Freedom has always come with asterisks, footnotes, and apologetic parentheticals. There is no total freedom; we are bound by causality, space, physics, time, ability, location, background, wealth, the limited freedoms of others. Yet, there are small freedoms every day in the choices we make, consciously or unconsciously, and in the infinite choices we choose not to make. Corporations, politicians, video bloggers, door-to-door salesmen will all try to manipulate that choice, but ultimately the power lies with you and the values you hold. You can impact this world, destroy infinite possibilities and create infinite more. So be vigilant. Understand yourself. Learn why you think in the ways you do and whether those thoughts line up with the kind of person you want to be. Because in a lonely world without inherent meaning, we have a responsibility to build our own meaning from the bottom up, through love, works, fighting for justice. Don’t let the wealthy and powerful define that meaning for you and maybe, just maybe, you can claim your freedom.
After All,
It’s Only Business
And Business is Closed.
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
The docks had been closed for months now, its runners knee deep in one of the last and most powerful labor strikes in the city. No scab dared cross the picket line, the union bosses cold as ice and deeply respected by their allies. But as infrastructure in the city became ever more unwieldy, and liquid cash became easier than ever for the ever-larger shipping companies to dredge up, they simply didn’t need scab workers anymore. They had scab industries. Boatloads of shipping containers slowly moved from idle docks to scores of self-driving double-decker big rigs that clogged the arteries of highway travel. They moved to ever larger airshipping fleets, specializing in short-term contract deals that took up airport gates at random. They moved to new contracts demanding the receiving companies come pick it up themselves. And in special interest story after special interest story, the cable news shows mourned the losses of the average American at the hands of this noble yet thuggish strike. They didn’t need the dock workers anymore. But cutting ties wasn’t enough. They had to make it hurt.
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Addiction is a powerful thing. Or maybe more relevantly than addiction, the expectation of instant gratification and constant stimulation. The jury is out on just how addictive those cycles can be, and that jury may always be out, for its own concerning reasons. Children move from toy to phone to tablet and back, while adults move from phone to computer to television. These avenues have always been fine in moderation. But moderation limits profit. And always, the companies find a need, create one if necessary, and provide the solution that extracts as much value as the market can bear. And if you can claw your way to the top and buy out your competitors, it’s not the product they need anymore.
It’s you.
After all,
It’s Only Business.
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
It was the same as it had always been. “Open enough boxes of Cracker Jack” became “use your decoder goggles,” which became “get a full set of hidden stickers,” which became “scan the right QR code.” And always for a prize that could be, but was statistically unlikely to be, a higher cost than the variable number of items purchased to earn it. A model that manipulated dopamine, cultivated a sense of wonder, and perhaps most importantly, held statistically lower volatility and risk for larger-scale operations. Yet another model that slowly, insidiously, by law of averages, moved wealth up the chain to the toy megacorporations and conglomerates that set the market’s path. But it wasn’t a bad deal for the buyer. It let parents use the money they got from working at those corporations to provide moments of happiness for their children, while paying back into the system that put food on their table. And when it comes down to it, what market need could be more important than putting a smile on a child’s face?
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
The casino business had changed. Not as much as anyone thought it was going to, but it had changed. With the advent of the chip that changed the world, sleep no longer existed in a meaningful way for most. The night stretched on and on, with anxiety and fatigue weighing you down. The sun takes away the light, and reminds you that you are cold and alone without it. A perfect opportunity for a company to bring in optimism, hope, kind faces, good food, and a gorgeous environment free from the petty differences of day and night. You could come in and play until you lost interest or your money ran dry, and coincidentally those were the top two reasons the House would prefer you not stick around.
But that was how the people changed, not the casino. The casino, on its own motivations, updated to meet the times. No more expensive upkeep of the room, or interior decorating to match what you could only hope the richest of your potential customers found appealing. Instead, an Alternate Reality display, letting all the decoration take place in your special casino glasses, guaranteed to make you look and feel and gamble like a cool person worth a lot of money. And those glasses made small changes here and there, to test you, to see what you liked, to see how your betting habits and spending increased through the connected casino interfaces. And those data could be sold to other casinos, to researchers, to advertisers, to build up the efficiency of the economic system that made society run. Everyone wins, in their own way. But mostly the House.
After all.
It’s Only Business.
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
There are few who would disagree that the meaning of life is more than the collection of good experiences to a degree that they maximally outweigh bad experiences. But how MUCH more? In their centuries of debating hedonism, utilitarianism, stoicism, and a hundred other worldviews, philosophers have considered the thought experiment of shaving down one’s brain to the minimum required to maintain consciousness and experience sensation, and placing it in a jar that continuously stimulates its pleasure centers until it dies a happy death. Under philosophies that maximize pleasure, they say, doing that to someone would not only be a good thing, but it might actually be a moral obligation. If pleasure is the only measure of a life well-lived, then such an absurd, destructive setup would perfect one’s life by definition. The very idea seems ridiculous.
On the other hand. Pleasure sells.
After all.
It’s Only Business.
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Sometimes, when you work on your own for long enough, your plans become inseparable from you, attached irreparably to the way you think. This is all well and good until the plan leaves your grasp, and others start to grapple with it, only to find that what has been created wasn’t made for them, despite that being the original point of the project. Once past the rose-colored glasses, the plan becomes riddled with failure points, uninteresting, and frustrating, not because there’s anything wrong with the perspective of the recipient, but because that perspective wasn’t fully considered. When this occurs, there’s little to do but ask your friend to cut out a LARGE amount of frustrated side talk, question your self-worth as a GM, dread the premiere of the episode, and write a pretentious introduction paragraph in the style of your other pretentious introduction paragraphs to warn the listener.
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
The cogs continued to turn, squealing under the friction of the grit placed within them, but turning nonetheless. Tired, twitching fingers fretted at the keyboard, eyes bouncing between shorthand sections of past plans. The links were there, even if a good number of the boxes were marked with a small, passive aggressive “x”. At least when part of the plan failed, it didn’t require attention. It was like tossing a ball aside while juggling; the overall effect is diminished, but what remains is more reliable, more likely to work. With Project Lachesis standing at the forefront of his workflow, mental energy was always a resource to carefully ration for a rainy day.
Thunder was starting to echo on the horizon, but he continued to type, to work, to plan, to scheme.
After all,
It’s Only Business,
But maybe one day soon, that would finally change.
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Another day, another demand. The city had long since stopped paying for the upkeep of the few remaining public prisons, after years and years of shrinking budgets. Strategic privatization meant only so much of the city revenue came through the tax system, and it became politically difficult to allocate that money to the housing and well-being of people the public had been encouraged to despise. That meant that the prisons were encouraged to find “Alternate Means of Solvency”. These ranged from using modified jail cells as secure server storage, to leasing out guards as private event security, to any number of projects on which the prisoners can be put to work. As they say, “If the service you’re being offered is free, then you’re the product.”
Over time, the prisons became more and more insular, with less and less oversight. Internal programs were no longer municipally investigated, as long as they brought in enough money to keep the building afloat. And it was only a matter of time before the wardens found a way to be paid under the table for NOT keeping certain cells secure. Leasable space is worth a lot in a city of millions, arguably more than the prisoners that occupy it.
After all,
It’s Only Business
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Monopolies are often more complicated in the modern era than the board game would have you believe. With the size and complexity of the business incorporation space, a corporation of a certain size often needs to build both horizontal and vertical integration. A certain size above -that- often needs to start spending a great deal of money in Washington to make that expansion process go smoother. However, any self-propagating organism of sufficient size begins to have sections within it that are not aligned in function, that do not operate in pursuit of the same goals. Often these difficulties become known through some minor disaster, and the company resolves them through some small amount of money, perhaps in the hundreds of thousands. However, the more underground these parts are, and the subtler each of its parts remains, the harder it is for their interactions to come to light. And the easier it is for a corporation to stab itself in the back.
After all.
It’s Only Business.
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Some days it was better than others. Today was not one of those days. Some days it was a minor annoyance at the back of his mind. Today, it felt like lightning was pouring through his nerves. Another day in the dark, fingers clutching at the remote as he scanned for something to distract him, when he knew full well that what he sought to avoid would be doing the distracting. His fingers balled into fists, even that motion betraying his frustrated gravitas by evoking a soft groan.
He’d given so much of himself. He’d served his country in so many capacities, gained so many skills, saved so many lives, and ended so many more. He did things that he would never, ever confess to, even if he weren’t sworn to secrecy. And the moment those skills became obsolete, the very week that his injury removed his capacity to serve, he was discarded. Set back at home with a brief tribunal, a half-hearted salute, and a quarter of the money he needed to survive. And he was only likely to survive for so long, if nothing changed.
Luckily, that’s exactly what happened. It all seemed like a blur. A man in a suit, a briefcase with a tech corporations logo on it, and promises of an experimental nervous system surgery that would make him never care about his pain again. He smiled that day. And there would never be another day that he -didn’t- face his work with a smile. Because loyalty can be a fickle thing, but sometimes, the price is high enough to earn it forever.
After all.
It’s Only Business.
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
[BEGIN MUSIC, SOURCED FROM “CALMING” AND “CALL TO ACTION” PSYCH TAGS]
[FADE FROM BLACK TO REVEAL CEO, VIDEO EDIT TO SOFTEN FACIAL FEATURES, CREATE WARMTH]
CEO: Welcome to GeneHome. Where your legacy is assured through your contribution to science.
[SWING SHOT, HALF-SMIRK TO ENSURE KNOWLEDGE AND CONFIDENCE, ADJUST LIGHTING TO PROMOTE DISSATISFACTION WITH CURRENT CIRCUMSTANCES IN WATCHER]
CEO: Sometimes, all it takes is five minutes to change the world. One little appointment, and your genome will be at the forefront of cutting edge genetic research. A drop of blood, a few strands of hair, and you could be solely responsible for a breakthrough that ends a disease for the world forever.
[VIA LEGAL TEAM: DO NOT IMPLY THAT GENETIC ACTION IS LIMITED TO SCIENTIFIC USE]
[MUSIC CHANGE, SOURCED FROM “EXCITEMENT” AND “NOSTALGIA” PSYCH TAGS]
CEO: And not only that, but we’ll dig through the history of your ancestors free of charge, so you can see where your genetic fingerprint began…
[WINK TO INCREASE RELATABILITY]
CEO: Even as it helps to push mankind into the future.
[SHOW LOGO, PLAY COPYRIGHTED GENEHOME EXIT JINGLE, ADJUST LIGHTING TO RESOLVE WATCHER DISSATISFACTION]
CEO: Welcome Home. Where you will -never- be forgotten.
[FADE TO BLACK, END COMMERCIAL]
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Our blood-shot eyes disguise their lies Our cries all rise up to the skies God help them when they realize Our knives arrive to end their lives
They never let our city sleep They count on us to be their sheep The pens are full, the labor cheap But they’re the crops our blades will reap
So now I lay me down to rest I’ll put the wires to the test When sunrays next caress the west We’ll storm the gates, resist arrest!
-Excerpt from “The City that Never Sleeps”, Thinking of Summer
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Since time immemorial, the powers that be have valued entertainment. It doesn’t only pacify the masses, leaving them blind to the injustice and the exploitation of the system that contains them. They pay for it too. This leaves the powerful to search for the most potent, resonant messages, and when those messages are revolutionary in nature, a peculiar sort of dance begins. The powers that maintain the status quo monetize the writings of those that attempt to upend it, granting a platform to forces that wish to destroy them. In their efforts to appeal to a growing societal powder keg, they sell tickets for fire-breathers. But any company with enough wealth is certainly practiced in the art of risk management.
After All,
It’s Only Business.
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
The conditions were perfect. Or at the very least, in the very particular setting of this tube, they were perfectly designed to accomplish what the bosses wanted. Restful, continuous, and above all, predictable sleep. It was dark. Sixty-four degrees Fahrenheit on the dot, he’d heard them say, with continuous modifications to account for his changing body heat. Not a single sound, but for his heart, his breath, and a gentle, rising and falling tone that apparently got a sleep scientist named Kostya some award. Not a Nobel, but something in that direction. Everything was perfectly calming.
Except for the millimeter-thick electrode spike that skewered his bolted-down skull to regulate his hypothalamus.
Still, he went over a few old airman tricks, ones crafted to get someone asleep in minutes in case that would make the difference between a failed and a successful operation. And who knew, maybe this was one of those times. He breathed in, tightening everything from the waist down before letting it go on the exhale. Then, everything between his waist and his neck. Then everything above the nec- Ouch. Then, he imagined sitting on a black velvet hammock beneath a dark sky, telling himself calmly and nonjudgmentally not to think. And as he drifted away, the first oneironaut to pierce the human psyche, he wondered how much it cost to train him to do something that had never been done. He hoped it was a lot. Because all that stood between him and whatever dangers laid beyond was PolyCorp.
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Players
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
The system had never specialized in long-term investment for the future. Or at least not the future of humanity. How would you justify it to the board of investors when all of the other companies are part of humanity too? What the system DID specialize in was finding a need and offering an affordable, market-valued solution. So when the sun began to beat down in the city squares, light-mitigating plastic-glass shells for public spaces became the new standard. When sea levels rose against coastal cities, damming projects arose in turn, earning self-congratulation from the corporate media for employing thousands as they put them to work to save their own cities.
Of course, not every city had the pure wealth to establish these projects, so there was a period where quite a lot of people moved to the already overpopulated large cities. But that brought more opportunities and challenges for which the corporations were happy to provide market solutions. The funny thing about death spirals is that they sometimes look like a cycle of rebirth from a distance. Especially to PR representatives and marketing teams.
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
The legalization and proliferation of an commercially-offered implanted brain chip, especially one that interfaced with the notoriously vital hypothalamus, was met with public outcry and legislative difficulty, to the surprise of no one. However, the surprise over the speed with which that public outcry and legislative difficulty drained away was more than enough to fill the void. First came the reports of the surgery’s success rate. Near perfect under robotic surgery, with complications occuring fast enough that the procedure could easily be abandoned. Relatively cheap to produce, even given the billions that went into its design. A high-end and a low-end version, offering options to the destitute as long as they could tolerate the fatigue that the more expensive option eliminated. A bit of political lower-case-L leverage, and workforces were offering free surgeries to new hires. The medical industry briefly soared, and sleep was all but eliminated in the American workforce, with other industrialized countries soon to come. It seems extreme for the worker, but you can’t honestly expect an employer to hire someone willing to sacrifice an entire shift of extra productivity over a bit of personal discomfort, can you?
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Players
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
When trying for a role in a criminal enterprise, and with the right connections, it doesn’t take much for an outsider to see results. The question is whether the results are the ones you want. Ask the right questions, and exert the right (lower-case-L) leverage, and your life is liable to change very quickly. Sometimes that puts you on a task force to change the world for the better. More often, it puts you in an unmarked hole in the ground.
Sometimes, it puts you and your buddies in charge of a small warehouse, watching your bank account rising faster than normal, while waiting for your life to end faster than normal. That is, unless the bosses above you never stop perceiving you as more valuable than the people below and beside you. We all move in different routes and at different speeds, but save for the lucky few, even in hidden pieces of society, those above see us as tools for the generation of value.
After all.
It’s Only Business.
MUSIC CREDITS
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
San Francisco is a very different place than it used to be, but not by as much as one might hope. In the near future, corporations have almost complete reign over local, state and national governance, with Silicon Valley used as a testing ground for not only new technologies, but policy born in think tanks and board meetings. In this age defined by tracking numbers, personal identification, and the less-appealing kind of cookies, the mind is the last vestige safe from the prying eyes of corporate interests. At least until all of the kinks are worked out on Project Lachesis.
That said, in an age of neural networks and action-by-committee, there is still room in these corporations for individual contractors to provide a little bit of unsupervised support. However, even in the shadiest, most hidden parts of San Francisco, even for the most illegal, inhuman acts, a resume and job interview are still vital to determining whether a contractor is a good investment.
After all.
It’s Only Business.
Music Credits
“Lightless Dawn” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
Players
Greg – Andrew Burke. An aging corporate spokesman, Andrew has worked for many companies to defuse tense situations and make questionable sales pitches. After surviving cancer, a car crash and a mugging, he takes precautions to ensure that he packs a lot more than just words for when things get rough.
Kevin – Isaac Soklarus. A company man, Isaac has been working for Polycorp for the last year, becoming closely entangled with their inner workings. Something of a know-it-all, he has an extensive array of knowledge and a few specialized cybernetic implants to help him through his day to day life.
Matt – Kayla Fox. A late thirties ex-Silicon-Valley network engineer who started working on the black market after realizing that sexism was less rampant in the criminal sector.
Molly – Pepper Abe. A short and scarred yet deathly fashionable Japanese-American woman, Pepper is almost as adept at solving problems as she is at creating them. With an entry plan to anywhere and a deep seated anger toward society her reputation is louder than she ever could be.
After a splitting of their tribe, a bunch of goblins are left to strike out for someone else to live. They reach a campground near a large, heavily forested canyon that should suit their purposes, but troubles lurk in all directions. Strange cults and dark prophecies threaten their new home and they’ll have to work hard to keep it.
Every goblin knows that when you’ve got nothing better to do, you listen to Free Guff on the only working radio station. When the day comes where he realizes he’s been broadcasting all along, he puts out a call for anyone who can provide him with music; CDs, records, instruments, anything that can play a tune. As the only goblin band to ever understand the concept of music before now, this could be their one and only chance to make it big!
The Rowdy Riders are a band of goblins known for two things: riding on something and doing anything for pay. To go through with a trade, the Riders are hired to escort a truck full of explosives to its destination, hoping that thieves, mutants and the local Redcap problem don’t blow them up (or stop them from getting paid).
Another year, another Gen Con. Our largest party so far traveled to Indianapolis and all have stories to tell of steps walked, games played, and unusual botanical liquors consumed.
<Welcome to Fame, unid_user_022_error! For a low subscription fee, re-skin your AR overlays with a constantly rotating selection based on the hottest new stars and their work!>
//Forum: Neo-Idoru Interests, Sub-Forum: FW-48
Topic: Sightings and Location (Pinned)
Ratboy_AF: Can confirm at least two on Locus. Flash concert near the Amoeba, spinward from the body bank. Check my feed for XP, just remember to toss me some rep. <link> Genzo: No way… who? Ratboy_AF: Etoile from Guerre Rogue and Aurora Gorealis. AG’s got some weird morph… Illaria.Bee: What are those two doing? My muse tells me they haven’t performed together before. New crossover stuff? Genzo: I hope not. I hate it when singers get all political. I hear enough of that crap from my terraform-wallah dad. Ratboy_AF: After the show, they hung around for a bit and then went to Xu’s greenhouse. AG posted something about a Swedish onion or something? Not really sure, but you know how she is. Illaria.Bee: Oh, for the love of… Ratboy_AF: But that’s where I lost track. I heard they were going to Casa Arturo, but no luck there when I pinged a friend. Said they took their ship and burned out Beltward
Music from https://filmmusic.io “Half Mystery” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Josh – Aurora Gorealis – A horror-punk idol with a mysterious past. Rumors on the Eye speculate she’s a member of the Lost Generation, and her preferences for Faust morphs do nothing to quell them
Max – Guerre Rouge. Former Earth survivor, currently sleeved in a bouncer. Aurora Gorealis – A horror-punk idol with a mysterious past. Rumors on the Eye speculate she’s a member of the Lost Generation, and her preferences for Faust morphs do nothing to quell them
<Excerpt from I-Chat, Private Channel: Interproxy Discussions, Miscellaneous>
Kanawa: They calling it FW-48? FW? j0benz: I mean, strictly speaking, there are an almost limitless combination of things that acronym could mean. Even if you restrict yourself to those languages that use the Greek alphabet, ignoring other languages’ uses of the “fuh” and “wuh” phonemes- Kanawa: I get it, but don’t you think that’s cutting it a little close? Especially since they’re all field operatives? Percussive: It’s worked out so far. Fame covers a multitude of sins. Deep_Moss_Green: Someone’s eventually going to cotton to the fact that these folks tend to show up in just the right places at just the right times. Especially if we have any “repeat customers” with any sort of opposition research. Percussive: That’s a fair consideration, I’ll allow. MMing: I have a meeting with two of them in an hour – re: Operation PANTHEON RAINFOREST. Just some nosing around after a missing Crow, and they’re already in the theater. I’ll let you all know how it goes.
MUSIC CREDITS
Music from https://filmmusic.io “Half Mystery” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
PLAYERS
Josh – Etoile Cipher. A pirate radio idol/broadcaster working with the Barsoomian Movement to ensure a Free Mars with her x-cast
Max – Guerre Rouge. Former Earth survivor, currently sleeved in a bouncer. Aurora Gorealis – A horror-punk idol with a mysterious past. Rumors on the Eye speculate she’s a member of the Lost Generation, and her preferences for Faust morphs do nothing to quell them
The following is a pamphlet recovered from the locker of a Tau soldier killed in action during naval engagement. The Tau ship was presumed en-route to Bellom to engage Astra Militarum forces.
“While Bellom may seem of little use to us, scorched though it is, both the agents of the Tau race and of our other brethren who follow the Tau’Va can rest assured that the world’s sordid history and the great focus placed on it by the Imperium underline its importance to our greater cause. Our greatest minds are prepared to engage with the knowledge that will be secured by you, our greatest hands. Steel yourself for the relentless waves of expendable men that will be callously launched against the firepower of our forces, and know that any losses, tragic though every one may be, serve the Greater Good. Through the Tau’va, we will protect the galaxy from the selfishness of those who dominate it, and through the Tau’va, all sacrifices are made worthy and live on forever. For the Greater Good.”
Binary Stars follows the tales of the Deathwatch. Seconded from the most elite martial units of the Imperium, the Deathwatch are the chamber militant of the Ordo Xenos, the Inquisitorial branch granted nearly unlimited power to fight overt and covert alien threats to mankind. Dropped into the middle of a decades-long multiple-front stalemate, the soldiers of the Deathwatch face threats that could break the dwindling strength of the Achilus Crusade and seek opportunities to finally break out in kind.
MUSIC CREDITS
Industrial Revolution MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
What follows is a partially decoded transcript of a message intercepted between previously unknown Eldar agents operating on Bellom. The veracity of the claims or even existence of the Eldar is as yet unconfirmed but assumed to be true.
From Farseer Aeglen for the ears of Pathfinder Sobir- Static lasting 22 seconds -tell me your mission is going well. Bellom remains central in my thoughts, clouded though they are. What lies behind the veils surrounding the (Ozainas?) Prophecy gives all indications to Bellom. Both the Mon’Keigh and the Tau are already in competition, and knowing their plans is- static lasting 13 seconds -orders are to remain on-world and observe. Be extremely wary for any sign- static lasting 6 seconds– fate of the craftworld and perhaps the entire galaxy.
Binary Stars follows the tales of the Deathwatch. Seconded from the most elite martial units of the Imperium, the Deathwatch are the chamber militant of the Ordo Xenos, the Inquisitorial branch granted nearly unlimited power to fight overt and covert alien threats to mankind. Dropped into the middle of a decades-long multiple-front stalemate, the soldiers of the Deathwatch face threats that could break the dwindling strength of the Achilus Crusade and seek opportunities to finally break out in kind.
MUSIC CREDITS
Industrial Revolution MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
We have been engaged with Stigmartus ship elements for 4 hours, the majority of the time with only visual communication. Contact with the ground has been extremely limited, and battle order has been difficult to maintain. Despite numerical superiority, we have been unable to press our advantage, and while there is no apparent communication between enemy ships, they are operating according to a seeming existing plan. This should be considered a priority one development, as it is extremely atypical for Stigmartus forces. Contact has finally been reestablished with Astartes fleet elements via direct light (I will be submitting a commendation recommendation for this development). If the emperor wills it, we will be able to force the fleet back within 6 standard hours. I am troubled, however, as I’m receiving report of changing star maps consistent with a Type 4 Chaos anomaly…
Binary Stars follows the tales of the Deathwatch. Seconded from the most elite martial units of the Imperium, the Deathwatch are the chamber militant of the Ordo Xenos, the Inquisitorial branch granted nearly unlimited power to fight overt and covert alien threats to mankind. Dropped into the middle of a decades-long multiple-front stalemate, the soldiers of the Deathwatch face threats that could break the dwindling strength of the Achilus Crusade and seek opportunities to finally break out in kind.
MUSIC CREDITS
Industrial Revolution MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
Conflict Report In Progress of Captain Roman, Ultramarines 125.817.M41 1946 Hours Operational Theater: Rheelas
1-Unsuccessful attempt to coordinate actions with Storm Wardens and Salamanders (see report D-RHE1982, Unsuccessful diplomacy attempt preceding Rheelas conflict Gamma)
2- Enacted joint operation with Deathwatch Squad, successfully assaulting previous seat of power on Rheelas utilizing modified Aquila assault Phi-9 (see report OOB-RHE31029, Order of Battle Rheelas conflict Gamma)
3- Established standard Bulwark Alpha 10 defensive protocols, with addition of armor elements. (See report OOB-RHE31029)
4- Communications with Imperial Forces, when available, considered reliable to only 81%, with 9% chance of outright deception.
5- Massive counterattack expected within 3 standard hours. All brothers ordered to status yellow until contact beyond probing attacks detected. Adversary still unidentified, intentions unknown
Binary Stars follows the tales of the Deathwatch. Seconded from the most elite martial units of the Imperium, the Deathwatch are the chamber militant of the Ordo Xenos, the Inquisitorial branch granted nearly unlimited power to fight overt and covert alien threats to mankind. Dropped into the middle of a decades-long multiple-front stalemate, the soldiers of the Deathwatch face threats that could break the dwindling strength of the Achilus Crusade and seek opportunities to finally break out in kind.
MUSIC CREDITS
Industrial Revolution MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
Final Transcribed Transmission of Land Raider Izod, designated transport of Captain Tobias 125.817.M41 1827 Hours Operational Theater: Rheelas
Tobias: “Squad Alpha, get me a visual on the other side of that grain depot. If we lose the rations, we’re looking at a thousand rebels turned to a million. Igneous, give me a report on the–”
A loud crash is heard, along with the sound of ceramite on ceramite collision within the hold
Tobias: “Commander Brazen, status report!”
The sound of movements, metal on metal, and other activity can be heard
Brazen: “Sir, the engine is running and we’re not moving. Reporting… Magnetic field of… 200 Teslas! An industrial magnet? The decking itself is shearing apart around us. Structural integrity sound, locomotion ineffective. Diverting power to locomotion.
The sound of an extremely large motor can be heard growing rapid from undetermined location outside Land Raider
Tobias: What is… BRACE!
Transmission peaks with impact noises for 1.7 seconds, followed 3 seconds later by the sound of submersion. No further audio evidence of life in Izod.
Izod: “Automated transmission system of Land Raider Izod activated. Hull punctured in… 32 places. Depth at 100- 110- 120 and counting meters below sea level. Locomotion ineffective, assumed destroyed. Life support inactive. Weapons functional. Depth at 200 meters and counting. Awaiting bottom impact. Assumed time until emergence from ocean based on topography: 9999 hours. Praise the Emperor. Message will repeat.”
Contact ceased before message could repeat. Land Raider assumed lost with all souls aboard. A grave loss for our chapter.
Binary Stars follows the tales of the Deathwatch. Seconded from the most elite martial units of the Imperium, the Deathwatch are the chamber militant of the Ordo Xenos, the Inquisitorial branch granted nearly unlimited power to fight overt and covert alien threats to mankind. Dropped into the middle of a decades-long multiple-front stalemate, the soldiers of the Deathwatch face threats that could break the dwindling strength of the Achilus Crusade and seek opportunities to finally break out in kind.
MUSIC CREDITS
Industrial Revolution MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
Pre-Battle Report of Captain Alister Mac Lir 125.787.M41 1813 Hours Operational Theater: Rheelas
The meeting with the Salamanders and Ultramarines has amounted to little but wasted operational time and a foul taste in my mouth. However, the presence of the Deathwatch, and the fact that a fellow brother ranks among them, is encouraging. No Xenos shall stand against us, and the habitual over-cautiousness of the other chapters will not hinder us any further. My honor guard and myself are en route to the city-ship Esmerelda, where we will pluck this infestation root and stem, by whatever means necessary.
Binary Stars follows the tales of the Deathwatch. Seconded from the most elite martial units of the Imperium, the Deathwatch are the chamber militant of the Ordo Xenos, the Inquisitorial branch granted nearly unlimited power to fight overt and covert alien threats to mankind. Dropped into the middle of a decades-long multiple-front stalemate, the soldiers of the Deathwatch face threats that could break the dwindling strength of the Achilus Crusade and seek opportunities to finally break out in kind.
