Audio Fiction Dot C O Dot U K
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Total Party Kill


Web <link> from RSS feed:

https://www.theincomparable.com/tpk/

Database link:

https://www.theincomparable.com/tpk/

RSS Feed:

https://feeds.theincomparable.com/tpk

Creator: The Incomparable Dungeon Masters

TPKill


Synopsis:

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.


Not tagged: [Format] [Continuity] [Voices] [Genre] [Maturity] [Creator demographics] [Character demographics] [Country of origin] [Transcript] [Completion status] [Content warnings]

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Episodes:

467: War Picks Have the Power

Tue, 17 Sep 2024 16:00:00 GMT

After seven years Eglath’s Angels finally managed to complete the Princes of the Apocalypse adventure. But at what cost? Maybe they should have stayed in Tyr.

Scott McNulty with Aleen Simms, Dan Moren, Erika Ensign, Jason Snell, Steve Lutz and Tony Sindelar.

Direct MP3 link


466: Don't Feed the Bulettes

Tue, 10 Sep 2024 16:00:00 GMT

While the party explores so. many. corridors, Carlos doesn’t have an inside voice, Omlöl keeps walkin’, Regdar doesn’t like it when Carlos winks, Zotasha is interested in swirly purple, Kat’chka talks to monstrosities every day, and Shara recognizes Regdar’s hat.

Scott McNulty with Aleen Simms, Dan Moren, Erika Ensign, Jason Snell, Steve Lutz and Tony Sindelar.

Direct MP3 link


465: I Don't Talk to Pizzas

Tue, 03 Sep 2024 16:00:00 GMT

As the party battles a whole family of hook horrors, Eglath’s Angels suddenly become competent, efficient, and effective. Scott wonders if he’s in the wrong Zoom.

Scott McNulty with Aleen Simms, Dan Moren, Erika Ensign, Jason Snell, Steve Lutz and Tony Sindelar.

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464: Capering Mud Men

Tue, 27 Aug 2024 16:00:00 GMT

As the party keeps on truckin’, Regdar chews on a stalagbite, Kat’chka invents the frisbee, Omlöl continues learning about himself, Zotasha wants to go mudding, Shara is in search of something shiny, and Carlos ain’t afraid of no crystals. Oh, and Scott reminds us we’re all just skeletons deep inside.

Scott McNulty with Aleen Simms, Dan Moren, Erika Ensign, Jason Snell, Steve Lutz and Tony Sindelar.

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463: Summon Greater Landscaper

Tue, 20 Aug 2024 16:00:00 GMT

As the party continues into the tunnels, Omlöl communes with nature, Carlos looks for a seam, Zotasha doesn’t trust hot mud, Kat’chka discovers weird things, and Shara doesn’t want to levitate a pebble but Regdar does—as long as it’s glowing. Oh, and Scott invents a baby cave.

Scott McNulty with Aleen Simms, Dan Moren, Erika Ensign, Jason Snell, Steve Lutz and Tony Sindelar.

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462: Weekend at Keltar's

Tue, 13 Aug 2024 16:00:00 GMT

In this episode, Carlos hears roaring and gurgling, Kat’chka puts the bug in bugaloo, Omlöl likes running toward danger, Regdar runs near danger, Shara doesn’t go around the bend, and Zotasha is yellopathic. Oh, and Scott puts up with all of it.

Scott McNulty with Aleen Simms, Dan Moren, Erika Ensign, Jason Snell, Steve Lutz and Tony Sindelar.

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461: Something Dumb Is About to Happen

Tue, 06 Aug 2024 16:00:00 GMT

Welcome back to the blood-soaked sands of Athas! Door Dash your Pegasus and throw your money on the floor because these weirdos are level 10 now. You might think that means fewer hijinks and less nonsense, but you would be very very wrong.

Scott McNulty with Aleen Simms, Dan Moren, Erika Ensign, Jason Snell, Steve Lutz and Tony Sindelar.

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460: Curse of Strahd: Epilogue

Tue, 30 Jul 2024 16:00:00 GMT

The rumours are true—you can trust the network of teens spreading the news—Strahd really is dead! Join the Dog & Pony crew on their farewell tour through Barovia (both little and big) as they leave Castle Ravenloft, check up on the burgermeisters, say goodbye to some friends, and share one last night around the campfire.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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459: Strahd, Go to Your Tomb!

Tue, 23 Jul 2024 16:00:00 GMT

The epic battle (finally!) reaches its climax! Who will survive?

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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458: MTV's Crypts

Tue, 16 Jul 2024 16:00:00 GMT

This battle is still in progress. Please stay on the line. Your call is very important to us.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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457: Please Frickin' Die

Tue, 09 Jul 2024 16:00:00 GMT

This vampire party isn’t over! The epic final battle remains epic as we ask questions like Do vampires poop? What is the sound of one invisible vampire missing? What is the curse of Strahd? And most importantly, Will this fight ever end?

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

Direct MP3 link


456: Praise the Nilbog

Tue, 02 Jul 2024 16:00:00 GMT

The final battle continues because violence is the only language the undead understand

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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455: Batless in Barovia

Tue, 25 Jun 2024 16:00:00 GMT

The epic battle begins! Strahd is babygirl. Bruldish establishes the stakes. Imra is nervous (or maybe that’s just Aleen). Crucible and Elavor call some friends. Lina goes rogue. Arrigal is a little brother, and Vasilka can do better.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

Direct MP3 link


454: Fern Gully Bat

Tue, 18 Jun 2024 16:00:00 GMT

The Dog & Pony crew finally enter the catacombs for a flap and map. The vibes are bad. Real bad.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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453: Heart! Heart! Heart!

Tue, 11 Jun 2024 16:00:00 GMT

The Dog & Pony crew faces the monster under the bed, considers a move to Ravenloft Heights Condos, contemplates vampire theology, and breaks some heart. Of course, once again, they gotta go up to get down.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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452: A Mouthful of Vampire Juice

Tue, 04 Jun 2024 16:00:00 GMT

It’s just some axes, messin’ around and vampires named Oliver, Poison, Malachi, Renée, and Gerald and Johnny Darkness. See you next time, Renée!

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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451: OSHA the Spider Hag

Tue, 28 May 2024 16:00:00 GMT

The party grapples with questions like “How would a spider stand on eight different office chairs?,” “Will the treasure be a gilded bed-flipper or a three-pack of magic axes?,” and “Are owls birds?” (DM Tony would like to emphasize that they ARE.) One thing that’s certain: Arrigal is the MVNPC.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

Direct MP3 link


450: Many Pieces of Furniture Died Here

Tue, 21 May 2024 16:00:00 GMT

In the course of mapping the Larders of Ill Omen, the team encounters a Crucible crucible, a spooky office, the ruined corpses of cots, and so many tears. But it starts with a hug.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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449: Sparkling Despair

Tue, 14 May 2024 16:00:00 GMT

Lina du Lina is a sommelier who stores her emotions in her swords, and Elavor pleads the fifth acorn. Meanwhile, the crew traverses a misty hallway toward a wine cellar where Bruldish has a couple of axe-idents.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

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448: An Octopus Riding a Sabertooth Tiger

Tue, 07 May 2024 16:00:00 GMT

The Dog & Pony crew is back! Bruldish, Crucible, Elavor, Imra, Lina, and the whole menagerie kick off the season with a drawbridge that’s just a bridge, a really charming rat, some sweeping in the dark, and a real mist opportunity.

Tony Sindelar with Aleen Simms, Dan Moren, Erika Ensign, Jane Ritt and Mikah Sargent.

Direct MP3 link


447: A Showoff Assassin

Tue, 30 Apr 2024 16:00:00 GMT

In the final episode of The Price of Beauty, the adventurers take the battle to the hags…when they aren’t repeatedly pulling Townley from the abyss.

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446: Murder Armoire

Tue, 23 Apr 2024 16:00:00 GMT

Our heroes are stuck in a hallway, and their only means of defense are arson and ice rinks with a dash of desperation.

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445: Auburn or Blauburn

Fri, 19 Apr 2024 14:50:37 GMT

The party reunites, beats up some statues, and encounters language barriers in their quest to save a scared Dwarf from a questionable wellness clinic.

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444: Marinara Mimosa

Tue, 09 Apr 2024 16:00:00 GMT

Jasper meets a kobold, Lonewalker befriends a gorgon, and they may unlock the secret of the spa…but at what cost?

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443: Spataumatons

Tue, 02 Apr 2024 16:00:00 GMT

Relaxation turns into suspicion as the party learns more about a spa whose main product is secrecy.

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442: Spa Day

Tue, 26 Mar 2024 16:00:00 GMT

Our heroes have a spa day, but behind the incense and wind chimes lies danger.

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441: We're Big Readers Here

Tue, 19 Mar 2024 16:00:00 GMT

A group of misfit adventurers climb through a book-shaped portal and into a suspiciously lovely spa on a quest to find a Dwarven librarian.

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440: Plan L for Lion

Tue, 12 Mar 2024 16:00:00 GMT

The Stygian Gambit comes to a thrilling conclusion, but not before Revelle instigates even more lion chaos!

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439: I Am A Loud Lion

Tue, 05 Mar 2024 17:00:00 GMT

Plan B - the B is for best. Or is it for bump? Baboon?

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438: This Casino Is Not Airtight

Tue, 27 Feb 2024 17:00:00 GMT

Some rat shenanigans, a soak in the spa, and … Oh God! It’s a LION!

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437: Rat Race

Tue, 20 Feb 2024 17:00:00 GMT

Come for the duelling intimidation checks, stay for the downtime portion of the heist.

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436: Rule 6: Win! Win! Win!

Tue, 13 Feb 2024 17:00:00 GMT

TPK returns to the greater Varkenbluff area with another heisty challenge, in which Jaee, Levithia, Revelle, and K’ronng learn it’s better to rule in Hell than serve drinks at a casino.

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435: That's Not a Boomstick

Tue, 06 Feb 2024 17:00:00 GMT

Our heroes reconvene, and the smackdown begins with spikes and teleporting and murderously rough terrain! Oh my!

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434: Paulie Read an Ethics Book

Tue, 30 Jan 2024 17:00:00 GMT

The spelunking continues as our party confronts both menacing meenlocks and muddy morasses of morality.

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433: Sorry about the Bagpipes

Tue, 23 Jan 2024 17:00:00 GMT

From empty(?) town to damp caves, our exhausted adventurers just can’t catch a break as they delve deep into the meenlock mystery.

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432: Spooky Nightmares

Tue, 16 Jan 2024 17:00:00 GMT

Our (mostly) exhausted heroes explore the easily mispronounced town of Vermeillon to untangle the mystery of an abandoned domicile and the strange creatures within.

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431: Disco Centipedes

Tue, 09 Jan 2024 17:00:00 GMT

Can our heroes resist an onslaught of disco centipedes in an otherwise drab town? Can they keep stay-stay-staying alive?

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430: Bats are the Answer

Tue, 02 Jan 2024 17:00:00 GMT

In this new Candlekeep Mysteries adventure, A Deep and Creeping Darkness, a band of mismatched adventurers visit the realm’s largest library. Literary snobbery ensues.

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429: Roll for Chocolate

Mon, 25 Dec 2023 17:00:00 GMT

Settle in (to a bath?), light a fire (on yourself?), cuddle up (with a dragon?), and enjoy this extra-long holiday special, in which four epic-level adventurers try to save the Mirthmas gifts and maybe make some friends along the way.

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428: Yetis Roasting on an Open Fire

Tue, 19 Dec 2023 17:00:00 GMT

Our heroes continue their trek to the tower to save all the Mirthmas gifts. But can they get past the spicy magic? And who’s in the bathroom?

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427: Dearth of Mirth

Tue, 12 Dec 2023 17:00:00 GMT

Happy Mirthmas, everyone! For your holiday cheer, we bring you an epic-level adventure, How the Lich Stole Mirthmas, in which four experienced adventurers go on a quest to achieve an improved vibe.

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426: A Troubling Amount of Blood

Tue, 05 Dec 2023 17:00:00 GMT

The party is so busy judging a book by its cover they forgot all about the bloody child. Shemshime’s Bedtime Rhyme concludes, and there’s even a bit of falling action!

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425: Sharp and Pointy and Demanding

Tue, 28 Nov 2023 17:00:00 GMT

The earworm-based curse continues to sow discord among the adventurers. They’re sorry for all of this.

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424: The Fighting Librarians

Tue, 21 Nov 2023 17:00:00 GMT

The party has gotten themselves into a classic cursed-book situation. But can they get out?

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423: Upsetting Image

Tue, 14 Nov 2023 17:00:00 GMT

After four minutes of tag, Paulie is ready to use magic on children - all in the name of finding a solution to the curse of course…

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422: Do Do Doo Doo Doo

Tue, 07 Nov 2023 17:00:00 GMT

A new Candlekeep adventure begins! Five familiar adventurers are stuck in the overflow rooms and concerned with toast.

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421: Tomb of Horrors, Part 3

Tue, 31 Oct 2023 16:00:00 GMT

A band of adventurers and their incredibly resilient panther reunite for their annual dungeon punishment by way of traps, deadly gasses, scares, and more! Will Ch’omasa, Daffné, L’nell, and Thald survive SHOCKTOBER 2023?

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420: Femur vs Glaive

Tue, 24 Oct 2023 16:00:00 GMT

A suspicious professor, ex-student ghouls, and a stinky basement all come together as the Horror at Havel’s Cross saga concludes.

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419: Fake Blood Curse

Tue, 17 Oct 2023 16:00:00 GMT

A group of Level 2 adventurers and a doddering professor investigate a field trip gone horribly wrong…or has it? (It has.)

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418: Goblin Brain Trust

Tue, 10 Oct 2023 16:00:00 GMT

In this stand-alone adventure, neophyte adventurers and an easily distracted academic indulge in archaeology and violence.

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417: A Coherent, Legitimate Plan

Tue, 03 Oct 2023 16:00:00 GMT

The conclusion of the Murkmire Malevolence teaches us there is nothing that a nightmare monster and a fog cloud can’t do together.

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416: The Lion, the Witch, and the Hallway

Tue, 26 Sep 2023 16:00:00 GMT

We don’t want to ruin the whole gala when people are poisoned.

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415: Societies with Secrets

Tue, 19 Sep 2023 16:00:00 GMT

A new crew of adventurers takes on the Murkmire Malevolence and plans a museum heist in Varkenbluff. In case you were wondering, nothing is magical about the privies.

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414: Flying and Dying

Tue, 12 Sep 2023 16:00:00 GMT

The Book of the Raven finale! In which the party saves some of their people.

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413: Dog Duty

Tue, 05 Sep 2023 16:00:00 GMT

The party goes one at a time into the grave.

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412: Yelling Down a Well

Tue, 29 Aug 2023 16:00:00 GMT

Wereravens? There ravens!

