder of Deeds office to gather intel on the museum and its security. After causing an incident, they head to the mall for new outfits, giant cookies, and hair feathering.

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Prowlers & Paragons #3: The Deep Lab

Mon, 15 Feb 2021 05:00:00 -0600

A meeting with one of the missing hotel guests provides the superheroes with the answers they’ve been searching for and motivates them to infiltrate Bane Industries to stop an evil plot. In a restricted lab deep underground, they must pull off a rescue, succeed in a super-powered struggle, and escape with their lives before time runs out.

 

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Prowlers & Paragons #2: Phoenix Agenda

Mon, 08 Feb 2021 05:00:00 -0600

Inspector Specter and Honey Badger begin their investigation into the incident at the fundraiser and uncover mysterious evidence inside of two hotel rooms. Digging deeper, they discover the concierge has a guilty secret. With new information, the superheroes follow the clues, ultimately leading them into the Dragon’s Den.

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Prowlers & Paragons #1: Briefcase Boys

Mon, 01 Feb 2021 05:00:00 -0600

Superheroes Honey Badger and Inspector Specter are attending a fundraiser at the Regency Hotel in Cape City when all hell breaks loose. Unknown supervillains are carrying off a guest while gunmen open fire into the crowd. After the fight, a senator has a sensitive job for the duo.

 

[OPTIONAL: Everyone is John 1-2]

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GURPS Ice Age #3: Valley of the Giants

Mon, 18 Jan 2021 05:00:00 -0600

Travelling with the Flat-Faced People, the two Real People take part in a ritual and drink a sacred tea. Ghaagalk feels the love, while Doof has his mind greatly expanded. Afterwards, they’re taken to meet with a wise leader known as the Plungar. He presents them with an unexpected gift and tells them the location of the sky metal, a land inhabited by giants.

 

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GURPS Ice Age #2: Get in the Gorge, George

Mon, 11 Jan 2021 05:00:00 -0600

After a battle with the Hairy People, Doof and Ghaagalk enter the wide-open plain as they continue south on their quest for the sky metal, risking their lives against stampeding herds and stalking predators. Just when they think death is an eventuality, help arrives, but it looks and sounds like nothing they’ve encountered before.

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GURPS Ice Age #1: Me Quest

Mon, 04 Jan 2021 05:00:00 -0600

When a fireball is seen streaking over their village, misfits Doof and Ghaagalk are ordered by their clan’s grandfather to search the forest and fetch an owl pellet, which will be used for divination. Successful, the two return home and are then, to the surprise of all, given a much more important and perilous quest: retrieve the precious sky metal.

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Let's Get Medieval: The Falconer and the Fool

Mon, 07 Dec 2020 05:00:00 -0600

A falconer, Addison Cooper, and a jester, Gregory Blake, are sent by their master, Lord Salisbury, to attend a Yuletide feast at the castle of his rival, Lord DeCoucey of Kent. Also in attendance will be King Richard II and his sister, Princess Mary, whom Salisbury and DeCoucey both hope to wed. Their orders are to embarrass DeCoucey in front of the princess and everyone, thereby eliminating the competition. The method of humiliation is left entirely up to their own creativity, and there’s a great reward if they should succeed.

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BACK #3: Hostile Dock

Mon, 23 Nov 2020 05:00:00 -0600

Believing that his beloved captain may be dead, Dweich rests onboard Dick Starhopper’s ship, the Quantum Piledriver, until he meets Dick’s wife who attempts to seduce him under false pretenses. Eventually, Dick reveals his true intentions, and things grow tense. Just in the nick of time, the AstroGlide finally catches up, and Buck mounts an attack.

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BACK #2: My Stinky Valley

Mon, 16 Nov 2020 05:00:00 -0600

After passing out from a surprise gas attack, Dweich wakes up imprisoned in Black Soul Patch’s secret base, and Buck finds himself back on his own ship. While Buck and Flurf rush to Dweich’s rescue, they have no idea that they may, once again, be headed into a devious trap. However, what BSP doesn’t know is that Buck isn’t the only man coming for Dweich, and he’s got his own entirely different plans.