MUSIC CREDITS
Industrial Revolution MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
From the desk of Inquisitor Ulysses Wright 125.787.M41 1357 Hours In Transit to Hestus, Jericho Reach [Achilus Crusade]
Lord-Captain Incanus Gilden, Rogue Trader:
I write this to you mere moments before we enter transit, this very temporary delay only justified by the potential inexcusable loss of Rheelas. I have deployed a Deathwatch Kill-Team to aid against incursion by unknown Xenos on the planet’s surface, and cannot wait to resolve the situation. Please make haste to collect them immediately afterward, and have them brought to the Death World of Bellom at greatest possible speed. As per usual, an agent entrusted by myself can be safely assumed to traffick in nothing of danger to the Imperium, and your mission and related dealings will be expedited at the highest possible speeds, including customs checks. Please also provide all pertinent expertise in Xenos artifacts.
With Commendation, Ulysses Wright
Binary Stars follows the tales of the Deathwatch. Seconded from the most elite martial units of the Imperium, the Deathwatch are the chamber militant of the Ordo Xenos, the Inquisitorial branch granted nearly unlimited power to fight overt and covert alien threats to mankind. Dropped into the middle of a decades-long multiple-front stalemate, the soldiers of the Deathwatch face threats that could break the dwindling strength of the Achilus Crusade and seek opportunities to finally break out in kind.
MUSIC CREDITS
Industrial Revolution MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
There comes a time in one’s life where you need to look at the decisions that you’ve made, and decide that enough is enough. That just because you’ve spent a great deal of time and effort pursuing something, that alone does not mean that you should continue without purpose, or with misguided purpose. There is a great bravery, I believe, to certain forms of failure, to certain forms of concession, those that cause you to grow in the process, and lead to further success. If one spends their entire life, shortens it even, in the name of a single, unenviable and wrong-headed ethic, then they have written their own epitaph long before their time has come. The drive to persist, to continue, is written deep into the fabric of the human ethos, but doomed is the starving man that walks unstoppably and inexorably toward the center of the desert. That is why, Dear Diary, I believe our time is at an end. You have chronicled my failings dutifully, and it is time for me to find the truth in them, rather than persist foolishly. May that gun one day melt in the fires of Hell.
-Recovered from a dust-stained page in the diary of an unnamed debt collector, written late August, 1877
MUSIC CREDITS
In the West Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
As the cruel winter subsides, one last cold front moves in to rock Upper Minnesota. Will our intrepid entrepreneurs be able to cross the perilous roads and find their target, or will the cruel wheels of fate smash them into the pavement?
This is part of an ongoing interpodcast series. This episode can be consumed on its own but the greater archives of RM10k Lakes as well as the setting summary can be found here. Apologies also for the audio quality this episode.
There comes a time in every notable life when one must choose to use their strengths to pursue either wealth or their convictions. With luck, one might find the former while chasing the latter, but the latter almost always dissipates in the search for the former. And so it is with my work; Do I build to change war, change peace, change work, change leisure, and in doing so, become a titan of industry? Or do I do what I can to seek answers to the most fundamental questions at the heart of mankind, those that one asks shivering in the darkness when the light of day has absconded with life’s distractions? Is there a God? If there is, He is much crueler than we could have ever imagined. Is there life after death? Assuredly so, as the survivors of the risen Gettysburg Cemetery can attest. Can one return unscathed to the ones they left far, far too soon? I’m damn well going to find out. The secrets of our fragile, unraveling reality are buried deeper than we have ever thought to dig. But just as our species used its intellect to cease the fumbling of our fingernails against the unyielding earth, so too shall we use the fruits of this New Science to uncover the bounty below. And anyone who tries to stop me shall become track for my wheels, and fuel for my fire. My love, you departed believing that my work pulled me from you. It will be the final thing to reunite us. This I swear.
-Document recovered at great difficulty from the home of Darius Hellstromme, mid-August, 1877
MUSIC CREDITS
In the West Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
The residents of New Hamar have a need for steel and other materials and while their convoys are quite capable of carrying things out, their convoy and their own drivers are less expendable than the bounty they currently hold.
A storm brews in upper Minnesota. Will our takers be able to make it rain, or will they get washed away in deluge?
This is part of an ongoing interpodcast series. This episode can be consumed on its own but the greater archives of RM10k Lakes as well as the setting summary can be found here.
From the desk of Inquisitor Ulysses Wright
093.787.M41 0400 Hours
Watch Station Erioch, Jericho Reach [Achilus Crusade]
Inquisitor Lord Concordia: Arrangements have been made for the assignment of one [1] 5 member Deathwatch Kill-Team to my command. I am confident that their unique skill-sets and operational freedom make them ideal for the purposes we last discussed. Now please remit the necessary funds and materiel outlined in my last requisition order. I erroneously received a response indicating that you had denied my request for assets contributing to the likelihood of success of an operation vital to the course of the entire Achilus Crusade. While the recollections of the sordid events of our last mutual operation off the Hadex Anomaly trouble my sleep and I debate reporting them, I am confident that with the arrival of my requisition, the recollections will be pushed from my mind entirely.
Binary Stars follows the tales of the Deathwatch. Seconded from the most elite martial units of the Imperium, the Deathwatch are the chamber militant of the Ordo Xenos, the Inquisitorial branch granted nearly unlimited power to fight overt and covert alien threats to mankind. Dropped into the middle of a decades-long multiple-front stalemate, the soldiers of the Deathwatch face threats that could break the dwindling strength of the Achilus Crusade and seek opportunities to finally break out in kind.
Music Credits
Industrial Revolution MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
Agency Internal Dossier
TOP SECRET – US EYES ONLY
Verification Code 2-15-19-19-B
Subject: Dr. Darius Hellstromme, Multiple Degrees, Multiple Universities
Author: “Tom Bondsley”, Field Agent
Alright, here’s where the (alleged) spy work gets tricky. There’s any number of fictionalized accounts of Hellstromme’s life and upbringing, ranging from him being some kind of heaven-sent angel of technology and war to him secretly being one of his own automatons, looking to fill the world with beings like him. To be frank, I don’t think he needs to be an automaton to do that, his college is doing perfectly fine at it by their own mundane means. Anyway, as near as I can tell, here’s the procedure of events. He was born to a poor London family in the 1820s, and was recommended to the military engineers by his factory-owning uncle. From there, he went off to India, and… something happened that changed his outlook on the use of technology. I’ve lost three men so far trying to figure out what. I think one of them is oiling a set of gears somewhere now. Either way, he came out to these parts, chasing the smell of ghost rock. And I get the feeling that between The West and him, one is going to end up killing the other before the rock runs dry.
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
Things were nice and peaceful in the goblins’ village. They lived on the remains of a human summer camp, enjoying their moldy leftovers and abandoned cabins. Their simple lives are disrupted when a tiny robot throws a poster on their wall offering fabulous prizes for those who can brave “Gameshow Planet,” the crumbling old tv studio that used to hold all sorts of ridiculous human contests. Three of their boldest goblins take it upon themselves to prove that they have what it takes to earn their prizes, dodge deadly traps, scale collapsing sets, and learn the identity of the mysterious Mr. Springtime that hosts these sadistic games.
Matt – Boomboom Dynamite the Karate Master. A loudmouth Karate Expert who studied the human art of pro wrestling to mimic their moves and rallying rants about title shots.
Kevin – Nerdo the Hero. The cool and steady Hero who’s a local legend in these parts. Always looking slick with his prop katana, sunglasses and oversized trench coat.
Greg – Caution the Shootamancer. A jolly gun-toting Shootomancer who acts as the half-witted heart of the team.
Another day in the upper ten thousand lakes, another potential dollar for the enterprising crew of Freelance, a taker group that has made a name for itself in many ways, most of them bad. A few new takers enter the fold and a few old ones come about to help the expanding business of Meadow Lands, the residents of which are looking to get into the business of more than simple farming.
This is part of an ongoing interpodcast series. This episode can be consumed on its own but the greater archives of RM10k Lakes can be found here.
Agency Internal Dossier
TOP SECRET – US EYES ONLY
Verification Code 2-15-19-19-A
Subject: Dr. Darius Hellstromme, Multiple Degrees, Multiple Universities
Author: “Tom Bondsley”, Field Agent
Well, here we are. I’m sure we have a million documents on this man, but I was assigned to study all the thousand scientists in his hellhole, and I’m not going to receive a reprimand because I missed the obvious one, [EXPLETIVE REMOVED] it. Hellstromme. The boss man. The head honcho. The king of the hill. The [MULTIPLE CLICHES REMOVED]. Sometimes it seems like in a hundred ways, he’s one step away from ruling the world. He’s the frontrunner in the Rail Wars, except that he needs to link through the territory of two men that despise him. He could build devices that save humanity from illness and pain, but he prefers to make weapons of war. And he could easily give any nation a firm challenge on the battlefield, but he seems uninterested in war itself, except for how it could make him money. He could run a uniquely powerful territory with all that money, but he seems completely uninterested in political power, except in how it provides him freedom. But freedom to do what? the future is unknown to us, so we have to look at the past. More on that next report.
REPORT CONTINUED IN CODE 2-15-19-19-B
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
In the year 755 of the 41st Millenium, in the Calixis sector, on a routine visit with Rogue Trader Blain Arcadius, the navy frigate Spear of Tarsus made a discovery that would change the course of a trillion lives. On an emergency exit from a warp trip through the heart of Imperial territory, their astropath immediately collapsed frothing at the mouth, the auto-recorder recording a single phrase: “The unravelling is begun.” On further investigation, the Spear of Tarsus found a station, a ring kilometers in length, of unknown xenos architecture and purpose. After years of careful study, the station was activated, opening a stable portal to a region of space isolated for thousands of years by warp storms: The Jericho Reach. The Jericho gate, connecting to the center of Imperial territory, presents one of the greatest threats or opportunities yet encountered to mankind.
In the year 777, 22 years after initial discovery, the High Lords of Terra issued the official decree secretly authorizing the Achilus Crusade, under the command of Imperial Warmaster Tiber Achilus. Striking forth, he found early success, securing the “Iron Collar”, a near-impenetrable series of Imperium-sympathetic worlds that were quickly conquered, fortified, and turned into staging areas for further strikes. However, the early victories were quickly followed by failures. To the galactic southeast, the Tau empire, having assimilated many formerly human worlds into their system-spanning organization for the “Greater Good”, slowed the crusade. To the east, spewing forth from the Hades anomaly, demonic influences and aligned forces, the Stigmartus, threaten to corrupt or overwhelm the crusade. And in 786, a mere 9 years into the crusade, Tiber Achilus is lost forever during a routine warp voyage within the Iron Collar.
His successor, Solomon Tetrarchus, has been in charge of the crusade for 31 grueling years. In 812, 26 years into his command, Tetrarchus reorganized the crusade into three distinct entities. The Canis Salient, led by commander Ebongrave, would engage the Tau. The Acheros Salient, currently under the command of Duchess Magratha Von Karlack, would engage the Stigmartus army emerging from the Hades anomaly. And the Orpheus salient to the galactic north, under general Mikal Curas, sought to reunite the easily broken and sympathetic worlds therein. While the other salients settled into a long stalement, the Orpheus salient was successful, advancing quickly, until the shadows of new foe, the unknowable biological hordes of the Tyranids, crashed into the front, pushing it back slowly and steadily. The fate of dozens of worlds remain entirely unknown.
The year is 817. The Achilus Crusade has raged for 40 years. In these troubled times, the Ordo Xenos, the arm of the inquisition with ultimate authority and duty to face all alien threats to mankind, operates among the crusade, pursuing goals that may save a million lives or doom an entire fleet in a heartbeat. Their greatest warriors, the Deathwatch, are drawn from the ranks of the Space Marine chapters, genetically engineered warrior-monks, armed with the greatest implements of war the Imperium can muster. And on Watch Station Erioch, the millenia-old fortress of the Deathwatch in the Jericho Reach, a new killteam is ordered…
James – Zaphiel. A Dark Angel Consecrator, split in devotion between the Sixteen Laws of the Cult Mechanicus, the retrieval and protection of artifacts to protect humanity in both body and culture, and the teachings of the fallen Chapter Master, Lion El’Jonson. A nigh-invincible man-machine, he serves the Golden Throne with both lore and firepower, forming the bulwark at the foundation of the fire-team’s assaults.
Matt – Michael. Ultramarine Apothecary. A veteran of the First Tyrannic War and a follower of the holy Codex Astartes penned by Ultramarine founder Roboute Guilliman. Led in devotion to the protection of the Imperium from existential threats that its populace need not know and its other forces unfit to fight, it is his duty to keep his brothers fighting until his last breath.
Max – Hixus. A recalcitrant Librarian of the Carcharadons. While their vanishing traces and echoing legacies lead many to believe they were a myth the unearthly void hunters of the Carcharadons are proven to exist by the Hixus’s cryo survival amongst the space hulk of his patrol’s ship. Tall (even for a space marine), quiet, and uncomfortably calculating he continues to show the brutality and cunning of his chapters whims, fighting for the Ordos Xenos in place of the direction his shattered life has lost. Now in this perplexing anachronistic world he still finds himself driven with his mastery of the warp and penchant for silently disposing of those not worthy of life.
Danielle – Tyche. A decorated and devoted Sister of Battle haunted by her latest experience in the warp. Her obsessive hatred of demons made her unfocused in battle, prompting her Abbess to choose her as the first Adepta Sororitas to accompany a Deathwatch Kill-Team, the only place her fury would be guaranteed a target.
Axe –Ramsay Mac Cuin. Veteran of twenty years of tank battles in Achilus Crusade and Tactical Marine of the mysterious Storm Wardens chapter. Gregarious and proud, he considers each engagement to be a step on the path to perfect understanding of war. While willing to defer to specialists, his broad knowledge base and knack for leadership make him a perfect fit for Kill-Team Commander, or so he believes.
Dear Diary, what am I doing here? In the name of pride, I find myself eating soot for breakfast, having failed a recovery even when I knew full well the target’s location. But it’s not simply shame in my heart. This place instills a sort of misery in you, a feeling of running in circles, just like every wagon wheel and damnably grinding gear in this creativity-prospector’s languishing silver mine. A cleverly hidden boot flask is enough to keep my walls standing, but the futility is crashing against them more like waves than enemy action, more like a force of nature than a strike to anticipate. The exhilaration of discovery, the prospect of making one’s fortune, I’m certain these distract, but in this town more than any other… It seems only a matter of time before it asks more of you than you can offer. And one way or another, there’s no escaping when your debt comes due.
-Recovered from a cognac-stained page in the diary of an unnamed debt collector, written mid-August, 1877
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
This is the story of the goblins from one of the villages of Mudhole. There are many Mudholes out there, and this is one pretty interchangeable with the rest. One evening, there was a knock at their cabin door. The goblins are charged with taking a “magic ring of great importance” that will save hundreds of goblin lives. This could be the opportunity to do what few goblins have done before: be useful and care about other goblins. Failing that, the local chief will have plenty of bribes and/or threats to throw at them to force them into saving the world. Will they finish their quest? Will they remember they have a quest to begin with? Listen in and find out!
Innistrad is not a place of life. It’s colors are deep and dismal, it’s people sturdy and sullen. But there are times of triumph. Singular times that stand out as proof that this doesn’t need to be the way things are. The world is not black and white. The harvest moon has begun to set. A new chapter is left for the outland valleys, a place even those from Stensia thought inhospitable. And for those brave enough to change the world; They find a need to change along with it.
MUSIC CREDITS:
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Agency Internal Dossier
TOP SECRET – US EYES ONLY
Verification Code 22-9-3-20-15-18
Subject: Dr. Manfred Stark, PhD (Biology from Oxford University)
Author: “Tom Bondsley”, Field Agent
A proper doctor, as I understand it. As proper as a graverobber can be. Allegedly, anyway. By proxy. I know it’s more or less standard practice these days, but it unsettles me either way. Regardless, this one is most famous these days for being an outspoken opponent of the smog and steam that covers Salt Lake City and associated land. He claims that it’s killing both the people and the game used to feed them. I’m not much of a scientist, but if he’s right, that’s obviously bad news. Maybe not worth putting a stop to the production in our own labs, but maybe worth a more in-depth cost-benefit analysis. That’s just my opinion, though. Most folks have been calling him a lunatic, but if he’s been rooting around in people’s bodies, maybe he has a more in-depth look. And maybe it’ll come down to either building a better factory, or building a better human to use them. I’m sure Hellstromme is working both angles anyway.
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
Tatyana was dead.
Sergei was dead.
Maurer wasn’t sure what he was.
The deal was simple and perfect. A conception bathed in a sense of infamy, but answered by the urgency of nobility and want. The Markovs had been generous that day so long ago, lit by candles and surrounded by stone and blue blood. Edgar Markov was a smart man, a calculating man, one who spoke of need and duty. The blood of Stensia would live on he proclaimed loudly, his hands staining black crimson in the basin of prepared elixir. And they followed. One by one, marching to his new tomorrow. Toward an eternity beyond death. Even then Strephan Maurer was mad. Even then he was a fool.
And even now, he waits for an eternity, not fearing his coming hunters.
Death awaits.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Agency Internal Dossier
TOP SECRET – US EYES ONLY
Verification Code 13-1-4/13-1-24/C
Subject: Dr. Leonitus P. Gash, PhD (Mechanical Engineering and Biological Sciences from Duke University)
Author: “Tom Bondsley”, Field Agent
Special Note: Current Bounty in the State of Deseret, $1000 alive, $100 dead
This is a peculiar one. I have no idea from where this one operates, really. He has too many of his brutish flunkies warding me off the trail. But on the condition that I not try to speak to him in person, he’s agreed to maintain written correspondence. Will redouble location efforts if given more human resources explicitly to do so. So we all know that this is the scientist responsible for the modified limbs of the worker class in Deseret, both before and after he became a wanted man. The popular story is that he gained his bounty when the workers started removing their own limbs to gain replacements, rather than simply replacing what was lost. But that doesn’t seem to be the whole story, considering that receiving voluntary limb replacement remains a legal act, even if performing it is now a crime. The true reasons are up to speculation, but an infiltrated assistant in Hellstromme Industries found a copy of Gash’s bounty marked for review, sitting at a thousand dead OR alive. It seems Hellstromme convinced Deseret to lower the dead bounty. Which means Hellstromme wants to encourage him coming into captivity alive. No easy task, frankly. The people love this man. Or at least his arms and legs.
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
It is not the sound of thunder that heralds footsteps
Nor the valor of Soldiers that bring us the rain
The mountains are not cities
The moon is no blade
And though a man is not a force
Not earth
Sky
Sea
Nor death
A man is more than blood and breath
Perhaps we are not the angels
But they rally to our call
To all the fearful
The harmed
The sullen
Look to your brothers and hear their prayers
Let their courage become your own
And the radiance of their zeal break the shadows
To us
To Avacyn
—
Poem by Saint Traft, penned five days before his death
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Agency Internal Dossier
TOP SECRET – US EYES ONLY
Verification Code 3-18-15-23-12-5-25
Subject: Dr. R. Percy Sitgreaves, PhD (Mechanical Engineering from Columbia University)
Author: “Tom Bondsley”, Field Agent
Dr. R. Percy Sitgreaves, owner of Infinity Press (the publishers of the Smith and Robards New Science Catalog) and former R&D scientist for Smith and Robards proper, is a bit of an anomaly among modern scientists. And after all the other dossiers on the subject, that is not a claim made lightly. Not only does he practice both modern magic and modern science, he professes theories that combine the two in some way. Nonsense of course. but it seems to have aided his endeavors in both fields. I attempted to speak to some of our local scientist operatives to leverage this benefit, but they either laughed me out of the room or claimed they already knew the theory intimately, but refused to speak more on the subject because I “wouldn’t understand.” This was often followed by asking how the name was spelled. One would think subtlety would be more common among Agency operatives. Regardless, R. Percy Sitgreaves is a man of many mysteries well worth further investigation, not the least of which is what that damned R stands for.
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
It’s that time of year again (probably). When it starts getting cold, that’s when every goblin that remembers celebrates Goblin Day, a time to eat and relax and reflect on… where did we come from again?
The party lives in Mauler, a former human shopping mall where the goblins have settled inside various stores as their homes. It’s large and sturdy for what goblins are used to (compared to huts and rubble), so life has been pretty cushy here.
Charlotte – Garza the Shaman. Pushy old hermit with hair like seaweed and a fondness for raising rockboars and other wild pigs. Maternal and wise when she feels like it, but plenty noisy and abrasive when she doesn’t.
Ray – Tome the Healer. A kind but firm-handed healer. He’s not much in a fight, but his intimidating nature, penetrating logic, and knowledge of what goblin parts go where prove more than just useful, but lifesaving. Even just reading a passage from his dusty, thick medical textbook puts goblins’ minds at ease, since they act like they feel better to not look stupid.
Marquez – Stinknife the Coward. Jittery and foul-mouthed, Stinknife has a potbelly and a twitch that fail to explain his impressive talents for climbing and stabbing.
In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder worthy of legend. Travel the land seeking your destiny and fortune. Along the way, you’ll encounter interesting people and strage creatures, learn stories, and gain wisdom to share with others. While there is a winner in Tales of the Arabian Nights, the game is less about seeing who wins and more about enjoying the unfolding and telling of great stories!
Enter the lands of the Arabian Nights alongside Sindbad, Scheherazade, Ali Baba, Zumurrud, and other legendary heroes. Travel the world encountering imprisoned princesses, powerful efreets, evil viziers, and marvels such as the Magnetic Mountain and the Cave of Wonders. Encounter a new creature or place every turn, but know that the choices you make will shape the rest of your travels. You might stumble upon hidden treasure and become wealthy beyond your imagination, or you could become accursed with your fate placed in the hands of another player! With an entire deck of encounter cards and the massive Book of Tales shaping how each encounter plays out, no two stories will be the same.
In the memories of granite peaks and gray-green pines, Strephan Maurer was a fixture of Stensia. Not a god, though that was a word lost to the minds and lips of its people. He was a force, like the capricious wind and rains. Eternal, inexorable. Yet some people, crazy all of them, thought he could be killed.
In the Inland Valleys they wrote him off as a loss. The vampires were a menace to all, but the grace of angels could only be asked for so much. And where his domain stayed nestled in the outland valleys, away from the cities and homes that comprised much of the province. He was a bad dream, but not the nightmare the Markov or Voldaren families were. And so he was a thought for those inside.
Krezk stood resolute, recognizing his might but shying from his shadow. It was too hard to hold your ground against someone you fear. The Baron and Baroness would not be cowed however. Their voices were for their people, their prayers were within their hands, and their blood was of the mountains. They were Krezk, in name, body, and soul. But they were defenders, not warriors. And a bet was too much to take.
Still smelling of burnt Hawthorne and collared by martial law, Pallas was fraying at the seams. It had been a long time since it had been whole, unmarred by the stains of blood and dribble of sycophants. Long enough that the folk expected it. And endured it. The shell of the Wachter clan had no sway any more, and barely enough thought to contemplate their twice cursed fate. The family Martikov maintained their inn, hoping drink and passion could bring some light into this darkness. But a gentle glow does little to an abyss. And the Inquisitor Seeta feared a flash in the pan, a misleading light to drag those further into the dark like a corpse candle. That fiend was too much for anyone, despite her prayers to the otherwise. But she wanted to stand for this town and these people. A shield. An aegis. But she could only hold for so long.
And sunken below the castle’s reach was the broken town of Shadowgrange interred in the vampire’s grasp. The people there were husks, barely living their day to day. The shopkeeper had forgotten kindness, relying on foolhardy folk and need to bring him business. The priest lost to uncertainty and fear. And the man known as Ismark was worried and perplexed in the rising dawn. And in the weary hearts of those warriors of ours at the church perhaps there was uncertainty too.
But despite the pain and fear, there was still a truth: They fought off his wishes, maybe his best: And won. So here we are. The final hour. And it’s approaching dawn.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Dear Diary, after a laborious and unnecessarily invasive customs process that lost me a rather expensive penknife, I’ve settled into the Mormon State of Deseret in general and Salt Lake City in specific. I’ve lucked into a rather nice room in a social club on the outside of the “Junkyard”, as it’s called, the air of which has left an indelible impression on my lungs. Speaking of, I can’t help but notice from the equally dirty language on the way in that none of the workers seem satisfied with their lots in life. No surprise, given that their bodies are being exchanged for bread and circuses, as it were, and their injuries are resolved at their own expense only insofar as they return them to work. This place is a powder keg, the wick dampened by staccato drips of water from the Church, Hellstromme, and the backbreaking despair of indentured servitude. Which is exactly why I plan to get out before things come to a head, longarm in tow. The rifle, that is. Not a mechanically lengthened arm. Curse this town for making me clarify that.
-Recovered from a soot-stained page in the diary of an unnamed debt collector, written mid-August, 1877
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
Raya and Izolda were always together. Twins in shape and spirit. Blood of their blood. From birth under the azure skies of Gavony to their abroad studies in Nephalia and travels with stuffy parents. And when one fell, their carriage turned and destroyed, they fell together. And there was nothing that Strephan Maurer liked more than vanity. A matched set, immaculate but for the blood marks against their feet. He put care in, his focus on his new pets, soldiers, dolls. Eventually he grew bored, and moved on. But Raya and Izolda were still together, still strong together. And the world was so weak to the wills of those willing to put in the effort. And the charms of young children, a hidden vampire was more than enough for most. But they learned their might, of magic and skill. They had eternity to learn. As long as they were together, they would never fall.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Another year, another Gen Con down. The most of our clan came that has ever come, and we have a lot of stories to tell. Come with us, internet, on a robust adventure.
Check out our other panels and Gen Con content here:
Agency Internal Dossier
TOP SECRET – US EYES ONLY
Verification Code 20-5-19-12-1
Subject: Dr. Gregory Tremane, PhD/Professorship (Electrical Engineering from Massachusetts Institute of Technology)
Author: “Tom Bondsley”, Field Agent
Dr. Gregory Tremane is, to put it mildly, a doddering old man beyond his years. Interacting with him is almost an exercise in futility, but it’s clear from his works that he is a beyond brilliant, if largely absent-minded scientist. To his credit, he’s found a way to put himself wholly off the junkyard power grid, though there’s speculation that the method he uses to power his house fried his brain years ago. Even still, for multiple reasons, he is dangerous and not to be overlooked. Not only is he the mind behind Smith and Robards’ now-famous “Electrostatic Armaments”, his house itself is a deathtrap of disrepair on top of a mountain. Recommend biweekly surveillance. By more recently recruited Agents. It would not do to lose a more experienced Agent to a ninety-foot drop in the name of checking in on a man that’s barely aware of his surroundings.
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
It’s happening dear listeners. A break in the shadows. A bastion that held against the hawks swirling around our sheep and vigilant wolves. Hurt. Tired. Empty. But alive. And with life comes strength, weary or no. And with strength, victory is made possible. Even now I ache as I lean over my journals, recounting their tales and pains. They have come so far, nearly broken and failing, my words spilling unbidden in attempts to salvage them. But here the resolute are made, and directions are chosen.
Here we begin to see heroes, and see their cloying burgeoning chance to cling at hope.
Please join with me to pray that it does not strangle them.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The military controlled enclave is home to the First Bank of the Loss, started as an effort for small-time loan sharks to cut their leg breaking overhead. Lenders from Trabajo, Cheyenne, and Middle Distance created a network of standards and shared biometric-based background checks to cut down on fleeing borrowers. The Bank continues to grow, including into some slave-economy enclaves where delinquent borrowers can work off their debt. Recently, the bank has shifted focus towards improving their day-to-day operating standards, and need a Taker crew to retrieve a laminating machine from an abandoned DMV office. The Telluride Funeral Services company has been called to retrieve that printer. Just another day at the office.
CONTENT WARNING: Violence against children.
PLAYERS
Kyle – Technician. Zombie wrangler and former fenceman for Telluride.
Eric – Director. Jack of All Trades and leader of Telluride Funeral Services
Joe – Embalmer. Combat medic and general logistician.
Dave – Attendant. Forward scout. Immune.
Scott – Mortician. Melee specialist and zombie fighter/distractor. Latent.