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411: Really Split the Party

Tue, 22 Aug 2023 16:00:00 GMT

The party encounters a muscular demon-goat thing.

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410: A Weird Bird Pact

Tue, 15 Aug 2023 16:00:00 GMT

The party encounters a rolling cloud of darkness that murders things.

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409: Cryptic Raven

Tue, 08 Aug 2023 16:00:00 GMT

A new Candlekeep Adventure begins! Another set of familiar and new adventurers encounter the Book of the Raven and wonder “Which way?”

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408: Crowded Hovel

Tue, 01 Aug 2023 16:00:00 GMT

In which the party concludes the adventure by taking on some jacked-up jackals and making a rug burrito.

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407: Library Police

Tue, 25 Jul 2023 16:00:00 GMT

In which the party plays “Good Book Inspector, Bad Book Inspector” with a pack of baddies.

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406: Rat Management

Tue, 18 Jul 2023 16:00:00 GMT

In which the party can’t tell what’s blood and what’s tomato sauce.

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405: Meatball Sub Vouchers

Tue, 11 Jul 2023 16:00:00 GMT

In which these book inspectors would like to speak to the manager about this Gingwatzim.

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404: Almost Murdered by a Book

Tue, 04 Jul 2023 16:00:00 GMT

In which some familiar adventurers and a couple new faces encounter Mazfroth’s Mighty Digressions. And a generous amount of slime.

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403: Approach the Toad

Tue, 27 Jun 2023 16:00:00 GMT

In which it’s time to quit horsing around and pony up.

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402: A Horse-sized Hole

Tue, 20 Jun 2023 16:00:00 GMT

In which the party finds books in chains.

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401: Lawful Good but Not Nice

Tue, 13 Jun 2023 16:00:00 GMT

In which the party learns a meatball sub is the best medicine.

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400: A Walk with Paulie

Tue, 06 Jun 2023 16:00:00 GMT

In which five intrepid adventurers join DM Tony to discover The Joy of Extradimensional Spaces - the first adventure from the book Candlekeep Mysteries.

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399: Ask the DMs - Again!

Tue, 30 May 2023 16:00:00 GMT

What kind of wacky podcast would celebrate their 400th episode on episode 399? Why, this one of course! And what better way to celebrate than to ask our TPK DMs listener questions?

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398: Beggar King Papoose

Tue, 23 May 2023 16:00:00 GMT

Our Gribbits Detective Agency adventure reaches its end. There’s a ship on fire, a bunch of orphans down in the hold, and possibly two Beggar Kings. What could go wrong? Everything. Everything could go wrong.

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397: Let's Circle Back to That

Tue, 16 May 2023 16:00:00 GMT

While Glupo attempts to singlehandedly save a bunch of orphans, the rest of the crew seriously considers arson as the ultimate problem solver.

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396: Carpenter or Orphan?

Tue, 09 May 2023 16:00:00 GMT

What were we doing again? The adventurers meet a butler, scam some free booze, then wander down to the docks to see if they can find a ship that might give them clues to… something? Also, Frank defiles multiple toilets.

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395: Chits and Salsa

Tue, 02 May 2023 16:00:00 GMT

The satchel is full of condiments.

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394: I'm Not Dying... It's Ketchup

Tue, 25 Apr 2023 16:00:00 GMT

Our sort-of detectives are confronted by some mysterious goons and must fight for their lives!

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393: I Seen Him, By Crikey

Tue, 18 Apr 2023 16:00:00 GMT

Bruce the Seagull would like to be paid in french fries. Continuing an adventure created by the Dragon Friends, “The Gribbits Detective Agency!” Like the Dragon Friends podcast, this one has adult language and themes, so this story is not for kids! You’ve been warned.

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392: I'm Pretty Sure I'm King Now

Tue, 11 Apr 2023 16:00:00 GMT

Presenting an adventure created by the Dragon Friends, “The Gribbits Detective Agency!” Like the Dragon Friends podcast, this one has adult language and themes, so this story is not for kids! You’ve been warned.

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391: Send Forth the Spiders!

Tue, 04 Apr 2023 16:00:00 GMT

In this season finale, we go clubbing and light a beacon.

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390: Always Stack Your Rogues

Tue, 28 Mar 2023 16:00:00 GMT

We visit the Greater Metropolitan Little Barovia Area.

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389: The Paddington-Chucky Spectrum

Tue, 21 Mar 2023 16:00:00 GMT

We’re actually doing a dragon heist! Thanks to Elizabeth Fijalkowski for the amazing artwork of Elavor and friends!

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388: You Gotta Go Up to Go Down

Tue, 14 Mar 2023 16:00:00 GMT

We demonstrate the “risen cost fallacy.”

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387: Look at This Terrible Hallway

Tue, 07 Mar 2023 17:00:00 GMT

We’re gonna get him like Capone.

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386: Die, Foul Friendly Creature!

Tue, 28 Feb 2023 17:00:00 GMT

We’re guests of Mr. Strahd, in one of the nicer rooms.

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385: Come on in, the Water's Blood

Tue, 21 Feb 2023 17:00:00 GMT

We explore the Rooms of Weeping.

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384: It's Stairs All the Way Down

Tue, 14 Feb 2023 17:00:00 GMT

One does not simply walk through more doors.

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383: Can't Un-flip That Bed

Tue, 07 Feb 2023 17:00:00 GMT

We are nearly thwarted by a teen.

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382: Why Is This Castle This Way?

Tue, 31 Jan 2023 17:00:00 GMT

We’ve gotta social engineer Strahd unless he keeps his password on a post-it.

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381: Ask Not for Who the Bing Bongs

Tue, 24 Jan 2023 17:00:00 GMT

We find magic PEZ, oily books, and a well-appointed study featuring a helluva portrait. Art by Elizabeth Fijalkowski ~ aka Lizziefij

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380: We're Gonna Be Good Strahds

Tue, 17 Jan 2023 17:00:00 GMT

We’re rapping about werewolves and finding Infinity Stones.

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379: Prisoner's Dilemma

Tue, 10 Jan 2023 17:00:00 GMT

Meet Danu! In the basement!

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378: Brunch with Strahd

Tue, 03 Jan 2023 17:00:00 GMT

The Dog & Pony crew is back - all 10 of them! They’re prepared to be just reckless enough as they finally take the Big Bad up on his invitation to dine at Castle Ravenloft.

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377: Live, Laugh, Lava

Tue, 27 Dec 2022 17:00:00 GMT

In this season finale, Eglath’s Angels almost saved the world from a very decentralized cult.

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376: Salamanders from the South!

Tue, 20 Dec 2022 17:00:00 GMT

Flamin’ hot salamanders and suggestive art.

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375: Lava Hurts

Tue, 13 Dec 2022 17:00:00 GMT

When you have no thoughts or plans and are surrounded by lava and incompetence, how much worse could it get?

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374: Everybody out of the Cloud

Tue, 06 Dec 2022 17:00:00 GMT

We camped on a butt because we didn’t watch the floor.

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373: Totally Capacitated

Tue, 29 Nov 2022 17:00:00 GMT

Regdar is killin’ it. Goth Shara has ghost whales.

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372: Cinna and Bon

Tue, 22 Nov 2022 17:00:00 GMT

Kat’chka plays peek-a-boo. Zotasha threatens to turn this Phantom Caravan around.

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371: Minotaur Sandwich

Tue, 15 Nov 2022 17:00:00 GMT

A lot of people running, with Minotaurs on the move.

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370: Affirmations and Elevators

Tue, 08 Nov 2022 17:00:00 GMT

Please note: Total Party Kill is now a philosophy and life-coaching podcast. We hope you enjoy this change in direction.

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369: A Bad Use of Carlos

Tue, 01 Nov 2022 16:00:00 GMT

Eglaths’ Angels (Carlos, Kat’chka, Omlol, Regdar, Shara, and Zotasha) are back for another season, and they start it off by beatboxing on a disc!

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368: Tomb of Horrors, Part 2

Tue, 25 Oct 2022 16:00:00 GMT

SHOCKTOBER has come around again! Ch’omasa, Daffné, L’nell, and Thald are back to see what horrors await within the tomb. They do actually make it inside this year! But how far in? And how safely? Spooky illusions and dastardly baddies abound in this second installment of Tomb of Horrors!

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367: Rats Are Not Heroes

Tue, 18 Oct 2022 16:00:00 GMT

The Kobolds and heroes engage in final battle! Someone is hanging from a thing! Is it right for the Kobolds to take revenge for the murder of so many of their kin? Look, it’s right in the name of the adventure, people. Concluding “Revenge of the Kobolds” by David Flor!

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366: Short Sword, Long Dagger

Tue, 11 Oct 2022 16:00:00 GMT

Our Kobolds are running out of rats, but they’re not running out of traps! Can they kill all the “heroes” who have invaded their lair? They can sure try! Continuing “Revenge of the Kobolds” by David Flor!

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365: Sorry Your Wolf Died

Tue, 04 Oct 2022 16:00:00 GMT

The traps are sprung! Many innocent Kobolds die. But can our party of Kobolds defeat the murderous “adventurers” who have invaded their lair? Continuing “Revenge of the Kobolds” by David Flor!

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364: We're Kobolds, Not Geniuses

Tue, 27 Sep 2022 16:00:00 GMT

This time, the tables are turned! In this four-episode adventure, our players are Kobolds who are fighting back against a group of adventurers who are invading their home. But as any Kobold knows, the best way to prevent home invasions is by buying and setting a large number of traps. We’re playing “Revenge of the Kobolds” by friend of the podcast David Flor, who also wrote “A Night in Seyvoth Manor!” (Does this mean it’s Koboldtember?)

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363: Dragonforge Goes Shopping

Tue, 20 Sep 2022 15:59:03 GMT

Remember how the Dragonforge players always kept referring back to that members-only special from 2017 where they went shopping at Snick and Snak Adventure Outfitters? To celebrate the end of the Dragonforge campaign, here’s that complete special!

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362: Total Poultry Kill

Tue, 13 Sep 2022 16:00:00 GMT

We finally did it, everyone! We completed the entire Dragonforge & Associates Undermountain campaign. But did every character live to tell the tale?

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361: Like Father, Like Son

Tue, 06 Sep 2022 16:00:00 GMT

You say you like books? Name five.

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360: Kiss Me, I'm Urmbrusk

Tue, 30 Aug 2022 16:00:00 GMT

It’s about time we got here.

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359: Dais ex Machina

Tue, 23 Aug 2022 16:00:00 GMT

The Olestran zone is, as you might expect, in the back.

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358: Charm the Chicken

Tue, 16 Aug 2022 16:00:00 GMT

This dungeon’s gonna be sweet.

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357: Bad News for Bears

Tue, 09 Aug 2022 16:00:00 GMT

Dragonforge is back, and so are his associates! Will they ever find Rutherford Urmbrusk? We’ll find out in this, the final season of Dragonforge & Associates. First, they have to make their way past a baseball team’s worth of goblins.

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356: Bed Bag & Beyond

Tue, 02 Aug 2022 16:00:00 GMT

It’s the season finale for the Dog and Pony show! Will the gang figure out what the heck is happening in Vallaki? Will All Be Well? Listen to find out!

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355: Contraband Vampires

Tue, 26 Jul 2022 16:00:00 GMT

Are we herding them? Or Hurting them?

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354: Elavor's Roommates

Tue, 19 Jul 2022 16:00:00 GMT

These are the world’s worst Jack-in-the-boxes. Jacks-in-the-box? Whatever, they suck!

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353: A Cup of Coffin

Tue, 12 Jul 2022 16:00:00 GMT

Nothing like a little constructive arson!

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352: All Is Not Well

Tue, 05 Jul 2022 16:00:00 GMT

This is the opposite of a festival.

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351: A Woman of Murder

Tue, 28 Jun 2022 16:00:00 GMT

In Barovia you either have a tragic past or a tragic now.

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350: Party in a Closet

Tue, 21 Jun 2022 16:00:00 GMT

Dead people deserve our help too.

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349: Do Not Speak to Me about Chimichangas

Tue, 14 Jun 2022 16:00:00 GMT

Always do what the baby dragon wants.

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348: There's a Revenant for Everyone

Tue, 07 Jun 2022 16:00:00 GMT

One horse-step forward, two horse-steps back…

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347: A Lighthouse for Dragons

Tue, 31 May 2022 16:00:00 GMT

Let’s see what’s in the wine closet!

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346: Corpse Box

Tue, 24 May 2022 16:00:00 GMT

Arrigal is very batly hurt by some Central Barovian bats.

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345: Curiosity Killed the Crucible

Tue, 17 May 2022 16:00:00 GMT

Special delivery! Whatever could be in this “box”?

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344: Murder, She Spun

Tue, 10 May 2022 16:00:00 GMT

It’s time to dance with some spiders!

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343: A Starter Castle

Tue, 03 May 2022 16:00:00 GMT

Over the ruins and through the walls to meet some big spiders, we go!

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342: Scarecrow Carnies

Tue, 26 Apr 2022 16:00:00 GMT

The Dog & Pony show is back with a new season of Barovian adventures! In this first episode, we ask the age old question: Who let the goats out?

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341: Goodbye Plunging Torrents!

Tue, 19 Apr 2022 16:00:00 GMT

In this season finale, these knuckleheads with carved foreheads (and the two without them) leave the Plunging Torrents and try to decide which evil cult to tackle next (season).

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340: Three Mimics in a Trenchcoat

Tue, 12 Apr 2022 16:00:00 GMT

Spiteful adventurers attack babies. Bitey, wormy babies.

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339: Four Halflings in a Robe

Tue, 05 Apr 2022 16:00:00 GMT

Baby Chuul doot doot dootdoot dootdoot Baby Chuul doot doot dootdoot dootdoot

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338: Everybody Hurts

Tue, 29 Mar 2022 16:00:00 GMT

Doin’ the wave with a floppy Halfling.

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337: Soul Proprietorship

Tue, 22 Mar 2022 16:00:00 GMT

Lots of water, few hootenannies, and a wet Halfling.

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336: Shaggy Kank Story

Tue, 15 Mar 2022 16:00:00 GMT

Out of the octopus’s garden and into the ghast room.

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335: Follow That Carlos!

Tue, 08 Mar 2022 17:00:00 GMT

Zotasha tells fancy lies, and everyone tries not to burst Carlos’s bubble.

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334: We've Been Everywhere--and Done Very Little

Tue, 01 Mar 2022 17:00:00 GMT

While infiltrating a multi-level cult, Carlos rides a water ride and incites a very slow-speed chase.

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333: Grells, Grells, Grells

Tue, 22 Feb 2022 17:00:00 GMT

This whole episode is a quest for rest.