 

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BACK #1: Penal Code

Mon, 09 Nov 2020 05:00:00 -0600

Captain Buck Goodsense and First Mate Dweich Stevens, joined by furry alien Flurf, stop at a space station for some R&R when they receive a call concerning a derelict mining ship that could be carrying valuable cargo from a nearby asteroid. Since their names were specifically requested, the space adventurers wonder if they're being lured into a trap. Ultimately, they decide there’s only one way to find out.

 

[OPTIONAL: Lasers & Feelings #1-3]

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Call of Cthulhu (Halloween Special) #2: Ghouls' Night Out

Mon, 26 Oct 2020 05:00:00 -0500

Arkham, Massachusetts. 1920s. Reporter Rachel Hemingway is released from a yearlong committal at the sanitarium into the care of her companions, flapper Margo Macey and P.I. Saul Moran. While there, they are approached by a woman who claims that her great uncle, an archaeologist named Dr. van Horn, has also been committed yet is actually sane. After speaking with the doctor in his cell, they agree to retrieve an artifact from his house that he says is connected to an ancient cannibalistic religion. As luck would have it, they’re not the only visitors to come by the house that night.

 

[OPTIONAL: Call of Cthulhu (Halloween Special) #1]

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vs. PIRATES #3: Doomsday

Mon, 19 Oct 2020 05:00:00 -0500

Dressed as a washerwoman, Petey pushes a laundry cart concealing Nick into the fort, attempting to avoid suspicion from the guards while searching for Two Toes. Finally, after some challenges, their pirate partner is unchained, but the trio must scheme and swashbuckle their way out. Little do they know that even if they escape the garrison, their lives may already be doomed along with Port Royal.

 

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vs. PIRATES #2: Sea Legs

Mon, 12 Oct 2020 05:00:00 -0500

With Nick as the captain, the pirates set sail for Jamaica, and Petey gets his first taste of rum. Not soon after, another ship is spotted off the starboard side, and the pirates do what they do best, resulting in a fierce maritime melee. Eventually, they put in at Port Royal and promptly split up, each independently gathering intelligence on the whereabouts of their captured mate.

 

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vs. PIRATES #1: Marooned

Mon, 05 Oct 2020 05:00:00 -0500

After a devastating shipwreck, two 17th century English pirates, Nicholas Nibble and Petey Tweed, cling to debris in the shark infested Caribbean Sea, separated from their friend and fellow pirate “Two Toes” Ramsey. Before long, they float up to the rocky shores of an unknown island, where they quickly discover they are not alone.  

 

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Shadow of the Demon Lord #14: Blame it on the Elves

Mon, 21 Sep 2020 05:00:00 -0500

The sleepyheads wake up and continue to move from one strange room to the next until they ultimately find themselves staring at a sphere swirling with blue smoke, overseen by statues of Elven warriors. Suspecting the sphere may be the heart of the tower’s power, the heroes decide to shatter it and face the chaotic consequences.   

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Shadow of the Demon Lord #13: Slumber Party

Mon, 14 Sep 2020 05:00:00 -0500

After a skirmish with scarabs, the party is transported to another room of the tower where they must survive encounters with a fungus and a flute. The way out leaves them separated, with T-Gunn under the influence of a powerful sleeping spell and the others fighting venomous snakes. Dirk and Randolfus eventually join the Dwarf and give in to a deep drowsiness but not before startling secrets are shared which could forever alter the relationships of the party.   

 

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Shadow of the Demon Lord #12: Full Moon

Mon, 07 Sep 2020 05:00:00 -0500

Having caught a Skinchanger literally red-handed, the do-gooders have a close-quarters quarrel, and afterwards, start a campfire. At last, the night of the full moon arrives and with it the fully materialized tower, a blue portal welcoming them in. The interior presents more portals and more peril.  

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Shadow of the Demon Lord #11: Touched

Mon, 31 Aug 2020 05:00:00 -0500

Accompanying Inquisitor Randolfus to the tiny village of Carbuncle, Dirk Buckleheight and T-Gunn Stormstone help investigate suspicious goings-on involving a forbidding tower that only seems to show up during the full moon. Upon meeting the villagers, it becomes evident that the tower is not the only thing strange about Carbuncle.