Agency Internal Dossier
TOP SECRET – US EYES ONLY
Verification Code 5-4-5-14
Subject: Dr. Thomas Huntington, PhD (Theoretical Physics, Military Engineering from École Impériale des Arts et Manufactures)
Author: “Tom Bondsley”, Field Agent
Dr. Thomas Huntington is a peculiarly normal man. Every Agency standard says that a man of his education, especially in an epicenter of advanced research, should show dangerous eccentricities, unstable nature, or at least occupational obsession. But Huntington goes to town, has coffee and plays chess, buys a few parts at the store beneath a bit of charming small talk, and goes home for a quiet night of work. He’s [Several illegible, scrawled out words follow] functional. The only oddity outside of his work is that none of his friends know where he lives. To ensure everything was secure and contained, a stealth team followed him home to find him drinking tea above his schematics and listening to classical records. Dull, harmless, the perfect investigation subject to clear off the list, if not for the fact that his current project is listed as “Trans-Dimensional Displacement Device”. By name alone, can’t let this project go untracked. Regardless, have ordered investigation teams to reduce checkup frequency to once per week. It is my opinion that a man such as Huntington can’t get into too much trouble in that length of time.
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
The dark was not something that frightened most folks of Innistrad. The dark’s embrace simply held most things that one should rightly be scared of. But it was in this setting sun that the chiseled visage of Strephan Maurer surrounded by splendor flickered the telltales signs of fear. We know it not to be terror of the fight before him, his fervor and slick confidence could never escape him before a fight. Yet in this velvet chamber flickering with the lapping tongues of candlelight he seemed at a loss. It was something less than anger but greater than sorrow. Selfish, wallowing, and haughty. Yet there was still such pride in this man, that he swallowed it all. And with a sweep of his hands snuffing his bothersome flames, submitted himself to the night.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Dear Diary, our train has finally come to a stop behind the twisted, torn out shell of the last train that went through. The warped rails rattled me to my bones, so I was looking forward to having a short walk on Terra Firma, but the train was apathetically beset by men and women in black dusters before we got the chance. Seizing the opportunity, I managed to extract a good deal of information from one of the greener looking ones. Apparently, the team that supports my quarry, having ingratiated themselves with the local law enforcement, were taken by █████ ██████ to a place called ███ ██████. There, the group known as ███ ██████ asked them to contain a rather powerful ████████, as they’re called. It’s my understanding that ████, one of the group I follow, had no choice but to reluctantly accept. With any luck, they’ll fall, and the gun will be a few reams of paperwork away from my possession. I’ll simply have to wait around and see if they manage to ██████ ███ ████ ██████ ██ ████████. My next entry will be on the page following, however. The dark-dustered fellow I was speaking to has asked to see my diary for a moment, and I prefer to write my entries in full, with no interruptions.
-Recovered from a hastily redacted page in the diary of an unnamed debt collector, written mid-August, 1877
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
Bone dust, bone dust… The Church folks wanted bone dusts. The vile siblings stirred in their home, the scent of sickly sweet pastries and dried fungus melding in their breaths. Whispers amongst them, some wordless, some stated to express the feeling. Bone dust he wants. The church folks step back at the word of the witch boy, but sit idly by at the works of their magics. The black mana, seeping from the swamps and fetid places of the valleys, the fallen cities and graves. More scoffs. More shuffling. But then the question comes: Would we avoid such magic?
The crones had persisted. They were practically features of the land, though not all visited their decrepit home for fear and rumor, let alone the avoidant signs of life on the inside. Peddling pastries made from questionable things, things the consumers wouldn’t want to know fueling their dreams and peace. But what was persisting in the face of change. What was existing against the path of magic.
Morgantha, oldest, grown brazen in her fell confidence leaves first. Her sisters follow after, packing their goods and ingredients with low grumble. There would be no home to return to in the face of these slayers. They want to argue, to trap, to plot. But Morgantha is not one to lose an argument. They know her answer as it echoes painfully through their shriveled minds:
“The stirrings of the dead and the rise of hungry magic are the change in this land. And that change will bear us to greater heights. Be patient sisters. And for now: Serve.”
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Dear Diary, bad news and worse news. Bad news, my train is scheduled to be delayed, to ensure the -previous- train’s recent combat didn’t leave wreckage on the tracks to destroy the -current- train. Even worse, there’s no sign of the deceased near the wreckage, save a few previously rotting fellows, so either my quest maintains the status quo ante, or my quarry is halfway down the windpipe of a Rattler. I shudder to think of the amount of money it will take to bribe someone in there to check. On the bright side though, I should be on my way to catching up. The team I follow seems like a team of do-gooders, and from what I hear, Denver and officers of the law make for lousy bedfellows for more than the usual reasons…
-Recovered from a page of shaky penmanship in the diary of an unnamed debt collector, written mid-August, 1877
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
Plotting in secret was a hallmark of Innistrad. Scientists in labs slaving over slabs and vials or nobles and vampires confined to winding towers and darkened rooms lit only by whispering candlelight. Which is why it was so refreshing to the crystal eyes of Inghild to see the tinkerer working in the open, stacking heaps of slag and salvage toward his plans. He wasn’t tireless, but he was dedicated. She exhaled, some emotion between exhaustion and disappointment buried beneath placidity as she tightened her pale grip on the shattered neck of the still straining vampire at her side. Keeping it a secret forever would be impossible. But perhaps with some effort, it could be played down. Perhaps this was the first step to stopping him. She gave a light calculated grin as she vanished back into the embracing shroud of needles and leaves. Things were going… Deliciously.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Dear Diary, I have finally recovered from a terrible bout of nausea from a rather unsavory drink. I suspect foul play, but I can’t rule out the possibility that the alcohol has simply absorbed some of the rural charm of this place, and my prim, bourgeois tastes were unaccustomed to its… natural charisma. In the course of my recuperation, it seems that my quarry has evaded me yet again. As hard as that was to tell among the rabble jabbering about the downfall of poisonous natives. Perhaps I was the only one -not- delirious. Either way, I’m certain I’ll regret not being on the train with them. Nothing for it but to wait for the next one. Perhaps it will have a bar car that suites my apparently prissy palate. Either way, as long as its quiet. Loud railcars are no good in this part of the country…
-Recovered from a fluid-stained page in the diary of an unnamed debt collector, written mid-August, 1877
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
Magic is a fickle thing. All practitioners know this whether their origins are holy or otherwise. Their intricacies twist and unravel into infinite threads of possibility, from which those lucky strands that are able to be made manifest coalesce as force. From mana to spell. From spell to action.
Viktor hated magic. Not the power it gave him, no that was useful. That let him be more than his skinny frame could be as he trudged the dark hills toward the sleeping giant of the windmill. What he hated was the esoteric rules. They way it pushed back against him. He drifted up the tired worn wooden steps to move to rap on the door.
He had done so much correct and so much still escaped him. The circle he made failed, sending wait staff in pieces to his yards. His undead creations limited and small cramped up in the attic, mostly the bodies of cats he took from the town. But he had practiced and learned. He waited, heart in throat as the noise of shuffling footsteps approached him. Hopefully those sacrifices were enough to prove himself, as the door creaked open.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Dear Diary, or whatever one is supposed to say in the entires to their journals: I believe I’ve tracked down the group of people surrounding my employer’s gun to a small town in the center of what is now known as the Disputed Lands. My employer has warned me to be careful, as this area marks both a hotly contested territory for the great rail companies, as well as one of the far edges of my jurisdiction. It’s unlikely that the local authorities will be much help – doubly so because word is traveling through town like a brushfire in May about some sort of haunted fort along an apparently unusually dangerous river. These things are, of course, no matter. Finding them is objective one, and tradition dictates that one should visit the local tavern for information. What, dear Diary, is the worst that could happen?
-Recovered from a dust-stained page in the diary of an unnamed debt collector, written mid-August, 1877
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
What does it take to be evil? Was it a lack of morals, like a Shadowgrange shopkeeper charging exorbitant prices for his goods to eek out what riches he can, knowing that the land is dying? Or is it a lack of compassion, the same as a young wizard who had been trapped for so long, using and taking what can further his endeavors and ignoring aught else? Perhaps it is a lack of faith, seen in the cruel blades and sharp eyes of the Stensian hunter and the Vistani assassin? Or maybe a lack of loyalty, held in the plotting vampire with the face of a friend working in the shadows against her keeper? A lack of flexibility, seen in an inquisitor furious at the burning of her town raging against a power she knew not how to face?
Or just perhaps, a lack of fear. Of defeat. Of seeing something as impossible, no matter the costs, no matter the loss? Like a tinkerer searching for an answer feverishly to recover lost love and like an old man in the body of a beautiful tyrant wishing for drive and the soul and image of someone he thought he lost. Committing crimes in the name of the impossible that seems so possible. And that hope sometimes makes all the difference. But perhaps again, maybe this drive was their good.
Who knows what evil is listener, until you stumble across it? Perhaps we will find out.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The year is 1877, and the end of Summer is nearing fast. One of the warmest on record, we’re told in the margins surrounding yet another set of “suspicious disappearances” and “freak accidents.” At least in all the papers that used to be worth the paper they were printed on. Nowadays, it seems like the tabloids are the more reliable source. Eleven years ago, the West Coast fell into the sea, leaving spires of so called Ghost Rock. This material proved far more powerful than coal, attracting rail barons, industrialists and scientists alike to the new maze of waterways. Since that day, ghost stories, legends, monsters, myths, have been exploding across the States. And as near as anyone can tell, the truth is becoming stranger than fiction. Back east, the cemeteries are even reportedly cracking open to leave otherwise decisive battles in this War Between the States stalemates, leaving no end in sight. Both sides, North and South, have laid out a bounty, offering immense wealth and connection for whoever first builds a railroad across the continent to what used to be California. Sometimes, in pursuit of these Rail Wars, the ambitious rail companies hire agents, both to deal with these new supernatural phenomena, and with each other. And worst of all, one of those agents has one of my employer’s guns. August is going to be a long month.
-Recovered from the diary of an unnamed debt collector, written mid-August, 1877.
MUSIC CREDITS:
In The West Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Greg – Guillaume Olivier. Canadian hunter and fur trapper. He’s a large and jolly man, but behind that carefully groomed beard is a man who’s slain bears with a bowie knife. Guillaume feels that he has conquered the North, so he has moved to the U.S. to see if he can find a challenge worthy of his strength. When he’s not seeking thrills against dangerous opponents, he’s drinking and telling tall tales about himself to anyone who will listen.
Kevin – Gabriel Young. Sixty-three and loving it, Gabriel Young has seen the world change in almost every way. Formerly enslaved in Georgia, he and his family fled north to Boston, where he found work as a machinist and eventually joined the Union Army as war broke out. After the supernatural horrors of Gettysburg, he started to develop a talent for the new science, finding work as a freelancer amid the constant troubles of the fractured former United States. Now a widower with an adult son deeply involved in the clandestine activities of the Agency, he has left behind the East to seek adventure and insight in the West.
Axe – Wilhelmina “Mina” Saltonstall – An intense, somewhat slight woman nearing thirty and almost always clad in the mysterious black duster of the Union Agency. Tarnished by the sorcerous legacy of her now-forgotten family, she puts her skills in the Huckster’s arts to use keeping the Union safe and prosperous.
Josh – Clem. An enigmatic, sharpshooting, wisecracking teenager from the Confederacy. Ran off with a very expensive rifle, and now the Confederacy wants it back.
Susan – Artemisia “Missy” Weston. She is a well to do lady of 27 from upstate New York who has come west after receiving her portion of an inheritance seeking adventure. Having expensive taste is okay when you have the money to back it up. She has a plethora of skills; sewing, surgery, a silver tongue, and soliciting spirits. You know, just girly things. A secret family past with the dead haunts her every decision for how to approach the problems she faces
Hell is real. To what extent is unclear, but the church needn’t have fables of fiends when they came unbidden all too real cackling in the night. There were holes that the Cathars knew about, gaping mouths of flame and sulphur. They dispensed the biddings of chaos and torment, crazed devils in seemingly infinite amounts and scheming demons to never truly be slain. They were portals to so much malign. And from a young age, Lady Wachter was enchanted.
It was one trip on an urgent journey that her mercantile father took her through the Needle’s Eye, her seat in the carriage barely raising her eyes above the draped windowsill. It was there she saw its activity: The Ashmouth, the maw of stygian forces glowing with an ambient menace. It lit the darkening earth in a warm and consuming radiance that felt as though it threatened to draw her off the teetering peaks. Only her father’s shouts roused her from her encompassing focus, as he bellowed at the teamster to move them faster away from the leathery sounds of wings.
She never forgot that feeling. She swore to find it again. There was so much out there. And she needed it all.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The yoriki get to work straight away, with their plans to salvage Kakita Yoshitaka’s meal expected to take up the entire night and most of the next morning. Sailors have to be paid, noodles need to be sourced. And who would have a bottle of the famous Daidoji Umeshu available at this unforunate hour at a reasonable price? On the one hand, success means the favor of the powerful Lady Doji Mika and the fulfillment of their mission, but failure may mean becoming victims seven through twelve of Seppun Takashi’s brutal need for obeisance.
Josh: Shosuro Shizuko, an upstanding Scorpion Bushi who is in no way a ninja or ninja-like entity. Honest. Distrusted even by other Scorpion due to the disloyalty of an ancestor, She makes masks as a hobby when she’s not skulking through the shadows.
James: Kitsuki Noboyuki, a Dragon magistrate who is a student of the Kitsuki Method, which claims that weird stuff like evidence collection and observation should be used to determine the guilt of a suspected criminal, rather than just believing the word of the highest-ranking samurai present. A prodigy at investigation and a skilled orator besides, he’s physically and spiritually weakened by an old wound.
Max: Tsuruchi Yui, a skilled archer born into the Mantis Clan, who tracks criminals and enemies of the Empire with the help her trained hunting hawk, and is an adherent to the Wasp Code, a variation on the Bushido code of conduct the others follow
Travis: Hida Genzo, a hulking brute of a Crab samurai that is scarred from his time on the Wall that guards the rest of the Empire from the Shadowlands. Still, scars are proof of duty done, and he’s always willing to pledge his massive tetsubo to whatever is demanded of him.
Susan: Tamori Minako, a calm and contemplative shugenja from the Dragon Clan who is most comfortable letting the massive destructive power of the Kami speak for her.
Ireena Kolyana was surviving. She had always, and would never stop doing so. But now, today, left in this building she felt so small. She propped her cushioning better against the wood of the wall, and looked down at her book of nature lit by the flickering lantern light that managed to reach her. The words she hoped would sweep her away for now, from this subtly warmed cell and dark of the night and paranoia. She was wrong.
She didn’t hear those few words muttered from the other end of the structure, starting with “Excuse me why are you-”, before the guard’s voice vanished with a thick gurgling sigh. She didn’t smell his red black blood the color of her hair as it spilled across the planks. And she didn’t hear the approach of the tall blonde woman that walked up to the door. But she did hear when she spoke.
“Hello miss Kolyana.” she spoke, in an even and sweet tone that Ireena had not expected coming from the visage before her. “I think it’s time we get you out of that cell.”
Ireena struck to her feet to gaze across at this woman she had seen before, but who seemed so oddly elegant now standing outside her bars. “Grimhild?”
The woman smiled. “Not quite.” she said in a devilish whisper as Ireena took in more of the scene, the scent of blood and the reddening spots on this woman’s dress. She waited until the quivering gaze and stiff chin of the proud Stensian looked back up before speaking again.
“But you’ll find we have something in common. We both wish to protect you from the beasts that lurk out there. The only difference,” she paused, as if savoring the taste upon her tongue, “Is that I know the game they’re playing. And I know how to win.”
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The Crane city of Mura Sabishii Toshi is once again a seat of growing prosperity after being ravaged in a Crab/Crane border conflict. It’s governess is an important figure, whose opinion carries a lot of weight even in the courts of the Capital, and her favor is desired by the Emerald Bureaucracy.
It should have been a simple, even boring social visit, but an impossible-to-please noble and a ruined meal put Magistrate Torokai’s assembled team in a much more interesting position, with surprisingly high stakes.
Note from the GM: These one-shots are being posted slightly out of order, there’s no direct causal relationship between any of them, but the previous one is mentioned in the intro.
PLAYERS
Josh: Shosuro Shizuko, an upstanding Scorpion Bushi who is in no way a ninja or ninja-like entity. Honest. Distrusted even by other Scorpion due to the disloyalty of an ancestor, She makes masks as a hobby when she’s not skulking through the shadows.
James: Kitsuki Noboyuki, a Dragon magistrate who is a student of the Kitsuki Method, which claims that weird stuff like evidence collection and observation should be used to determine the guilt of a suspected criminal, rather than just believing the word of the highest-ranking samurai present. A prodigy at investigation and a skilled orator besides, he’s physically and spiritually weakened by an old wound.
Max: Tsuruchi Yui, a skilled archer born into the Mantis Clan, who tracks criminals and enemies of the Empire with the help her trained hunting hawk, and is an adherent to the Wasp Code, a variation on the Bushido code of conduct the others follow
Travis: Hida Genzo, a hulking brute of a Crab samurai that is scarred from his time on the Wall that guards the rest of the Empire from the Shadowlands. Still, scars are proof of duty done, and he’s always willing to pledge his massive tetsubo to whatever is demanded of him.
Susan: Tamori Minako, a calm and contemplative shugenja from the Dragon Clan who is most comfortable letting the massive destructive power of the Kami speak for her.
She could feel them watching her. We see the Inquisitor, Seeta Venliss, hat off her head staring out the window. She had sealed her letters, the burning sensation of heated wax remaining on her hands reminding her of every word and failure. This town was dying. It had been for a long time, but she refused tooth and nail- Though the sentiment had come back to bite her. When she closed her eyes she could hear them, the screams, the crackling of buildings as she saw them casting harsh orange across her face and the streaks of blood and tears across the people. Her people. She awoke with a start, no time for that. No time for sleep.
The vampires had to fall. Or everything else would. His madness was contagious, and she was certain that this town would buckle under the weight of his ego. If it hadn’t already.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Nunna dem humies gon’ scrap wit’ us, wen we ridin’ in dis. No maskboyz, none dem flyin’ gits wot got wingz. Dey too caught up killin’ each ovva. Makes Ed wish he kinda didn’t have it.
Kinda.
Oi! Wot’s dat bangin’ on I ‘ear? Humiez on da roof? Gon’ be a good ‘un after all. A rite scrap!
– ‘Edrecka Da Grot-Minda, five seconds before the Severan assault began.
All allies have been called in. All available wargear and manpower put to its best use. The Aetherian Rex auxilliary squad rides into battle, flanked by their ship-mate’s gunships. They are the Dominate’s last and only hope to maintain presence on Hervara. Without the planet’s metals, Duke Severus’ dream of independence from the Imperium will be strangled to death by lack of raw materials before it even gets to draw breath.
Ordinatus Ullator must be destroyed, or taken for the Dominate. No other outcome is acceptable, no matter how unlikely.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Spoilers ahead! Here is the text log that convinced me that we needed to discuss all of the Michael Bay Transformers films:
Space Cow – 12/23/2017
also watching transformers last knight
this movie is as dumb as the others
for some reason hot rod has a really racist french accent ClockwurkeBear – 12/23/2017
I forgot those movies happened? Space Cow – 12/23/2017
also turns out shia lebouf’s character is related to merlin
also this movie has king arthur in it? ClockwurkeBear – 12/23/2017
no
I refuse Space Cow – 12/23/2017
and bumblebee kills some nazis ClockwurkeBear – 12/23/2017
I would too Space Cow – 12/23/2017
anthony hopkins is also related to merlin and has a psychotic clockwork robot
and he keeps arthur’s round table in his basement
which also the knights of cybertron sit around
excalibur was an laien artifact
as was merlin’s staff
anyway mark walberg is the titular Last Knight
he was picked by a dying robot
also the round table is an alien artifact
hahhaha f***
so they’re all cornered
and then hot rod says “i have a gun that can stop time”
and traps everone in a time distortion bubble
literally he just pulls a time stopping gun out of his ass and the problem is instantly solved
and also EARTH IS UNICRON
and now they’re on a transformer sub and this english woman is getting it to take them to merlin’s staff ClockwurkeBear – 12/23/2017
This sounds like a fever dream Space Cow – 12/23/2017
it feels like one
now having some epic sub battles that ended instantly
the robot is on the sub with them and making them a last supper before they die
oh also hitler was killed by a transformer
stonehenge is the center of unicron(edited)
cybertron has destroyed the moon
it will collide with the earth in 12 hours
mark wahlberg is getting followed by a secret seal team
into an alien ship on the bottom of the ship
they found merlin’s tomb
in the alien ship
the tomb didn’t have his staff in it
i’m guessing the stick is imerlin’s staff but like
transformed
yep
it only responds to merlins’ dna
so the descendant of merlin can wield it
now a bunch of zombie transformers are killing the seals yelling PROTECT THE STAFF
optimus prime has taken the staff
and also he’s evil
because the transformers god made him evil ClockwurkeBear – 12/23/2017
I hate htis Space Cow – 12/23/2017
the transformers god is trying to rebuild cybertron by destroying earth
and bumblebee and otimus are having an epic battle
bumblebee finally says “i am bumblebee and i would lay down my life for you” and now optimus is not evil
anyway the military is here and they’re gonna f*** everything up
megatron has the staff
and optmus is getting buttf***ed by like 10 decepticons
uh and now mark wahlberg has excalibur
and everyone is bowing to him
anyway now everyone is teaming up to kill quintessa (the transformers god)
cybrton is collindg with earth now
the army found the death weapon and now they’re trying to blow it up
ANTHONY HOPKINS WALKING STICK IS A TRANSFORMER
ANTHONY HOPKINS IS FIGHTING MEGATRON
and he’s dead
optimus is leading everyone to the death chamber because vivian is theo nly one who can wield the staff
so only this one human woman can kill the transformer god
because it’s bound to merlin’s dna
welp cybertron is destroying earth now
and now the anti-mnument part
and apparently the earth’s core is cooling and we’re all gonna die
and now all the knights of cyberton have fused into a dragon
army is leading everyone to the “ignition chamber” but there’s some big gun stopping them(edited)
nasa called in saying “how about physics” and came up with a thing to blow it up with nukes
the msmalles t ugliest robot just blew up the big gun
and optimus and the dragon showed up just after everyone gave up
and then optimus prime just beheaded like 9 decepticons at once
and the air force maybe saves the day
probably not
we’ll see how phsyics doesn’t save them(edited)
the ignition chamber was knocked out of the thing
but it idn’t stop cybertron
fortunately they still have the magic staff
hot rod still has his timestopping gun and is doing some jojos s***
and optimus prime kicks megatron out of the planet
oops and the magic staff was released
she’s got it again
optimus is fighting god
and bumblebee killed god
and hot rod uses his time stopping gun to save the day
also bumblebee can just talk again for some reason
oh there’s a stinger
there’s more movies
transformer’s god is still alive
the end
Have you had trouble falling asleep lately? Have you run out of things to yell about for a while? Can I interest you in a discussion about a largely incoherent movie that panders heavily to the White Males ages 20 – 30 demographic? Well stay tuned for the Hasbrothers discussion of Transformers: Dark of the Moon.
Boom, Hasbrothers back again with that epic giant robot battling action you all love. We continue the hype train down the track with the writing disaster that is Transformers: Revenge of the Fallen. This garbled mess of a movie was in many ways objectively worse than the first and yet somehow made more money overall. Enjoy.
As per previous decree, we have decided to take the show in a new direction. Welcome to the Last of the Witwiccans, a subcast of the Hasbrothers. In this series, we will discuss at length Hasbro’s multimillion dollar toy commercial franchise and the impact it has had on us and the world at whole.
It was not vampires that brought the redheaded Yulia with her endless seeming optimism to the outland valleys, but rather two things: Stories, and truth. And it was in departing from the ways of Maurer’s hunters that she endeavored toward the second. The Silver Temple, ancient and caked in ash and disuse was nestled in the mountains in the burning shadows of the Ashmouth. The only way to get there was the treacherous winding path of the Needle’s Eye, avoided by all but the mad and the dead. Yulia wasn’t sure which one she was, but she was willing to take it. There was much in there waiting for her. Speakers of knowledge trapped in its ancient walls and ancient stones.
She smiled her usual confident smile, a guise that no one saw but she felt on her face nonetheless, a reflex, as she lazily grazed her hand along the rough hewn walls of the staircases to her goal. This land had forgotten. Forgotten what it was like before the angels. The people reliant. The vampires confidant but contained. And any talk of gods… Vanished. But that was no more. Not today. Today she would find proof. Find proof that her stories lead somewhere. That life didn’t serve faith, but rather the inverse. She would take this whole temple down, demon and trap, one step at a time. She would get there. Or die trying.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The so-called “Saint” Drusus was a nothing more than a mouthpiece for those who oppressed us! With that in mind, the Festival of “Saint” Drusus shall be replaced by a more fitting celebration – the Feast of Rightful Stewardship. As I have for all of you – give others what they deserve. Those you interdepend on. Those who observe justice, and act with honesty.
Edict XIV, 1 month into the New Severan Calendar, Year The First
Even with the news of an Imperial offensive on their minds, the Dominate Overpass HQ can’t help but celebrate the Feast of Rightful Stewardship, a Severan holiday based on gift-giving and general comraderie. Each squad member celebrates in their own way, and it looks like this is the calm before a terrible storm.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Listener, sometimes I feel at a loss. It is you and I with this bird’s eye view, seeing a story of the dark and the hopes and fears of those caught within.
We see the crying tears of a mother in Shadowgrange that doesn’t know her where in that manor her daughter is kept, wallowing in the decrepit corpse of a house. We see the inquisitor Seeta being stirred from her sleep as the sound of bells and the scent of smoke rouses her from her tenuous slumber. We see the hidden man Rem Karolus battle with fiends in the streets with flashes of steel and holy light, but fleeing at the sounds of the church he serves. We see the druids and savage folk of the hills gathering around the mountainous bones of the earth in prayer of a lord who will free them of their loss and pain. We see the caves of the burgeoning howlpack, and a strong dark skinned woman looking for something to believe in. We see the shattered remnants of soldiers praying with a conflicting but nonetheless real faith in the righteousness they hope to serve again. We see the vampire progenitor Strephan Maurer, calmly and idly contemplating his words, and the days to come as he gazes out of the shrouded window of his wagon. And we see a woman that looks remarkably like Grimhild but dressed in a red dress that cascades and flows like a river of blood as she leans in an whispers something secret, something dark to a glass and metal contraption flowing with ice white light. Though I suppose most notably, we see her smile. A true smile, not fiendish, but the confidence of someone who has made up their mind.
And yet despite seeing all these things listener, we are still caught along this story. Hoping we will see how it ends. Whether this is a story of redemption, vengeance, or just purely tragedy. Though I suppose that is for them to decide. But now plans are in motion, and there is no turning back.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
We’re getting dragged down into this planet, for decades maybe. And for what? It’s like fighting someone over an empty bag of recaf – nothing but tunnels and spite left on the surface. We have better places to fight. So let’s end this.
-Codename “Cassius”, Dominate Informant
While the Severan base at Kleins has to be abandoned, there’s still hope to recover the squad’s old Rhino and punch another hole in the Corbin-Danziger Line. Due to the actions of a mole in the Imperial forces, Dominate High Command can still take advantage of the acceleration of the three-way battle that began with the firing of an unknown weapon.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
There was a small posting error in the last episode of Severan Dominate. Please redownload that episode and find the previous one posted up this week. Our apologies.
Dressed in red and black finery the cost of multiple men’s lives, Strephan Maurer idly sips at a goblet of wine and eyes the sky with a placid face. The peace was a practiced neutrality, holding back a steady tension with gossamer and decorum. He was ruminating. Ruminating on life. On death. And on his deep and utter boredom. Things were supposed to get exciting, another set of slayers and warriors, users of magic and prayer stepping into his valley. His drummed a set of manicured nails across the polished wood of his arm rest, each beat like that of his languid heart.
They had her. Tatyana, his soulmate trapped in the breast of another. His brow furrowed as he still stared toward the graying cotton of the clouded sky. He didn’t mind waiting for her, but the game had been patient. And like everywhere else he had set up the pieces. And then they came in, upturning the board as they didn’t even know the game was being played. Maurer lowered his golden eyes to stare across the western gate of the estate, the storms clearing to simple rain on the other side of the walls, hills and forest blocking his eyes but not his vision.
It had been long enough coming. He hoped they would play along, stumbling haphazardly into the affairs and secrets brewing in Pallas. The neonates he smuggled in. The efforts of Lady Wachter. The cultivated paranoia and obsession of Inquisitor Seeta. But alas, they were simply a distraction. And waiting just to show off, well… It seemed desperate. As the first line of smoke came up from the direction of the forest nestled town, Maurer smiled a gentle tired smile. “Rahadin,” he said clearly to the darkness beside him, “I think it’s time we paid them a visit.”
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
”My Aetherian Rex boys’ll be on the motivational bills soon, just you watch. And judging by the mission report, they’re rubbing off on those bone-totin’ ferals as well. Emperor bless ’em.”