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332: Step Three Prophet

Tue, 15 Feb 2022 17:00:00 GMT

Don’t pick the door with a bunch of dead corpses behind it. Traps are bad. Let sleeping sarcophagi lie.

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331: Frosted Demon

Tue, 08 Feb 2022 17:00:00 GMT

You know those D&D sessions where at the end everyone turns to one player and says “What the hell, dude?!” Yeah, this is one of those.

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330: Regdar's Demons

Tue, 01 Feb 2022 17:00:00 GMT

Two dudes, a crab, a pizza place, and a ziggurat. But this crab is not answering his emails.

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329: Invisible Flying Ooze

Tue, 25 Jan 2022 17:00:00 GMT

Without a doubt, the greatest distraction we’ve ever used.

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328: We're Specter Inspectors!

Tue, 18 Jan 2022 17:00:00 GMT

Is this a ghost I see before me?

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327: He Stole My Hat!

Tue, 11 Jan 2022 17:00:00 GMT

Who’s watching Shara? Nobody’s watching Shara.

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326: Gargoyles Gonna Gargoyle

Tue, 04 Jan 2022 17:00:00 GMT

Pushy gargoyles and mind bullets!

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325: New Plan, Kill Everyone

Tue, 28 Dec 2021 17:00:00 GMT

Welcome to the Umber Hulk Speakeasy.

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324: Lich, Please!

Tue, 21 Dec 2021 17:00:00 GMT

Do NOT open that door.

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323: I Open the Door

Tue, 14 Dec 2021 17:00:00 GMT

Shara opens doors. And closes them.

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322: It Was Like This When We Got Here

Tue, 07 Dec 2021 17:00:00 GMT

Eglath’s Angels are back! Remember the bloody sands of Athas? When we last left Carlos, Katchka, Omlol, Shara, Regdar, and Zotasha, they had just discovered the devastation evil cultists wrought on the town of Freedom. Will they catch the cultists? Certainly not in this episode!

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321: Murder on the Eberron Express, Part 3

Tue, 30 Nov 2021 17:00:00 GMT

Sometimes shows throw around phrases like “thrilling conclusion” just to drum up listeners. Here at TPK, when we say it, we mean it. Not only do we discover who’s the murderer on the Eberron Express, but…some other truly thrilling stuff happens!

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320: Murder on the Eberron Express, Part 2

Tue, 23 Nov 2021 17:00:00 GMT

As the Eberron Express speeds toward its destination, the passengers dig up more dirt on each other, find more clues, and make more terrible train puns.

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319: Murder on the Eberron Express, Part 1

Tue, 16 Nov 2021 17:00:00 GMT

On a train to Fairhaven, Egan Bakker is murdered with his own newly created gun! Whodunnit? An assorted group of fellow travellers must figure out which one of them pulled the trigger and why. A whole bunch of shady backgrounds start to come to light in the first instalment of this murder mystery!

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318: Gloom, Part 3

Tue, 09 Nov 2021 17:00:00 GMT

Our time in Whitesparrow concludes with a final confrontation with the legendary assassin Gloom inside a spooky temple! Will it end in violence, or will diplomacy prevail?

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317: Gloom, Part 2

Tue, 02 Nov 2021 16:00:00 GMT

A young man has been murdered! Four adventurers might be suspects! It’s time to call in Gwyndielle the Cleric, a veteran of our very first Whitesparrow adventure, to solve the case and close up the series! What is the secret of the assassin known as Gloom? What’s lurking inside Magnet Rock, deep in the bog? And who has the highest armor class and the most hit points? Mysteries all, some of them answered in this very episode!

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316: Tomb of Horrors, Part 1

Tue, 26 Oct 2021 16:00:00 GMT

Happy SHOCKTOBER, everyone! To celebrate the spooky season we bring you a new, extra-long, high-level campaign. Some familiar faces (and one new one!) attempt that classic, deadly adventure, Tomb of Horrors. Will Ch’omasa, Daffné, L’nell, and Thald survive the Tomb? Will they even get in? Will they have to come back in a year to continue the adventure? Maaayyyybe!

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315: Gloom, Part 1

Tue, 19 Oct 2021 16:00:00 GMT

A new group of adventurers are brought together by a shockingly violent act that strikes at the heart of Whitesparrow! Why are assassins threatening Lord Whitesparrow’s family and servants? How could a legendary assassin, a name not spoken of in decades, be involved? And will anyone in Whitesparrow be interested in taking sorcery lessons from the Lizard Folk? Off we go into the final Whitesparrow adventure!

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314: The Cult of Dusk, Part 3

Tue, 12 Oct 2021 16:00:00 GMT

Ahlan, Diendo, Gwyrven, Keloth, and Not A Dragon discover just how easy it is to join a cult! This crew is going to wrap up the adventure one way or another. But will it be by defeating the cult from within? Unleashing terrible evil? Or both?

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313: The Cult of Dusk, Part 2

Tue, 05 Oct 2021 16:00:00 GMT

What will Ahlan, Diendo, Gwyrven, Keloth, and Not A Dragon find in the mysterious, guarded tower? Will it be worth it? Listen to find out!

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312: The Cult of Dusk, Part 1

Tue, 28 Sep 2021 16:00:00 GMT

The Cult of what now? Ahlan, Diendo, Gwyrven, Keloth, and Not A Dragon aren’t quite sure, but they’re gonna try to find out. New crew, new mission, new cult!

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311: The Queen of Red Water, Part 4

Tue, 21 Sep 2021 16:00:00 GMT

After a break, some of our adventurers return to the Red Water dam to try an alternate path to defeat the Queen and her goblins and restore water to Whitesparrow! But what is the fate of Samson Jothem’s robot panda, Pascal?

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310: The Queen of Red Water, Part 3

Tue, 14 Sep 2021 16:00:00 GMT

Is it the final confrontation with the Queen of the Red Water Cult? Who is that prisoner in the corner? Is he friend or foe? For answers to questions such as these, listen to this episode.

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309: The Queen of Red Water, Part 2

Tue, 07 Sep 2021 16:00:00 GMT

Our motley crew of (mostly) inexperienced adventurers continues their search for the source of the mysterious Queen of Red Water by murdering some goblins and impersonating other ones. Once again, we’ll make you empathize with the NPCs right before we kill (most of) them.

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308: The Queen of Red Water, Part 1

Tue, 31 Aug 2021 16:00:00 GMT

Everyone’s favorite nightmare monster K’ronng returns for adventure with a whole new cast of characters. Can two High Elves, a Dwarf, and an Aasimar join with everyone’s favorite Bugbear rogue to solve the mystery of a terrible drought that’s plaguing the farmers around Whitesparrow? Probably! The adventure begins here.

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307: The Flesh Eaters, Part 2

Tue, 24 Aug 2021 16:00:00 GMT

Will beloved new NPC friend Bh’izz live to start a warlock school for his son? Or will Samson Jothem, K’ulkat, Etheline Karena Kenyatta, K’ronng, and Gwyndielle allow him to die horribly? Find out in this thrilling conclusion to The Flesh Eaters!

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306: The Flesh Eaters, Part 1

Tue, 17 Aug 2021 16:00:00 GMT

A new party (with some returning characters) boldly strides toward adventure. And dumplings! And kaghhfeezzzz! Samson Jothem, K’ulkat, Etheline Karena Kenyatta, K’ronng, and Gwyndielle trek through a swamp and sample the local brew.

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305: The Wild Sheep Chase

Tue, 03 Aug 2021 16:00:00 GMT

It’s another extra-long episode with an entire adventure for your listening pleasure. On their way back from The Crashed Palace, Ch’omasa, Li, Quewaris, Ried Quarrell Kilgarriff, and Thamia make a new friend — a sheep! [That’s two enormous episodes in a row. We’re taking next week off.]

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304: The Crashed Palace

Tue, 27 Jul 2021 16:00:00 GMT

An entire adventure in one extra-long episode? That’s what you get when you have a super-competent party that includes Thamia, Quewaris, Reid-Quarrell Kilgarriff, Ch’omasa, and Li!

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303: The Gleam in the King's Eye, Part 3

Tue, 20 Jul 2021 16:00:00 GMT

Can Carrocon the Wise, Ch’omasa, K’ulkat, K’ronng, Reid-Quarrell Kilgarriff, and Samson Jothem, and an overpowered panda construct defeat the undead ancestors of Lord Marlin Whitesparrow? Or will they just take up residence in the convenient tomb? Find out in the exciting conclusion to this delightful mini-adventure!

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302: The Gleam in the King's Eye, Part 2

Tue, 13 Jul 2021 16:00:00 GMT

Carrocon the Wise, Ch’omasa, K’ulkat, K’ronng, Reid-Quarrell Kilgarriff, and Samson Jothem, and a possibly overpowered panda construct continue their tour of Lord Whitesparrow’s basement. And make a new friend?

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301: The Gleam in the King's Eye, Part 1

Tue, 06 Jul 2021 16:00:00 GMT

A new combination of champions steps into a gladiatorial ring. What will Carrocon the Wise, Ch’omasa, K’ulkat, K’ronng, Reid-Quarrell Kilgarriff, and Samson Jothem get if they win? Gold? Dinner? The chance for More Adventure? All of the above? (Yes. It’s all of the above.)

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300: Rosethorn, Part 4

Tue, 29 Jun 2021 16:00:00 GMT

It’s a battle in a giant tree with fire, goblins, bugbears, acrobatic archers, and… say, have you ever seen a Goliath do a slam dunk?

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299: Rosethorn, Part 3

Tue, 22 Jun 2021 16:00:00 GMT

This episode has dead goblins, fake goblins, fake reunions with real live goblins, and a sinister puppetmaster at the heart of it all. “Rosethorn” continues with explosive action and surprising heart! Or is that explosive heart and surprising action? One of those.

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298: Rosethorn, Part 2

Tue, 15 Jun 2021 16:00:00 GMT

Are two monks better than one? With Li and Diendo trying to figure out what a mysterious elf has to do with the recent spate of wagon heists in Whitesparrow, we may find out! Joined by Quewaris, O’Lee, L’nel, and Thamia, our adventurers split up to search for clues, visit a few familiar merchants (but don’t seem to meet any maniacs), and perform a switcheroo on a suspect’s packing cubes.

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297: Rosethorn, Part 1

Tue, 08 Jun 2021 16:00:00 GMT

What happens when a few adventurers get in the way of a heist? Find out in “Rosethorn!” Adventurers Quewaris, O’Lee, Li, Thamia, L’nel and Diendo discover that bear traps can be as dangerous as any dragon, if your level is low enough!

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296: The Well of the Black Sun, Part 3

Tue, 01 Jun 2021 22:12:54 GMT

Getting back into the light is good, but our party—Samson Jothem, Thamia, Li, K’ulkat, and Quewaris—hasn’t gotten to the bottom of the problems in the local mine. Who is turning miners into monsters? The mine is opening in one day. There’s not a lot of time to solve the mystery!

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295: The Well of the Black Sun, Part 2

Tue, 25 May 2021 16:00:00 GMT

Two bards, an artificer, a monk, and a fighter are lowered into a mine in a basket. They meet a monster and then hide behind a basket! Will they survive, flee to the surface, or get melted into skeletons?

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294: The Well of the Black Sun, Part 1

Tue, 18 May 2021 16:00:00 GMT

Samson Jothem, Thamia, Li, K’ulkat, and Quewaris—wait, who let two bards into this adventure?—venture outside of Whitesparrow to a mining town that’s being vexed by strange attacks, both on the surface and down in the mine. There’s a big reward awaiting them if they can get to the bottom of it!

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293: The Dwarven Vault, Part 2

Tue, 11 May 2021 16:00:00 GMT

K’ronng, K’ulkat, Ch’omasa, Samson Jothem, and Diendo Fatrabbit have pursued the wild animal attacks back to their source—an ill-fated expedition into an ancient Dwarven treasure trove! There’s gold to be won, but can the adventurers—some of them horribly poisoned—find a way to stop the source of the strange animal attacks happening in the countryside?

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292: The Dwarven Vault, Part 1

Tue, 04 May 2021 16:00:00 GMT

Dire Wolves roam the streets of Whitesparrow! Adventurers K’ronng, K’ulkat, Ch’omasa, Samson Jothem, and Diendo Fatrabbit are enjoying a nice day at the pub, but it’s all ruined by a spectacularly unlikely wildlife attack. Where did these crazed creatures come from? (The giant hand at the center of Whitesparrow is probably not involved.)

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291: The Night Blade, Part 3

Tue, 27 Apr 2021 16:00:00 GMT

Gwyndielle, Thamia, Quewaris, Carrocon, and Li have uncovered the home of the bandits known as the Night Blades. Can they infiltrate the organization and figure out its secrets? They seem like they’d be good at infiltration, right? Right?

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290: The Night Blade, Part 2

Tue, 20 Apr 2021 16:00:00 GMT

Gwyndielle, Thamia, Quewaris, Carrocon, and Li have dispatched some bandits, but so many questions remain! Has the Night Lord truly returned? Or is someone marketing their banditry with his name? Everyone stop looking at the hand and try to figure this one out, okay?

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289: The Night Blade, Part 1

Tue, 13 Apr 2021 16:00:00 GMT

A new season of adventures! A group of bandits bearing an infamous name threatens the town of Whitesparrow. Can five strangers—Gwyndielle, Thamia, Quewaris, Carrocon, and Li—help out the local sheriff and restore order? It’s possible, if they’re not too distracted by the giant hand at the edge of town.

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288: Silence Has Fallen

Tue, 06 Apr 2021 16:00:00 GMT

The battle with Baba Lysaga reaches its thrilling conclusion — along with this season of Total Party Kill.

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287: Oh No! Bad Vibes!

Tue, 30 Mar 2021 16:00:00 GMT

Imra unplugs a house. Pony goes home. Bruldish steps up.

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286: Dancing with Corpses

Tue, 23 Mar 2021 16:00:00 GMT

A house walks into a burning ring of fire.

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285: The Worst Piñata Party

Tue, 16 Mar 2021 16:00:00 GMT

Elavor talks to snakes. It’s grosser than it sounds.

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284: The Last Temptation of Goats

Tue, 09 Mar 2021 17:00:00 GMT

Elavor talks to goats. Crucible and Imra talk to a ghost.

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283: Maybe She's Friendly

Tue, 02 Mar 2021 17:00:00 GMT

Scarecrows, a green light, and some goats.

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282: Scarecrow Dance-off

Tue, 23 Feb 2021 17:00:00 GMT

Elavor gets a wine bottle and a new hat!

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281: Were There Ever Chads in Barovia?

Tue, 16 Feb 2021 17:00:00 GMT

How do you talk to an angel? It is like trying to catch a falling star? It might be more like singing.

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280: How Steep Is this Hill?

Tue, 09 Feb 2021 17:00:00 GMT

Irena takes a swim. Elavor asks a mysterious character to dance.