 

[OPTIONAL: Shadow of the Demon Lord 1-10]

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Shadow of the Demon Lord #10: Rust in Pieces

Mon, 24 Aug 2020 05:00:00 -0500

Having been drawn in by chanting, the adventurers, including a newly remodeled Dwarf, secretly observe the celebratory aftermath of a successful cult ritual that ended with a man, presumably Pentachus Katandramus, vanishing. A much less successful scheme by Rusty leads to a battle with the cultists and then with something even worse. In the end, the party’s decision not to run away proves explosively fateful.

 

[PREREQUISITE: Shadow of the Demon Lord 7-9]

 

[OPTIONAL: Shadow of the Demon Lord 1-6]

 

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Gangbusters #3: Gone Soft

Mon, 10 Aug 2020 05:00:00 -0500

After following through with their plan to dupe Shark McGee, Jimmy and Bobby proceed to the Bellerive Hotel where, according to Luigi, a ledger is stashed that can bring down Giovanni Salerno. Everything goes terribly awry, however, resulting in a gunfight, a car chase, and a fall.    

 

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Gangbusters #2: Look in Your Heart

Mon, 03 Aug 2020 05:00:00 -0500

Jimmy and Bobby prepare to whack Luigi inside his home while dealing with the pleas and procrastinations from him and his wife, along with the persistent cries of their baby. Before they leave, irrevocable decisions are made and true identities are revealed.   

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Gangbusters #1: House Painters Wanted

Mon, 27 Jul 2020 05:00:00 -0500

In 1930s Kansas City, union pipefitters Jimmy Carano and Bobby Marbles finish up a day of work in their other job -- persuading reluctant business owners to accept slot machines -- and are rewarded with yet another career opportunity: painting houses. A man named Luigi Vega has incurred the wrath of their boss, and he is to be “taken care of” as soon as possible. 

 

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Boot Hill #3: Luck of the Irish

Mon, 13 Jul 2020 05:00:00 -0500

After calming a riled up mob intent on killing Indians, Seamus and Barnaby are informed of a nearby encampment of outlaws. Newly deputized, they ride out at first light alongside future legends Wyatt Earp and Bat Masterson. A good old-fashioned shootout ensues, and not everyone rides back.

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Boot Hill #2: In Search Of

Mon, 06 Jul 2020 05:00:00 -0500

Waking up early, Seamus and “Uncle Sam” get in a final round of Q&A with the saloon-goers before getting the hell out of Dodge and heading north. What they find solves some mysteries but only deepens others. The searchers return after dusk as the bearers of bad news and bad arrowheads.

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Boot Hill #1: On the Dodge

Mon, 29 Jun 2020 05:00:00 -0500

Barnaby Baxter and Seamus O’Shaugnessy, two drifters escaping their pasts, are headed out west in the 1870s when they come to a notorious city on the high plains. In the lively saloon, they confabulate with the barkeep and diversified patrons, discovering there’s no shortage of folk searching for other folk and decent rewards for those who’re able to find them.

 

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Druids of Dragondale #4: Heavy Meta

Mon, 15 Jun 2020 05:00:00 -0500

After descending into the lava-lit depths beneath the Heap, the heroes find themselves staring into the many evil eyes of the Eye Tyrant. Will they perish or will they triumph, locate the lost ring, and make the treacherous trek back to the Amber Princess to partake in a fairytale wedding? Either way, this tale must end, thus concluding an unforgettable night of tabletop gaming for Chip, Dickey, and Plunger. Now on to the movie!

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Druids of Dragondale #3: Plungin' into the Dungeon

Mon, 08 Jun 2020 05:00:00 -0500

After departing the Castle of the Amber Princess, the valiant adventurers travel straight to the Heap on the Borderlands, hoping to find the ring whose possessor the Gelf promises to marry. At the heap’s base, they dare enter the dreaded Maze of Chaos.

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Druids of Dragondale #2: Neep Tweaking

Mon, 01 Jun 2020 05:00:00 -0500

Our heroes, Wendyl Woolbeard and Mÿke Tÿsen (and Silas Seeker), continue their perilous journey across the ensorcelled land, encountering the strange old hermit the Trog had mentioned, as well as foul beasts in the woods and waters. After a fork in the road, the travelers soon find themselves face-to-face with pure wickedness.