-Private Notes of Lt. Heston Rhodes. Timestamped ten minutes before the Evacuation of Kleins.
A job well done. Only a few casualties taken, in exchange for new territory in a war that seems to be without end. But a relic from the ancient past seeks to literally reshape Hervara to the whims of its owners. And the way back home becomes much more treacherous than anticipated.
Note: This episode was previously using the wrong file. We have updated it to use the correct file. Please redownload the episode.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
It was years ago that the Abbess, still tall and fair, came to reside in the confines of Krezk. The abbey had been there almost as long as she could remember, a cloistered building of of bone white, it’s graying walls visibly darkening against the fresh snow from disuse. But then it was named. The Abbey of Saint Traft. And that was when she took responsibility. She could still remember him, the legendary man who brought justice to lands near and fair to the shining field and towers of Gavony. His face was stern, but not grim. There was a softness behind his strength. And now he was dead.
She has seen him once, just the once before taking ownership of the old and poorly maintained stone walls of the abbey. A wispy figure, faint and flickering, candescent manifest will of the man she served. There was nothing she could do for him. But all those years ago as she looked toward the rest of her existence, she thought she could perhaps help others.
That was a long time ago, and she had changed much. The town had changed much, grown about her like roots from a tree. And she had became a rumor, a whisper on lips. She knew what they thought of her and her quiet solitude up on the snowy hill, only surrounded by those under her care. But she had fixed them. “And soon.” she spoke out loud, tracing a hand along the red haired head of the woman resting on smooth sheets before her. “Soon you’ll fix him. And they’ll be safe. But first… They must remember we care.”
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Your parents gave everything they had to serve the Emperor, and you will not – I repeat, will not – dishonor them or their memory by doing any less. You will be purified through prayer. You will be hardened by training. Sharpened by study. Your forebearers, being imperfect servants, -died- for a greater purpose. You, cadets, will -live- for one.
-Drill-Abbess Narcia, Opening Address to Hervaran Progeniae
The inspection of the Riser Creek facility begins, as the squad is familiarized with overland scouting by the feral worlders of the Cuyavale Close Infantry’s 1st squad. Initial reconnaissance makes clear what the Dominate hoped was only conjecture: the Orks have taken the facility.
But where are they? Orks are not usually subtle creatures.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
It was on a cold day, filled with slowly falling snow that we see Baron Krezkov. Bald on top with his earth brown skin and wiry ring of white hair he was resolute, a dark spot amongst the pale ground. He was kneeling with a face so stony if appeared carved, glancing into the uncovered rectangle of dark dirt growing lighter with frost. He had lost so much. His wife, sturdy and willed had run out of tears before he had. And in this moment he did not think himself a strong man, simply there, broken and cold at the grave of yet another child.
But as we pull back we know he is wrong. A kneeling man, sturdy, holding the crumbling world together in the cold of snow, surrounded under the Hawthorne forest by other dark figures. Carpenters, farmers, blacksmiths, weavers all. His people. They stood around him in reverent mourning, a town supported by one man. And though he thought he wouldn’t make it through another day, he was wrong.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
You shall cross many sunsets, make new journeys for yourselves on metal birds across the emptiness behind the stars. All for the safety of men and women we shall never see. You are the Drakon’s Teeth, and your enemies lie in pieces before you. For every sister or brother that does not make his way back to his Father Tree, you will carry the blade. And they will weigh heavily upon you, for they will have drunk their fill of blood beforehand.
-Formal Address to 10th Levy Regiments
Taisha Mirko, Arbor-Queen of Cuyavale.
Squad leader Otho Valerius deals with the responsibilities of his recent promotion as Fort recovers in the infirmary. The hot-shots of the Aetherian Rex are finally paired with another, larger regiment that has been in-theater much longer for a series of exploratory missions.
The Cuyavale Close Infantry 1st Squad, with their bone weaponry and primitive demeanor, would seem like an ill fit for the tech-savvy spacers, and it’s up to both squads to raise teamwork and comraderie to their limits. The Imperium and the Orks alike stand ready to pounce on any weakness.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
The angels were gone. Not that they were ever particularly present here in the fog occluded black cliffs of Stensia. But there was a time where the cloud white wings navigated the spired mountains to the awe of the hardened folks below. Veonia loved them. She cared for them, knights kept at her side. She defended them as best she could.
And Veonia was gone.
There was a hole left. The Avacynian wards barely enough to support miracles let alone the angels themselves in this land of blacks and reds. And her knights of gleaming silver vanished into obscurity and decay as the assaults wouldn’t cease.
But they knew. Even in death they knew the anger of loss. The strength it gave them.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Care of members of the Homo Sapiens Gigantus subgenus must be undertaken with some delicacy. Normally, this robust cousin of mainline humanity does not require much medical care as such – their hardy physiology renders light injuries or minor pre-existing conditions inconsequential.
That being said, when major injuries are suffered, the inability of most Ogryn to properly grasp the complexities of anatomy means that several extra precautions must be taken. Triple dosages of most drugs are required, and the daunting task of securing the patient may be necessary if, for example, the patient seeks to “help” you in removing bullets from his chest cavity with his bare fingers. Be commanding – while fierce in battle, the Ogryn is a docile creature when given an authority to obey.
-Excerpt from Mending Body and Spirit, Together, a standard-issued Dominate Medicae text.
The fallout from the unorthodox handling of Operation Puzzle Box begins moments after the squad leaves their commandeered vehicles. Prisoners must be remanded to the appropriate authorities. Differences between different branches of command need to be sorted out. And a ten-foot pile of muscle and tears must be assured that he is not, in fact, dead.
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Death is not a mystery. Not exactly. The people of Innistrad welcomed its inevitability, the idea of a freedom and reprieve. But yet they feared that fall, that curtain keeping them apart as the rest drew close.
And who can blame them dear listener? It is not I who would proclaim to have no fear of what lies in my eternal slumber, be it dream or nightmare. But that realm must be peaceful, lest the geists not try so hard to grasp onto it, and those even whose bodies are raised by ghoul callers don’t even see need to always return.
The demons and angels play with the hearts and souls of the people. But we know better. We know how to be kind. We know how to be vicious How to work for a life. How to earn our death. That’s why mortality and morality falls to us. I can only hope we are fit for it. And dear listener, I can only hope you and our adventurers deserve it.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
What a dull post. A good bit of skullduggery at the start, but we’ve spent the last week ferrying supplies to some spoked-out cogboy that knows he’s got us by the painful bits. As ever, may Throne deliver us from the attentions of our “betters.”
-Inquisitorial Stormtrooper Gavin Thrace
The Magos’ base is mostly still, save for the constant plodding of supply servitors, and the racing mind of the base’s owner. The squad and their comrades begin to loot the place in earnest, and scout out the surroundings. Unfortunately, peace is a fragile thing anywhere in the forty-first millenium, and things heat up when uninvited guests are slated to arrive. The mission’s goals are within sight, but are threatened from within.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Death was… Welcome. It felt wrong to view it as so. But that sleep we are promised, a peace unknown to the living was never so beloved until I had it. And now… The Hold is in ruins. The people gone or fallen. My glorious angel, slain sometime in my negligent rest. No life could I sacrifice to right the wrongs that have happened.
So I shall give it my death.
The Lord was the first of us. Furious. A rancor unlike that I had ever seen. Seething in silence, a menace that I could not put to words. When I woke with a start I knew where I must go, clawing and scrabbling from my dirt and wooden bed. It was undignified. We were undignified. But we were here. My brothers, ready to serve again. We were filled with that anger, brought back by loyalty and love. But loathe am I to say it, I am not certain that this anger is righteous.
It seems fighting back the war of time is almost as hard as the vampire. We lose more every day. And I too feel my memories and hopes fade, and my weariness emerge. That anger has become something else. Seeping, sinister. I have faith in my lord. I hope he can end the madness of that Fiend Maurer. But selfishly I hope it is soon.
For I am so very tired.
And as it stands, this stalemate… This is the end of hope.”
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
What a fascinating planet. All rules regarding conventional geology, ignored. And yet neither side could possibly be aware of these anomalies, to say nothing of the embarassing fumbling of greenskin “meks.”
Cogitator core five assigned to analysis of Inquisitorial pict-capture. That wiring is familiar… -Magos Klax, Lathe-Lord of the Third Circle and Bearer of the Skull of Hax.
Unraveling the mysteries of the crash site become of the utmost importance to all of the factions involved in the war for Hervara. The recent turning of a mole among the Imperial Guard forces could be a breakthrough for the embattled Dominate forces, and the Aetherian Rex auxilliary squad have been hand-picked to test the efficacy of the turncoat and his information. A high-ranking Imperial Magos is their target, and denying him and his vast stores of knowledge to the enemy is their main objective.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Rest was a luxury. It wasn’t something you idly did, a section of day carved out to doing very little. In the towns the workers drank themselves to nothing to forget the rest of their worries. On the road it was a time of paranoia and focus, a fitful attempt to regain one’s strength. But in Heron’s Light Hold it was a different matter. Rest was omnipresent, but just out of reach. The careful watchers in their ragged armor and gaunt faces stayed resolute, but stoic. Surrounded by decay, languishing in valor. Rest would not be there. And they were so very tired.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
It’s a Friday night for Anthony Redhorn, Doug Price, and Alpha Torres. In their circle, that means it’s time to pop up some fresh hot corn and pop an awful film into the DVD player. Tonight’s movie is something Anthony special ordered from the web a few weeks back: Nightlight Harbor, A low budget kids show from the early eighties involving pirates. Playing the disc, there appear to be numerous issues with the playback quality, but surely that comes with the territory of bootleg discs.
Adapted from one of the later sessions of our Road Trip campaign, this scenario has been changed into a standalone for con games, and was tested at this Gen Con on some genre savvy players.
You try making something even approaching tasty with this Emperor-forsaken mold. I don’t care that there’s a planet full of it – nothing kills morale quite like a bowl full of green, flavorless paste at the end of the day. There’s got to be a better way…
-“Chef” Aldo Gaston, Dominate Ration Distribution Adept, Camp Kleins.
A much-needed night’s rest finally comes for the Aetherian Rex Auxilliary Corps. Or at least as close to one as they’re likely to find in the war-torn village-turned-depot of Kleins. After an early rising, the squad needs to resupply, tinker with their gear, and try to trade away the rest of their ill-gotten “weaponry.”
United in purpose under the Dominate – as they surely are – one would expect cordial relations with the local chapter of the Priesthood of Mars. But offended machine spirits – and more importantly, offended tech-priests – are fickle creatures.
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
It was tiring waiting that long. Strephan Maurer ponderously set his chin in his hands on another tired day. Progress was stilted. The land remained clutched in his elegant grasp, the fools in the towns wary but feeling their trivial safety. A hiss of dismissal poured from his pursed lips. And yet they stood in his way. His fingers tapped against his pale skin, feeling the beat through his jaw and gleaming teeth. Tatyana was still there. And there was no easy way to collect her with elegance. The town needed to remain, shepherds need their sheep. And that crazed Inquisitor wouldn’t simply relinquish the town. And even more still were that would be group of hunters, stomping through the forest like a frightened boar. Their lack of subtlety was adorable, but could prove troublesome. So perhaps… Yes.
Standing to his full height, he held out a hand as parchment and quill traveled loyally to his grip caught in invisible eddies. Across the room Rahadin, clad in black fur with his deep skin eyed his lord carefully, but didn’t speak. The rapid scratching of the feather on paper wasn’t something he’d disturb. Minutes later as the flurry of strokes ended and the wax seal was set to envelope, he finally felt the space to clear his throat subtly from the edge of the candlelit room. Maurer held the envelope out, looking his loyal servant in the eye. “Deliver this to Inghild.” he said in meticulous deep words. His face was placid for but a moment more, his mouth splitting into a sharp humorless grin. “It’s time we followed through on our plans.”
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Encounters with other cultures under the Dominate’s protection is inevitable. While your own commanders, in concert with the Legate Corps, will do their best to integrate you, it is your own duty to seek to understand those who will fight alongside you. Depend upon each other, no matter your differences – the Dogs of Terra will exploit any weakness they can.
-Severan Soldier’s Guide to Battle, Chapter XIV: The Fraternity of War
Lucilla Acton, Ducal Legate Primaris
The empty manufactorium seems like a good place to recover. But distrust within the squad, the ever-belligerent orks, and the fallout of the drop-ship crash all threaten the Aetherian Rex‘s ability to rest, even for a moment. When a sudden evacuation becomes necessary, the scramble to get the VIPs and the rest of the soldiers out in one piece begins. . .
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
In the bygone year of 2007, paranormal investigations flooded the airwaves of deep cable stations. One such station assembled its own team to set itself apart from the others: A former child star turned spirit medium, a time traveler equipped with high tech ghost hunting and capturing gear, and a twenty-something white guy with no relevant skills or interesting qualities. Together they would spend a full hour in the possible proximity of a ghost while yelling and drinking crisp, refreshing coca-cola.
Sitting in his decrepit shack, Bluto pondered his life’s direction. He plucked a silvery fish scale desiccated with time from his beard, staring at it as if it would lead him to an answer. It was little secret that over the last couple of years things had only gotten worse. The land didn’t have much kindness in it, but here it felt as if even the waters he had known since childhood were deciding to spite him. The other fishermen had given up, hunting or farming showing better results, and eventually the only results at all. The lake seemed so placid with it’s gray green surface.
But no matter how far his body or eyes traveled from it’s seemingly empty waters, he could feel his mind floating and still in the grasp of the lake. But perhaps it was time. Time to leave like the rest. He stood up from the rickety gray wood of his hovel, and went out to pull in the nets for the last time. It was this day he would find the gray surface of the water torn open, ripped to unveil a creature of a size he never could’ve imagined. And as the beast sunk beneath the still frothing wake, Bluto knew a chance was being offered. The waters had more to give to the loyal.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The Dogs of Terra may seem to have an unlikely ally in the brutal Orks. Beset as our worlds were by the xenos’ attacks when the Great Secession occured, your likelihood of being engaged in a three-way fight on any battlefield you’re deployed too is high. But fear not – orks are war-hungry creatures, and they care not from where their fights come. High Command will ensure that wherever possible, your efforts will drive the two forces against one another. Trust in the Dominate – our Interdependence gives us strength.
-Severan Soldier’s Guide to Battle, Chapter IX: On the Nature of our Fight for Freedom
Lucilla Acton, Ducal Legate Primaris
—–
After a relatively safe drop, things quickly became complicated for the Aetherian Rex 1st Auxilliary Corps and their first mission. The section of mazelike honeycombed mining tunnels that they were assigned to examine have become home to strange orkish slave camps, a kilometer-long crashed imperial dropship, and Emperor knows what else. Initial reports from the newly-freed Excavatory Warriors have been… of mixed value.
Still, they push onwards towards the Corbin-Danziger line, ready to administer their deadly payload to whatever lies on the other side. All they have to do is make it there.
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
No one knew where the howlpacks came from. The inquisition bristling with blades and silver say they understand this curse. But what is the good of a lie to sooth the masses when you’re living proof that their faith is misplaced. Maritte was angry. It was long past a fury that had a true direction. The scars on her arms had healed, but the scars on her mind had been there before they ever arrived. She spat, hot saliva impacting the ground next to the trail of blood, steaming lightly in the chilly Stensian morning. Force of will had gotten her this far, too much on her mind to stay in the wilds. But even though the full moon was waning, it’s call would bring her back again on baleful droning tolls like honey to her ears. Just like all those nights ago.
The church was confused. They knew the blessing of silver in form and spirit seared at the flesh of the wolf. But the moon in it’s austere brilliance pulled that savagery free, rending man and beast into a horror betwixt. Maritte didn’t see it as they did though. She pulled herself bodily over a branch, her torn and slack clothing catching on burrs and splinters as she approached the outskirts of Pallas.
She knew that it was silver that could destroy her. And that moon, in it’s own insidious way planned the same. She grit her teeth and stared at the wooden walls of the standing barricade. Hopefully they would be enough to protect the next one. She doubted it.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Gobblin’ is an original RPG setting and system where players control goblins settling and exploring a post-apocalyptic Earth. The creatures who crave violence, stupidity and chaos have just found the perfect means to obtain it.
Everyone knows about goblins. They’re violent and stupid little green guys who with just enough brain cells to know what they’re doing and black enough hearts not to care. They live in fantastic worlds where wizards battle dragons, kingdoms rise and fall, and armies of swordsmen clash to save the world from evil. All the while, there’s always goblins looting corpses and stealing cabbages.
When the higher races grew tired of the chaotic creatures so obnoxious that even the forces of evil didn’t want them around, they banded together to form a spell so powerful that it would reach across the entire realm. With what was essentially a magical, interdimensional eviction notice, every single goblin was hurled through time and space until they landed in what they would come to know as their new home. There were no humans or elves there, but those that had lived there before had left behind a strange world ravaged by war. The least cowardly of the goblins started to prod at the mysterious devices until they roared to life and the goblins cheered to realize their fate!
This world had guns and cars, bazookas and robots! Things that exploded if you poked them enough! Exciting mutants and bombed out apartments that were MUCH cozier than any goblin hut. The goblins had a whole world of abandoned toys to discover, many of which could kill their fellow goblin from twenty paces away. The goblins ran wholeheartedly into their new world, wanting to be the first to discover the strangest mysteries, deadliest weapons and tastiest expired snack cakes of the world they would call Goblin House. The humans were gone from this place. The goblins would thrive in their ruins.
Music Credits
“Intuit” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
In the far future of the forty-first millenium, there is only war. But the Imperium of Man is not united. In a prosperous but isolated sub-sector, sector governor Duke Severus XIII secedes, claiming that the High Lords of Terra have bled the sector dry, only to leave its citizens to the tender mercies of an approaching Waaaagh!.
And there are men and women willing to kill and die for the newly minted Severan Dominate and its principles of Interdependence, Justice, and Honesty. The -Aetherian Rex- 1st Auxilliary Corps approaches the mineral-rich battlefield of Hervara, a planet that – if lost – could spell the end of the Dominate’s dreams.
They have the length of a single warp voyage to familiarize themselves with their new equipment, and for the Voidborn that form the core of the squad to meet their support specialists and allies from far-flung Severan worlds. Grav-chutes and repurposed mining lasers will take some getting used to, of course. But is it even possible to accustom oneself to the mysteries of the witch, or the strange ways of the abhuman Ogryn?
PLAYERS
Alex – Cornelius. Operator for the Severan Dominate. Content to spend his life navigating an armored coffin behind enemy lines; nonchalantly melting the Enemies of the Emperor while yelling at his latest comrade for perceived incompetence.
James – Vorgen Nowak. A Heavy Gunner for the Severan Dominate. Always tries to be a reliable foundation for the team, either with his calm, collected style or his suite of heavy weaponry.
Josh – Aloysius Vance. A quiet psyker from an aggri-world, saved from the Black Ships of the Empire by the timely revolt. He largely keeps to himself, fully aware that the rank and file are disturbed by his presence.
Kevin – Otho Valerius. Untested squad leader for the Severan Dominate. Still has a lot to learn about the ways of the Imperial Guard, but is determined to lead from the front with dignity and honor.
Max – Fortunus “Fort” Diggles. Ogryn soldier for the Severan Dominate. Large among even his inhuman kind, Fort is mountain of a man that more closely resembles the mountain. He is always happy to fight alongside his fellow soldiers and support them in their ambitions. The complexities of war often escape him, but he serves with his own blend of loyalty, commitment, and inhuman strength.
Music Credits
“District Four” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Delta Green’s job is protecting this nation from threats terrestrial or otherwise. Now it is time for their most difficult job yet: Cleanup Duty. In the quiet corners of the USA Green Boxes are leaking. These Pandora’s Boxes slowly poison surrounding communities with their other worldly knowledge. It is up to the players to investigate, contain, and secure the secrets of both the Green Box and the Communities they infect. May God be with you. This session was run at GenCon 2017 and is a playtest of a longer campaign Travis is currently developing.
If interested, reply in the comments below, he will be happy to throw more bodies at the problem. Just like Delta Green.
This game was recorded in a noisy con space and the audio suffered as a result.
She looked just like his dreams. Dark red hair, deep skin, a stance between confidant and cautious. She showed up all the time. Sometimes in dresses, sometimes in more practical noble wear. They were powerful, persuasive, and Izek knew it had to mean something. Even before seeing her it was a reflex, the shape of her face and vibrant colors in the darkness of his slumber. Eyes so sharp that he couldn’t shake them in his waking hours. For a few years now he had gotten that cowardly toy-maker to create for him, making sure he knew who was in charge. After the first bruises he started making them better. Correcting the face and the skin and the oh so piercing eyes.
But here she was. He tensed his arm, bristling red under a veneer of plate. A building away. For how long. How long had she been real outside the confines of his thoughts, how long had she been close enough that he could see her and know that he wasn’t simply mad. Well… Time was here that that could change. Time they would meet.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
A long conquest. Countless travels through the Warp. The Inquisitors. The unreliable navigators. All of them have led to this.
The Brilliant Resolve sits in high orbit over Thorin’s Rest, its hulls, weapons and void shields now in top working order. Faydra Ramirez and her crew look down on the long-since visited planet, fully geared up and ready to make their way down to deal with the collective threat.
For better or worse, this is where her story will end.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
Nestled betwixt dark mountain and grey forest, the Wizard of Wines vineyard was illuminated with gentle lamp light, a moment of true victory was had. Though morals were debated, none could deny the victory held this day become night in the gentle confines of the winery.
With weariness setting in and progress having been made, the coalition of slayers drifted to their nightly rest.
To the south, past a spewing maelstrom of flame and ash, lies a building. Stone in structure, ancient, and still. A temple carved from the dark mountains of Stensia itself, but stiller than blessed Graf. Usually. For in it’s frigid interior rooms of unlit argent metal there was a shake. For but a seemingly endless moment, something in those blackened chambers stirred once more.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
After years in development and editing, we at the Drunk and the Ugly finally debuted the playtest draft of our new game Gobblin’: The Goblin RPG at Gen Con 2017. If you’re interested in playtesting this game, send an email to thedrunkandtheugly@gmail.com
In the world of magic and dragons, knights and treasure, elves and trolls, there lived a race called goblins. Goblins were intelligent enough to cause trouble, but stupid enough to lack any foresight or responsibility for their actions. They were curious and greedy enough to want everything they saw, but too lazy to work for it and too cowardly to take it. Their wasteful lifestyle ruined the environment all around them, breeding like cockroaches until they were forced to expand further.
The wisest of races gathered and agreed they were a major nuisance on their world’s economy, environment, and all life around them. The goblins had to be dealt with severely. Rather than waste the manpower and resources in an all-out war, the highest magi and sages created a spell that banished them from their world, hurling every living goblin from their reality. The entirety of the goblin race landed in another time in an alternate dimension, one stripped of almost all sentient life.
There were no humans in this world, only the remains of their work. The world had been ravaged by war, with the goblins stranded among the rubble of mankind. Realizing what had happened (several minutes after they arrived and their brains caught up to speed), the goblins all cheered out as one. They believed this was their reward for living their happy lives well enough that some god or wizard or giant in a funny hat had granted them an entire world full of free food and interesting things that exploded when you poked them right. There was no one to lord over them or slay them just for the experience of it all. After centuries of hanging at the bottom of the food chain (just above blue slimes and kobolds), a nuclear holocaust turned out to be the best thing that had ever happened for them.
Note: This is a con game and is next to some very rowdy boys so the noise levels are a bit high early on. This clears off as the recording continues.
Greg – Ug Ug Ugug the Brute.Big, dumb, hard to hate him for it. A dirty brown color, though not clear if it’s natural of from his constant days digging up loot in the gravel pits.
Charlotte – Gibor the Pup.Short purple-blue goblin who fancies himself a warrior. Kind of adorable in a dumb way. He wears a t-shirt with “Spicy” written on it in glitter (partly because he doesn’t know what a warrior is).
Marquez – “Railroad” Spike the Boss. A former leader of a gang of raiders. They were wiped out by the village they were raiding, only for Spike to bluff himself inside. He’s more or less settled in there instead, but still likes to tell people what to do.
Chris – Dusty the Shooter. Mysterious and grim traveler. A newcomer to the village after a lot of traveling and killing with his two best pals (Big Molly and Longhammer), who live in his pockets and can speak very loudly. Sooner talks to his guns than other goblins.
David – Olaf the Headroc. Half-mad, bloodthirsty, and alarmingly brilliant. The crooked grin of Olaf is alway unnerving, even with the best of intentions and surprisingly clever ideas (but the best ones involve headbutting).
Now free from the factories of Reign, the crew of the Brilliant Resolve have taken some light heresy upon themselves and made the Irradial Cogitator the machine spirit of their vessel. As they make their way onto their final job, it’s time to take care of a troublesome greenskin navigator, and prepare for a 6 day journey through the Warp.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
This is a crosspost from our sister show Ugly Talk! Go subscribe if you haven’t already.
This is a panel from Gen Con 2017. Travis talks about Ludonarrative Dissonance (Fludonarrative discobiscuits if you’re hungry).
If you’ve been in the video game blog-o-sphere at some point, you have heard of LND (I’m not typing out the entire word you can’t make me). But is it necessarily the pejorative term as its become in video game circles. Listen to this panel from Gen Con that gives the answer: NO. Most of all if anything LND is a feature most Tabletop GMs and Players are intimately familiar with, but haven’t realized there was a term for. As such, listen in, learn a thing (maybe), and speak up if you have questions. Welcome to Herding Cats: Ludonarrative Dissonance and Players. (Dammit you tricked me into writing the full things again…)
Do you want to take part in a playtest of Gobblin’: The Goblin RPG? Send an email to thedrunkandtheugly@gmail.com
At the end of Gen Con 2016, we were contacted by Mage Company Games asking if we would review one of their games. We said yes and took them up on their offer to receive a free copy of Carrotia in exchange for doing a review. In June of 2017 we finally received the game, and during Gen Con 2017 Matt, James, Travis, Kevin, and friend of the show Clayton played it during off-time at the convention. You can listen to our first impressions and our actual live attempts to understand the rules and finally play the game.
Our collective takes in summary:
We found the game incredibly chaotic and incredibly complicated for what it’s trying to achieve.
The need for multiple timers as well as limited turns and access to pieces in order to build the requisite mazes was hectic and unintuitive.
The deterministic nature of moving through the pathways towards the exit once the maze was constucted was fairly dull.
The random birds placed on the board and their effects led to some level of strategizing, but ultimately the birds didn’t pose much threat as they continually just ran into walls.
The rabbit abilities are wildly varied and unbalanced.
Neither the main rules nor the errata rules we were sent had any hard or firm victory condition.
We were impressed by the level of production value that went into the game and the amount of custom pieces that came with it.
We love the art style the game goes for. We may have picked this game more or less because of the box art.
The tiles and player cards are sturdy and well-constructed.
Every bird has a custom die that makes it easy to see which one is moving where.
3 hourglasses of differing lengths was intriguing even if ultimately it was pointless.
Despite the high production values and lovely art, we would not recommend this game. It’s rated for ages 8 and up and we as a group of twentysomething adults were confused and frustrated by its rules, and ultimately we didn’t feel like we had any control over what happened.
Things may be very wrong in the world, but at least we still have Gen Con. This year we demoed a few games, attended many panels and hosted a few, and played and ran many, many games. Join us as we begin our 12am recounting of events and James smashes down some fried rice into a greasy pile.
During this wrap-up we talk briefly about our new game Gobblin’, a game about being goblins in a post-apocalyptic wasteland. If you’re interested in playtesting this game, please shoot an email to thedrunkandtheugly@gmail.com
Again. They take, and take, and take. The so called cultured and all they hold dear. Her hands quivered as she held her wounds, willing them with what little conviction she maintained to close. They feared the mountain so they forgot it to lull themselves to sleep. Her breathing was quick and stained with tears. And still the chance for vengeance was denied them. She wanted to escape, flee the world a hawk upon the wind. But he was there. Calm as ever. The stony face of the cliffs. And as he lit a flame with the will of the world, she knew she would be fine. To depart for now, but in his affirmation… Maybe they could change something. The forest closed in, never betraying the hunters just out of sight.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The Brilliant Resolve has beaten their bitter rivals to the surface of the planet Reign, and after some ordeals with a forcefield and waves upon waves of minions willing to die for that forcefield, have finally entered the planet’s facilities. Much to their dismay, Faydra Ramirez and her crew had to part with their weapons and be calm and orderly as the owner, Dalbec, led them through the facility. As the tour dragged on and the crew found themselves deeper inside, Faydra received a communication that their guide may not actually be who he claims.