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279: A Vampire Onion

Tue, 02 Feb 2021 17:00:00 GMT

Finally! Krezk!

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278: Blight Maple Syrup

Tue, 26 Jan 2021 17:00:00 GMT

The gang fights another evil tree, an… Aspen Assassin Balsa wood baddie Coniferous Cad Dogwood devil Evergreen evildoer Fearsome Fir Gruesome grove Hemlock horror Ignoble Ironwood Jungle jackal Kumquat kanji Loathsome larch Maple malefactor Nasty Needle Oak Offender Pugnacious Palm Quick Quince Redwood rascal sylvan scoundrel Truculunt Teak Uncouth Undulate Vulgar Vine Wicked willow Extreme xerophyte Yowling Yucca Zany Zebrawood

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277: The Wicker Strahd

Tue, 19 Jan 2021 17:00:00 GMT

The gang fights an evil tree. Or rather, a Wicker Strahd.

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276: Strahd von Zarovich: Dreamboat

Tue, 12 Jan 2021 17:00:00 GMT

A Wunderhorse vs four heese on a hill!

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275: The Hill I'm About to Die On

Tue, 05 Jan 2021 17:00:00 GMT

The gang finds a really, really, really big hill. Another party member gets a blood-related magic item.

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274: The Last Wine in All of Barovia

Tue, 29 Dec 2020 17:00:00 GMT

The fight against the blights and druids continues, and Elavor gets a bleeding stick.

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273: Dungeon Buddies!

Tue, 22 Dec 2020 17:00:00 GMT

The Dog & Pony crew meets some jerkface druids and their blighted pets.

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272: I Used to Like Nature

Tue, 15 Dec 2020 17:00:00 GMT

The Dog & Pony gang go on a winery tour!

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271: A Really Aggressive Salad

Tue, 08 Dec 2020 17:00:00 GMT

Elavor learns why he should trust the birds, and the gang heads off in search of wine.

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270: Mummy Corps of Engineers

Tue, 01 Dec 2020 17:00:00 GMT

Silver-forging montage!

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269: Horse Law

Tue, 24 Nov 2020 17:00:00 GMT

Did you say elevator? Or Elavor?

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268: Moon Jerks

Tue, 17 Nov 2020 17:00:00 GMT

Lina has a dance-off with a door.

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267: Wolfageddon

Tue, 10 Nov 2020 17:00:00 GMT

So. Many. Wolves.

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266: A Face Is a Map of a Person

Tue, 03 Nov 2020 17:00:00 GMT

It’s finally time to leave Vallaki! But first, a touching(?) family reunion.

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265: Skeletal Cats

Tue, 27 Oct 2020 16:00:00 GMT

The Dog & Pony Show returns, and it’s still Shocktober! What’s spookier than Barovia? A spooky, cluttered attic in Barovia. Spookier than that? A spooky, cluttered attic populated by skeletal cats! EVEN SPOOKIER? A stroppy teenage wizard and his “students”.

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264: My Favorite Flavor is 'Combination'

Tue, 20 Oct 2020 16:00:00 GMT

Our second run through “A Night in Seyvoth Manor” comes to an end. What’s in the flesh book? What surprise do the Mystery Wagon gang have in store for the vampiric dealmaster, Malthus Seyvoth? Will resurrected monster Henry find love with his vampire girlfriend? Some of your questions may be answered!

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263: I Wish For Fewer Bones

Tue, 13 Oct 2020 16:00:00 GMT

A fleshy tome and a magic circle suggest a deal with a demon could be near. And pizza rolls might not be far behind. But if you’ve already made a deal with a vampire, does a demon deal define double dealing? Look, we’ve been at this a long time and it’s almost over. But not quite yet.

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262: The Pizza Rolls Argument

Tue, 06 Oct 2020 16:00:00 GMT

When we last left the Scüpy Gang, they were entering the lair of villanous Count Mathus Seyvoth, who might be a vampire or maybe an umpire. 11 months later, it’s time to throw open the doors and discover the horrors—and great deals!—that await inside. Will our adventurers be able to resist the hard sell? And can a Zone of Truth spell really stop a master salesman?

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261: Giant Bird and Associates

Tue, 29 Sep 2020 16:00:00 GMT

Will Dragonforge and all his associates make it out of Undermountain alive? Or will they die in bat-tle? Find out in this thrilling season finale!

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260: Lift a Frozen Dwarf

Tue, 22 Sep 2020 16:00:00 GMT

Dungeon, check. Dragon, check. That means we’re done, right? What do you mean, “elevator shaft full of bats”?

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259: Señor Wences, No!

Tue, 15 Sep 2020 16:00:00 GMT

Dragonforge and Associates fulfil their contractural duty to encounter a dragon in a dungeon. Finally.

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258: This Room Is Gross

Tue, 08 Sep 2020 16:00:00 GMT

The mage hand is key.

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257: The One Who Poinged

Tue, 01 Sep 2020 16:00:00 GMT

Welcome to The Chamber of Blood!

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256: Silent but Deadly

Tue, 25 Aug 2020 16:00:00 GMT

N F T C W L H Z I J K R V Q M B W T F

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255: The Log Is Nature's Abacus

Tue, 18 Aug 2020 16:00:00 GMT

Flessa plays with rubies. Riswynn plays with water.

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254: Quiverbottom and Associates

Tue, 11 Aug 2020 16:00:00 GMT

It’s the final countdown! For Pieter. And maybe others!

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253: In the Jaws of the Champion

Tue, 04 Aug 2020 16:00:00 GMT

This remake of that Sarah McLachlan song went to some dark places.

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252: Turtle Party Kill

Tue, 28 Jul 2020 16:00:00 GMT

A new room. A new fight. A new…log?

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251: Rubble Rubble

Tue, 21 Jul 2020 16:00:00 GMT

Dragonforge & Associates are back! They’re still playing 4th edition. They’re still in/under Undermountain. They’re still mid-battle. They’re still looking for a couple of rubies. And they still haven’t found Rutherford Urmbrusk.

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250: Ask the Dungeon Masters!

Mon, 20 Jul 2020 16:00:00 GMT

To celebrate our 250th episode, we take a break from playing and ask Scott, Dan, and Tony to answer listener questions!

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249: Very Special Holiday Episode

Tue, 14 Jul 2020 16:00:00 GMT

The Dog & Pony gang ends the season with a festival full of rain, a room full of dolls, an attic full of junk, and a door full of lightning!

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248: Backgammon in the Wine Gazebo

Tue, 07 Jul 2020 16:00:00 GMT

Never split the party! Unless you’re going to do some chores and take a furtive walk around town.

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247: Minotaur Maul

Tue, 30 Jun 2020 16:00:00 GMT

A shopping trip, afternoon tea, and a polite murder request. Happily, no flesh bag. Sadly, no book club.

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246: The Bag Holder

Tue, 23 Jun 2020 16:00:00 GMT

What’s in the bag?!?

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245: #hagfact

Tue, 16 Jun 2020 16:00:00 GMT

This episode is kind of like “Hansel and Gretel,” except there’s a bag made of human skin.

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244: Spooky Money

Tue, 09 Jun 2020 16:00:00 GMT

Three witches and a windmill.

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243: Follow Me To Great Deals!

Tue, 02 Jun 2020 16:00:00 GMT

Viral marketing, Barovia style.

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242: Non-Fatal Arm Wrestling

Tue, 26 May 2020 16:00:00 GMT

These windows could use a little more garlic.

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241: Rictavio!

Tue, 19 May 2020 16:00:00 GMT

Our adventurers are off to scenic Valaki, and in the bar of the Bluewater Inn they meet some Very Interesting People.

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240: An Octopus Holding a Bag

Tue, 12 May 2020 16:00:00 GMT

Everyone loves a good boat trip.

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239: A Most Interesting Bone Ghost

Tue, 05 May 2020 16:00:00 GMT

We’re on the road to Valaki. Don’t go inside the windmill.

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238: Little Joys in Big Barovia

Tue, 28 Apr 2020 16:00:00 GMT

Pick a card, any card.

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237: Sad, Unfortunate, and On Fire

Tue, 21 Apr 2020 16:00:00 GMT

Which are worse, wolves or capybaras?

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236: Better Dead than Undead

Tue, 14 Apr 2020 16:00:00 GMT

What’s the right protocol for burying a vampire?

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235: Non-Union Ghosts

Tue, 07 Apr 2020 16:00:00 GMT

In Barovia, it’s traditional to have a pool party for the dead.

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234: Big Trouble In Little Barovia

Tue, 31 Mar 2020 16:00:00 GMT

It’s implied that you swapped urine. That’s what friendship means.

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233: Let's Bury the Burgermeister

Tue, 24 Mar 2020 21:28:19 GMT

The Dog and Pony Show returns! With the same dog… but a new pony. And new players! And a new DM! Please enjoy this trip to a tavern in Little Borovia, and watch Tony die a little bit inside in the service of Dungeons and Dragons.

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232: Seize Him!

Tue, 17 Mar 2020 16:00:00 GMT

In this episode, our adventure comes to its end. A while ago, the Adventurers’ Pyramid installed Calcryx the white dragon as the ruler of the Sunless Citadel, with Meepo as its right-hand kobold. Unintended consequences can be tough. Will the adventurers escape with their lives and their treasure? If they can, they’re definitely going to make the front page of the next issue of Oakhurst & Beyond!

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231: Food Pyramid

Wed, 11 Mar 2020 14:00:00 GMT

It’s good to learn things. Where does the Hobgoblin fit in the hierarchy of D&D monsters? If you’re killed by an arrow, does the second arrow really do damage? And how much blood can spill out of the bodies of unconscious adventurers who were just trying to get back to the surface and claim their reward? Also: Meet Bobgoblin the Hobgoblin!

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230: Surprised By a Shadow

Tue, 03 Mar 2020 17:00:00 GMT

Our adventurers have begun their trek back to the surface! But they’ve left so much destruction in their wake… and now they may have to pay the price. (Also, Furian’s curiosity gets the better of him.)

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229: Leveling Up

Tue, 25 Feb 2020 17:00:00 GMT

The boss battle concludes! The frog is dead! The tree lies in ruins! But not everyone will make it out alive! Who will survive? Those who remain will get an exciting trip to… Level 3!

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228: An Adequately Sized Frog

Fri, 21 Feb 2020 19:50:00 GMT

This is it! The beginning of the end! Our party enters battle with the evil druid, his monstrous tree, his two plant-zombie thralls, his twig blight army, and most importantly, his giant purple frog!

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227: Hey, Where's Your Frog?

Tue, 11 Feb 2020 17:00:00 GMT

Hobgoblins and twig blights and frogs, oh my!

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226: I'm Goblin Here!

Tue, 04 Feb 2020 17:00:00 GMT

Yes, the underground gardens of the Sunless Citadel are a beauty to behold, especially if you’re a fungi enthusiast researching for the Great Bugbear Bake-Off. But these ancient statues from a dragon-worshipping cult are just creepy.

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225: Posh Bugbear

Tue, 28 Jan 2020 17:00:00 GMT

Our group’s meeting with Balsag Rogruk Bugbear is not going well. But have no fear, a park bench and an underground garden party are just around the corner.

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224: The Couch of the Garden

Tue, 21 Jan 2020 17:00:00 GMT

Does a pile of skeletons make a park bench? How fast is a rat at both moving and dying? Why should you never disturb a fire snake’s hole? Our adventurers learn the answers to all of these questions, and then get off on the wrong foot with a new acquaintance.

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223: You've Killed a Tree!

Tue, 14 Jan 2020 17:00:00 GMT

The Adventurers’ Pyramid, having killed many goblins, now faces the wrath of Durn, their Hobgoblin boss. Can diplomacy save the day? Can Meepo? Can anything?

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222: Look At My Beautiful Cone

Tue, 07 Jan 2020 17:00:00 GMT

Furian opens a door.

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221: Send in Meepo!

Tue, 31 Dec 2019 17:00:00 GMT

You’ve seen the dungeons, but what about the dragons? Our first-level adventurers get what they asked for in this episode, as they encounter Karylax, the ice dragon wormling. Will he welcome back his old companion Meepo, or does he view our party’s Kobold sidekick as an enemy? Only one way to find out!

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220: Every Death Is a Data Point

Tue, 24 Dec 2019 17:00:00 GMT

Tragedy at the archery range! Can anyone save Meepo? Will an assortment of goblins pay the ultimate price? And what’s through that next door? (Hint: Probably more goblins.)

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219: Murder Sesame Street

Tue, 17 Dec 2019 17:00:00 GMT

With all the rats finally dispatched, it’s time to switch all our attention to Goblins! Will the Adventurers’ Pyramid be charming enough to talk their way past another collection of Goblin guards and invite them out to drinks after work on a Thursday? Or will it be death for Meepo the Kobold?

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218: This Fountain Counts Rats

Tue, 10 Dec 2019 15:30:00 GMT

Who wants to kill a Rat Queen? It’s a dirty job, but someone’s got to leap into the fray and become the meat in a rat sandwich. Is Max up for the job?

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217: Reading is Fundamental

Tue, 03 Dec 2019 17:00:00 GMT

It’s time for the podcast that asks the question, “Why are there rats?” In this episode, Max discovers a fountain with a creepy inscription. Also our team meets—and kills—a whole lot of rats. Dungeon fun!

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216: Trust Me, I've Got a Plan

Tue, 26 Nov 2019 17:00:00 GMT

Max and Nox concoct a plan to fool a bunch of goblins. A surprisingly tall goblin guard makes an appearance. Many deception rolls are attempted. Can nonviolence really work, or is it all a folly? The dice rolls will reveal all!

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215: Combat is for Feelings

Tue, 19 Nov 2019 17:00:00 GMT

How many rats does it take to get to the center of a Sunless Citadel? Our adventurers find out, and then learn some important lessons about the dynamics of Kobold culture.

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214: Hit the Rat!

Tue, 12 Nov 2019 17:00:00 GMT

Our new adventurers are about to face their first combat situation, as a group of giant rats attack the party. Who will survive unscathed and who will be bathed in their own blood?

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213: The Best Adventures Start With Lies

Wed, 06 Nov 2019 21:00:00 GMT

Our adventurers visit a mansion to receive an assignment, participate in a team-building exercise, and climb down a rope into a subterranean gulf of darkness.

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212: Oakhurst & Beyond

Mon, 04 Nov 2019 16:15:00 GMT

We begin a new TPK season with an almost entirely new collection of players! In the small town of Oakhurst, many adventurers are gathering. Is there trouble on the horizon? Probably! Does the town’s local newspaper have a surprisingly broad circulation? Seemingly! Does that demon lady really think her weasel is a fox? Possibly! Step inside the tavern and get ready for some Dragonborn rock and roll.