 

 

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Druids of Dragondale #1: DoDcast

Mon, 25 May 2020 05:00:00 -0500

In the loft of a detached garage, three boys settle in for an epic night of fantasy roleplaying and fluff tasting. Join Plunger as the Gamemaster and Shadow Specialist, Dickey Newton as the Element Master, and Chip Estrada as the Pugilist while they navigate their courageous characters through a realm of magic and menace to find an infamous heap on the borderlands.    

 

[NOTE: A familiarity with the characters from our Kids on Bikes episodes is probably necessary to fully enjoy this series.]

 

 

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The Spy Game #6: In the Lion of Duty

Mon, 11 May 2020 05:00:00 -0500

Niles and Vinny go from spies to Spartaci as they engage in gladiatorial combat in a makeshift rooftop arena nine stories over the bay, jeopardizing their mission and their mortal lives. Are you not entertained?

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The Spy Game #5: Artsy-Fartsy

Mon, 04 May 2020 05:00:00 -0500

Under the aliases of Dorian DeLorean and Jean-Pierre Rousseau, the spies attend the art auction and hobnob with various scum and villainy until they’re finally introduced to Diamondface himself, who seems very interested in their forged painting. When the opportunity arises, they do some snooping and uncover a surprise.    

 

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The Spy Game #4: Niles and Noodles

Mon, 27 Apr 2020 05:00:00 -0500

Washington, D.C. 1980s. Veteran secret agent Niles Thorpe is paired with younger rookie spy Vinny Rigatoni. Their mission: infiltrate an illegal auction of stolen art in Macau, China and appropriate a computer disk from the auctioneer, South African art dealer Diamondface, which contains Swiss bank accounts linked to code names.

 

[Optional: The Spy Game 1-3]

 

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Shadow of the Demon Lord #9: Ch-Ch-Ch-Ch-Changes

Mon, 20 Apr 2020 05:00:00 -0500

After battling a giant mutant, Tegan, Dirk, and Rusty continue to explore the house in Purse, encountering more monsters and mysteries. Crunching too many crystals, Tegan involuntarily gains some new body modifications. Moments later, eerie chants draw the party’s attention, daring them to investigate.

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Shadow of the Demon Lord #8: Chaos Sharts

Mon, 13 Apr 2020 05:00:00 -0500

After returning from the shrine, the three adventurers meet up at the Fallen Solider tavern where they hear rumors about the neighborhood of Purse and its walking dead problem. From a guard at the entrance, they learn about an outbreak of a deadly disease. With some persuasion, they are allowed through the quarantine and head straight for a house where an explosion is said to have started the whole thing.

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Shadow of the Demon Lord #7: A Clockwork Rusty

Mon, 06 Apr 2020 05:00:00 -0500

Two short-statured adventurers, Dirk Buckleheight and Tegan Stormstone, enter a shrine hidden in the forest that reportedly houses magical gemstones. After narrowly escaping death, they eventually come upon a strange, inanimate clockwork and decide to wind it up. Together, they attempt to explore the rest of the shrine, discovering its many wonders and horrors.

 

[NOTE: New listeners can start here if they wish. The previous SotDL episodes are optional.]

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S.P.R.I.N.G.S. (Jupiter Springs 2020) #3: A Better World

Mon, 30 Mar 2020 05:00:00 -0500

With their notoriety on the rise, O.K. Boomer, Bloody Dickey, and M.G. head to Las Vegas armed and incognito. There, they must find a way north to Area 51 where, if everything goes according to plan, a time machine will send them back to the 1980s. But everything doesn’t go according to plan. Sacrifices are made, heroes are chosen, and nothing will ever be the same.

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S.P.R.I.N.G.S. (Jupiter Springs 2020) #2: Pyramid Power

Mon, 23 Mar 2020 05:00:00 -0500

After putting their trust in Mr. Boomer, the rebels travel by train to San Francisco where a contact awaits with details on how to save the world. To their surprise, the contact is a familiar face they haven’t seen in many years.