Another day, another Dalbec.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
Anathema. All of them. Their homes. Their villages. Their carts. Their wine. Brazen and foolhardy they drink to forget the untamed world around them. Plagued by the dark. But they forget where they are. Built on stone. People of untamed wood and broken bone. The sky tumbles, the trees rustle, and the mountain moans his sorrowful regret. And with eyes of thunder and the world at hand, those fearful walls would shake with conviction.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Thousands of crew dead or missing, massive damage to the hull, visions of things that man was not meant to see. Another day, another terrifying journey through The Warp. The Brilliant Resolve carries on in one piece and prepares to go planet-side. However, they find the ship of rival trader Dalbec, whose trip to this planet has left his ship less destroyed than theirs. A battle will ensue, and Faydra Ramirez will find a way to both get rich and avoid dying in the process.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
Her house was neat. Impossibly so, especially considering the stagnant state of town and the cavalcade of needy that shuffled through her arched doors. It was midday as her sons, foolish boys that looked more like a memory everyday, were out inflicting their presence out on the town, even as daily the town inflicted it’s way back through fools and the fearful.
Her house was neat. A by product of immaculate attention and wealth that the town had mostly forgotten outside the Baroness. The town always felt like it expected to be older money than it was, and she was happy to be one source of whispers. Both in, and out. And today the whispers grew louder.
Her house was neat. Because she needed it to stay that way. Follow the rules. Do not stand out despite name and deed seeming so loud before that fool of an inquisitor and her bold strokes that left cloven into her two narrow categories of the world with a fervent bloodlust. It’s a shame that the lady inquisitor made such a mess.
Her house was neat; before he came to visit. He knew subtlety when he wished, though a vampire’s subtlety is not the same. He spoke in honeyed words, the same as the first time he spoke to her as such a young girl with no view of the world but sadness. And suddenly Lady Wachter remembers, all those years before when she first knew the beauty and the idyllic danger of her lord… And how their house had been… So messy.
It had been years before the signs of blood left the bedroom. But those years were buried under more. Now his confidant voice leaves again, leaving her alone in the midday dark of a briefly empty home, a powerful woman of rumor exhaling to herself. She whispers something to the obscure space of the passing day. And though I apologize, I do not know it’s contents dear listener, because for once on Innistrad, no one heard it.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
After some “aggressive negotiations,” the crew finds themselves again in full possession of the Brilliant Resolve. With one disaster averted, it’s time to fly directly into one. The ever-faithful ork navigator has pushed the button and moved directly towards the warp by way of The Cauldron. Flying once again into almost certain death for a percentage of the crew, Faydra Ramirez gives an inspiring speech over the sounds of human screams as they fly off to gain some much needed upper hand over their rivals.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
It is with caution dear listener that I must remind you of the shadows that fill every waking moment and breath in the Outland Valleys. My contrition for sharing this knowledge is deep, for every moment of these brave and foolish adventurers lives must be riddled with at least one salient thought: Who, or what, is watching them? There is no moment of respite for those who fate takes a shine to. And in Pallas behind ruffled papers and chilly tones, a short scruffy man in an ill fitting suit over his ill fitting skin is the first observer. It’s quiet words he shares with those higher, but those words become like gold as it travels up the chain, and reaching up to the top as unto blood.
But the pale haired woman at the end of the valuable words smiles a decadent smile that conveys a surplus of self confidence drowned in opulence, but bearing the features of someone all too familiar. “They certainly never stop being entertaining. I can’t wait to see her.” she says to no one despite the sycophant at her heel. She stands, a cascade of shimmering red fabric and too artful motions. “We’ll see what they can do.”
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
If you mess with the Prime Factorum, you’ll have to pay the consequences. In this case, literally.
The crew of the Brilliant Resolve has found their accounts frozen. Without any means of paying for her extravagant lifestyle, Faydra Ramirez must now make amends to the Factorum through apology and reminding rebels that they are not allowed to secede from the Imperium. Once again, Faydra’s career as a rogue trader remains at stake. Time to get to work.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
Hello internet! This is a crosspost from our sister show Ugly Talk! If you like this episode, be sure to check out the site and listen to the rest, or subscribe via your podcatcher of choice.
Twin Peaks was a TV series by David Lynch and Mark Frost about the murder of the Homecoming Queen Laura Palmer in the sleepy town of Twin Peaks, Washington. We share the experiences and explore the town through Dale Cooper, a federal agent called in to investigate the murder.
The M.I.C.E. quotient is a writing foundation credited to Orson Scott Card, known most notably for his science fiction series Ender’s Game. The basic idea as listed in the acronym is that every story seed falls into the categories of milieu, idea, character, or event. You will have many of these story ideas overlapping and building upon one another in the course of your story, but the important thing is that you resolve them in the reverse of the order you introduce them.
The structure of the early episodes and the subsequent failure of Twin Peaks can be heavily traced to MICE (among other things), and in this episode, we will discuss MICE through Twin Peaks, and how you can apply it to your own writing.
The hunters, the farmers, the smiths and the sellers… Were they proud? The city of Pallas, greyed over from sky and age, lives under the low hanging light of the harvest moon, a forest of a town where the hawthorn trees poke from the roofs.
But here they were between everything: The wilds and civilization, riches and desolation, the church and those outside. And to many those disparate images had little left. Though that band of road hardened travelers, mystics, warriors, fools had roamed into town, they paid it little mind. What was one more party of strangers in a city under thumb of fiend and zealot.
Yet still beneath the branches and painted signs, the sounds of the ravens still caw…
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
This is a “get to know the characters” sort of episode recorded on a night when there wasn’t really enough time to play a proper game. If you want to listen to the players of Curse of Innistrahd explain how they came up with their characters, listen in.
As you might have noticed, the posted Episode 5 of Curse of Innistrahd was the incorrect episode. We have now uploaded the correct episode, so please re-download episode 5 to get the proper one.
It turns out that when it comes to starship navigation, like all things, you get what you pay for. The orkish warphead brought onto the Brilliant Resolve had a very unique method of interacting with the warp runes that caused the ship to move very quickly through the warp, although sideways and partly inside out. The crew is now interacting with horrors man was not meant to know and finding themselves slightly possessed by the horrors of the warp.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
The sound of howling was something the folks of the outland valleys had grown accustomed to as the misty nights scraped the mountain sides. High Inquisitor Seeta Venlis, frowning in a solemn silence, knew this was where she would start. Pallas was an active town, still alive and busy, if aching and scared as it’s workers and shops endured working day to day in the lands forgotten by the church. And this is why it came to her.
Someone who would take action. The ridges and cliffs, fingers of stone wrapping around the heartlands like the grip of the fiends who held it… They would be free. One step at a time. And so they must feel safe. She thought about this, heavy black garb bound with silver glistening in the candlelight of her patron’s chambers. She was not a woman to leave well enough alone. Her hands tensed for the handle of a blade or the tightness of a quill, something for a solution. But the nervous tension wouldn’t break. A snort of inconclusive concern broke her silence and she surged to her feet, stomping through her aimless fervor. And then she saw it. A flash in the darkness, a marble of green light over the city walls. And as the howling followed the fleeing beast, she smiled. The first thing they needed was an enemy.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The crew of the Brilliant Resolve showed their might in the Ring Master’s palace, proving they are the Saturday Night Slam Masters of Footfall. As they stumble from their victory and begin attending to the various wounds and concussions that title brings, they also find themselves in need of a new Void Navigator. They have to head off to a local time ruled by a mob boss going by the name of Archimedes. They have very little information to guide them, except that their favor with this man can grant them or deny them significant access to Footfall. Better to tread lightly.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
In the investigation of the attempt to bury the previous burgomaster of the town away, our valiant party ended up sinking into the depths of a church, finding a young emaciated vampire kept under watch by his father, the priest. After a harrowing experience realizing the danger that such a creature presented, moreso than they could have predicted, they emerged battered but alive.
Returning with the news, they met back up with Ismark Kolyanovich and explained their circumstance. The party was then able to persuade Irena Kolyana to come with them to the nearby city of Palas. As they were preparing to leave, however, they came across a decrepit old crone selling apparently magical pastries. This knowledge did not deter either Niccoli nor Faustus from consuming them and subsequently falling immediately into unconsciousness but feeling oddly at peace.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
The crew of the Brilliant Resolve survived their transit through the warp, and came out the other side with some people and items of worth. Former Lord Admiral Saint Macarius has joined their cause. The galaxy is not without a sense of balance as they have now been in regular contact with the Primaris Factotum, so the crew gets together their finest regalia as their ship is ripped apart and rebuilt to Warp standards. They find their way to the Grand Administratum to argue Faydra’s case of remaining a Rogue Trader.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
Shadowgrange was dead. Donavich knew this in his heart even as it trembled from dawn til dusk. The town had never been a metropolis or even a center for the rallying forces of cathars and hunters that passed through the outland valleys, but time had looked upon the town with vindictive disdain. In the flickering candlelight of the barren church, he tried his very best to pray, calloused pale hands clutching a silvered collar with all of the faith he had left. But after enough time passes faith is not a shield anymore. It is a tether.
And he wasn’t sure how much he had left.
His blood was so close to the surface, beating beating beating feebly but steady below the skin. In the quiet luminescence he felt the wounds and marks across himself, scarred, scabbed, and open in varying states of healing. He hoped it would be enough. But the scratching, a devilish and constant needle through his thoughts told him it wasn’t. He need be a provider once more.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Their job finally complete and a foothold for a colony established, the Brilliant Resolve and her crew make way to their next destination. On their way to Footfall, the crew once again encounters the horrors of the warp. Their trip is filled with hallucinations, damage to the ship, and even possession. Having earned some shore leave, they set out to find a retired navy general to be the administrator of their new colony.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
Ismark Kolyanovich is a confidant man. The world was hung heavy on his strong shoulders since childhood, and many things have left him in shadows of fate and grandeur of others that he felt he had not deserved. But earning your own grandeur is a luxury to the free. And despite his stature and good looks, he is most certainly not free.
“I have faith Ireena.” he says, breaking the silence in the still and ravaged wooden room. The woman known as Ireena, deep red haired and dark skinned, stands opposing him as the sole other occupant of their once lavish quarters. “When was the last time we’ve had someone new?”
Dark eyes scowl at him in reply as she perches herself on the edge of the stripped countertop. He shakes his head, feeling the weight of the world in his tense neck. “I hope you’ll listen when they come back.” he says after what feels like hours deadlocked in stillness. “And if they don’t?” It’’s a sharp, immediate reply. Her still face and dead words fill the room as he tries to think of an answer. He doesn’t. And the day goes on, until it becomes night.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Shortly after this group of perfectly normal kids went to a perfectly normal class outing to the local theater, finding themselves literally immersed in the show. They discovered walking behind the set that things were more complex than they appeared on the stage and that the lead actor may in fact be in danger from the goings on. It’s up to them to stop it.
PLAYERS
Axe – Eric Windholm. Creepy looking kid of 15. Wears an eyepatch because he threw one eye away for magical powers.
Nate – Cameron Cross. 16 years old, Goodwill clothes. Pretends to be British and learned a bunch of magic as a kid. Definitely not John Wick.
Manda – Elijah Grace. 17 year old gangly androgynous kid. Has a strong sense of justice.
Zach – Mary “Hellsdale” Dellsdale. Taciturn young woman who attends a french-style boarding school and wields a terrible demonic sword. Also is kinda half-demon.
Travis – Tommy Cashew. Dirty blond with a big wrench. He’s totally normal. Car might be magical.
A major windfall comes for the crew of the Brilliant Resolve. In the encounters on her SOS response, Faydra has ended up with the Irradial Cogitator known as “Dead Heat.” She now has it back on her ship and at her mercy for questioning and buckled down to a seat in a makeshift brig. They find that he constructed the new megaweapon for The Schismaticus Collective on commission, with no particular ties to the organization. In asking for help on how to destroy his creation, Dead Heat suggests that it may be far less simple than Faydra hoped.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
Welcome to Innistrad, a plane draped in death and stubborn life. The humans that call it their home settle the lands, but as the night falls they are lost lambs among predators. In the light of the moon fierce creatures run, werewolves hiding amongst friends and family, vampires pursuing a meal with wild hedonistic abandon, and even the very dead risen from their tombs by unrest or call. And beyond them darker and stranger things lie in the deepest of shadows the valleys and forests have to offer.
But all is not hopeless. The savior of humanity lives in this world. Flying overhead with an argent radiance, The Archangel Avacyn and her flights of angels protect humanity from that which lurks and plots in the black. Under her watch the Church of Avacyn centered in the walled city of Thraben pushes for peace and protection. the Cathar soldiers dressed in silvers and whites of the church serve the radiant Lunarch, the individual chosen by the angels to lead, and work to purge evil from the land.
Though their challenges are many, trust in the angels is almost omnipresent; those symbols of faith and true belief having strength against the darkness. But the angels can’t be everywhere, or stop every injustice. And in the distant province of Stensia, the reach of the church is at it’s weakest, the craggy mountains and forever overcast sky hiding deep secrets and dangers. And so it comes to remarkable people to have the strength to change things; for better or worse.
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
Susan – Elyria– Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
Kevin – Faustus Pent– Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
Travis – Grove Hecker– Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
Never has so much work gone into getting back what rightfully belongs to Faydra Ramirez. In her quest to retrieve one of her family’s heirloom planets, she has been run through the warp multiple times from planet to planet doing favors for the planet’s current “owner.” The Brilliant Resolve is now in pursuit of an SOS signal from a mechanicus on another planet claiming to also be part of The Schismaticus Collective. If Faydra and her crew help them take back their own part of this space and keep out the warring factions, she’ll be party some answers finally.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
After a long voyage across Théah in search of an ancient map, the crew of the Fantoma Reine have finally collected and assembled the pieces and placed them in their receptacle in the ancient Canguin lighthouse. The artifact directed them to sail far, far away in a direction that would lead them into heretofore unknown waters. As the crew makes preparations for their most dangerous journey yet, they also write letters and make any final decisions should this voyage be their last.
Yo ho, yo ho, a pirate’s life for me.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
At the request of Robert, the crew prepares to enter the warp to travel to the Rifts of Hecaton. The travel will be not without its usual perils, but the crew has some time to relax on their way. When they reach their destination, they meet a strange woman claiming to be part of The Schismaticus Collective, a secessionist group who wants their own corner of the galaxy.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
Travis – Mord Champier. 57 year old Seneschal of the Brilliant Resolve. Old with a stooped posture and hawkish face, Mord comes from a long line of Ramirez family accountants. Seeking to make fortunes he left the service of the dynasty to parts unknown. He ended up not making much and getting stuck on a semi-heretical Mechanicus planet. When his path crosses with Faydra he joins her crusade to rebuild the Ramirez dynasty. His luck remains worse than a Guardsman’s aim.
The crew of the Fantoma Reine has seen a lot in their journeys, and finally they have a moment to rest and recover from the perils of a few months on the high seas. Declan’s family has been relocated to the empty manor house in Canguin, the Fey have thoroughly dissected Captain Valentin and uncovered a source for his Black Strands: his heart is freezing as a result of his hatred. Before he can take time to resolve that, however, the crew receives word of an auction in Vendel for a particular Syrneth artifact that seems to be part of a larger one. With 3 parts of the Map in hand, the crew heads out to try and pick up the last one.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Getting a planet back has turned out to be much more difficult than Faydra Ramirez expected. In their search of a distant planet, the captain and crew of the Brilliant Resolve are finding themselves deep in ruins surrounded by odd mechanical beetles. They appear to be odd carrion feeders of both flesh and cybernetics. Mysteries of the ancient ruins deepen.
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
After a harrowing battle with Kheired-Din and , the crew of the Fantoma Reine has to take time taking aboard the survivors of the Strange Skies and slaves who kept it moving. Among the captured are highly valued members of the Corsairs, which Captain Valentin realizes can be used as bargaining chips in negotiating for others captured by vicious pirate group.
Additionally, Declan makes arrangements for his family to be relocated to a much more secure location after the last few adventures have made it quite apparent that his time on this ship have accrued him a large number of enemies.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
A group of perfectly normal kids is on a trip to the local theater to see a showing of their newest production. They discover the performance to be highly engrossing and immersive. The show comes to life and leaps off the stage, leaving them free to walk on and into it.
Axe – Eric Windholm. Creepy looking kid of 15. Wears an eyepatch because he threw one eye away for magical powers.
Nate – Cameron Cross. 16 years old, Goodwill clothes. Pretends to be British and learned a bunch of magic as a kid. Definitely not John Wick.
Manda – Elijah Grace. 17 year old gangly androgynous kid. Has a strong sense of justice.
Zach – Mary “Hellsdale” Dellsdale. Taciturn young woman who attends a french-style boarding school and wields a terrible demonic sword. Also is kinda half-demon.
Travis – Tommy Cashew. Dirty blond with a big wrench. He’s totally normal. Car might be magical.
In the year 40,000, all is war. The Koronus Expanse is under attack from all angles by beings that want to destroy all organic matter from the system out of a need for sustenance or merely from spite. Under such assault, the Imperium of Man cannot adequately meet all threats and thus contracts work out to Rogue Traders. In the inside edge of the Expanse, we find one such trader, Faydra Ramirez, standing trial for the crime of Imperial Heresy.
After a swift motion to an acquittal of Imperial Heresy but a conviction for smaller heretical acts, Ramirez finds herself one planet poorer, at great loss to the family fortune. A silver lining appears to Faydra and the crew of the castle-like Brilliant Resolve, when the new owner of the planet contacts her and says she may have it back if she does him one small favor. . .
MUSIC CREDITS Phantom from Space Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Faydra Ramirez. Forty-year-old Lord-Captain of the Brilliant Resolve and current bearer of the Ramirez Dynasty’s Warrant of Trade. After a scandal that eventually saw her family’s prized Garden World confiscated and resold, she’s become increasingly unwilling to compromise her Imperial ideals, even if it means losing a chance at profit. Or being reasonable. A military commander first and foremost, she relies on the expertise of her crew to keep the Dynasty’s accounts ready to fund the return of as many planets as possible to the Emperor’s light.
Kevin – Herzog Luitger. 50 year old Master of Arms of the Brilliant resolve. Gray-haired and burly, Herzog is a decorated war hero from several campaigns in the Koronus expanse, bringing the word of the Emperor with fire and chainsword. When not serving with the captain, he can be found in the gym building his temple to the Emperor.
Max – Diannde. Choirmaster Telepathica of the Brilliant resolve. Short and dark haired with unearthly pale skin and a golden bird half-mask gene fused over her eyes and permanently seen with her strange amorphous snake and a bottle of amasec. An artificial witch created by a clandestine organization aboard a void station, Diannde was conscripted for her well crafted powers by the Ramirez dynasty, to whom she serves more loyally than Empire command.
Josh – Scylla. Thirty-ish Void Master of the Brilliant Resolve. Tall and well-muscled, she hales from a deathworld, where she fully excepted to live a short, brutal and, perhaps, glorious life. Instead, she was conscripted into the Emperor’s military, where she served exceptionally. She was recommended to the Lord Captain for her martial and piloting prowess by Master at Arms Herzog. She has a sick robo-bird named Charybdis.
The crew of the Fantoma Reine is finally reunited with their precious ship, and Jeremiah Berek, the self-proclaimed pirate king, who has come to them asking for a temporary formal alliance against a greater threat. Corsair captain Kheired-Din has dealt his ship a heavy blow and has been eliminating other pirates to establish himself as the one true pirate king. This comes as a shock to the entire crew of the Fantoma Reine, who had last seen him trapped in the palace of the Sun King as the fuse was burning down on a few hundred pounds of gun powder. Perhaps with less chaos and more firepower, the Fantoma Reine and the Black Dog can put him down for good.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
As it turns out, where there’s smoke, there’s fire. The magistrate’s investigation into Battle’s Respite has uncovered some dark sinister blood magic that has brought back the village samurai as a terrible tainted puppet controlled by blood magic. The village must be purified. Or maybe Kituski should just use his sword.
Our apologies for this week’s episode as recording was not started until halfway through the game.
PLAYERS
Josh: Shosuro Shizuko, an upstanding Scorpion Bushi who is in no way a ninja or ninja-like entity. Honest. Distrusted even by other Scorpion due to the disloyalty of an ancestor, She makes masks as a hobby when she’s not skulking through the shadows.
James: Kitsuki Noboyuki, a Dragon magistrate who is a student of the Kitsuki Method, which claims that weird stuff like evidence collection and observation should be used to determine the guilt of a suspected criminal, rather than just believing the word of the highest-ranking samurai present. A prodigy at investigation and a skilled orator besides, he’s physically and spiritually weakened by an old wound.
Kevin: Isawa Daiki is an Ishi-ken of the Phoenix clan, one of the rare shugenja that can access the powers of the Void between all things alongside the elements and spirits. A skilled fortune-teller himself, attempts by others to discern his fate tell of a great destiny involving the mysterious Void Dragon.
Max: Tsuruchi Yui, a skilled archer born into the Mantis Clan, who tracks criminals and enemies of the Empire with the help her trained hunting hawk, and is an adherent to the Wasp Code, a variation on the Bushido code of conduct the others follow
After a long fight with Ussuran nobility Captain Valentin le Evariste has discovered the potential solution to the mysterious black strand that threatens his life. He has, however, also discovered that to actually take and use it would bring about consequences that he could not live with. A choice awaits him, just as a mysterious Avalonian man awaits Declan in the local tavern. Fights on all fronts and no rest for the crew of the Fantoma Reine.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Aftr clearing the road and facing hard resistance from a group of motorized raiders known as the Dead Riders, the Rum Runners continue to make their way towards the job site and blaze a trail for Schumacher’s crew to roll in and get their precious Nitrous. As can be expected, however, a warehouse full of volatile gases is considerably less stable than it was 5 years ago, and the roving drones in the area do not bode well.
Kevin – Gnarly. Immune 30-year-old, 6’3 former surfer, beach bum, freegan. lean, goatee-haver who was experienced in scavenging the leftovers before his life and wellbeing now fully depended on it.
James – Slugger. Latent. 6’2 well-muscled biker. Former member of The Hopeless Ones, a motorcycle gang that, like most things, failed to survive The Crash.
Axe – Harpy. Former Hollywood talent agent who was enslaved when society broke down but was able to escape and make good use of her talents as a negotiator.
Josh – Pliskin. Soldier deployed during The Crash to fight the casualties and try to restore order in the west, she decided to leave her squad rather than join the Rebellion against the Recession Government.
The magistrates have managed the rescue of the young Otomo and broken up a local poppy operation. However justice calls, and they now head to the small town of Battle’s Respite, greeted by large plumes of smoke. Just another day in the life.
PLAYERS
Josh: Shosuro Shizuko, an upstanding Scorpion Bushi who is in no way a ninja or ninja-like entity. Honest. Distrusted even by other Scorpion due to the disloyalty of an ancestor, She makes masks as a hobby when she’s not skulking through the shadows.
James: Kitsuki Noboyuki, a Dragon magistrate who is a student of the Kitsuki Method, which claims that weird stuff like evidence collection and observation should be used to determine the guilt of a suspected criminal, rather than just believing the word of the highest-ranking samurai present. A prodigy at investigation and a skilled orator besides, he’s physically and spiritually weakened by an old wound.
Kevin: Isawa Daiki is an Ishi-ken of the Phoenix clan, one of the rare shugenja that can access the powers of the Void between all things alongside the elements and spirits. A skilled fortune-teller himself, attempts by others to discern his fate tell of a great destiny involving the mysterious Void Dragon.
Max: Tsuruchi Yui, a skilled archer born into the Mantis Clan, who tracks criminals and enemies of the Empire with the help her trained hunting hawk, and is an adherent to the Wasp Code, a variation on the Bushido code of conduct the others follow
Fresh off their initial success at Whaleland Yutuna, the Rum Runners are back to the pavement looking for another quick buck. The crew gets tell of a truck stop that’s in need of high quality fuel to make quick runs along the coast. Time to strap in and feel the Gs.
Kevin – Gnarly. Immune 30-year-old, 6’3 former surfer, beach bum, freegan. lean, goatee-haver who was experienced in scavenging the leftovers before his life and wellbeing now fully depended on it.
James – Slugger. Latent. 6’2 well-muscled biker. Former member of The Hopeless Ones, a motorcycle gang that, like most things, failed to survive The Crash.
Axe – Harpy. Former Hollywood talent agent who was enslaved when society broke down but was able to escape and make good use of her talents as a negotiator.
Josh – Pliskin. Soldier deployed during The Crash to fight the casualties and try to restore order in the west, she decided to leave her squad rather than join the Rebellion against the Recession Government.
The crew of the Fantoma Reine has escaped from the palace of L’Empereur in a highly rated and intensely memorable performance. Aboard one of many wagons in a fleet, they learn that the secrets to the Captain’s black strand lies in Ussura, where they must seek a magician with particular needs while avoiding royalty they may have shot at some point.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
A group of magistrates are called to The Gentle Blossom by nobleman Otomo Soujin, whose son Kokari has been kidnapped by the local Yakuza thugs for a huge ransom. With no way to bring the police in on this issue, he called in enforcers that the criminals will not immediately recognize.
Note: The first twenty minutes of this recording were lost as a result of issues in our first attempts to use Google Hangouts for recording. There is a recap by Axe included in the beginning.
PLAYERS
Josh: Shosuro Shizuko, an upstanding Scorpion Bushi who is in no way a ninja or ninja-like entity. Honest. Distrusted even by other Scorpion due to the disloyalty of an ancestor, She makes masks as a hobby when she’s not skulking through the shadows.
James: Kitsuki Noboyuki, a Dragon magistrate who is a student of the Kitsuki Method, which claims that weird stuff like evidence collection and observation should be used to determine the guilt of a suspected criminal, rather than just believing the word of the highest-ranking samurai present. A prodigy at investigation and a skilled orator besides, he’s physically and spiritually weakened by an old wound.
Kevin: Isawa Daiki is an Ishi-ken of the Phoenix clan, one of the rare shugenja that can access the powers of the Void between all things alongside the elements and spirits. A skilled fortune-teller himself, attempts by others to discern his fate tell of a great destiny involving the mysterious Void Dragon.
Max: Tsuruchi Yui, a skilled archer born into the Mantis Clan, who tracks criminals and enemies of the Empire with the help her trained hunting hawk, and is an adherent to the Wasp Code, a variation on the Bushido code of conduct the others follow
After a harrowing crawl through ancient Syrneth ruins punctuated by modern Montaigne sewer systems and various interactions with gems that may or may not steal souls, the crew of the Fantoma Reine now finds themselves face to face with personal Fate Witches of L’Emperor and their only way out of this nightmare to head through his palace, where discovery can lead to beheading. Furthermore, the witches seem to understand the problematic Black Strands bound to the captain’s heart, but will not reveal their secrets until they are free from the palace.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
The inquisition and investigation of the inquisitor is underway. After encountering the Sororitas in the Library, the inquisitors learn that the saint in the catacombs was actually possessed by a demon and is being contained, not stored. An exorcism is in order. Can the Inquisition cleanse this unholy realm?
When you work as a magician, every detail of your life must remain a mystery. It makes things complicated in the day-to-day, and further complicates things when you’re implicated in stealing a seventy-carat diamond from a local museum.
Fortunately, strange victims will have strange connections, and in a pinch you may want those people who can see through your every illusion.
Music Credits: “There It Is” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Jeff “North” Wingate. Mastermind/Grifter. Former logistician for the PMC Impartial Force, fired by the company and accused of embezzlement when he blew the whistle on their illegal diamond smuggling operation.
Kevin – Lyle Rutherford, Jr. Hitter/Grifter. Iowa farmboy and Marine Corps veteran whose one tour of duty in Iraq left him with a lot of baggage and one less foot.
Matt – Kayla Fox. Hacker/Thief. Former cellular network engineer who got out of legal work when she realized how impenetrable the glass ceiling truly was.
Nate – Elizabeth “Miss Magpie” Ueda. Thief/Hitter. Catburglar extraordinaire and infamous diamond thief.
The crew of the Fanoma Reine has, for now at least, evaded the Inquisition forces. It was not without considerable loss: The crew is bearing a great many injuries from the fight in the palace and the subsequent fight and chase with the inquisition death squad, which left a few members subject to a hailstorm of gunfire.
Tired and bedraggled, the crew stumbled into the underground city of Petit Charouse, founded by a disgraced invisible college member, populated by the untouchables, and led by an explorer with a nasty-looking gauntlet.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
The Inquisitors have been held in a month-long quarantine after their last mission led them into a Chaos Ritual. Upon their emergence and rigorous interrogation, they have been informed that their new assignment is on Assuar to investigate the death of a fellow inquisitor.
Their only lead, a video sent from the inquisitor as he died asking “Do they know what will happen when he gets out?”