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211: Drugs are Good

Wed, 30 Oct 2019 16:00:00 GMT

The end of Shocktober 2019 is in sight, but rather than taking on the evil Lord Seyvoth directly, our adventurers have chosen to mop up a bunch of side quests, with the help of speed, steroids, and other questionable substances. IT ALL ENDS HERE! UNTIL NEXT YEAR!

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210: The Ghost in the Gazebo

Wed, 23 Oct 2019 16:00:00 GMT

At long last Scüp and the gang have reached the top floor of Seyvoth Manor! But there are some puzzles to solve and sheet music to obtain before this adventure can reach its conclusion…

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209: Cool Ranch Blood

Wed, 16 Oct 2019 16:00:00 GMT

So many creepy mansion rooms for the Mystery Wagon gang to explore, so little time! How will they keep Fluffy and Henry from drinking from a blood fountain? What’s the message that a ghost in a mirror has to impart, and does it involve amazing bargains on mirrors? And Henry grapples with returning memories of his life before death. But in a spooky way because he’s a Fantasy Canadian Frankenstein Monster now!

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208: A Light Tinge of Evil

Wed, 09 Oct 2019 16:00:00 GMT

As Shocktober 2019 continues, Scüp and the gang continue fleeing a necrotic vortex, and then explore Seyvoth Manor’s equally spooky attic! Will this adventure continue to teach our players that books are dangerous? Probably!

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207: That's Not Billy

Wed, 02 Oct 2019 16:00:00 GMT

We return to our spooky second run-through of A Night in Seyvoth Manor, with a somewhat familiar, but legally distinct, set of characters. It’s time to venture up to the second floor of the house! Will Fluffy drink something else magical and poisonous? And will those stuffed bears the characters keep finding help defuse a tense situation with a g-g-g-ghost? Find out as SHOCKTOBER 2019 begins!

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206: Good Cop, Bad Cop, Handsome Cop

Tue, 24 Sep 2019 16:00:00 GMT

Enda the Rogue has been found at last! But there’s a task Dragonforge & Associates must perform before they can return to the hunt for Rutherford Urmbrusk. What could go wrong? [Dragonforge & Associates will return in 2020. For the next five weeks, we return to Seyvoth Manor for SHOCKTOBER 2019 and then a new adventure premieres.]

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205: A Closet Full of Corpses

Wed, 18 Sep 2019 16:00:00 GMT

This battle is the pits! No, really, there are two pits. Our adventurers use acrobatics, hypnosis, and arrows to attempt to subdue far-off enemies.

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204: Take Cover Behind Your Wizard

Tue, 10 Sep 2019 16:00:00 GMT

Dragonforge and Associates are reunited, and it feels so good. Also, it turns out putting your wizard in front of the party is not a smart move. We are starting a new TPK campaign and will be playing it live on weeknights just for Incomparable members. There’s a trailer for the campaign at the beginning of this episode. Visit our membership page to sign up and get access to live streams, video replays, audio bootlegs, and even final edited episodes months before anyone else gets to see us play. And you’ll be supporting our DMs and players!

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203: Our Cleric Has the Bloodlust

Tue, 03 Sep 2019 16:00:00 GMT

What’s the difference between a real alligator and a fake chicken? It’s an important lesson, but not as important as remembering not to touch the mushrooms.

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202: Snakes in a Turtleneck

Tue, 27 Aug 2019 16:00:00 GMT

Ask not for whom the scythe swings—it swings for thee. There’s also an unpleasant amount of vomit, and an even more unpleasant amount of snakes!

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201: Awkward Alligator

Tue, 20 Aug 2019 16:00:00 GMT

Statue mimics! Alligators! Spiderwebs! What could go wrong?

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200: Sewer Vide

Tue, 13 Aug 2019 16:00:00 GMT

Crocodiles. Why’d it have to be crocodiles.

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199: Ooze on First?

Wed, 07 Aug 2019 16:00:00 GMT

Robot scorpion or not? How could a scummy pool be dangerous? Why are statues so terrifying? Very few of these questions are answered!

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198: I Think Your Elf is Broken

Wed, 31 Jul 2019 16:00:00 GMT

The other half of Dragonforge and Associates slowly unburies itself, meets two strangers, and then has some fairly typical sewer problems.

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197: Pitfall Situation

Tue, 23 Jul 2019 16:00:00 GMT

Rocks fell! Everyone maybe didn’t die! But who is left alive and awake from Dragonforge and Associates? Also, why does that lizard person look so familiar?

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196: Grifters Are Like Zombies

Tue, 16 Jul 2019 15:50:00 GMT

This room is really big. Our adventurers continue to battle rogues and scoundrels and possibly there might also be some lizard people around? There’s a lot going on. And stay tuned for the exciting cliffhanger ending!

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195: You'll Never Be Bandit 2 Now, Pal

Tue, 09 Jul 2019 16:00:00 GMT

This episode covers all facets of the underworld of Undermountain—scoundrels, kneebreakers, and grifters. Our adventurers try to rescue an urchin! And what would a Dragonforge adventure be without some Ding Dongs?

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194: A Dwarf with a Hangover

Tue, 02 Jul 2019 16:00:00 GMT

Have you heard the good news about lycanthropy? Our adventurers visit with their new friends in the werewolf cult, who are very interested in signing up some new recruits. Also, our party gets its dwarf back! Shh, stop cheering, she’s got a really bad headache.

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193: How Not to Be Seen

Tue, 25 Jun 2019 16:00:00 GMT

Which is better, diplomacy or intimidation? This episode might reveal the answer! And then we flip the map and spend a lot of time pondering the Z axis as our adventurers climb down a giant statue. What’s at the bottom? Nothing good, that’s for sure.

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192: High Fantasy in the Low Sewers

Tue, 18 Jun 2019 16:00:00 GMT

Proving that Tony thinks that no D&D adventure is complete without a trip to the sewers, our adventurers once again trudge through the sewers. Will Pieter fall in the sludge again? Will Olestran forget to mark something as his quarry? And are those rats, or giant rats?

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191: Thieves Cant is a Beautiful Language

Tue, 11 Jun 2019 16:00:00 GMT

Watch out Undermountain, because the best team of adventurers-slash-sandwich shop promoters is back on the case! Dragonforge and Associates are still on their quest to find Rutherford Umbrusk, and the latest lead in the case takes them to the seediest part of Waterdeep to bargain with some questionable characters. How will they mess this one up? Listen to find out!

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190: Tepanyaki Vampire

Tue, 04 Jun 2019 16:00:00 GMT

This mini-season of Eglath’s Angels concludes with a deadly vampire battle, a powerful wizard, and a talking hammer.

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189: A Hug in the Darkness

Tue, 28 May 2019 16:00:00 GMT

Johnny Nine is alive! Our friends and their newfound Golem navigate turnstiles, boiling mud, and darkness. What’s in the darkness, and why does it want to hug Eglath’s Angels… to death?

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188: Golem Storage Area

Tue, 21 May 2019 16:00:00 GMT

Three dummies smash orbs in a locked room. Three bored adventurers wait in a hallway. Then there’s a riddle involving a flesh golem.

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187: Too Many Orbs

Tue, 14 May 2019 16:00:00 GMT

Our mini-season of Eglath’s Angels continues with a series of curious decisions. Flesh golems? No thank you! Creepy room full of suspended colored orbs? Yes please! And why do a dumb thing once when you can do it twice?

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186: Not Much of a Mountain

Tue, 07 May 2019 16:00:00 GMT

Eglath’s Angels return! Your original crew of TPK knuckleheads is back, but they’re not on Athas anymore. In this special mini-season, they’ve been swept onto a different plane, where they’ll play in a classic D&D module! But first, Carlos attacks a tree.

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185: I'm a Herder, Not a Fighter

Tue, 30 Apr 2019 16:00:00 GMT

In the thrilling conclusion to Dungeon Crawl Classics, the world’s foremost experts in elevators try to unlock the secrets of a strange new weapon and fight an ant man. Will they discover the truth about what lies in the heart of the glacier? Should Monty buy new dice? And what strange fate awaits our cave people?

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184: The Warning Birds

Tue, 23 Apr 2019 16:00:00 GMT

Our first generation of characters is dwindling! Which villagers will step up to the task, and how many caveman bodies will they have to step over to join our party? Doors will be opened! Lizards will be kicked! Art will be appreciated! And a legally-distinct enemy will have our adventurers desperate to roll something higher than a ten.

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183: Snake Preview

Tue, 16 Apr 2019 16:00:00 GMT

Meet Chuck the Dwarf! He’s a flintknapper extraordinaire who’s going to help lead the party through more underground tubes than they’ve ever seen before. Plus, you won’t believe what kind of security system this glacier has!

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182: A Million Nerds Skanking

Tue, 09 Apr 2019 16:00:00 GMT

An entire cave-dwelling village is mobilized to find the cause of mysterious smoke coming from the local mountain! Tony Sindelar DMs a new crew of characters as they journey from Hither to Yon. It’s a rip-roaring good time!

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181: Dragon vs. Octopus

Tue, 02 Apr 2019 16:00:00 GMT

This is it, people! The season finale finds our adventurers up against a terrifying black dragon after literally no preparation or strategic planning. Will they survive to reunite the dog with the pony?

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180: Tenser's Floating Dog

Wed, 27 Mar 2019 17:07:13 GMT

The Dog and Pony team finally investigate the forge, then traverse a chain ladder into the depths of the caves. Ladders and bridges take a long time to figure out. After all that trouble, they’re rewarded with something much worse than they expected.

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179: I Don't Trust This Table

Wed, 20 Mar 2019 16:00:00 GMT

Now that Spurious knows how his go-to spell actually works, he puts it to serious, fatal use. Then the team goes on a wild Duergar chase that leads to a bathroom, a closet, and a secret tunnel. This party is really really bad at secret doors.

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178: What Do You Smell Besides Corpses?

Wed, 13 Mar 2019 16:00:00 GMT

Our intrepid (or maybe just tepid) adventurers continue to explore the old Dwarven ruins. How many adventurers does it take to read a scroll? The answer is too many.

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177: The Room Really Ties the Rug Together

Wed, 06 Mar 2019 17:00:00 GMT

In the life of every party there comes a time to make a gruesome decision about how to defeat one’s foes. Though not every party can notice a rug and a suit of armor, but fail to notice an entire room full of corpses.

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176: Wight Privilege

Wed, 27 Feb 2019 17:00:00 GMT

What happens when you ignore a warning sign? A really long, scary battle! But if you live through it, you just might finally get a long rest. And maybe meet a ggg-ghost!

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175: All Orc Poetry is Slam Poetry

Wed, 20 Feb 2019 17:00:00 GMT

The Dog and Pony gang investigate the forge, and learn some important lessons: Do not trust furniture, but do trust literal warning signs.

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174: Rope Me Once, Shame on Me...

Wed, 13 Feb 2019 17:00:00 GMT

Bruldish fights with her cousins, and we see a whole new side of Elavor. But will the adventurers ever find the forge?

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173: Hell Bent for Orc Leather

Wed, 06 Feb 2019 17:00:00 GMT

How many adventurers does it take to find a secret door? The answer is too many.

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172: Stalag-fight!

Wed, 30 Jan 2019 17:00:00 GMT

How many tentacles does a Roper have? The answer is too many.

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171: Mr. Roper

Wed, 23 Jan 2019 17:00:00 GMT

When is a flopping fish not just a flopping fish? When it’s attached to something that’s trying to eat you.

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170: The Secret of the Ooze

Wed, 16 Jan 2019 17:00:00 GMT

Will our adventurers finally get a long rest? How big is this cave system anyway? What can you do with two magic hands? Do skeletons have belongings? This episode brings you the answers to questions you probably didn’t have.

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169: Bop, Don't Boop!

Wed, 09 Jan 2019 17:00:00 GMT

In this episode, our adventurers meet more stinky cave-dwellers, learn the difference between bopping and booping, and one of them swings their weapon at an empty square for some reason. Listen and find out why!

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168: Tunnel Pragmatism

Wed, 02 Jan 2019 17:00:00 GMT

Successful cave exploration requires management skills, rope, and a truly epic weaponized hootenany

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167: Sprinklebard!

Wed, 26 Dec 2018 17:00:00 GMT

Elavor talks to a bear.

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166: We Deserve This

Wed, 19 Dec 2018 17:00:00 GMT

Psst, hey, buddy, ya wanna buy a feather?

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165: Don't Eat Strange Bees!

Wed, 12 Dec 2018 17:00:00 GMT

Come for the orcs, stay for the bee-themed acrobatics.

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164: This Party Is Complicated

Wed, 05 Dec 2018 17:00:00 GMT

Deeper into the mountain we go! Remember all those warnings about orcs? They’re proven to be true! Also we learn where orcs sleep. (It’s beds. They sleep in beds.)

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163: Dog and Pony Show

Wed, 28 Nov 2018 17:00:00 GMT

It’s time to leave town and set out on an adventure! Having given up on their missing compatriot (for now), the party takes a chance on canine companionship and comes up with its official name at last. Now it’s off to the mountains to seek fame, fortune, and forgotten treasure.

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162: Our Monk Is Missing

Wed, 21 Nov 2018 17:00:00 GMT

They touched an orb! They barely survived Death House! (See Episode 105 through 112.) Now Imra and the people she saved are back, in a new adventure. Once again DM stands for Dan Moren, as Dan leads a group of familiar adventurers into new challenges and, most intriguingly, an encounter with a musical halfling riding a pony that might change the course of their adventuring careers forever.

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161: The Cultists Aren't That Flammable

Wed, 14 Nov 2018 16:50:32 GMT

Trader Vi, Tyla, Jeff, and Sizzle Drop continue their quest to apologize to a cult. Will our heroes be thwarted by trick statues, a fire pit, and a Wario lookalike? How many cultists are still alive? And what bizarre sounds will Sizzle Drop make?

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160: Official Mayoral Business

Wed, 07 Nov 2018 18:03:32 GMT

There’s a new DM in town! For two weeks, join Monty Ashley as he brings a group of travelers on an adventure to save a small town from the Cult of the Iron Scimitar.

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159: A Dog, a Priest, and a Brain Surgeon

Wed, 31 Oct 2018 07:15:00 GMT

Shocktober 2018 concludes in the cells beneath Seyvoth Manor! Will our adventurers find either of the missing children they’ve been searching for, or is it werewolves all the way down? Are books the best weapons of all? And most importantly, will our heroes survive to play again in 2019? Some of those questions will be answered, probably unsatisfactorily, in this episode!

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158: Ichor Cole Slaw

Wed, 24 Oct 2018 16:00:00 GMT

Into the basement of Seyvoth Manor! What manner of horrible things can be found in the underbuildings of a haunted mansion? How do you feel about tentacles—wait, don’t answer that. How about doors and hallways? And what life lessons can the trash fire teach us? Shocktober 2018 nears its fateful conclusion!