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S.P.R.I.N.G.S. (Jupiter Springs 2020) #1: Tub Fluffers

Mon, 16 Mar 2020 05:00:00 -0500

In a dark future, Dickey Newton and M.G. (aka Merlyn Grubb, aka Plunger) work at a marshmallow fluff factory serving Earth’s addicted alien overlords. After being appointed a new supervisor named Mr. Boomer, they soon discover the old man is not exactly who they thought he was. Suddenly, they’re presented with an opportunity to hypothetically make the world right again, but it won’t be easy.

 

[PREREQUISITE: Kids on Bikes 1-6]

 

[OPTIONAL: Fudge (Hard Time in Hardgate) 1-6]

 

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Fiasco (Dallas 1963) #2: Best Laid Plans

Mon, 02 Mar 2020 05:00:00 -0600

Just when it seemed like everything was going their way, fate reverses course for Jorge, Merle, and Johnny, as the conspirators suddenly face the possibility that they won't get what they want. It all comes down to one day in late November, and oh, what a day it is.

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Fiasco (Dallas 1963) #1: Everybody Hates Kennedy

Mon, 24 Feb 2020 05:00:00 -0600

Fate has brought together a Cuban exile, police officer, and nightclub owner who find they have more in common than they thought. What starts as a conspiracy to make some money soon escalates into something much more ambitious.

 

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Fudge (Hard Time in Hardgate) #6: Escape from Hardgate

Mon, 17 Feb 2020 05:00:00 -0600

The moment has finally arrived for the former Night Rangers to make their great escape, but before they can, Duke must deal with Enzo who stands between him and the Bean Machine’s radio, while Frank is tasked with retrieving Stroker amid a deadly pudding riot. But breaking out is only the beginning, and many more obstacles will surely await them as they hightail it to Jupiter Springs with Melvin Grubb’s secret message.

 

 

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Fudge (Hard Time in Hardgate) #5: Special Delivery

Mon, 10 Feb 2020 05:00:00 -0600

Just in time for the long-awaited pudding arrival, Duke visits the infirmary, and Frank works out a deal with Officer Milky, setting up the final phase of their mission to escape Hardgate.

 

 

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Fudge (Hard Time in Hardgate) #4: Sweet Feet

Mon, 03 Feb 2020 05:00:00 -0600

In the aftermath of King Kelly’s assassination, the Night Rangers relocate to a new cellblock and continue to plot their escape, which, repugnantly, means enlisting the help of Stroker. Additionally, with the pudding still in transit, they must take another drastic action or risk retribution from Sugar Tits.

 

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Fudge (Hard Time in Hardgate) #3: Chocolate Regicide

Mon, 27 Jan 2020 05:00:00 -0600

Frank and Duke move forward with their pudding plan while simultaneously taking their first steps toward freedom.

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Fudge (Hard Time in Hardgate) #2: Project Puddin‘

Mon, 20 Jan 2020 05:00:00 -0600

While Frank and Duke work on a sweet scheme to hold off the Pale Riders and the Dog Pack, they’re introduced to a mysterious convict with new info that changes everything, giving them the will and the way to eventually escape Hardgate.

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Fudge (Hard Time in Hardgate) #1: The Murderer & the Musician

Mon, 13 Jan 2020 05:00:00 -0600

Two members of the Night Rangers Motorcycle Club from Jupiter Springs, California, Duke Dale and Frank Williams Jr., are reunited years later in a Nevada federal prison called Hardgate. With both life and loyalty in mind, they are faced with the grave choice of pledging allegiance to one of the prison’s various gangs or attempting to survive on their own. A third choice, not yet a possibility, is escape.

 

Find out more about the Fudge system here: https://www.fudgerpg.com/about/about-fudge/fudge-overview.html

 

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Shadow of the Demon Lord #6: Fade to Black

Mon, 06 Jan 2020 05:00:00 -0600

Joined by Delia, the heroes enter the mysterious shrine in search of crystals and clues. What they find is chaos, insanity, and death.