Back in mid-October when the Cubs and Indians were head-to-head in the World Series, Matt made a bet with Greg Bennett of Technical Difficulties: If the Indians won, Matt would run a game of deadEarth, and if the Cubs won, then Greg would run deadEarth. In reading through the books fully expecting the Cubs to lose, Matt also shared the books with the rest of the Drunk and Ugly and they wanted to make characters for the game even if they weren’t used. So we did it. This is that.
After the crew discovered that the Pirate’s Ball was much more. . . festive than they expected, they quickly found themselves fighting for their lives against assassin squads from rival pirate kings looking to make themselves the strongest on the seven seas. With some quick thinking, they were able to avoid death with grappling hooks and a few barrels of black powder. As the dust settles, however, they find themselves in the sewers below the manor, and the sounds of inquisitors is not far off.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Fresh from a Xenos artifact find and an encounter with a heretic who had been raising the dead, the Inquisitors head to the cult safehouse and find that the mysterious illness and this heretical cult may have more in common than they thought.
The crew of the Fantoma Reine all too eagerly found a way into the Grand Pirate Ball after they found out their invitations were. . . lost. Following some time shopping in Montaigne for goods and fine clothes to hide some weapons, they managed to bluff their way into the party past a very familiar and ungrateful bouncer. The company was found to be supreme, the food delicious, and all of the weapons carried openly and used freely.
The crew now finds themselves wishing they had read their invitations.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
The investigation of the mysterious unknown bodies on Desoleum has lead our Inquisitors to an even more mysterious doctor. While attempting to again purge the heresy from another world, their investigation into this healer reveals more ancient secrets.
Following the installation of a new High King to the throne, epic battle between two tense factions of Vendel and Vesten, an encounter with the berserker armies of hatred, Captain Valentin le Evariste finds himself finally flustered to find that the Pirate’s Ball is being held in the Montaigne emperor’s palace, and they forgot his invitation. It’s time for the crew to get together their finest clothes and show these rogues what really makes a party pop.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
It’s an average day on the International Space Station. Daily experiments have concluded and the crew is busy working on cleaning the station, carrying out their mandatory 2 hours of exercise, or watching the Earth pass beneath them. A call from Mission Control is about to give them more work than they could have ever expected.
Having purged the heretics on Novabella, the Inquisitors are gloriously reassigned to Desoleum for interrogation work. This dirty clockwork world appears to have dredged up some mysterious rotten corpses. The cause of death still remains unknown.
Having revealed the true identity of the future High King of Vestenmannavnjar, the crew of the Fantoma Reine now has to convince him not to follow through with his desire to flee the country and the constant willing and pleading of the voices of his ancestors.
If they can accomplish that, they just have to prove to the warmaking Larsfolk that this low-class thief deserves to bear the title of High King, and hopefully use his influence to avoid all-out war between Vesten and Vendel and prevent the coming of the armies of the literal manifestation of hatred.
What could possibly go wrong?
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Their investigation complete and their suspicions of the royal families confirmed, the Inquisitors make their intents apparent and exact judgment on the heretics.
The crew of the Fantoma Reine find themselves at the island of Klørbulg after a request from the leader of the Bodilsfolk. They are asked to remove an outside, an Ussuran Prince from a recently opened ancient Syrneth tomb in order to prevent his presence from starting a civil war. If they can carry out this favor, they will have the absolute commitment of the Bodilsfolk, and may have some sway with the Tilletsfolk, and a vital vote with the Vesten High Council in avoiding a long-standing and bloody conflict with Vendel.
Note: This episode was recorded with Mumble’s multitrack recorder and it just randomly decides to desync audio tracks. I did my best to keep everything aligned but a track still sometimes goes a second out of sync. We decided to stop using Mumble after this episode.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Getting down to business, the Rum Runners have arrived at the seaside enclave Whaleland Yutuna to pick up a high caliber machine gun for their home enclave. However, the rumors that the DHQS were on the job also turned out to be true, and the takers now have a fight on their hands between black ops mercenaries and a siege tactic to blockade their ports and attempt to beat down their doors with a casualty stampede. The Runners are here to get their gear and get out quickly, but it seems that fate has different plans.
Kevin – Gnarly. Immune 30-year-old, 6’3 former surfer, beach bum, freegan. lean, goatee-haver who was experienced in scavenging the leftovers before his life and wellbeing now fully depended on it.
James – Slugger. Latent. 6’2 well-muscled biker. Former member of The Hopeless Ones, a motorcycle gang that, like most things, failed to survive The Crash.
Axe – Harpy. Former Hollywood talent agent who was enslaved when society broke down but was able to escape and make good use of her talents as a negotiator.
Josh – Pliskin. Soldier deployed during The Crash to fight the casualties and try to restore order in the west, she decided to leave her squad rather than join the Rebellion against the Recession Government.
In pursuit of understanding the loss of the grain tithe, the Acolytes meet with the head priest to ask about the aggro-harvest sedality while another team heads to investigate the Chapel. However, it seems as though not all of the harvesters are in line with serving their emperor. . .
The apocalypse has come and gone. Those left alive must carve out their own stake in order to thrive. When capitalism, the mysterious and dangerous government, and hordes of deadly zombies are combining to grind you into dirt, anything goes.
Kevin – Gnarly. Immune 30-year-old, 6’3 former surfer, beach bum, freegan. lean, goatee-haver who was experienced in scavenging the leftovers before his life and wellbeing now fully depended on it.
James – Slugger. Latent. 6’2 well-muscled biker. Former member of The Hopeless Ones, a motorcycle gang that, like most things, failed to survive The Crash.
Axe – Harpy. Former Hollywood talent agent who was enslaved when society broke down but was able to escape and make good use of her talents as a negotiator.
Josh – Pliskin. Soldier deployed during The Crash to fight the casualties and try to restore order in the west, she decided to leave her squad rather than join the Rebellion against the Recession Government.
The crew of the Fantoma Reine are back on the high seas! Sailing into the teeth of storms both real and diplomatic, the swashbucklers are in for the ride of their lives.
Side Chatter Music Credits:
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
The Imperial Inquisition exists to root out the enemies of the Emperor, wherever they roam. A festering rot has set in on the agrarian world of Novabella, and a fresh team of Inquisitorial Acolytes must cut it out at the source.
Danger lurks around every corner and masks itself in smiling faces. It will take all the cunning available to survive.
Hey there Internet! Unfortunately, we’re taking this week off from posting an episode. Our new Dark Heresy campaign was scheduled to go up today, but due to issues with Skype’s API updating early this year and some of our members having their belongings being currently packed away in boxes for moves, we couldn’t get a hold of all of the recordings.
We chose not to deliver a subpar opener to a new campaign and instead will take the time to make sure the content we’re putting up is quality.
In the meantime, be sure to check out our Youtube channel and hang tight; we’ll be back next week.
Murder, sabotage, and diplomacy. The crew of the Fantoma Reine are in way over their heads. The Vendel League are moments from going to war, and it will take everything the pirates can muster to avert disaster…
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
In Microscope, Ben Robbins’ dice-less world building game from Lame Mage Productions, players take the reins of history in order to tell universe- and time-spanning stories, from the grandiose to the intensely minute and personal.
Come along on a journey to a mysterious realm of steampunk robots, underground fighting rings, and the life of a true champion.
The crew of the Fantoma Reine are far from the sea and embroiled in politics. They’re after a patent thief who has Anne’s patent for the smelting of mithril. Delicate negotiations are needed to parlay with the Vendel League in hopes of stonewalling the digging effort until they can get a solution.
Surely that will go well for a bunch of pirates.
Our Bad: we realized later that Nud is actually female and accidentally described her as a man in this episode. Whoops!
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Another year, another GenCon come and gone! We had a great time and met a lot of great people. Listen to us exhaustedly ramble about games, panels, and way too much Geek Out!
For the first time ever, the classic 2001 FanFiction “Meet the Parents 2: Meet the Fockers” has its debut reading! Come along on a wild ride with Greg, Denny, and Dina Brynes as they navigate the treacherous waters of Meeting Your New In-Laws.
Everything is heating up in Camp Rosewater. Sex, danger, and hormones all mix together in a gross slurry of drama. Meanwhile, the thing in the caves below Camp Rosewater is waiting to make a deal…
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Everything is heating up in Camp Rosewater. Sex, danger, and hormones all mix together in a gross slurry of drama. Meanwhile, the thing in the caves below Camp Rosewater is waiting to make a deal…
Between solving magical curses, investigating haunted houses with portals to another dimenson, and planning a party to drug an entire town, the crew of the Fantoma Reine have their hands full. Will they manage to jump through impossible hoops to execute a very stupid plan, or will they be sent running with their tails between their legs?
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
When you’re in the most elite class of criminals, there will always be those who want to be you, and those who want to kill you. Of course, revenge is best served cold and calculated.
And when the opportunity shows itself to strike back at Lay Down Arms – the arms smuggling syndicate posing as a charity – the Crew will stop at nothing to get what’s owed them…
Music Credits: “There It Is” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Jeff “North” Wingate. Mastermind/Grifter. Former logistician for the PMC Impartial Force, fired by the company and accused of embezzlement when he blew the whistle on their illegal diamond smuggling operation.
Kevin – Lyle Rutherford, Jr. Hitter/Grifter. Iowa farmboy and Marine Corps veteran whose one tour of duty in Iraq left him with a lot of baggage and one less foot.
Matt – Kayla Fox. Hacker/Thief. Former cellular network engineer who got out of legal work when she realized how impenetrable the glass ceiling truly was.
Nate – Elizabeth “Miss Magpie” Ueda. Thief/Hitter. Catburglar extraordinaire and infamous diamond thief.
The monster teens attending Camp Rosewater are no strangers to violence – but good luck stopping an angry, raging invisible girl. And meanwhile, the caves below Rosewater are hungry and eager to swallow anyone foolish enough to step inside…
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
The catacombs below Camp Rosewater hold dark and dangerous secrets. As below, so above – Maria and Penelope both succumb to the darknessd, and a new threat comes to town, looking for the treasure Dio protects.
Political intrigue, swashbuckling, and parties: a pirate’s life for me.
When two different rival Pirate Kings hire the crew of the Fantoma Reine, they must chart a course through rough and dangerous waters – all to steal a Mayor’s hat.
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Four teenagers with extraordinary abilities find themselves trapped in a strange prison, with no memory of how they arrived. They will need to work together to save themselves from a deadly danger.
Max – Therese Guinness. Large zombie girl crafted from the bodies of many dead people. Has six arms but doesn’t always wear them all.
Nate – Geneva. A space alien with strange gills and a lot of jewelry. She is composed of silicone minerals and can reconfigure her body into many different alignments.
Sam – Marian Mitchell. A teenage girl whose curiosity has gotten her into trouble more than once. Oh also she has a connection to a death god who can turn her into a bird monster.
Zach – Sei. Tall dark and mysterious boy who is driven by a strong desire for justice. May be part shadow monster.
Camp is in full swing – chock full of sexual tension, spooky mysteries, and sweaty teens. When you mix them all together, you have a recipe for a very eventful summer…
PLAYERS
Nate – Maria Futura. Robot Girl.
Charlie – Barbara Ludo. Newly Social.
Max – Penelope. Invisible girl who is angry at everyone.
Josh – Diogenes “Dio” Brandeaux. Dragon. Slept under a mountain.
Zach – Alison Kaiser. The chosen. Marked by the supernatural.
Hannah – Nicodemus “Nachos” Nakor. Cursed by a witch. Muscle for Dio.
Heists on the high seas are a fantastic idea, up until you realize you’ve stolen a ship that has no provisions for a voyage. The glamorous life of a swashbuckling adventurer – starving to death on an empty boat.
The crew of the Fantoma Reine will have to come up with something truly impressive to get out of this scrape…
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Camp days are fun and relaxing – summer fun for all (even the invisible kids). But when this much supernatural mojo is piled in one place, something’s got to give…
PLAYERS
Nate – Maria Futura. Robot Girl.
Charlie – Barbara Ludo. Newly Social.
Max – Penelope. Invisible girl who is angry at everyone.
Josh – Diogenes “Dio” Brandeaux. Dragon. Slept under a mountain.
Zach – Alison Kaiser. The chosen. Marked by the supernatural.
Hannah – Nicodemus “Nachos” Nakor. Cursed by a witch. Muscle for Dio.
After getting captured and murdering their way out of an inquisition prison, the swashbuckling adventurers have a plan. A young man named Juan Del San Cristobel has offered to assist in the theft of a ship.
Meanwhile, Nadire’s bullet riddled body washes ashore…
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Nate – Elis Vallejo Castaneda de Calados. Stunning Castillan Princess, skilled in the art of El Fuego Adentro. Has with her 2 escorts. Seeks revenge on the Inquisition, who killed her family and claimed their estates in their conquest of Castille.
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
Camp Rosewater is a place of deep history and connection to the world. Nearby Lake Rosewater is sprawling and gorgeous. The military fort ruins date back to the early days of America. The Indian burial ground and car graveyards are particularly scenic.
It’s the second day of summer camp and this year’s campers are still getting used to the place.
PLAYERS
Nate – Maria Futura. Robot Girl.
Charlie – Barbara Ludo. Newly Social.
Max – Penelope. Invisible girl who is angry at everyone.
Josh – Diogenes “Dio” Brandeaux. Dragon. Slept under a mountain.
Zach – Alison Kaiser. The chosen. Marked by the supernatural.
Hannah – Nicodemus “Nachos” Nakor. Cursed by a witch. Muscle for Dio.
Being friends with minor celebrities has its upside. Tonight, Susan Ambridge is hosting a dinner party to celebrate her new publication and its impending success.
But for Janella Randolph and Dr. Weiss, the evening holds much more than small talk and mild entertainment…
When a swashbuckling attack on Castillan privateers goes horribly wrong, a group of hapless would-be pirates find themselves thrown into jail. There they will languish, until they manage to break out or someone deigns to execute them.
“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Nate – Elis Vallejo Castaneda de Calados. Stunning Castillan Princess, skilled in the art of El Fuego Adentro. Has with her 2 escorts. Seeks revenge on the Inquisition, who killed her family and claimed their estates in their conquest of Castille.
Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire. Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress. Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas. Fancies himself a proud and dramatic hero. Wields an ancient puzzle blade and channels blood magic of Porte.
Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember. Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none. A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
War. War never changes. In the far reaches of the nuclear wastes of the Florida everglades, the future has been changed.
The protectorate of Kismet Park have fought and struggled and held their tiny light of civilization aloft amid strife. One way or another, all of that is about to come to an end.
Editor’s Note: A small part of this was lost and recorded a few months later. We apologize.
The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
Reawakening Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 32, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The cult of the Harvester is in full swing, and their ritual is underway. The monster teens are crumbling under the weight of the responsibility that has been shoved upon them.
The Harvester must be thrown back from whence he came. But all rituals require a sacrifice…
Max – Holly: A popular girl who’s going through some life changes. Who knew blood was so hard to get?
Zach – Romaine: The only daughter of an established town family, trying to pick through the fragmented pieces of her former life.
Travis – Rix: An unstoppable, relentless force of nature. He just wants to have fun, though many would disagree on his definition of it.
Hannah – Hrothgar: A painfully normal, crushingly mundane guy. Just trying to be a normal teenager in a town where that’s becoming increasingly difficult.
Manda – Wren: The new girl in town. Everyone knows she’s something of a snoop, but no one’s pieced together that she lashes out at those who displease her with magic.
Nate – Marcus: He knows his town’s dark secret – it’s what got his family murdered. Though apparently, for him, it didn’t stick – thanks to timely intervention from a new friend.
In order for new worlds to flourish, the old worlds must pass on. But the old world clings to life with fear and tyrrany. The Kismet Protectorate must tear down the Enclave so that they may build anew.
But is it worth destroying everything to rule over a pile of ash?
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 32, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
It’s hard being a teenage monster abomination. It’s harder when your parents disappear, the cops come asking questions you can’t answer, and cultists are coming out of the woodwork.
Sometimes you only have one choice: if you can’t beat em, join em.
Max – Holly: A popular girl who’s going through some life changes. Who knew blood was so hard to get?
Zach – Romaine: The only daughter of an established town family, trying to pick through the fragmented pieces of her former life.
Travis – Rix: An unstoppable, relentless force of nature. He just wants to have fun, though many would disagree on his definition of it.
Hannah – Hrothgar: A painfully normal, crushingly mundane guy. Just trying to be a normal teenager in a town where that’s becoming increasingly difficult.
Manda – Wren: The new girl in town. Everyone knows she’s something of a snoop, but no one’s pieced together that she lashes out at those who displease her with magic.
Nate – Marcus: He knows his town’s dark secret – it’s what got his family murdered. Though apparently, for him, it didn’t stick – thanks to timely intervention from a new friend.
You stand in a stone room. You realize you’re on an adventure! Somewhere ahead of you lies an evil villain, beasts, and horrors galore. Your INVENTORY is empty. Your HEART is filled with excitement.Exits are NORTH, WEST, and PODCAST.
Chuck Tingle properties used under Fair Use. If you think your fair use has been violated, please contact thedrunkandtheugly@gmail.com
SOUND FX
“Space Vibration Deep Loop” – rhodesmas (http://www.freesound.org/people/rhodesmas)
Licensed under Creative Commons: By Attribution 3.0
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“Dragon Roar” – veroma (http://www.freesound.org/people/veroma)
Licensed under Creative Commons: By Attribution 3.0
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Space Ambience – SonicFreak (http://www.freesound.org/people/Sonicfreak)
Licensed under Creative Commons: By Attribution 3.0
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Spaceship Atmosphere 01 – Tristan Lohengrin (http://www.freesound.org/people/Tristan_Lohengrin)
Licensed under Creative Commons: By Attribution 3.0
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Spaceship Atmosphere 03 – Tristan Lohengrin (http://www.freesound.org/people/Tristan_Lohengrin)
Licensed under Creative Commons: By Attribution 3.0
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Spaceship Atmosphere 04 – Tristan Lohengrin (http://www.freesound.org/people/Tristan_Lohengrin)
Licensed under Creative Commons: By Attribution 3.0
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sas_ouverture.WAV – Velvorn (http://www.freesound.org/people/Velvorn/)
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Pneumatic train door open – Tomlija (http://www.freesound.org/people/Tomlija)
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Two thumps – gpenn76 (http://www.freesound.org/people/gpenn76)
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Hydraul1 – swelk (http://www.freesound.org/people/swelk)
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Hydraul2 – swelk (http://www.freesound.org/people/swelk)
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Laugh Child – Shades (http://www.freesound.org/people/Shades)
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airlock_1_3_sec_mast – beerbelly38 (http://www.freesound.org/people/beerbelly38)
Licensed under Creative Commons: By Attribution 3.0
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Maiden Flight – kwahmah_02 (http://www.freesound.org/people/kwahmah_02)
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“Immersed” Kevin MacLeod (incompetech.com)
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“Universal” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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PICTURES
Raptor Yoga? – Marlon E (https://www.flickr.com/photos/sjsharktank/)
Licensed under Creative Commons: By Attribution-Sharealike 2.0
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Alterations: Crop, Monochrome
space – Rune (https://www.flickr.com/photos/jegerendreng/)
Licensed under Creative Commons: By Attribution 2.0
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Alterations: Posterize
Raygun Gothic Rocket Ship – Christopher Michel (https://www.flickr.com/photos/cmichel67/)
Licensed under Creative Commons: By Attribution 2.0
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IC1396 (Elehant Trunk Nebula) — H-alpha (full moon) – s58y (https://www.flickr.com/photos/s58y/)
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Apollo 12 Mission image – Astronaut Charles Conrad Jr., Apollo 12 commander, using a 70mm handheld Haselblad camera – NASA Goddard Space Flight Center (https://www.flickr.com/photos/gsfc/)
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Tire Tracks – Shane Adams (https://www.flickr.com/photos/ishane/)
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Alterations: Posterize
Bunker – Brian Donovan (https://www.flickr.com/photos/58621196@N05/)
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Buzz Aldrin’s Space Suit, Science Museum, London – Scott Wylie (https://www.flickr.com/photos/scotbot/)
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Holga: Dino – Matt Callow (https://www.flickr.com/photos/blackcustard/)
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Alterations: Dust and Scratches
Earth from The Moon – NASA Goddard Space Flight Center (https://www.flickr.com/photos/gsfc/)
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Rocky Mountain Tundra – J Iannone (https://www.flickr.com/photos/jiannone/)
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Alterations: Dust and Scratches
ping – Hammer_ (https://www.flickr.com/photos/hammer_/)
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Alterations: Added clipart dinosaur and ping pong paddle, removed original subject
The Wastelanders have faced bizarre and deadly threats to themselves and their livelihood. The Kismet Protectorate teeters on the knife edge of collapse among the ruins. One wrong move and all the group has worked for could be undone.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 32, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The monstrous high schoolers have thrown a dozen wrenches into the workings of the cult. The problem is, once you start messing with the harvester, he gets unhappy…
Max – Holly: A popular girl who’s going through some life changes. Who knew blood was so hard to get?
Zach – Romaine: The only daughter of an established town family, trying to pick through the fragmented pieces of her former life.
Travis – Rix: An unstoppable, relentless force of nature. He just wants to have fun, though many would disagree on his definition of it.
Hannah – Hrothgar: A painfully normal, crushingly mundane guy. Just trying to be a normal teenager in a town where that’s becoming increasingly difficult.
Manda – Wren: The new girl in town. Everyone knows she’s something of a snoop, but no one’s pieced together that she lashes out at those who displease her with magic.
Nate – Marcus: He knows his town’s dark secret – it’s what got his family murdered. Though apparently, for him, it didn’t stick – thanks to timely intervention from a new friend.
The Protectors of Kismet park are facing down dire straits. The wasteland never gives up, never forgets, and never lets go.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Life in high school is hard. Being undead in high school, it turns out, is even harder. Between cults, ritual sacrifices, homework, and your girlfriend being a vampire, what’s a kid to do?
Max – Holly: A popular girl who’s going through some life changes. Who knew blood was so hard to get?
Zach – Romaine: The only daughter of an established town family, trying to pick through the fragmented pieces of her former life.
Travis – Rix: An unstoppable, relentless force of nature. He just wants to have fun, though many would disagree on his definition of it.
Hannah – Hrothgar: A painfully normal, crushingly mundane guy. Just trying to be a normal teenager in a town where that’s becoming increasingly difficult.
Manda – Wren: The new girl in town. Everyone knows she’s something of a snoop, but no one’s pieced together that she lashes out at those who displease her with magic.
Nate – Marcus: He knows his town’s dark secret – it’s what got his family murdered. Though apparently, for him, it didn’t stick – thanks to timely intervention from a new friend.
After the prodigal daughter returned to Vault 32 and decided the fate of what awaited her, another remnant of the Old World reached out.
The Enclave needs to set foot on American soil…or, technically, American Moon Dust.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Having teamed up to take down a corrupt judge, the good guy criminals are on the case.
A policeman’s ball holds plenty of opportunity for glitz, glamor, and high crime.
Music Credits: “There It Is” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
PLAYERS
Axe – Jeff “North” Wingate. Mastermind/Grifter. Former logistician for the PMC Impartial Force, fired by the company and accused of embezzlement when he blew the whistle on their illegal diamond smuggling operation.
Kevin – Lyle Rutherford, Jr. Hitter/Grifter. Iowa farmboy and Marine Corps veteran whose one tour of duty in Iraq left him with a lot of baggage and one less foot.
Matt – Kayla Fox. Hacker/Thief. Former cellular network engineer who got out of legal work when she realized how impenetrable the glass ceiling truly was.
Nate – Elizabeth “Miss Magpie” Ueda. Thief/Hitter. Catburglar extraordinaire and infamous diamond thief.
Blood soaked secrets, deadly rivalries, and killer sex: all in a day’s work for our monstrous teen heroes.
Can they find out the cult’s goals and stop the dreaded Harvester? Or will their own intrigue drag them into puberty hell?
PLAYERS
Max – Holly: A popular girl who’s going through some life changes. Who knew blood was so hard to get?
Zach – Romaine: The only daughter of an established town family, trying to pick through the fragmented pieces of her former life.
Travis – Rix: An unstoppable, relentless force of nature. He just wants to have fun, though many would disagree on his definition of it.
Hannah – Hrothgar: A painfully normal, crushingly mundane guy. Just trying to be a normal teenager in a town where that’s becoming increasingly difficult.
Manda – Wren: The new girl in town. Everyone knows she’s something of a snoop, but no one’s pieced together that she lashes out at those who displease her with magic.
Nate – Marcus: He knows his town’s dark secret – it’s what got his family murdered. Though apparently, for him, it didn’t stick – thanks to timely intervention from a new friend.
Con artists, theives, hackers; sometimes, when you need something done correctly, you need a criminal. A county judge in the pocket of the mob; corrupt police, thieving bureaucrats. To solve certain problems, you need to step outside of the law…
Music Credits: “There It Is” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Axe – Jeff “North” Wingate. Mastermind/Grifter. Former logistician for the PMC Impartial Force, fired by the company and accused of embezzlement when he blew the whistle on their illegal diamond smuggling operation.
Kevin – Lyle Rutherford, Jr. Hitter/Grifter. Iowa farmboy and Marine Corps veteran whose one tour of duty in Iraq left him with a lot of baggage and one less foot.
Matt – Kayla Fox. Hacker/Thief. Former cellular network engineer who got out of legal work when she realized how impenetrable the glass ceiling truly was.
Nate – Elizabeth “Miss Magpie” Ueda. Thief/Hitter. Catburglar extraordinaire and infamous diamond thief.
The Wastelanders journeyed south through much hardship and heroically saved the settlement of the Cuban Free Army. However, they discovered that the Red Menace stretches all the way here, into the future!
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The streets and the stadium and the onlookers at the pep rally all run red with blood. Horrific urges rise up in our young protagonists, and they, like all dumb teens, hardly try to fight them at all.
Can the young bearers of ancient evil put a stop to the cult’s machinations? Or will they get hopelessly lost among their own schemes?
Max – Holly: A popular girl who’s going through some life changes. Who knew blood was so hard to get?
Zach – Romaine: The only daughter of an established town family, trying to pick through the fragmented pieces of her former life.
Travis – Rix: An unstoppable, relentless force of nature. He just wants to have fun, though many would disagree on his definition of it.
Hannah – Hrothgar: A painfully normal, crushingly mundane guy. Just trying to be a normal teenager in a town where that’s becoming increasingly difficult.
Manda – Wren: The new girl in town. Everyone knows she’s something of a snoop, but no one’s pieced together that she lashes out at those who displease her with magic.
Nate – Marcus: He knows his town’s dark secret – it’s what got his family murdered. Though apparently, for him, it didn’t stick – thanks to timely intervention from a new friend.
Death, destruction, and mayhem rang out around the Kismet Protectorate. Vertibird attacks, clanking armored warlords at the gates, and spies and super mutants galore.
Now, the only people who can truly help lie far to the south. The journey will be arduous and circuitous, and the destination of course, filled with peril.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Before We Get Started: This episode contains Mature Content and should be listened to with care.
Pottsville has strange traditions; effigies must be burned, rituals conducted. The unnatural is close enough to touch. And who’s to say how far things have gone into the darkness when murder comes into play…
Max – Holly: A popular girl who’s going through some life changes. Who knew blood was so hard to get?
Zach – Romaine: The only daughter of an established town family, trying to pick through the fragmented pieces of her former life.
Travis – Rix: An unstoppable, relentless force of nature. He just wants to have fun, though many would disagree on his definition of it.
Hannah – Hrothgar: A painfully normal, crushingly mundane guy. Just trying to be a normal teenager in a town where that’s becoming increasingly difficult.
Manda – Wren: The new girl in town. Everyone knows she’s something of a snoop, but no one’s pieced together that she lashes out at those who displease her with magic.
Nate – Marcus: He knows his town’s dark secret – it’s what got his family murdered. Though apparently, for him, it didn’t stick – thanks to timely intervention from a new friend.
New Chartersville is a pleasant town. People find themselves there, and find themselves happy. A quieter midwest town couldn’t be found.
Ignore the meteor that crashed in the hills recently. Ignore the out-of-season, wildly out-of-place aurora borealis in the sky. Ignore the stirrings of concern.
New Chartersville is a quiet town. A nice town.
For now.
PLAYERS
Manda – Sydney “Caustic” Terkins: Older twenties dumb punk kid who wears a lock on a chain. Just some random dude.
Max – Vis Cris: Alarge amorphous blob of glowing green jelly that emits radiation, can imitate anything it has seen. Has taken the form of a young teenage girl.
Zach – Elhaim Tsukimono. Freshman in college intending to go to med school, works part time at grandpa’s dojo.