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157: AirDND

Tue, 16 Oct 2018 15:55:00 GMT

Continuing a trip through a spooky haunted mansion, our adventurers check out some plants and then, against their better judgment and the advice of others, leave the vestibule and descend into the basement to see if dogs are qualified to do brain surgery. (Turns out they are!)

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156: Send Me an Angel to Kill

Wed, 10 Oct 2018 16:00:00 GMT

There’s a library in Seyvoth Manor, once packed with books entertaining and informative. Now it lies in ruins, but a few magical books remain, with treasures and terrors in equal measure for those who are brave or foolish enough to explore. Like Fluffy, he’s plenty foolish enough.

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155: I'm a Bard!

Tue, 02 Oct 2018 16:00:00 GMT

It’s time for Shocktober 2018! We’re back in Seyvoth Manor, but not the one you may have heard before! It’s a new edition of D&D, a newly built version of the story, and most importantly, an entirely new group of players and characters. And there’s something strangely familiar, yet legally distinct, about the group. In this, the first of five episodes, our adventurers enter the house, debate the differences between a foyer and a vestibule, ponder if dogs are a kind of plant, and attempt a duet with a piano-playing ghost.

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154: Yan-C-Bin Expecting Me?

Wed, 26 Sep 2018 16:00:00 GMT

The third season of Eglath’s Angels comes to a conclusion! The fate of the Howling Hatred cult is revealed! Omlol takes a journey entirely unlike any we’ve seen before! Many members of the party are in grave danger! And for those who survive, what is their next destination?

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153: Regdar's Unregulated School of Magic

Wed, 19 Sep 2018 16:00:00 GMT

A room full of mushrooms (again?) teaches our adventurers a valuable lesson about… something? It’s finally time to meet the leaders of the windy cult. And despite Regdar’s best advice to refrain, Carlos shows off an extremely unexpected talent.

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152: My Mom Raised Me Not to Lie to a Bird

Fri, 14 Sep 2018 01:00:00 GMT

Kenku are jerks. Our new friend is very wise for an undercover cultist. Our adventurers need to decide if they’re an ambulance service or not. (They’re not.) [If your episode sounds like Aleen is out of sync, please delete this episode and then re-download it! We had to re-release the episode to fix this audio problem.]

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151: Hello from the Tragic Cavern

Wed, 05 Sep 2018 16:00:00 GMT

Presta is dead and her companions are all pretty horribly wounded, except for Carlos, who seems perfectly fine. Can this group of adventurers find their way out of these confounded caverns before they lose all hope? It may take an escape by, as you might expect with this group, a path entirely unexpected by the Dungeon Master.

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150: That's My Clampy Hand!

Wed, 29 Aug 2018 16:00:00 GMT

The Iron King, at last! But will our plucky adventurers survive their battle with a giant rabbit with an even more giant mechanical claw? Either way, Gamma World ends now in this mega-sized final episode!

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149: Unreliable Jetpack

Wed, 22 Aug 2018 16:00:00 GMT

Things are dire. Bobobob Joe is helplessly trapped in a laser grid and trying to remember his last words. E-84 is desperately trying to use its science skills to save the day. Can Carlos the giant mutated rabbit sniper take our our adventurers, or will they survive to face the Iron King at the center of the robot factory?

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148: Roll Dump Truck

Wed, 15 Aug 2018 16:00:00 GMT

A dangerous hallway. More robot security systems. There’s only one solution, and it’s Bobobob Joe putting his favorite toy at risk. This could be deadly for everyone if E-84 doesn’t execute one of the most amazing teleportation moves of all time…

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147: File a Radar

Tue, 07 Aug 2018 15:30:00 GMT

So we knew that there would be robots. The whole idea was to find and stop the source of the robots. But there are so many robots! And only one of them is looking for a lab coat. Fortunately, E-84 is also a robot and totally knows how to use control panels, right?

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146: Robot or Not?

Wed, 01 Aug 2018 16:00:00 GMT

This area is currently off limits, under orders of The Iron King. Visitor tours are on Tuesday. Please return then. Thank you for visiting Stupendico. Have a stupendous day! Get back to work, Carl!

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145: Dump Zone

Wed, 25 Jul 2018 16:00:00 GMT

Deeper into the tunnels go our adventurers, where they come into contact with some feisty robots and… do I smell bacon? Oh no, it’s more Roadhogs! They better hope they don’t get too close to Bobobob’s toy dump truck.

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144: Robotic Neutral

Wed, 18 Jul 2018 16:00:00 GMT

Machines vanquished and tables saved, it’s time to explore deeper into the realm of the Iron King, where there’s some tingly moss and nasty flying things.

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143: Death and Dying in Gamma World

Wed, 11 Jul 2018 13:45:00 GMT

As the quest for the Iron King continues, our adventurers face a roomful of angry badgers and one sinister buzzing machine. With their bodies in the kill zone and their backs against the only Ikea table to survive the apocalypse, it’s time to have an important rules discussion about how death-saving throws work in Gamma World.

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142: Daiquiri Whacker

Wed, 04 Jul 2018 16:00:00 GMT

It’s time to assault the tower from which the Iron King is sending his destructive robots. Can a zombie pig work as well as a fake ID? How horrifying is a bat-lion with laser beam eyes? Why are badgers so terrible at their jobs? Roll in the toy dump truck!

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141: Zom-bacon

Wed, 27 Jun 2018 16:00:00 GMT

Our adventure team stands on unsteady ground and battles some unpleasant badgers. Well, that’s not fair. Only one of them is unpleasant. Also, there’s a biker pig who has a really weird day.

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140: Bob to the Third Degree

Wed, 20 Jun 2018 16:00:00 GMT

Out of the post-apocalyptic wastes comes a brand-new band of adventurers — and a stream of mysterious, destructive robots, threatening the town of Town. Professor Rat sends a new team of interesting people (and a couple of interesting robots) to discover the source of the threat.

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139: For Presta!

Wed, 13 Jun 2018 16:00:00 GMT

Battered and bloodied, our adventurers really want to be anywhere but where they are. How did we get in this mess, anyway? And is there any chance any of them can get out of it?

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138: Oh Man, My Mouth Tastes Like Goodberry!

Wed, 06 Jun 2018 16:00:00 GMT

When you’re at the bottom of a bottomless pit and you’ve got no hit points left, who you gonna call? Mr. Goodberry! And he… actually may not be any help. Good luck!

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137: Artisanal Gore

Wed, 23 May 2018 16:00:00 GMT

In which our adventurers break stuff and fall in a bottomless pit.

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136: Ha Ha! You're In a Cult!

Wed, 09 May 2018 16:00:00 GMT

Big wheel keep on turning, Carlos keep on running. We’re flute inspectors.

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135: Turn Left at the Shallow Graves

Wed, 25 Apr 2018 16:00:00 GMT

Heroic rescues, a murder hallway, and the big wheels keep on turning. You know, it’s just another day in Athas.

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134: The Best Diplomacy Ever

Wed, 11 Apr 2018 16:00:00 GMT

More Bugbears, more magic, more problems. Our adventurers make a few dozen tactical errors. But Carlos just wants to give diplomacy some time to work.

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133: Got Kank Milk?

Wed, 28 Mar 2018 16:00:00 GMT

In this episode Carlos wanders off once again, and once again nobody stops him. The healing properties of Kank Milk and its marketing opportunities are explored. Also, Heeeeeeere’s a Bugbear!

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132: Famed Flautists

Wed, 14 Mar 2018 16:41:10 GMT

Our adventurers abandon the Feathergale Spire and find an underground location in which they can continue to spread lies about who they are and what they’re inspecting.

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131: Not All Manticores

Wed, 28 Feb 2018 16:00:00 GMT

In this one there’s an awful lot of skulking around the Feathergale spire. Plus, who doesn’t love a hunt?

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130: An Auspicious Day

Wed, 14 Feb 2018 16:00:00 GMT

Our party makes its way to Feathergale Spire, where it turns out that it is the anniversary of the founding of the Feathergale Knights. Time for a big party! With appetizers! And probably trouble. We’re like that.

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129: Tattered Gray Cloak

Wed, 31 Jan 2018 16:00:00 GMT

The Feathergale Spire is a tempting building on the horizon. A dead body in a ravine intrigues Carlos. You know, the usual.

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128: Freedom!

Wed, 17 Jan 2018 16:00:00 GMT

Our adventurers haven’t been run out of town before, but this time it finally happens. Then they go on to Freedom, a town founded by slaves, and investigate the desert wastes in search of more clues to the fate of the missing caravan.

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127: To the Sinkhole!

Fri, 12 Jan 2018 18:00:00 GMT

We’re quarry inspectors, actually. (This episode is not endorsed by the Kled Chamber of Commerce.)

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126: The Mul Who Cried 'Boy'

Wed, 27 Dec 2017 17:00:00 GMT

It’s time to investigate the place where Carlos (who styles himself a hero) saved that kid, and then we’ll take a journey to the Cave of Floating Rocks to learn about the history of mining accidents on Athas!

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125: He's Dead, J'ym

Wed, 13 Dec 2017 16:50:55 GMT

In the wake of Carlos opening a door that should have remained closed, the Bringers of Woe have come to bring the pain to our adventurers. Not everyone with a name will make it out alive!

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124: Rat Sandwich

Wed, 29 Nov 2017 16:00:00 GMT

The adventurers investigate the underground complex beneath Kled, turning up a magic rock and a serious vermin infestation problem. Also, Carlos carefully studies a closed door and nobody notices until it’s too late.

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123: A Taste of Kled

Wed, 15 Nov 2017 16:00:00 GMT

In this exciting return to the world of Dark Sun and Eglath’s Angels, pottery is purchased and giant sinkholes are investigated.

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122: Batsbatsbatsbatsbatsbats

Tue, 31 Oct 2017 07:01:00 GMT

Shocktober comes to a spooky finale, at long last! Will our adventurers survive? What will be the fate of the two children they were tasked to save? Will Henry meet the fate of a Frankenstein (monster), or is there an exciting career as a Frankenstein (lawyer) ahead of him? It all ends here!

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121: United States v. Dracula

Thu, 26 Oct 2017 21:27:13 GMT

The final battle begins! Our adventurers take on vampire lord Malthus Seyvoth and his undead accomplices as our Shocktober adventure reaches its climax! Who will escape alive?

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120: Orbs McQuarrie

Tue, 17 Oct 2017 16:00:00 GMT

The journey through the creepy (and deadly) hall of mirrors comes to an end! But who will be left alive to solve the final math problem?

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119: The Mirror Has Two Faces

Tue, 10 Oct 2017 16:00:00 GMT

Deeper into the hall of mirrors! Our Shocktober adventurers grapple with some of their most terrifying foes yet: geometry and the possibility that they’ll need to solve a math problem. Plus energy beams and undead wraiths!

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118: Please Roll Clockwork Bird

Wed, 04 Oct 2017 16:00:00 GMT

For our third (and final!) spooky year, we return to Seyvoth Manor, where a crew of adventurers is desperately trying to survive a spooky house and rescue two children who have been kidnapped from their village. This Shocktober surprise features a previously unexplored room, a spooky doll, and a final ascent to the third floor of the manor, where the evil lord Seyvoth awaits…

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117: Netflix and Kill

Wed, 20 Sep 2017 18:10:00 GMT

Omlol learns an important lesson about asking doors and chests if they are mimics… the hard way! Then our adventurers return to Kled to have interesting conversations with uninteresting townspeople.

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116: We're Hotel Inspectors

Wed, 06 Sep 2017 15:00:00 GMT

After a little more time annoying people in Kled, our adventurers head to the famed Trickle Rock Cave, where there is a little bit of trickling and a little bit of danger!

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115: Party in the Front, Stables in the Back

Wed, 23 Aug 2017 16:38:40 GMT

Our party invades the city of Kled, splits the party, starts a hootenanny, makes new friends, and does what they do best—which is apparently lying unnecessarily?

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114: A Chip Off the Old Rock

Tue, 08 Aug 2017 15:20:00 GMT

We were in the desert Everybody had matching tattoos Somebody rolled into our flock And we all saw a rock It wasn’t a rock It was a rock monster Rock monster

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113: Intimidate the Wind

Thu, 27 Jul 2017 03:53:43 GMT

In a bit of trouble with wind and templars, the adventurers of Eglath’s Angels take on a new mission to get themselves out of the city of Tyr for a little while. Turns out they’re just as bad at lying as they always were. And a new friend joins the party! But once they’re out in the desert, they’ll prove themselves to be cunning warriors… right?

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112: This Is Turning Into a Death House

Wed, 12 Jul 2017 20:04:21 GMT

A final battle with greenery, and then our adventurers will try to escape from the Death House at last! But will the house truly live up to its diabolical name?

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111: Fake Cult News

Sun, 02 Jul 2017 05:18:17 GMT

Death House continues barreling toward its inevitable end! Will all our adventurers make it out alive?

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110: Not My Centipedes, Not My Circus

Fri, 16 Jun 2017 21:11:41 GMT

From a hugging wall come creepy, hulking ghoulish creatures ready to kill (or hug?) our adventurers! And then later there may be a crypt with a whole lot of bugs.

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109: The Legendary Hugging Wall

Sat, 03 Jun 2017 00:10:00 GMT

Death House resumes, and our adventurers must explore strange passageways, discovering deceptive items and even more deceptive walls!

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108: Tugging on the Orb

Thu, 18 May 2017 20:52:12 GMT

So there’s this orb, and it’s pretty shiny. Maybe we should touch it?

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107: Paladins Crying Uncontrollably

Sun, 07 May 2017 03:45:00 GMT

You’re a mean one, Mr. Grick. Also, Ghouls are not nice.

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106: A Little Dust-Up

Thu, 20 Apr 2017 00:54:54 GMT

The journey into Death House goes a little deeper, with creepy closets, creepy magical foes, and more creepy children!

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105: All Children Are Creepy

Wed, 05 Apr 2017 16:00:00 GMT

A new adventure begins! Led by Dungeon Master Dan Moren, our adventurers wake from a night by a campfire to discover a deserted town, a couple of creepy kids, and a suspiciously creepy mansion.

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104: We Wreck Everything We See

Tue, 21 Mar 2017 18:16:17 GMT

At long last, the final confrontation with the vampire lord! But will our adventurers’ previous actions in the Undermountain be to their own benefit, or will they play right into their enemy’s hands?

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103: Cowering Behind a Wizard

Wed, 08 Mar 2017 17:00:00 GMT

Our adventuring crew approaches its final destination, the lair of the vampire lord. But first, a seemingly innocuous anteroom with two pools in it! Surely nothing bad can happen here!

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102: All Hands on Deck!