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Shadow of the Demon Lord #5: Beauty and the Beastmen

Mon, 02 Dec 2019 05:00:00 -0600

As the adventurers continue their investigation, they discover that farmer Ham has been keeping a secret, and afterwards, have a hairy encounter in the woods. There, they learn of a shrine that could offer clues to the fate of the farmer’s pigs and possibly a whole lot more.  

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Shadow of the Demon Lord #4: Ham

Mon, 25 Nov 2019 05:00:00 -0600

A brand-new adventure begins as Robin, Rusty, and Rat take on a job to find a farmer’s missing pigs. Unsurprisingly, the case turns out to be a wee bit more complicated and challenging than they’d initially expected.  

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Kids on Bikes #6: Into the Darkness

Mon, 18 Nov 2019 05:00:00 -0600

With Chip now back in Jupiter Springs, the kids meet with a professor who provides valuable insights about the tree markings they’d photographed. After some preparations, the boys journey back to the place where it all began, seeking irrefutable proof of the cave creature’s existence.

 

[For more of the Kids on Bikes characters, also listen to SPRINGS 1-3 and Druids of Dragondale 1-4.]

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Kids on Bikes #5: Daywalker

Mon, 11 Nov 2019 05:00:00 -0600

With Derrick behind the wheel, Dickey and Plunger take a road trip to visit Chip in Sacramento. However, they quickly find that something’s not right with their old friend, and in fact, he might be in mortal danger. It takes their combined encyclopedic knowledge and skill mastery to deduce the situation and set things right again.

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Kids on Bikes #4: Return of the Cave Creature

Mon, 04 Nov 2019 05:00:00 -0600

A year after their encounter at Saber-Tooth Cave, Dickey Newton and Plunger might be catching fleeting glimpses of the same horrifying entity. Dickey is skeptical, but Plunger wants to believe. Meanwhile, Chip Estrada has been convalescing in a Sacramento psychiatric facility. Can the kids uncover the truth? If so, can they handle it?

 

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Call of Cthulhu (Halloween Special) #1: Bug-Eyed Betties

Mon, 28 Oct 2019 05:00:00 -0500

Arkham, Massachusetts. 1920s. Flapper Margo Macey has just inherited a house from her wealthy uncle who mysteriously vanished along with his adoptive daughter. She hires private investigator Saul Moran to assist her in the removal of rumored squatters. Joined by newspaper reporter Rachel Hemingway, they enter the house only to find nothing weird or bad happening there, and everything turns out fine.

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Kids on Bikes #3: The Fluffening

Mon, 21 Oct 2019 05:00:00 -0500

The plot thickens as the kids track another clue, taking them into dark woods. There, something awaits, revealing an even deeper mystery and pushing their courage to the limit.

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Kids on Bikes #2: Ninja and Laserman

Mon, 14 Oct 2019 05:00:00 -0500

After their terrifying discovery underneath Hammond Bee Middle School, the kids debate the best course of action. Should they let the adults handle it? Which adults can they even trust? On the other hand, there’s an enticing clue left behind, just waiting to be followed. It leads to the Europa Roadhouse.

 

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Kids on Bikes #1: Extracurricular Activities

Mon, 07 Oct 2019 05:00:00 -0500

One autumn day in the 1980s, nerd Dickey Newton and bully Chip Estrada are at Strategy Games Club when fellow friend and conspiracy theorist Plunger tells them a rumor about an old bomb shelter underneath their middle school. They decide to test the rumor, and what they discover will change their lives forever.

 

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Shadow of the Demon Lord #3: Rude Boys

Mon, 30 Sep 2019 05:00:00 -0500

Robin, Rusty, and Rat are back in the Fallen Soldier when a man approaches them and says his daughter has been kidnapped for ransom. With the “help” of the daughter’s boyfriend, the heroes begin another investigation.

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Shadow of the Demon Lord #2: House of Whiffs

Mon, 23 Sep 2019 05:00:00 -0500

While continuing to search the malodorous abandoned house, the heroes have a ghoulish and gusty experience in its bowels, ultimately leading to a confrontation with the mysterious “chap in black.”