Charlie – Lectrise “Electra” Sophaco. A winged humanoid alien with a weird voicebox modulator thing to talk and has lost her parents a long time back
Having destroyed a radio tower beloved of hundreds in the swamps and annihilated a drug trafficking ring, the Kismet Protectorate leaders are making their way back to Alabama. With an advanced military robot in tow, and new enemies arrayed all around them, not a thing can go wrong.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The town of Pottsville, New Hampshire. A Catholic island in a Protestant ocean; when founded, it used to receive the scorn of its neighbors. Recently, more unsettling reasons to distrust the Pottsville founders have arisen.
The town’s annual apple harvest festival starts in two days, bringing with it the only injection of tourists Pottsville ever sees. Dark forces gather power in these days and monsters walk among the citizens with secrets of their own. Most of them involve high school and romance. Some are more sinister…
Max – Holly: A popular girl who’s going through some life changes. Who knew blood was so hard to get?
Zach – Romaine: The only daughter of an established town family, trying to pick through the fragmented pieces of her former life.
Travis – Rix: An unstoppable, relentless force of nature. He just wants to have fun, though many would disagree on his definition of it.
Hannah – Hrothgar: A painfully normal, crushingly mundane guy. Just trying to be a normal teenager in a town where that’s becoming increasingly difficult.
Manda – Wren: The new girl in town. Everyone knows she’s something of a snoop, but no one’s pieced together that she lashes out at those who displease her with magic.
Nate – Marcus: He knows his town’s dark secret – it’s what got his family murdered. Though apparently, for him, it didn’t stick – thanks to timely intervention from a new friend.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The holidays have come around once more, and even for battered and battle hardened adventurers, tis’ the season to celebrate. Life Day refuses to accept any grinches, after all.
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
The Kismet protectors successfully fulfilled Merlin’s quest inside Lance-O’s mind and are off to King Arthur’s seat of power, secret code in hand. Their path will be beset by rogues and villains deep in the swamp.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Due to continued negative listener feedback, we have decided to cancel posting Prominence-verse games on the main feed. They will be made available in chunks on the Drunker and Uglier section of the site as we are able to get them edited up.
Due to scheduling issues, work times, and other upcoming events as well as the sanity of our team of editors, we are switching to a Fridays-Only posting schedule for the forseeable future. When we started the podcast, more than half of us were unemployed or had just finished schooling. 5 years later, nearly all of us have full-time jobs, private businesses, or grad school and just do not have the time to produce our regular content load without devoting the entirety of our free time to the podcast. We’ve been chipping away at our back-catalog and it just got a lot shorter.
The podcast is a labor of love. We’ve been lucky that people have listened to it and luckier still that some of them have decided they liked it enough to help us cover the expenses of hosting, buying hardware, and maintaining continuing contracts for software. We will continue to produce the show for you for as long as we can. I don’t see us going away anytime soon.
A few children are having an ordinary day off hanging out in a junk shop on a day off when a creepy guy walks into the store claiming to be “looking around” before snatching a young girl’s purse and running off. The other kids realize their belongings have been taken from them as well and begin to make chase. Just when they have their mysterious robber cornered, he springs up off a nearby wall and out of sight. Something is afoot.
PLAYERS
Travis – Tommy C. Mechanic-type. Has some anger issues but is otherwise pretty normal. Carries around a pipe wrench.
Nate – Matilda Koslova. Russian exchange student and adopted sister of Tommy. Enjoys partying, kicking butt, drinking, kicking butt, movies with explosions, and actual explosions.
Axe – Ryan Newton. Scrawny ninja type who keeps getting dragged into trouble by Matilda and Tommy.
MERLIN has conscripted the wastelanders into a massive quest. They must plunge into a world rife in tradition, jousting, and knightly valor. Only when the “evil” of MORDRED has been purged from LANCE-O’s will they be allowed to return to the real world.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Two armies cross swords in a desperate conflict. The Coalition have wrapped themselves in armored cavalry and are wreaking havoc as hard as possible. Can they create peace through absurd amounts of violence?
Zach – Remilia “The Prince” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
Kevin – A.J. “Thrillseeker” Blaze. Former street thug with incredibly violent tendencies and a need to constantly fill his adrenaline quota.
James – Doug “Kingdom Come” Charney. A man set on a divine mission to punish the wicked. Protected by his faith and a pair of silver-baller pistols.
Hannah – Volt. A mercenary superhero who fights with taser knuckles and gets the ladies.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Following an encounter with the other knights of the realm, the Kismet Protectorate leaders are faced with a difficult task: track down and remove the virus that is causing LANCE-0’s delusions.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The Traveler’s State is in chaos. Freedom is in the grips of tyranny, and it is up to the Heroes to set it free. In their path is a horrific villain and her army of mooks.
Zach – Remilia “The Prince” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
Kevin – A.J. “Thrillseeker” Blaze. Former street thug with incredibly violent tendencies and a need to constantly fill his adrenaline quota.
James – Doug “Kingdom Come” Charney. A man set on a divine mission to punish the wicked. Protected by his faith and a pair of silver-baller pistols.
Hannah – Volt. A mercenary superhero who fights with taser knuckles and gets the ladies.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
The Wasteland is home to murderers, war, and villainy; but sometimes it hides diplomacy and peace. The Minutemen and Kismet park have signed a treaty, and hope to move forward together.
Now, a question of Knightly Honor arises, and LANCE-O will be called upon to meet the next step of his destiny.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Gen Con 2015: Matt Campen and Ross Payton sat down and talked about their shared experiences designing, publishing, and producing roleplaying games.
Game Design is a long and tedious process. Turning a pile of notes into a book can seem nearly impossible. There’s a phrase in journalism that all the mayonnaise in the world can’t turn chicken crap into chicken salad; nevertheless, you have to do it over and over each time.
This panel explores the essential steps to consider when looking at your loose-chicken-parts collective of ideas and a formula to turn it into some chicken salad goodness.
Zach – Remilia “The Prince” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
Kevin – A.J. “Thrillseeker” Blaze. Former street thug with incredibly violent tendencies and a need to constantly fill his adrenaline quota.
James – Doug “Kingdom Come” Charney. A man set on a divine mission to punish the wicked. Protected by his faith and a pair of silver-baller pistols.
Hannah – Volt. A mercenary superhero who fights with taser knuckles and gets the ladies.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Blastmaster has waded into the fray, and the Wastelanders are high-tailing it back home, reactor in tow. Time to power up Kismet Park to a new level. Of course, there are plenty of people who will have something to say about this…
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Nate – Snow “Frostbite” Higgins. Eccentric genius with a skin condition and a love for the cold. Also she robbed banks a couple times.
Zach – Remilia “Remi” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
Travis – Isaac Marie “Izzi” Gaylord. Foul-mouthed con man and mastermind, eventually caught for tax evasion and sent on suicide with the rest of these guys for some reason.
Kevin – A.J. “Thrillseeker” Blaze. Former street thug with incredibly violent tendencies and a need to constantly fill his adrenaline quota.
It’s just after Halloween, and some rowdy, totally normal, kids are getting up to hijinks in their neighborhood. One of them has heard about a mysterious house that belonged to a witch, and all of them are getting involved in this investigation. Zoinks.
PLAYERS
Travis – Tommy C. Mechanic-type. Has some anger issues but is otherwise pretty normal. Carries around a pipe wrench.
Nate – Matilda Koslova. Russian exchange student and adopted sister of Tommy. Enjoys partying, kicking butt, drinking, kicking butt, movies with explosions, and actual explosions.
Axe – Ryan Newton. Scrawny ninja type who keeps getting dragged into trouble by Matilda and Tommy.
Charlie – Georgia Earlay. Hipster-ish girl who is not weird at all.
The Ice: Antarctica has long been home to danger and peril to those who travel to study it. When a training site for a Mars Colony goes radio silent, it’s up to the Initiative to mount up their snowmobiles and ride off to the rescue.
Nate – Snow “Frostbite” Higgins. Eccentric genius with a skin condition and a love for the cold. Also she robbed banks a couple times.
Zach – Remilia “Remi” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
Travis – Isaac Marie “Izzi” Gaylord. Foul-mouthed con man and mastermind, eventually caught for tax evasion and sent on suicide with the rest of these guys for some reason.
In the wasteland, electricity is…well, power. And for a burgeoning civilization, it is exceptionally critical. Reactors don’t come cheap, and the best are already owned. So naturally, you have to steal it from someone else.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Travis sat down for a Drunk Talk with Adam Scott Glancy of Delta Green fame. He took us on a journey through his process and what he draws inspiration from (Spoiler Alert: it’s not always whiskey).
Introductions – Who are you? What do you do? What are you working on?
The team ran rampant through San Diego, accomplishing essentially nothing and getting paid for it. They’re being reinforced by Thrillseeker and Kingdom Come and moving into the actual mission.
Nate – Snow “Frostbite” Higgins. Eccentric genius with a skin condition and a love for the cold. Also she robbed banks a couple times.
Zach – Remilia “Remi” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
Travis – Isaac Marie “Izzi” Gaylord. Foul-mouthed con man and mastermind, eventually caught for tax evasion and sent on suicide with the rest of these guys for some reason.
James – Doug “Kingdom Come” Charney. A man set on a divine mission to punish the wicked. Protected by his faith and a pair of silver-baller pistols.
Kevin – A.J. “Thrillseeker” Blaze. Former street thug with incredibly violent tendencies and a need to constantly fill his adrenaline quota.
The Kismet Protectorate is enjoying a week of relative peace. It turns out running a burgeoning grand community takes…a lot of work. And nothing in the waste is ever peaceful for long.
Inching its way very slowly towards the park is new danger and new opportunity.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Still on the hunt for the source of a combat drug, the team seeks out members of two local gangs: the Priests and the Diablos. Contact has been established and meetings will be had, but first there are some important meetings to be had at the local tavern.
Nate – Snow “Frostbite” Higgins. Eccentric genius with a skin condition and a love for the cold. Also she robbed banks a couple times.
Zach – Remilia “Remi” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
Travis – Isaac Marie “Izzi” Gaylord. Foul-mouthed con man and mastermind, eventually caught for tax evasion and sent on suicide with the rest of these guys for some reason.
The Kismet Protectorate has discovered a nearby military installation that served as a testing ground for advanced robots. Alex wants to investigate it to find parts to be able to rebuild her robot family, and the others follow suit to find any leftover military gear that may help build out the Park. If a military site has survived for this long and still has salvageable gear, one can only wonder what has been protecting it and what secrets it may hold. . .
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Nate – Snow “Frostbite” Higgins. Eccentric genius with a skin condition and a love for the cold. Also she robbed banks a couple times.
Zach – Remilia “Remi” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
Travis – Isaac Marie ‘Izzi’ Gaylord. Foul-mouthed con man and mastermind, eventually caught for tax evasion and sent on suicide with the rest of these guys for some reason.
A father opens his eyes. A cold wind of revenge blows. From the Wasteland, a horrifyingly familiar face walks to the gates of the new oasis that the survivors are building.
He claims that his unfinished business waits inside.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
News has it that a set of schematics for a highly advanced combat robot have surfaced in Monaco. The team is deployed to infiltrate and recover them. Surely they will stick entirely to their mission goals and not be distracted by all of the excess wealth and luxury or fancy parties around the area, right?
Due to Disk Problems, the first part of this Episode was lost. It is summarized in the recap, and we apologize for this failure.
Nate – Snow “Frostbite” Higgins. Eccentric genius with a skin condition and a love for the cold. Also she robbed banks a couple times.
Zach – Remilia “Remi” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
James – Doug “Kingdom Come” Charney. A man set on a divine mission to punish the wicked. Protected by his faith and a pair of silver-baller pistols.
Travis – Isaac Marie ‘Izzi’ Gaylord. Foul-mouthed con man and mastermind, eventually caught for tax evasion and sent on suicide with the rest of these guys for some reason.
Kevin – A.J. “Thrillseeker” Blaze. Former street thug with incredibly violent tendencies and a need to constantly fill his adrenaline quota.
Nate – Snow “Frostbite” Higgins. Eccentric genius with a skin condition and a love for the cold. Also she robbed banks a couple times.
Zach – Remilia “Remi” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
James – Doug “Kingdom Come” Charney. A man set on a divine mission to punish the wicked. Protected by his faith and a pair of silver-baller pistols.
Travis – Isaac Marie ‘Izzi’ Gaylord. Foul-mouthed con man and mastermind, eventually caught for tax evasion and sent on suicide with the rest of these guys for some reason.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The Initiative: the codename for the American government’s daring, highly trained special mission force. It’s purpose, to defend human freedom against any terrorist threats. When a vital oil rig is seized and its crew held hostage, the heroes must swing in to save the day!
Nate – Snow “Frostbite” Higgins. Eccentric genius with a skin condition and a love for the cold. Also she robbed banks a couple times.
Zach – Remilia “Remi” Vaerbond. An incredibly strong and muscular woman trained in the art of swordsmanship. Convicted on the murder of a mid-time crimelord and conspiracy.
James – Doug “Kingdom Come” Charney. A man set on a divine mission to punish the wicked. Protected by his faith and a pair of silver-baller pistols.
Travis – Isaac Marie ‘Izzi’ Gaylord. Foul-mouthed con man and mastermind, eventually caught for tax evasion and sent on suicide with the rest of these guys for some reason.
I don’t think that anyone ever wants to be the bad guy…
A discarded suitcase. An unsuspecting victim. A tragedy that will haunt a lifetime.
AUTHOR:
Steven Shorter
VOICEOVER:
Samuel Graebner
PRODUCTION:
Matt Campen
SOUND EFFECT CREDITS:
“street-ambient-low-traffic-1” bulbastre(https://www.freesound.org/people/bulbastre/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“taponfruit-128bpm” sonictechtonic (https://www.freesound.org/people/sonictechtonic/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“lucid-drone” decembered
(https://www.freesound.org/people/decembered/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“lucid-drone” Hoerspielwerkstatt_HEF
(https://www.freesound.org/people/Hoerspielwerkstatt_HEF/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“sounds-of-a-train-journey-02” toam
(https://www.freesound.org/people/toam/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“nissan-maxima-handbrake-turn-04-25-2009” audible-edge
(https://www.freesound.org/people/audible-edge/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“stone-on-stone-impact-loud2-bell” thanvannispen
(https://www.freesound.org/people/thanvannispen/)
Licensed under Creative Commons: By Attribution 3.0
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“long-drone-chimes” Nosebleed Cinema
(https://www.freesound.org/people/nosebleed%20cinema/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“low-sustained-drone” Nosebleed Cinema
(https://www.freesound.org/people/nosebleed%20cinema/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“door-slam” viznoman
(https://www.freesound.org/people/viznoman/)
Licensed under Creative Commons: By Attribution 3.0
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PICTURES:
“O’CURRY STREET IN LIMERICK” William Murphy
(https://www.flickr.com/photos/infomatique/)
Licensed under Creative Commons: BY Sharealike Attribution 2.0
Changes Made: Desaturated, Dust and Scratches applied
“IMGP2534” Matt Buck
(https://www.flickr.com/photos/mattbuck007/)
Licensed under Creative Commons: BY Sharealike Attribution 2.0
Changes Made: Desaturated, Dust and Scratches applied
“Vieja Estacion” Nicolas Alejandro
(https://www.flickr.com/photos/nalejandro/)
Licensed under Creative Commons: BY Attribution 2.0
Changes Made: Dust and Scratches applied
“Hair” Candace Nast
(https://www.flickr.com/photos/cnast/)
Licensed under Creative Commons: BY Attribution 2.0
Changes Made: Desaturated
“Suitcases at Dereham Station” Les Haines
(https://www.flickr.com/photos/leshaines123/)
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Changes Made: Desaturated, Dust and Scratches
“Seattle: Weiner Roasting Mishap” Eli Duke
(https://www.flickr.com/photos/elisfanclub/)
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Changes Made: Desaturated
“New York Second Avenue Taxi” Tomas Fano
(https://www.flickr.com/photos/elisfanclub/)
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Changes Made: Desaturated
“Old Leather Suitcase” Robyn Jay
(https://www.flickr.com/photos/learnscope/)
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Changes Made: Desaturated
“Antwerp – Out of Darkness – Shoes on Wires” Justus Hayes
(https://www.flickr.com/photos/shoes_on_wires/)
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Changes Made: Desaturated
“Circus Tricks” Donnie Nunley
(https://www.flickr.com/photos/dbnunley/)
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Changes Made: Desaturated, Face De-ressed via “Oilify” Filter in GIMP 2.0
“Good Night” Mike Krüger
(https://www.flickr.com/photos/memoryleakx/)
Licensed under Creative Commons: BY Attribution Sharealike 2.0
Changes Made: Desaturated
“Attic 0513 4426bw” Ross Elliot
(https://www.flickr.com/photos/ross_elliott/)
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“family room” Meg Lessard
(https://www.flickr.com/photos/megleo/)
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Changes Made: Desaturated
“more light!” glasseyes view
(https://www.flickr.com/photos/axelhartmann/)
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“The Hole” Christian Cruzado
(https://www.flickr.com/photos/53302359@N07/)
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“Fire” Amos
(https://www.flickr.com/photos/minorprophet/)
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“English roads 1” Monika
(https://www.flickr.com/photos/17989497@N00/)
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Changes Made: Desaturated
Having recovered a small amount of food supplies, the wastelanders depart Kismet Park once more in search of replacement parts for the Kismet Vault food synthesizers as well as a medical dispenser. A simple 3 day journey to gather supplies from some remaining buildings. What could possibly go wrong?
(Also whoops, no intro music this week. A recording with the intro will be uploaded and replace the current entry)
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
PLAYERS
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Taris has fallen. The Fate Ascendant is ready to leave. The exodus must begin soon.
But when your quarry goes to ground, you must leave no ground to go to. And the Mandalorians are as ruthless as ever – and their blockade is strangling Taris ever tighter…
PLAYERS
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
Returned from their throughly bee-zare journey to Atlanta, the wastelanders set to work uncovering more secrets of Kismet Park. One of the infamous Vault-Tec vaults lies beneath the park, and the treasures that lie beneath defy imagining…and common sense.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The Mandalorians have taken the fearless adventurers hostage. They will have to endure torture, interrogation, memory wipes, and sardonic captors if they wish to escape with their lives. Side Chatter
PLAYERS
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
Four specialty robots activate in a small room. Their tasks drive them. They will carry forward, and complete what they were designed to do. While they’re on the way, they’re in for a wild adventure.
PLAYERS
Nate – R053. An android secretary.
Zach – THIRST ANNIHILATOR. A promotional robot for a popular energy drink equipped with fans and water sprayers to help customers beat the heat.
Hannah – Deal-O-Tron 21. A card dealing robot designed for blackjack and other games of chance.
James – iEye: OSX Captain Edition. A small surveillance robot designed to discover secrets.
The grasping arms of Taris are lashing out to find the adventurers. Their ship is almost ready to launch, but the consequences of their actions are closing quickly.
Silus has unfinished business with the Myrishi family. The Mandalorians are hunting our heroes. Can they cobble together an escape in time? Side Chatter
PLAYERS
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
The wastelanders, having made the trek to the CDC, agreed to help an army lay seige to the local Nuka-Cola factory. Of course, they now find themselves stepping into a hive of trouble. It will take a clever wit and quick thinking to overcome this a-bumble-able situation. Bee-hold, dear internet, as you listen to The Wicker Knight!
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Sam – Jim Jones. Wannabe robot death cult leader, habitual drug abuser, and protector of the chosen one meant to herald the coming of our new robot god.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
The engines are primed and the starship is more or less ready to go. The only obstacle standing between our adventurers and their escape from Taris is the little matter of an entire Mandalorian Blockade and evading their long-range sensors.
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
The morally ambiguous shenanigans have come to a grey conclusion, and the Wastelanders have set their sights on a former CDC facility in the burned out remnants of Georgia. Having hopped aboard a military convoy heading north, the adventurers are thrown into the midst of a deadly conflict. They will have to navigate the murky political waters with guile, skill, and pure insanity…
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Sam – Jim Jones. Wannabe robot death cult leader, habitual drug abuser, and protector of the chosen one meant to herald the coming of our new robot god.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
We talked with Review Cultist (Crazon) about Snuff, our most recently posted reading. You can listen to the full discussion on his show Al Dente Rigamortis.
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
The wastelanders laid seige to the Kingdom of the Frog King, encountered an Enclave Eyebot, brought RoboReagan to life, and bested a Super Mutant. They discovered the G.E.C.K., and are off to recover it.
Of course, the wasteland laughs at all plans.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Sam – Jim Jones. Wannabe robot death cult leader, habitual drug abuser, and protector of the chosen one meant to herald the coming of our new robot god.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Through guile, planning, and sheer dumb luck the adventurers have managed to steal a luxury starship and take Tethys Myrishi hostage. Now would be an excellent time to hole up and lick their wounds. Unfortunately, Taris has other plans.
The Mandalorians are furious, and certain people still have bounties on their heads…
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
The wastelanders broke out of a prison in the bowels of Kismet Park. After fighting off a series of propoganda-infused animatronic adversaries, they gained control of the park.
Putting this much power in the hands of just anyone can only turn out well…
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Sam – Jim Jones. Wannabe robot death cult leader, habitual drug abuser, and protector of the chosen one meant to herald the coming of our new robot god.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Matt and Travis recently returned from Gen Con, after running 4 games and 2 panels. Like last year, we recorded a recap of the events at the end of each day. We didn’t attend many more events this year than last year, but good times were had all around.
Highlights
Interviewing Adam Scott Glancy and about 20 other people (very few of them on recording)
War. War never changes. In the far reaches of the nuclear wastes of the Florida everglades, the future is about to be changed. In the swamps, a malfunctioning GECK is pumping its polluted cargo.
For a group of wasteland wanderers brought together by strange circumstances, it is the Holy Grail.
Music Credits: The Ink Spots – “If I Didn’t Care” (https://archive.org/details/IfIDidntCare)
Zach – Alexandra “Alex” Raine. A former dweller of Vault 101, raised by robots and unsure whether or not she is a robot herself. She is learning much about the outside world and what it means to be human.
Sam – Jim Jones. Wannabe robot death cult leader, habitual drug abuser, and protector of the chosen one meant to herald the coming of our new robot god.
Nate – Vespara “Vespa” Kalin Adimik. Otherwise known as “The Exile” or “The Lady in Black.” A very capable gunfighter with a shady past.
Matt – Chris Yao. A member of a splinter faction of the Followers of the Apocalypse, divided and traveling with this rag-tag band in search of a new home in the wastes.
Josh – LANCE-O 107. A robotic knight from a medieval-themed restaurant and tournament who now rights wrongs across the wastes while on his quest to slay the black king Mordred.
Come with us for a look into the mind of a man accused of unspeakable things. There are always two sides to the story…
We are happy to present the maiden voyage of The Drunk and the Spooky, featuring original fiction. We will be posting the stories here and on our new Youtube channel.
AUTHOR:
Steven Shorter
VOICEOVER:
Samuel Graebner
PRODUCTION:
Matt Campen
SOUND EFFECT CREDITS:
“Meat Slap 5.aif” MWLANDI (https://www.freesound.org/people/MWLANDI/)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
“drops” N. P. E. (https://www.flickr.com/photos/rudermuder/)
Licensed under Creative Commons: Attribution-NonCommercial 2.0 Generic
https://creativecommons.org/licenses/by-nc/2.0/
“Dawn in the pine forest” Jaybird (https://www.flickr.com/photos/jstar/)
Licensed under Creative Commons: Attribution-NonCommercial-ShareAlike 2.0 Generic
https://creativecommons.org/licenses/by-nc-sa/2.0/
“Video Store” Jens Scott Knudsen (https://www.flickr.com/photos/pamhule/)
Licensed under Creative Commons: Attribution-NonCommercial 2.0 Generic
https://creativecommons.org/licenses/by-nc-sa/2.0/
“Lang Motor Bus Co. at School MTA_0026” Metro Library and Archive (https://www.flickr.com/photos/metrolibraryarchive/)
Licensed under Creative Commons: Attribution-NonCommercial-Sharealike 2.0 Generic
https://creativecommons.org/licenses/by-nc-sa/2.0/
The Myrishi family is in business with the Mandalorians on Taris. Silus is out for revenge, the Bacta family have access to a spaceship, and a lot of money.
Naturally, it’s the perfect time for a heist. Side Chatter
PLAYERS
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Having survived a sneak attack by a Sith lord and his troops, the adventurers are on the run through Taris’ lower city.
Naturally, this is a prefect time for one of their own to prove to be more than they appear…
PLAYERS
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
Diamonds has a tank, Fauna has been removed as a threat in as roundabout a way as possible, and now the heroes must plan a way of getting to Null. A typical week in Ashton; straight from danger into danger. But first, school beckons and exams loom.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Having acquired a ship hull and the beginnings of an escape plan, the adventurers must acquire the other necessary components included in making a starship fly. Luckily, Silus is on hand to provide a target: the Myrishi Bacta family.
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
It has been the longest week. Kidnappings, revealed identities, rogue anti-vigilantes targeting the city’s crime elements, and a ridiculous riddle – and Giant Slayer missed all of it.
Of course, this is Ashton City, and one never stays out of trouble for long…
In other news, The Drunk and the Ugly will be attending Gencon and hosting seminars this year. If you’re interested in partaking, sign up for “Indie Design the Chicken Salad Way” and “Intro to Skype Gaming: Do’s and Don’ts.”
In addition to Drunk Talk, Sam and Matt have been working on a new segment for the show called “The Drunk and the Spooky,” narrated by Sam, produced by Matt, and written by whoever wants to send us stories! We’ll be posting the first recording of that soon on our new Youtube Channel and its associated Tumblr, and posting the audio here on The Drunk and the Ugly. We’ll follow with a new story every month.
Finally, thanks to Memal25, Beardface5000, Anupstart, and Stiefund for reviewing the show on iTunes, thanks to UnitOmega for retweeting our show announcements on Twitter, and thanks to the curator of the F*** Yeah Drunk and Ugly Podcast tumblr for spreading word about the show, archiving fan entries, and creating some original content. All you guys are super great!
Remember to review the show on iTunes or wherever you get podcasts, and be sure to leave us comments on the site letting us know what you think.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
In the wake of Fury Road, we realized there are some artists on the podcast who have a lot to say about style, composition and color and our own Travis Gasque led a discussion with them about the styles and themes in the movie. Depending on reactions, this may be a recurring segment about other films, video games, and pop culture media.
In other news, The Drunk and the Ugly will be attending Gencon and hosting seminars this year. If you’re interested in partaking, sign up for “Indie Design the Chicken Salad Way” and “Intro to Skype Gaming: Do’s and Don’ts.”
In addition to Drunk Talk, Sam and Matt have been working on a new segment for the show called “The Drunk and the Spooky,” narrated by Sam, produced by Matt, and written by whoever wants to send us stories! We’ll be posting the first recording of that soon on our new Youtube Channel and its associated Tumblr, and posting the audio here on The Drunk and the Ugly. We’ll follow with a new story every month.
Finally, thanks to Memal25, Beardface5000, Anupstart, and Stiefund for reviewing the show on iTunes, thanks to UnitOmega for retweeting our show announcements on Twitter, and thanks to the curator of the F*** Yeah Drunk and Ugly Podcast tumblr for spreading word about the show, archiving fan entries, and creating some original content. All you guys are super great!
Remember to review the show on iTunes or wherever you get podcasts, and be sure to leave us comments on the site letting us know what you think.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
The Mandalorian blockade is fully established, and Taris groans under the weight of tyranny. The adventurers have a plan to raid the assault line and smuggle out Republic officers.
Choosing a side in the war always does come down to who pays better, of course…
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
A revolving door of vigilantes and villains, and someone is taunting the Ashton City Heroes. Everyone loves a good riddle, but some riddles hide more than twist endings…
PLAYERS
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
The anti-vigilante Fauna wrecked the day of both MegaGirl and Spring-Heeled Jane, while they managed to uncover some new secrets of her abilities. Kageko was trapped by Diamonds and Spades, then soared into rescue King Rush and Tankgirl.
All in all, an eventful night. Of course, their troubles aren’t over yet.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
The day of the swoop race has finally dawned. Rolan Chance, his body riddled with a creeping disease, prepares to shower himself in glory.
Will our adventurers survive the intrigue and plotting around them?
PLAYERS
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Prominence’s troubles are settled for the moment, and that leaves the Spirits time for something they almost never get: a side adventure!
A mysterious summons for a vigilante cruise and fighting competition brings our heroes face to face with a new generation of supers and a devious new enemy.
PLAYERS
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Kevin – Playboy. A minimum wage worker who moonlights as a masked vigilante to impress women.