Tue, 21 Feb 2017 21:13:10 GMT

What happens when you put a dude in a Ding-Dong? What’s the most menacing sort of high-five you could imagine? Things get much more dangerous as you close in on a diabolical vampire lord…

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101: Please Avenge My Death

Wed, 08 Feb 2017 16:00:00 GMT

Pools and Ghouls! Creepy liquid and horrible wraiths and a surprising encounter with a Ding-Dong. The Undermountain dungeon crawl… er, crawls toward its climax!

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100: Ask the Dungeon Masters

Tue, 31 Jan 2017 16:00:00 GMT

In this special 100th edition, we take a break from the regular D&D playing to quiz all of our Dungeon Masters on questions supplied by Total Party Kill listeners.

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99: That's Why You Should Floss

Tue, 24 Jan 2017 16:00:00 GMT

Team Wraith takes the fight to Dragonforge and Associates.

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98: The Corpse Is Dead!

Wed, 11 Jan 2017 21:59:30 GMT

Dragonforge and Associates continue their winning ways and learn what “undead” means.

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97: How Deep Is My Dagger?

Tue, 27 Dec 2016 16:00:00 GMT

Can our adventurers outwit a group of flaming suits of armor? Knowing our gang, it’s a toss-up. Plus, a zen garden of horrors!

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96: What's Left of Pieter Dragonforge

Tue, 13 Dec 2016 18:20:58 GMT

So… a Gelatinous Cube, eh? Ate Pieter Dragonforge and Flessa, you say? Did anyone survive?

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95: Faraday Cube

Wed, 30 Nov 2016 19:43:09 GMT

You know what’s worse than giant spiders? The thing our adventurers find in the bottom of a pit, that’s what.

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94: Team Spider

Tue, 15 Nov 2016 17:00:00 GMT

The battle with the giant spiders continues, with Olestran battling his fear and the rest of the group battling the actual spiders. And when that fun’s all done, it’s time to search the room for treasure!

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93: Very Briefly Poisoned

Wed, 02 Nov 2016 15:00:00 GMT

Dragonforge and Associates return! To battle giant spiders! AAAAAAAAHHHHHHHH! SPIDERS!!!!!!!!!!

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92: Science and Other Sciences

Wed, 26 Oct 2016 15:00:00 GMT

Shocktober concludes for this year with a whole lot of magic books and an appeal to the Angel of Justice that doesn’t go as planned.

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91: Brain Genie

Wed, 19 Oct 2016 15:00:00 GMT

Our Shocktober adventure does the Monster Mash with an adventure in a spooky laboratory with a cabinet full of brains, a storage room that’s got more than meets the eye, and a secret attic altar with a bunch of forbidden books.

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90: Toxic Vomit

Wed, 12 Oct 2016 05:30:24 GMT

Shocktober continues! Our adventurers grapple with a giant shambling monster made up of the body parts of various animals. Many things are regurgitated! Gruther is slammed! Arrows are let fly! Prison cells are investigated! An objective is located—twice! And then there’s a duck. So tune in, Jimmy!

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89: If You Build It, Bats Will Come

Tue, 04 Oct 2016 15:30:00 GMT

Shocktober returns, and we return to Seyvoth Manor to continue our spooky crawl through a haunted house. Bats! Ghosts! Frankenstein’s Monsters! Shambling horrors! Who knows what spooky things we’ll find around the next corner… (This continues the story we played in episodes 61-64 last October.)

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88: That's So Bahamut

Tue, 20 Sep 2016 15:40:04 GMT

Our adventurers get in a little fighting before the episode becomes a whole lot more philosophical. Also, they try to pawn all the hard work off on someone who isn’t them.

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87: Every Combat Begins with Kay

Tue, 06 Sep 2016 15:20:00 GMT

Helmed horrors conquered, there are ghouls to deal with. (Ghouls’ Night!) They are not easy to deal with. But if they can be dispatched, our adventurers will be gifted with… a mysterious corpse?

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86: Seven Against Two Is the Best Odds

Tue, 23 Aug 2016 15:00:00 GMT

Dragonforge and Associates pick up after their Mummy battle, bind their wounds, and set out deeper into the crypt. Helmed horrors! Creepy lightning! Suspended skeletons! What an adventure awaits… (If you got an earlier version of this episode, it had an audio problem. This version is guaranteed to be good!)

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85: This Really Ties the Room Together

Wed, 10 Aug 2016 15:00:00 GMT

Dragonforge and Associates consider the magical wiring diagram of the Tombs of the Undermountain, but someone ends up crying for their mummy. (Get it? MUMMY!)

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84: Ding Dongs and Doolallys

Tue, 26 Jul 2016 15:00:00 GMT

The battle with the flaming suits of armor continues! And then our adventurers interrogate some very strange prisoners.

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83: Can We Crash at Your God's Place?

Tue, 12 Jul 2016 23:25:00 GMT

Now that the skeleton battle is over, we are welcomed into the Temple of Jergal by Brother Bathelby. There’s also a lot of listening at doors, life-sized chess, and some unpleasant suits of armor.

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82: The Door Softened Them Up For Us

Wed, 29 Jun 2016 15:00:00 GMT

Our adventurers come to the door of Jeregal’s temple, but not without meeting some resistance! Also, in a special solo session, we find out what happened to Acrid the Dragonborn when he disappeared a few episodes ago.

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81: Ghouls' Night!

Wed, 15 Jun 2016 15:00:00 GMT

After the battle with the zombies concludes, our adventurers investigate the tombs of Undermountain and discover some other terrifying creatures.

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80: Between Two Sarcophagi

Wed, 01 Jun 2016 15:00:00 GMT

Our adventurers emerge through a trap door into the tombs of the Undermountain, in a room full of shambling zombies. Also, the party’s newest adventurer seems to be missing.

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79: It's Never Too Late for Pew When You're in the Sewer

Wed, 18 May 2016 15:00:00 GMT

The sewer battle with the Tin Dog gang rages on, but for how long? And when it’s complete, what happens then? Also, nobody tell Pieter Dragonforge how bad his backpack smells.

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78: Crossbow Friends!

Wed, 04 May 2016 15:00:00 GMT

There’s one place you never want to get in a knock-down, drag-out battle, and that’s the sewer. Unfortunately for Dragonforge & Associates, that’s just what has happened.

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77: A Rather Substantial Tab

Wed, 20 Apr 2016 14:52:56 GMT

The press of bar bills and a lead on their search for Rutherford Urmbrusk convinces Dragonforge and Associates to return to adventuring, with a new member of their party and a whole new way to enter the Undermountain.

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76: Where Do You See Yourself in Five Levels?

Wed, 06 Apr 2016 15:00:00 GMT

Hello, from a not-very-magic tavern! In this prelude to a new season of Dragonforge & Associates fourth-edition D&D adventure, we return to the Yawning Portal in the city of Waterdeep, just around the corner from the bugbear-owned, kobold-operated sandwich shop, and reunite with Pieter Dragonforge, Kay, and Flessa. They are on one of the scariest of missions: Namely, trying to find a new member of the party by interviewing three candidates. Who will join the party and who will be left behind?

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75: Axe Punch His Face

Wed, 23 Mar 2016 15:00:00 GMT

Our adventurers reach the summit of the Ziggurat and have their final confrontation with the Defiler and a threat that could destroy all of Athas.

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74: Unguarded Crack

Thu, 10 Mar 2016 16:00:00 GMT

A fierce Mul gladiator (not Carlos) protects the interior of the ziggurat as our separated heroes struggle to reunite and defeat their enemies.

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73: Two Muls, a Defiler, and a Beetle Place

Thu, 25 Feb 2016 16:00:00 GMT

Eglath’s Angels conclude their encounter at the city gates and then journey deep into the city to explore a threatening ziggurat.

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72: Magical Selfie Stick

Thu, 11 Feb 2016 16:00:00 GMT

Our adventurers approach the gates and statues that mark the entry point to the long-dead city of Kaldinay. But a funny thing happened on the way to the Ziggurat…

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71: Strumming His Piccolo

Wed, 27 Jan 2016 16:40:00 GMT

Freshly out of their pit, our heroes regroup and journey back out into the desert to find the source of the shaquat beetles at Fort Melidor. Also, we learn what a group of cacti is called, and discover some strange things about elven musical instruments. (This episode was initially released with the last 30 minutes of audio translated into Thri’Kreen. We’ve re-released it with the last 30 minutes in English, for our human listeners.)

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70: Ways to Not Be a Beetle

Wed, 13 Jan 2016 23:49:29 GMT

The elemental magic-users seem to have what they want—Regdar’s crown—so you’d think the fight would be over. But our adventurers don’t know how to take “no” for an answer! There’s a dramatic transformation and an epic run that will go down in legend and song.

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69: Epic Hat Destiny

Thu, 31 Dec 2015 00:14:45 GMT

The underground battle for Regdar’s crown has begun! And before it’s over, things are going to get tough for our adventurers.

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68: Carlos, Have You Learned Nothing?

Wed, 16 Dec 2015 00:59:54 GMT

The battle with Carlos’s nemesis Morningstar is just the beginning of this adventure. There are accountants to terrorize and templars to badger! Will TPK turn into a courtroom drama? Anything’s possible with this group…

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67: Is This Your Card?

Thu, 03 Dec 2015 03:55:28 GMT

Combat combat combat! The battle with the spooky, speedy psionicist continues, and Carlos meets an old colleague and isn’t remotely happy to see him. Plus Regdar runs out of spells and Omlol hears the Good News about Carlos.

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66: Descriptions & Doors

Thu, 19 Nov 2015 02:15:00 GMT

Our adventurers return after a long absence (for them, not you) and after remembering where they are, they spend a whole lot of time listening at silent doors and sneaking down hallways, while preparing for the ultimate battle in the basement of the pottery emporium.

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65: In That Trunk Is Some Funk

Thu, 05 Nov 2015 03:28:47 GMT

We return to the world of Eglath’s Angels, as our adventurers continue to clear out rooms full of sleepy guards before attempting an assault on the source of the mind-control beetles.

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64: Have You Seen Billy?

Wed, 28 Oct 2015 22:01:54 GMT

Our Shocktober special concludes with more battles with plants, a speed run through the mansion as time is about to expire, some books, a chest, a Legend of Zelda reference, and more spoooooky ghosts.

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63: Root of the Problem

Wed, 21 Oct 2015 14:00:00 GMT

Our Shocktober special continues with two of the most terrifying things you’ll ever find in a haunted mansion: books and plants.

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62: Jam Cabinet

Wed, 14 Oct 2015 22:27:08 GMT

In part two of our special four-part SHOCKTOBER SPECIAL, our adventurers attempt to get out of the cellar and into the mansion proper. What spooky spectres await them?

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61: Knee Deep in Bat Guano

Wed, 07 Oct 2015 15:00:00 GMT

In part one of our special four-part SHOCKTOBER SPECIAL, DM’s Dan and Tony take a new crew of five adventurers on a trip to a spoooooky mansion. (They may not make it past the front door.)

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60: Bedroom Farce

Wed, 23 Sep 2015 15:00:00 GMT

Bedrooms, sleepy guards in loincloths, and a whole lot of confusion. Just another day at the office for our adventurers? Not hardly! Today’s the day they meet Chad.

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59: The Murder Chute

Thu, 10 Sep 2015 15:00:00 GMT

Our adventurers are still in the midst of their midnight raid into the unaffiliated pottery outpost that they suspect to be the center of the operation that’s distributing mind-control beetles far and wide. In this episode, they battle some guards near the fiery pottery kilns, toss a coin a time or two, make a descent through a hidden shaft, and open up some sacks of flour. Plus, Carlos shows off a few of his special talents.

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58: Unaffiliated Pottery Outpost

Wed, 26 Aug 2015 14:00:00 GMT

The adventurers return under cover of night to infiltrate the pottery outpost and uncover, at last, the source of the horrible beetle infestation! But do they want to try to kill guards who are just doing their jobs? Sometimes, when you’re fighting near a kiln, you start to wonder about killin’.

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57: Full House

Thu, 13 Aug 2015 23:22:21 GMT

The adventurers return to Tyr and go to a pub, which is exactly what you’d expect. But this pub has a Mul with some very important info that he’d like to provide—if something terrible doesn’t happen to him first! Also, Regdar and some accomplices visit a notable pottery emporium.

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56: Professional Monkey Paw Operator

Wed, 29 Jul 2015 17:00:00 GMT

In the aftermath of a horrible loss, our party struggles to stay alive against an onslaught of webbed and unwebbed Tembo. Is there any hope? Perhaps the slightest ruby glint…

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55: Too Many Tembo

Thu, 16 Jul 2015 00:24:30 GMT

With the caravan and the village of Red Obelisk behind them, and Scale back out of her protective bubble, our adventurers set off back to Tyr. Surely they wouldn’t have the bad luck to run into some dangerous, legendary bogeyman out in the desert, right? Right???

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54: Beetles in Jars

Thu, 02 Jul 2015 05:00:00 GMT

Our adventurers continue their near-naked escape from beetles and cages and defilers and other nasty things in the desert. Also, a certain bedroom containing someone’s purple pants might make a return.

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53: 1d8 Beetles

Thu, 18 Jun 2015 00:38:18 GMT

Trapped in a cage, assaulted by horrendous mind-control beetles, what can our adventurers do to save themselves?

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52: Dwarven Bards!

Wed, 03 Jun 2015 23:34:59 GMT

Our adventurers try to remember where they left their characters only to find themselves in the clutches of Bezrak and his terrible conspirators from House Shom!

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51: That's So Catapult

Thu, 21 May 2015 23:50:21 GMT

Our adventurers and their caravan continue their battle with the massive horde of giths. This episode contains: Fighting! Dead guards! Outriders! More fighting! More dead guards! Also: A catapult (not pictured).

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50: Swan Song

Thu, 07 May 2015 19:21:40 GMT

Omlol flees from his bar brawl! Will the party arrive in time to save him? Plus taunting from a caravan, bardic inspiration, Presta has bad luck, the catapult gets used (but not used well), and oh yeah, there’s this horde of Giths…

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49: Do Giants Stack?

Fri, 24 Apr 2015 04:18:25 GMT

Our adventurers salve their wounds until the caravan reaches a desert settlement. Their suspicions about Bezrak lead them to engage in sleuthing—some of it successful, and the rest of it by Carlos. Also, local muscle is called, and there’s a bar fight!

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48: Chitin's Gonna Ichor

Fri, 10 Apr 2015 03:46:21 GMT

You may ask yourself, why is this oasis so plentiful? And you may ask yourself, why is this lady so beautiful? And you may tell yourself, this is not a beautiful tent. And you may tell yourself, these are not beautiful rugs!