 

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Shadow of the Demon Lord #1: Posh Nobs

Mon, 16 Sep 2019 05:00:00 -0500

Several residents from the impoverished district of Grievings have gone missing. Apparently, it’s up to an unlikely trio of tavern patrons, Robin, Rusty, and Rat, to find out what happened. They start by investigating a nearby abandoned house.

 

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God is a Gun #3: Viva Mexico

Mon, 09 Sep 2019 05:00:00 -0500

Imprisoned in the Mexican village of Santa Cucaracha, charming Charlie Branson and vocally inconsistent Stink Finger Jones must find a way to abscond from their cell, but they aren’t the only ones gunning for freedom.

 

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God is a Gun #2: The Great Train Robbery

Mon, 02 Sep 2019 05:00:00 -0500

Stink Finger and Charlie cautiously collude with the Loveless Gang to rob the train of its guns, and things go south...literally.

 

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God is a Gun #1: Blood and Dirt

Mon, 26 Aug 2019 05:00:00 -0500

In the waning days of the Wild West, two wanderers, Charlie Branson and Lionel “Stink Finger” Jones, cross paths with a German tourist outside a small Arizona town. He has an interesting tale regarding some guns.

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Everyone is John #2: Justice for McGurk

Mon, 19 Aug 2019 05:00:00 -0500

It’s all about control as the threesome of John, Max McGurk, and Tony Terranova take turns in the driver’s seat while closing in on Control Freak. But in the end, nobody can control fate.  

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Everyone is John #1: Two Cops, One John

Mon, 12 Aug 2019 05:00:00 -0500

In a place called Cape City, a young man named John is split between two additional yet coincidentally similar personalities who vie for control over his body. Among the confusion is a connection to a supervillain and a dead detective.

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The Spy Game #3: Under the Domes

Mon, 05 Aug 2019 05:00:00 -0500

Heeding the songs of the humpbacks, Niles and Vinny journey two thousand feet below the sea, fully realizing the answers they seek may cost the ultimate price. And Black Diamond would surely love to make them pay up.

 

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The Spy Game #2: Ice Ice Lady

Mon, 29 Jul 2019 05:00:00 -0500

Tracking a lead, Niles and Vinny head to Reykjavík with very convincing cover stories and attempt to attend a gala hosted by a wealthy woman named Ana Alexandra. But who crashes whose party?

 

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The Spy Game #1: Spies ”R” Us

Mon, 22 Jul 2019 05:00:00 -0500

It’s the 1980s. Aging British spy Niles Thorpe is partnered with brash American newcomer Vinny Rigatoni. The odd couple learn of an even odder tape recording with national security implications, which leads them to a mall in suburban Boston.

 

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Lasers & Feelings #3: Homeworld of the Brain Worms

Mon, 15 Jul 2019 05:00:00 -0500

Accompanied by Ambassador Flurf, Buck and Dweich venture into enemy territory to retrieve the Startifact, and in doing so, they must work in tandem like never before.

 

[Listen to more adventures of Buck and Dweich in BACK 1-3.]

 

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Lasers & Feelings #2: Planet of the Poo People

Mon, 08 Jul 2019 05:00:00 -0500

Stranded on an alien world, Buck and Dweich’s only chance of success may rest in the feculent hands of its native inhabitants. But will they be friend or foe?

 

 

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Lasers & Feelings #1: Cakewalk

Mon, 01 Jul 2019 06:00:00 -0500

Hotshot pilot Buck Goodsense and his right-hand man Dweich Stevens investigate a mysterious spaceship orbiting an unexplored planet and find themselves in a sticky situation.

 

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Fiasco (Flyover) #2: Blaze of Glory

Mon, 24 Jun 2019 11:14:48 -0500

The fiery Flyover finale concludes in typical Fiasco fashion as the fates of Kaylee, Blaze, and Achmed are dished out by the dice gods. Will they be tragic or triumphant?

 

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Fiasco (Flyover) #1: Welcome to Missouri

Mon, 17 Jun 2019 13:04:24 -0500

Young Kaylee is preggers. The presumed baby daddy, weed enthusiast Blaze, is between jobs. Together, they hatch a wild plan to increase their monetary situation. Meanwhile, Kaylee’s religious father Kyle has plans of his own.

 

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