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47: War on Rugs

Tue, 24 Mar 2015 09:00:00 GMT

In the wake of Omlol, Katch’ka, and Regdar getting in trouble for their door-related shenanigans, Carlos, Scale and Presta take on the next round of searching the caravan for creepy beetles. Water is fetched! Bribes are paid! Wicker baskets are moved mysteriously! An oasis is spotted! And is it true love at last for Omlol? (Spoiler: It’s not. Not at all.)

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46: A Door Killed My Brother

Thu, 12 Mar 2015 04:06:21 GMT

The three interlopers who broke the master’s door are under investigation! Can Carlos, Scale and Presta aid in their defense? The management of the caravan tries to unravel the events of our previous episode, and everyone ends up even more confused. Plus, Presta learns an important lesson about vouching.

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45: A Night on the Caravan

Wed, 25 Feb 2015 01:34:32 GMT

Paramount Pictures presents the Three Athas Brothers in their funniest film yet! Or to put it another way, Katch’ka and Omlol and Regdar find a whole bunch of wacky ways to get into trouble while the rest of the party is sleeping. Scale makes an uncomfortably enthusiastic new friend! Bowls of stew are ordered! Teak is shattered! And how that Kank got into my pajamas, I’ll never know…

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44: A Hat and Some Bugs

Wed, 11 Feb 2015 18:45:38 GMT

Our adventurers meet their new boss and set out with the caravan into the desert. Regdar attempts to show the worth of his MBA. Katch’ka startles his new co-workers with his leaping. And a glint of sunlight off metal spotted nearby proves just too exciting to pass up.

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43: 0 Days Since Last Death

Fri, 30 Jan 2015 01:03:14 GMT

We return to the strange world of Dark Sun and some of the characters from the first season of Total Party Kill! Fresh off their victory at the Face in the Stone, Carlos, Katch’ka, and Regdar are ready for a visit to the pub, but a familiar face stands in their way! Plus there’s a discussion of microeconomics, Carlos shows off his lack of social skills, we learn about warring trading houses and teak futures, and a few new traveling companions are introduced.

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42: Turn the Slug Around

Thu, 15 Jan 2015 02:18:43 GMT

Our adventurers conclude their battle with Zarr and his (hob)goblin lackeys, and get some answers about Rutherford Urmbrusk and the Undermountain. Love maps? Check out Tony and Dan’s complete map for this adventure. See you in a couple of weeks for a return to our Dark Sun campaign, upgraded for D&D Fifth Edition, with some old friends and new faces!

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41: Scorpion Rodeo

Fri, 02 Jan 2015 19:14:07 GMT

Our adventurers continue their battle through the scorpion kennel, and then force a final confrontation with Zarr.

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40: There's Always a Lesser Goblin

Thu, 11 Dec 2014 23:12:22 GMT

Kay returns, and our adventurers set out down a secret passage in pursuit of Zaar. Olestran finds a room he’s seen before. And one particular Goblin really drew the short straw.

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39: A Slug and a Nice Mint Julep

Fri, 05 Dec 2014 19:30:21 GMT

Son, I say, son, it’s time for our adventures to square off against Zarr, the gentleman boss of the southern dungeons. Hexes will be hurled, party members will be blinded, quarries will be sought, and ballistas will roll! Can this be Sluggy the Spirit Slug’s finest hour?

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38: International House of Kobolds

Thu, 27 Nov 2014 00:56:48 GMT

Sluggy the spirit slug proves to be an amazing defense. Pieter Dragonforge gets it from all sides. Zaar is not impressed with the quality of his help. And the dungeon fills with more gas clouds than you’ll find in a Chipotle bathroom. It’s all just another day in the Undermountain.

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37: This Guy's From Grand Rapids!

Thu, 20 Nov 2014 21:31:24 GMT

Our party takes stock after defeating the Rage Drake. Olestran commando-crawls up a ramp. Pretty medallions are found. (And Steve’s memory of medallion-grabbing is validated.) We don’t check for traps! Zarr’s bedchamber is discovered. Tapestry class is in session. Riswynn takes a dangerous nap. And all the while, Peter stands at a door, just itching for a fight.

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36: That Ship Has Sailed to Winch Town

Thu, 13 Nov 2014 02:13:51 GMT

Hobgoblins and Drakes, oh my! Is this the boss battle Dragonforge and Associates has been waiting for? If you wanted to see us deploy strategy and roll a lot of dice, at long last you are going to get your wish.

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35: Undermountain Thanksgiving

Fri, 31 Oct 2014 18:25:52 GMT

Drowabunga! A mysterious stranger brings a fish feast to our hardy-but-exhausted adventurers. There’s much conversation, a little dice rolling, and Pieter throws a surprise party for an unwitting Kobold. Also, Kay and a different Kobold have a very nice conversation about trees and sandwiches.

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34: Time is a Flat Rat

Sat, 18 Oct 2014 04:13:31 GMT

Rats in a pit! Flessa climbs out, but the rats won’t be kept down! Our adventurers attack some vermin, meet a new friend, and inspect some rooms. Plus Olestran does some things with rope and some nice arrow tricks too.

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33: Should My Orb Still Be Glowing?

Fri, 03 Oct 2014 16:18:44 GMT

Dragonforge and Associates come around a corner to discover an entirely new room full of entirely new dangers! Melech and Pieter are clumsy lummoxes. A surprising feature of the new room is revealed. And while Flessa thinks they’re pointy kitties, if they bite and swarm, they’re probably rats. #ratfacts!

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32: One Rat Deep

Fri, 19 Sep 2014 05:23:25 GMT

Our adventurers battle some goblins and ponder a stack of rats in the corner of a hallway. A clever goblin plan to trap our adventurers in an enclosed space has an apparently unanticipated side-effect. Pieter gets cold feet. Olestran rolls a critical smell. And at the end, we take a break for some talk about beer.

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31: Blinded by Kobold Science

Fri, 05 Sep 2014 21:42:04 GMT

In this episode, our adventurers make a gigantic mess in a Kobold lab. A Kobold intern proffers his resume. Someone gets sparkly, like a Twilight vampire. Undermountain cubicles are disrupted. We mispronounce many words. Plus: Secret recipes learned at Fictional Kobold Science University!

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30: Bone Throne

Sun, 24 Aug 2014 22:01:07 GMT

Our party confronts spooky floating bones above a spooky throne. Pieter covets a dead man’s hat. Olestran makes a nifty trick shot that nobody else wants him to make. Doors are checked. Sandwiches are promised. This episode also serves as the series pilot for “CSI: Undermountain.”

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29: Don't Trust the Bugbear

Mon, 11 Aug 2014 03:15:31 GMT

What’s behind the door? Our adventurers discover a sleeping guard and a collection of prisoners alive and dead. When Flessa’s not trying to blame it on her rusty dagger, Pieter is consulting Paladinpedia about whether it’s okay to kill a bugbear. Speaking of bugbears, we have a feeling you’re about to have a favorite non-player character…

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28: 2 Legit 2 Hit

Thu, 31 Jul 2014 05:14:56 GMT

Dragonforge and Associates continues its clean-up of the Goblin and Kobold infested room. Flessa gets out her hammer, which leads to a series of jokes you might expect. A prisoner is rescued, and a door is opened. Melech is good at orbs, everyone does the Funky Diagonal, and a Kobold Worm Priest has a really confusing day.

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27: Rat Burrito

Sun, 20 Jul 2014 21:29:00 GMT

At last, our party meets up with actual, moving foes! Attempts at diplomacy ensue. Pillars are used as convenient forms of cover. And there’s a tiny personal tragedy involving a model train.

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26: Wiggle the Something-or-Others

Fri, 11 Jul 2014 04:45:40 GMT

Dragonforge and Associates continue their exploration of the eastern half of a corridor lined with statues. Pieter stands up. Flessa does some acrobatic moves. Riswynn professes her love of books. Melech lights up a statue. But will they finally reach the end of the hallway?

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25: Death to All Statues

Thu, 03 Jul 2014 00:26:20 GMT

Dragonforge and Associates reach the bottom of the pit in their large basket and discover the horrors beneath. A survivor is interrogated. Bodies are thrown in the basket. A door is detected, its building materials recognized, and a corridor full of statues is discovered! Also our adventurers consider whether or not to deploy the “erosion strategy,” and Pieter takes a seat and ponders his choices.

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24: Garage Band of Heroes

Wed, 25 Jun 2014 15:00:00 GMT

It’s time for a new adventure with new DMs and a new party! When we meet Dragonforge and Associates they are hanging out on some bean bag chairs in Mr. Dragonforge’s basement in a comfortable suburb of Waterdeep. But a strange note arrives and adventure calls them away to the Yawning Portal! Your new party (left to right, pixel art by Jesse Lane), is: Pieter - Human Paladin (played by Jason Snell) Melech - Tiefling Wizard (played by Monty Ashley) Olestran - Elf Ranger (played by Steve Lutz) Kat - Half-elf Druid (played by Serenity Caldwell) Riswynn - Dwarf Cleric (played by Sarah Barbour) Flessa - Human Rogue (played by Erika Ensign) Our dungeons master are Dan Moren and Tony Sindelar.

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23: Spooky Hat Club

Thu, 24 Apr 2014 08:51:42 GMT

The adventure of the Temple of the Face in the Stone reaches its conclusion! But will our adventurers live to fight another day? Death-saving throws will be failed! Skill checks will be rolled! You’ve come this far, you might as well listen to one more episode with these knuckleheads. (This marks the end of this season of Total Party Kill. We’ll be back in a month or so with a shortish adventure with new characters, new DMs, and a new setting. But fear not! We’ll return to this group of characters again in the future.)

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22: Who Knows Origami?

Fri, 18 Apr 2014 04:41:09 GMT

Our adventurers take stock, meet a new fungus-covered friend, discover the fate of the Red Cord mercenaries, and make their way back to the entrance to the temple, where they discover there’s one more battle left to fight.

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21: Warlocks and Door Locks

Fri, 11 Apr 2014 19:14:00 GMT

Our Carlos-caused battle with the mushroom people continues. Nobody will escape unscathed! Doors will open and close. A retreat will be sounded. One member of the group will be revealed as a macabre MacGyver. And we learn that when you gaze into the mushroom, the mushroom looks back into you.

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20: Do You Know the Mushroom Man?

Sat, 05 Apr 2014 05:22:15 GMT

Our adventurers recover from their horrible wounds inflicted by the silkworm, take a rest, and then find the final room in this temple too intriguing to ignore. It’s all Carlos’s fault—he runs in where intelligent people fear to tread, and gets a face full of mushroom.

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18: Pick Out a Pretty Headstone

Fri, 21 Mar 2014 21:39:00 GMT

Our adventurers battle against the giant silkworm at the heart of the temple, and their lives are on the line. No, seriously, unless one of them makes exactly the right dice roll at the right time, they’re all gonna die.

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17: The Fightin' Sand Rams

Fri, 14 Mar 2014 19:58:46 GMT

Carlos is at the bottom of the pit, our party is standing in a doorway, and a giant silkworm is about to strike! This isn’t going to go well, isn’t it? In fact, Carlos, you might want to just stay down there in the pit. It’s safer down there.

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16: Let the Best Mul Win

Sat, 08 Mar 2014 01:09:00 GMT

Our adventurers continue their battle with Nala the Girl-liath and Daroc the Mul, who is even more unpleasant than Carlos. There’s also some exploring, Katchka makes critical rolls for nature and listening, curiously shaped mushrooms are discovered, and stick around for our terrifying cliffhanger!

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15: Wraith Relations

Sun, 02 Mar 2014 01:00:00 GMT

The battle with the scaled guardians, zombies, and wispy wraiths continues amid the dead bodies and braziers. Asteron eats a valuable gem. We debate the pronunciation of gith. Carlos gets caught thinking about something other than his job at just the wrong time. And we learn a valuable lesson about not letting your Minotaur do the negotiating for you.

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14: Don't Lick the Serpent

Sat, 22 Feb 2014 23:00:35 GMT

Our adventurers investigate snake chalk art, disturb some funeral urns, and discover that sometimes a room full of dead bodies is just a room full of dead bodies… just not this time.

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13: Plaintive Moos

Sun, 16 Feb 2014 23:38:00 GMT

Our adventurers enter a room dominated by powerful winds. (But enough about that burrito Regdar ate back at the tavern.) A creepy whispering fountain and creepier whirling dust devils can’t be good, right? Also, Carlos gets really angry and attacks a statue.

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12: The Orb Was Obvious

Sun, 09 Feb 2014 20:03:36 GMT

Our dungeon crawl through the desert temple continues. We poke some weird fungus with a stick and then investigate a room containing a very old knight. It’s like that scene in “Indiana Jones and the Last Crusade,” except it may be our adventurers who have chosen… poorly. Again. This is the first “new” episode of TPK. Older episodes originally appeared in the feed of The Incomparable and have been retconned into TPK episodes for new listeners.

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11: Blazing Skeletons

Wed, 05 Feb 2014 21:54:47 GMT

Skeletons and salt zombies! Oh my!

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10: Danger's My Middle Name

Tue, 04 Feb 2014 21:52:04 GMT

A choice between two different magical fountains, plus some zombies and an angry skeleton.

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9: Swimming Lessons

Mon, 03 Feb 2014 21:50:24 GMT

Obelisks with lightning bolts and a surprising encounter with marine life.

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8: Torn Between Two Obelisks

Sun, 02 Feb 2014 21:49:29 GMT

The stone temple finally comes into view, but it’s protected by two horrible obelisks that shoot lightning bolts.

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7: Enter the Minotaur

Sat, 01 Feb 2014 21:48:17 GMT

A new adventurer joins the party, and everyone experiences a terrifying journey through the sandstorm vortex.

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6: The Trouble With Eglath

Fri, 31 Jan 2014 21:44:40 GMT

Our adventurers finish their battle at the whirlwind, but at a somewhat horrible price.

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5: Sun, Sand, and Tareks

Thu, 30 Jan 2014 21:43:30 GMT

The battle by the sandstorm vortex continues, with Carlos on the move and unpleasant Tareks doing damage to our adventurers.

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4: Bone Javelin

Wed, 29 Jan 2014 21:42:13 GMT

Glass spiders and a horrific sandstorm vex our Dark Sun adventurers.

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3: Kank Merchant

Tue, 28 Jan 2014 21:40:23 GMT

After waking up in an alley, our adventurers outfit themselves for a trip deep into the desert.

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2: We've Been In Worse Situations

Mon, 27 Jan 2014 21:39:05 GMT

Amid a brutal battle in a market area, our brave adventurers try to hide behind a hot dog cart. It works as well as you might expect.

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1: Meet the Party

Sun, 26 Jan 2014 21:37:09 GMT

Introducing our party of five adventurers in the desert realm of Athas, as they begin their quest and get in a fight with some nasty dwarves. It doesn’t go well.

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