Josh – Explosivo. A luchador who fights rudos in the name of justice.
James – Doug Charney (Kingdom Come). A man with a pair of silver-baller pistols at his waist, a bible near his heart, and a thirst for righteous vengeance.
It’s time…to get XTREME. Dirt bike racing has come to Ashton City, and along with it, a host of troubles. Old faces and new threats have come crawling out of the woodwork. Their goals? Collect the bounty on the heads of our vigilantes.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
After barely surviving the onslaught of a full city’s worth of villians, the Ashton City Heroes are weary of the bounty hanging over their heads and those trying to collect it. The heroes attempt to eke out a few mundane days.
Can they possibly find a safe harbor from the storm, or will our young vigilantes be worn down to dust?
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
A daring heist has secured Bacta in order to treat Rolan’s growing illness. and uncovered a growing connection between the Mandalorians and Taris’ underworld.
And Taris’ underworld has many claws. Our ragtag heroes must try and evade their grasp…
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
After the revelation that someone has put a bounty on their heads the heroes try to go about their normal lives. But the promise of money and a fight has lured old and new challenger to Ashton. Can the Heroes survive in this “CITY OF VILLIANS”?!
PLAYERS
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
The adventures on Taris continue, with our “heroes” getting connected to the local criminal underworld. Bounties abound and Silas plans a mission of revenge….
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Taris: a world whose lower levels are a truer den of scum and villainy than anywhere in the universe. Our heroes must find some means of emerging into civilization. But old secrets and new evil lurk in their midst…
PLAYERS
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
Our intrepid heroes (?) got a tip-off about Lucas Mallard, and through a combination of ritalin and ghosts discovered the location of the abandoned Base he was using for super-soldier drug supplies. After kidnapping Mallard and commissioning their own personal submarine, the Base Raiders are off to the races.
Nate – Business Mantis. Man-sized mantis created by a pre-ragnarok super scientist and former accountant to an international thief. 50% Business, 50% Mantis, 100% Payday.
Max – Brittney McCalvin (Vajra). College dropout who, in desperation to stay afloat, spent years hunting down and eventually eating an ancient Lightning God.
Axe – Mór Ó Céirín (“Moira Kearns”). A punk rock banshee summoned to this dimension as part of a metal show with no way to return home.
Kevin – Aaron Abrams (Blueline). Police academy reject who decided to take the law into his own hands and enrolled in a secret attention altering drug program.
The showdown with the Mandalorians ends in a fiery crashlanding, and our heroes must survive a suddenly hostile environment with few resources. And somewhere, their arrival has awakened something very old and very evil.
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
A rag tag group of Base Raiders are tipped off to a super powered drug dealer operating in the area. All challenges aside; these people need to put bread in their jar. It’s time to get paid.
Nate – Business Mantis. Man-sized mantis created by a pre-ragnarok super scientist and former accountant to an international thief. 50% Business, 50% Mantis, 100% Payday.
Max – Brittney McCalvin (Vajra). College dropout who, in desperation to stay afloat, spent years hunting down and eventually eating an ancient Lightning God.
Axe – Mór Ó Céirín (“Moira Kearns”). A punk rock banshee summoned to this dimension as part of a metal show with no way to return home.
Kevin – Aaron Abrams (Blueline). Police academy reject who decided to take the law into his own hands and enrolled in a secret attention altering drug program.
The Mandalorian strike team have demands, and they are holding the entire starship – on which our heroes are aboard – hostage. They will accept only victory, or death.
Can the rag-tag team of adventurers set aside their differences for their very survival?
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
Sam – Silus Bionte. The dashing young orphan son of a wealthy Bacta family who were destroyed in a coup.
Josh – DJ-4N60 (DJ). Droid bounty hunter with a chip on his shoulder and an urn at his belt.
Today we explore the mysteries of the Wilds! Join a Hedgehog, Bat, Mantis, and Gnome as they make a magic journey to find themselves, booze, and love nature all the way.
The situation aboard the Star of Corellia is getting heated. A fight broke out on the casino floor as the bounty hunter Rexo engaged with body guards Sliss and Thui in a conflict of mutual capital concern. In the tussle, the bounty managed to escape, but not before Sliss was captured. Before any further legal pursuits could begin, new voices came on over the comm system informing all passengers that this ship is now under Mandalorian control. Can our combatants put aside their differences and work together to stop the threat?
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
After surviving a brutal fight ring, the Ashton City Heroes face their toughest challenge yet: A School Dance. Will the heroes fall prey to teenage hormones? Or will something else rear its ugly head? Find out this week as the Ashton City Heroes “Save the Dance”.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Join us as Ross Payton stops in to talk with Travis about RPG Design, Social Contracts, Space Whales, and Rifts! Links to the wide and dazzling array of topics covered are below the cut.
Nate – Pird’evothu’imao (Devothui). Chiss Padawan who walked out on the Jedi Order after she failed to reconcile neutrality and her own personal sense of justice.
Manda – Sliss Sarkh. A Trandoshan woman with a big debt and an even bigger lust for combat.
James – Rexo Cairnu. A Rodian marksman and bounty hunter sworn never to kill his quarries.
Zach – Rolan Chance. Ace pilot and hopeless romantic. Awfully posh for someone taking the kind of jobs he does.
After stumbling into an underground fighting ring, the Ashton City Heroes are plunged into a fight for their lives. But when a new challenger appears, the tables will be turned.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
The nefarious medical company has come under fire from the Spirits of Prominence after kidnapping Ghost’s boyfriend Noah. Can the heroes, with the aid of the wildly competent Noah, fight their way to victory?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Today we talk about the most important thing in the world: DOGS! Specifically the pug, that rambunctious, smash faced, canine we all know and love. Tune in tonight for the greatest show on earth. PUG TALK!
Noah and Keiko have found themselves way in over their heads in a conflict with a PMC. When the situation escalates into all out war on the college campus, the Spirits of Prominence must fight a threat that styles itself after legend.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Love is in the air, and villainy is afoot. Problems abound for the Ashton City Heroes, in their backyards and in their hearts. Can they keep it together through hormones and teenage angst to keep the city safe?
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Someone has declared war on the gangs of Prominence, wreaking havoc on the city’s drug dealers in a brutally efficient manner. After rescuing and questioning the sole survivor of one of the attacks, the Spirits have a lead. The person responsible has been taking shelter among the city’s homeless. The Spirits will have to go into the darkest parts of their city to root out the villain.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
An underground fighting ring has sprung up under the detection of the Ashton City Liberators. A former backyard wrestling association has picked up major cred and even more major funding, and has begun to attract pugilists from all over the city in fights resulting in real injuries. Worse, the heroes have heard that many students from their own school have gotten mixed up in the action. Can the city’s heroes end such barbarism?
PLAYERS
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Charlie – Alexis (Spring-Heeled Jane). A former circus acrobat who was sent to foster care when it was revealed the circus was a front for organized crime. She now employs her talents by stealing from criminals.
Once more, the tender calm of Prominence has been broken by gunfire. Someone with a vendetta and heavy artillery has declared war on the gangs of the city, and has marked their quarry in blood. The Spirits of Prominence are once more put to the test.
PLAYERS
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Ryder is back and he’s missed a bunch of action. The Ashton City Heroes have to get him back into the swing of being a hero. High school life also beckons, as the school dance is coming up. Can our intrepid heroes find dates and save the day? Probably not.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Opera and Ghost are still on the search for a serial arsonist. Battered and beaten from their encounter with a gang of sadistic killers who refer to themselves as “The Mutilators,” they went on a favor for Prominence PD Detective Gardener to help in their search, only to find themselves trapped in a house of impossible architecture seemingly constructed from their nightmares.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Hello internet! We are coming to you live from Sam’s house in beautiful Charleston, SC to play out another challenge! We collected 12 random words from our patrons and from Manda with the goal of creating some variety of game that incorporates all of the elements in some meaningful way. The words we were given were:
Fighting tournament
Watches
Dogs
Ribbon
Flower
Underground
Umami
Skype
Fishing
Balloons
Diamond
Squander
Here are the games made by Nate and Matt, given these words and exactly one hour.
War. War never changes. The Jackal menace has been driven off, and the small group of survivors in the Great Lakes region are starting a settlement. With one year to build and fortify, can the city stand firm in the desolate post apocalypse?
Lady Thermite is on a bank robbing spree across Prominence and the Spirits are hot on the trail. In order to get to her, they’ll have to break up the gangsters that have hired and supported the super-powered thief. Tracking her down will take them on a battle across the city that will stretch their every ability.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Metra Crowell is a strange, strange girl. For the beaten and bruised Ashton City Heroes, she presents a perfect mystery to be solved in their down time. And when new problems crop up in the High School, she might be the only one who can help the most.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Patricia Callary and Demetrius Briggs went into the belly of the beast and there learned some disturbing truths about the March family. But the worst is beyond their imagining, and is bearing down on all three investigators.
PLAYERS
Matt – Ken “Legs” Shelby. Private investigator and former muscle for the bootlegger Papa Two Peps. With the roaring twenties in the past and not many prospects open, Shelby has a jaded view of the world and doesn’t care what it takes to return to those days of glory.
Manda – Patricia Callary. Journalist from North Carolina who is on the story of one Dashell March.
Josh – Demetrius Briggs. Owner of a rare books and antiquities shop. Trying to help out the poor community with his current excess of wealth in these trying times.
All of the King’s men have fallen and their leader has been dethroned. Beretta’s name has been cleared, and Giant Slayer’s beast has gone missing. One solved problem breeds three more for the Ashton City Supers.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
Something is very wrong with the March family, and their dreadful secrets are coming to light. While Patricia Callary and Demetrius Briggs waltz into the den of the beast, Ken Shelby discovers a horrific scene.
Matt – Ken “Legs” Shelby. Private investigator and former muscle for the bootlegger Papa Two Peps. With the roaring twenties in the past and not many prospects open, Shelby has a jaded view of the world and doesn’t care what it takes to return to those days of glory.
Manda – Patricia Callary. Journalist from North Carolina who is on the story of one Dashell March.
Josh – Demetrius Briggs. Owner of a rare books and antiquities shop. Trying to help out the poor community with his current excess of wealth in these trying times.
The Ashton City Liberators and the Tall Summers have been collaborating on the takedown of one Jamie King, and following some research, the combined groups have found their way to his hideout: an old nip joint on the East End. Plans are set, and now it’s time to commit. Death to tyrants in Ashton City.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
July 1933: Barefoot Crossing, GA: in the midst of the Great Depression, one man and a revival tent are keeping this small town alive. Dashell March is a savior, and is set to lead the people of Barefoot Crossing to prosperity like a divine savior. Until someone murders him.
Matt – Ken “Legs” Shelby. Private investigator and former muscle for the bootlegger Papa Two Peps. With the roaring twenties in the past and not many prospects open, Shelby has a jaded view of the world and doesn’t care what it takes to return to those days of glory.
Manda – Patricia Callary. Journalist from North Carolina who is on the story of one Dashell March.
Josh – Demetrius Briggs. Owner of a rare books and antiquities shop. Trying to help out the poor community with his current excess of wealth in these trying times.
After crushing the menace of a prostitution ring in Ashton, the city’s young Supers are settling back into their normal schedule. But nothing stays normal, and nothing stays quiet in Ashton for long.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
A rogue robot is running rampage through the streets of Prominence. Stolen from a cutting edge technology company, someone has re-purposed a tool of safety into a tool of destruction. But when the investigation unravels an entire web of deceit, the Spirits of Prominence will be forced to choose a side.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Ashton city is on fire. The Ashton City Liberators are engaged in a fight for the safety of their city and their lives. Can they triumph, or will they be ground under the evil of vigilantism?
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
A rogue robot is running rampage through the streets of Prominence. Stolen from a cutting edge technology company, someone has re-purposed a tool of safety into a tool of destruction. But when the investigation unravels an entire web of deceit, the Spirits of Prominence will be forced to choose a side.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
The Ashton City Heroes have been hard-pressed keeping their streets and school safe. They’ve done battle with the fiercest foes this side of Interstate-95, and put them down as hard as they can. But a new menace is rising, one that they might not be able to contain.
Matt – John Westfall (Giant Slayer). The frontman, singer, and rhythm guitarist of The Tall Summers, an alternative rock band that is also a vigilance group to boost brand recognition.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
The Spirits of Prominence have had a break from the high-intensity action and danger that tends to surround their lives, taking time to help curb gang violence, find employment, and deal with any number of minor issues around the city.
The peace is, however, interrupted as a call comes into their emergency hotline. Eternal Technologies Inc has lost a valuable prototype of theirs and several employees have gone missing. They can’t afford to let any trade secrets out into the open, so they appoint the most secretive individuals they can to the case. Should be simple, right?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Diamonds and Spades are back in the game and up to their usual mischief. Though it appears their aggression is turning directly towards the Ashton City Liberators. It’s up to the Liberators to protect. . . themselves.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
It’s Monday, August 19th, 1991. Yesterday, Soviet Premier Mikhail Gorbachev was removed from office in a coup arranged by hard-line communists in his government. Protests against the coup are breaking out across the Soviet Union. Nationalist insurgents in the various Soviet republics are declaring independence from the illegitimate State Committee for the state of emergency.
This story follows members of a Soviet Spetsnaz, or Special Forces, unit chosen for their political prowess and physical fitness. After months of intense training and as much as two years of service in Afghanistan for some, they are hardened combat veterans. Many suspect that the coup plotters intend to use the reliable Spetsnaz units to bully the opposition into line. However, fate has intervened and this Spetsnaz unit has been kicked out of bed for a less political, but even more pressing assignment.
No rest for the wicked, nor teenage superheroes. A gang of boys is causing trouble on the east end. And to make things worse, a new super group has shown up, ready to rock the world of the Ashton City Heroes.
They’re here to challenge the Ashton Heroes to prove who is the strongest once and for all.
Matt – Rayyan Mu’mmar Ghannam (Techbag). Southern Indian kid whose parents moved here from India in the mid-nineties and managed to find an okay life. Ray doesn’t see his dad much but started reading his books and does some building on the side. He developed a love for masks and uses his random collection of skills to fight crime in Ashton.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
The Spirits of Prominence have been through some tough times lately, and they’re looking forward to a break. A day off, even.
Unfortunately, when a Spirits of Prominence Hotline phone number comes online and they are called in to solve the silliest of problems, all thoughts of a day off go out the window.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
The masked villian posing as a Magical Girl is on the prowl for a big score. The anime club’s event is kicking off and the young Ashton City heroes are called upon to serve as security. Can they maintain their secret identities, enjoy the party, and save the day all at the same time?
Matt – Rayyan Mu’mmar Ghannam (Techbag). Southern Indian kid whose parents moved here from India in the mid-nineties and managed to find an okay life. Ray doesn’t see his dad much but started reading his books and does some building on the side. He developed a love for masks and uses his random collection of skills to fight crime in Ashton.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
The Spirits of Prominence have managed to cut Thaleus’ base of power out from under him. The night of the meeting is at hand, and it is time for the heroes to face their new enemy at last.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
The High School’s Anime Club is gearing up for a big night, and they’ve turned to the local heroes for protection.
Which sounds crazy, but someone is attacking school athletes in a magical girl costume. There’s a maniac on the loose, and it’s up to the Ashton City Supers to put a stop to him.
Matt – Rayyan Mu’mmar Ghannam (Techbag). Southern Indian kid whose parents moved here from India in the mid-nineties and managed to find an okay life. Ray doesn’t see his dad much but started reading his books and does some building on the side. He developed a love for masks and uses his random collection of skills to fight crime in Ashton.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
The Spirits of Prominence are sprinting against time to stop a master villain from uniting the city’s gangs and wreaking havoc on Prominence. They need to cut away the base of power being formed, and doing so will mean getting…creative.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
With the Ashton City Heroes completely baffled by their new adversary, they find themselves attacked from all angles. Opposing vigilantes are stacking up with slanderous vandalisms to put the pressure on. Can they keep the city safe, or will the Heroes be overcome?
Matt – Rayyan Mu’mmar Ghannam (Techbag). Southern Indian kid whose parents moved here from India in the mid-nineties and managed to find an okay life. Ray doesn’t see his dad much but started reading his books and does some building on the side. He developed a love for masks and uses his random collection of skills to fight crime in Ashton.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
The Spirits of Prominence have gotten a rare break recently, and the city has been quiet. Unfortunately, there’s a new player in town. The gangs are on the move, and someone is waging a shadow war.
It’s up to the Spirits to solve the mystery and leap into action before the whole city tears down around them.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Matt – Rayyan Mu’mmar Ghannam (Techbag). Southern Indian kid whose parents moved here from India in the mid-nineties and managed to find an okay life. Ray doesn’t see his dad much but started reading his books and does some building on the side. He developed a love for masks and uses his random collection of skills to fight crime in Ashton.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (MegaGirl). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Zach – Ellhaym Tsukimono (Kageko). A teenage girl who enjoys exploring and finding secrets. A fairly recent transfer student, she’s only been around for a year or so.
When a missing girl’s apartment turns up a disturbing amount of evidence, three NYPD detectives find themselves plunged into something beyond their wildest nightmares.
As the man said: sometimes you can check in whenever you like, but good luck leaving.
The vigilante troublemakers Flora and Fauna are still tearing their way across Ashton, and Mike Bentley is now in their sights. It’s up to the Liberators to come to the rescue, if they can.
Matt – Rayyan Mu’mmar Ghannam (Techbag). Southern Indian kid whose parents moved here from India in the mid-nineties and managed to find an okay life. Ray doesn’t see his dad much but started reading his books and does some building on the side. He developed a love for masks and uses his random collection of skills to fight crime in Ashton.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (RAM). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Prominence is recovering from the invasion of The Crusaders and the city is on its way back to normalcy. The mayor has announced new construction and renovation projects, including the total gentrification of Old Prominence, coming as a complete surprise to the squatter population who have made new lives there.
Unfortunately this isn’t a problem that can be punched. The Wraith has chosen legal action and peaceful demonstration, but it seems one resident of Old Prominence has a different plan in mind.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Hot on the wheels from their first success, the Ashton City Liberators are looking for a new bust to make. It appears, however, that they’re not alone in their efforts. There has been a string of assaults on students from Northern Lexington High School. More bizarrely, a string of vandalism cases is causing some unrest in the community. The Liberators have their work cut out for them.
Matt – Rayyan Mu’mmar Ghannam (Techbag). Southern Indian kid whose parents moved here from India in the mid-nineties and managed to find an okay life. Ray doesn’t see his dad much but started reading his books and does some building on the side. He developed a love for masks and uses his random collection of skills to fight crime in Ashton.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Nate –Rose Brixby (Tankgirl). Outgoing and friendly girl who moved to Ashton from Prominence after a high-profile kidnapping case. She learned to fight and started buying low-impact supersoldier drug derivatives to make sure she would never be kidnapped again and that she could save others as she was saved.
Travis – Metra Crowell (PeaShooter). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
Amalgamated BioCorp is making good old fashioned zombies with a brand new recipe. Unfortunately, their backers have arrived to begin an accounting. Dr. Arnold Crisp, aiding the investigators of Delta Green, has put himself squarely in danger.
The future of a great many things will be determined here in the mountains, where dead things walk and talk.
Welcome to the Ashton Borough of Lexington, Virginia. Things are about to go to hell. Crime is on the rise and it is up to a new set of masked vigilantes to put it in check. For these young heroes, theirs will be a trial by fire.
Matt – Rayyan Mu’mmar Ghannam (Techbag). Southern Indian kid whose parents moved here from India in the mid-nineties and managed to find an okay life. Ray doesn’t see his dad much but started reading his books and does some building on the side. He developed a love for masks and uses his random collection of skills to fight crime in Ashton.
Manda – Ryder Owen (King Rush). Small-time motocross champion with a lot of confidence issues. Turned his love for biking into a way to protect the people he loves and fulfill his need for speed.
Travis – Metra Crowell (RAM). Young girl local to the Ashton area. After losing her arm in a car accident she got mixed in with the wrong crowd, but took inspiration from the Spirits of Prominence and constructed a gas-powered prosthetic to help clean up the Ashton City streets.
The Delta Green agents have arrived in the Blackfoot Reservation in Montana, and are on the trail of the mysterious package sender and Amalgamated BioCorp. Old secrets and deadly new ones will be dredged up.
The closetland holds many terrors, and many traps. Joel’s friend has been hidden in the closeetland hospital, and it is up to the young heroes of Apple Court to save the day. But can they survive the worst the nightmare scape can throw at them?
Contact Point: University District Post Office, Berkeley, California
Date/Time: September 6th, noon
Mission Objectives:
Determine the source and the nature of the biological anomaly.
Determine level of involvement of the intended recipients of the biological anomaly.
Determine level of threat to national security and public safety created by whomever or whatever is responsible for the biological anomaly.
Neutralize any immediate threats with a minimum of exposure.
If violations of federal law have been committed, determine whether charges can be prosecuted without exposure of the public to information about preternatural or paranormal phenomena. If those responsible can be brought to justice without exposing the Group or the existence of preternatural or paranormal phenomena, then do so. If the threat of exposing the Group or the existence of preternatural or paranormal phenomena is too great, “alternative methods” of resolving the situation are authorized.
Tragedy and hauntings are the order of the day for the children Apple Court, as Grim receives some horrible news and Joel is visited by an apparition through the TV every midnight.
The children of Apple Court are drawing nearer to the closetland again. The barriers have thinned to tissue paper. Their own entrances are waiting for them.
The Spirits of Prominence have hatched a plan to break the back of the biker army besieging their home. The Elephant of Chernobyl will be trailed as the perfect bait, and the trap is now laid. Can the Spirits survive the battle they are plunging into?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
A heat wave is stretching across Apple Court, and ominous things are pursuing Mette. The kids of Apple Court are reeling from the ministrations of a manipulative psychopath, and the Closet Land is getting closer.
Prominence is under siege, and it’s up to the Spirits of Prominence to break it. The Elephant of Chernobyl must crack. The gang must be broken, their plans laid to ruin, before the city is engulfed in violence.
PLAYERS
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
It’s time for a double play-date with a picnic out in the park, a circle of shared mysterious secrets, and strange things on the wind. What could go wrong?
After a brutal fight with a squadron of Biker Gang members, the Spirits of Prominence have captured a significant member of the trouble makers: the Elephant of Chernobyl. Prominence is under siege now, it seems, and the Mask Killer is on the loose.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
The kids of Apple Court do love their games, and one with zombies is everything they could ask for and more. But when the mysterious forces that loom over Apple Court come into play, they will get more than they bargained for.
After a new group of masked vigilantes arrives in Prominence, the Spirits are quickly embroiled in a rapidly escalating conflict with a biker gang that has swept into the city. Can they protect their home from gang violence, and worse?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
It’s the Fourth of July, and that means fireworks, hot dogs, and…mystery? The gang of Apple Court will find out soon enough when something hideous comes for one of their own. What lengths will they go to to save their missing friend?
In the city of Prominence, vigilantism is becoming more than just a fad. The Spirits of Prominence are here to stay, and a new crop of heroes is rising to join their ranks. But when a murderous biker gang and a mysterious figure hunting Masks arrive in town, the Spirits are hard pressed to keep their city safe.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
After plunging deep into a dreamscape, the psychics of project PIXIE must pit their mental might against a monster feeding off of the mind of one of their own. Can they overcome this demon, or will they be brought down into the depth of nightmare?
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
A group of unlikely heroes comes upon a tip of a base from a former henchman of Chromebeard the Pirate. The base is revealed to be his submarine craft, The Bermuda Pyramid, which went silent 3 years before Ragnarok. In recent months, the Pyramid has begun to make new sounds of life, indicating that it may be more functional than previously thought. What could possibly go wrong?
There are odd things occuring in the bowels of the Projects. All of the psychics are having nightmares, and hallucinations. Arsen is behaving oddly. Something is stirring, and it has evil intentions.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Monaco is rife with intrigue, mystery, and scandal, and the Centurions are in the middle of all of it. Can they stop the sabotage of the race and find the group who assaulted the Ambassador’s party before it’s too late?
PLAYERS
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
The psychics of Project PIXIE, almost immediately after the previous technically successful mission, are thrown back into danger. Their target is exceptional for many reasons, however. This may well be their strangest adventure yet.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Italy beckons, an Ambassador’s Gala in Milan holding deadly secrets and former adversaries – until a break-in occurs and the Centurions are thrown into another international mystery. A sinister group of monks, a Prussian Infantryman’s primer, and a sinister submarine are only the start of this adventure. Side Chatter
PLAYERS
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
After punitive detention from the previous Operation’s failure, the Project has need of its psychic warriors again. A low orbit operating station has run into unknown trouble. There’s just one problem: it’s crewed entirely by pigeons.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
After a summons to investigate strange doings at an excavation site deep in the Amazon, the Centurions find themselves in danger once more! Can they overcome the onslaught, or will they be lost forever in the jungle? Side Chatter
PLAYERS
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
June 30th, 1944. The Allied Invasion of Europe is less than a week away, and the 492nd Bombardment Group – the “Carpetbaggers” – are building up to a massive concerted effort to drop spies and supplies to resistance groups inside Fortress Europa. Their delivery vessels are specially modified B-24 Liberators designed to be as stealthy as possible. The nighttime missions are dangerous and desperate, and it will require a mixture of daring, skill, and tenacity in order to survive.
After a successful preemptive heist to stop the dastardly heist that had been planned, the Centurions find that their preemptive moves have been expected! A sonic device, and a car chase are in store, as the kilogram is still in danger from those who covet it! Can the Centurions make safe the weight, or will the danger weigh them down? Find out in the thrilling conclusion!
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
The war games continue with the psychics of the PIXIE Project in full swing. Their reputations and futures in the project are on the line. Can they work together well enough to win the game?
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
After a mysterious summons, the Centurions are given their strangest task yet. It seems that someone is planning a heist attempt on the Society of Weights and Measures, in order to steal the Kilogram and wreck havoc on the world!
In order to thwart this heist, the Centurions must secure the Kilogram for themselves.
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
Note: The previous episode was lost due to hard drive failure. We have since set up multiple redundant backups to prevent losses like this in the future.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
The Centurions have discovered the primary base of the purple zeppelin murderers, and plunged deep into their sanctum. They are fighting off hordes of undead ghouls, trying to rescue Big Fucker Jones. Will they succeed? Can they escape the City of Empty Graves?
PLAYERS
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
Sam and Matt recently returned from GenCon 2014, after running 8 different games for Arc Dream publishing. After each day at the con we recorded a short breakdown of the day’s events. This being our first foray into GenCon, we didn’t do a lot more than run all of the games we had scheduled and troll the dealer’s hall.
Highlights:
-Meeting Ross Payton, Shane Ivey, and Greg Stolze and bugging them while they were working
-Teaching new people to play MaOCT
-Sam’s CoC game with 5 players who were very likely hung over
-Learning new random board games
-Magic 2015 Midnight Madness
Several new members are being added to the Project, and it falls to the psychics of PIXIE to shake them down and get them used to the team. Of course, the brief training will be pushed to the edge almost immediately, when a daring mission comes to the fore.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
After being accused of a foul murder, the Centurions talked their way out of police custody and set off in pursuit of the murderers. After an aerial combat that left the Piccadilly Lily damaged on the ground, the Centurions are making hasty repairs. They must track down the murderer before it’s too late!
PLAYERS
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
Halfway to the summit of Mount McKinley, three teams of prospective American Heroes cling to the ice in desperation. Above them, their goal lies swaddled in creatures that defy imagining. Below them, only failure and the sweeping of their names from history.
Which will they chose?
The Fall Without End is a Hebanon Games Scenario. It can be found here.
The Centurions are invited to a fancy dinner party in the English countryside. When they arrive, the discover that a murderer has been at work at the mansion! The foul crime will set off a cross-continental chase as the Centurions track down the men responsible.
PLAYERS
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
1931: North Peak of Mount McKinley: from base to peak, it is the tallest mountain on land, and 3rd highest point above sea level on the entire earth. At 20,320 feet tall, its twin peaks dominate the horizon for much of the Alaskan wilderness, prompting the natives to call it Denali, meaning “the tall one.”
Mount McKinley holds a prize for those daring enough to climb it, but the mountain is fierce. It will not give up its summit easily.
The Fall Without End is a Hebanon Games Scenario. It can be found here.
The tech symposium in Zurich has become an abbatoir. A murderer runs loose in the halls of the hotel, and some contraption has prevented anyone from leaving. Can the Centurions solve the mystery before time runs out? And can they do it with the looming spectre of Dr. Methuselah over their shoulders?
PLAYERS
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard FitcherStarplane.
Kevin – Julius “Lord Summer”August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
As the time onboard the secret sea base comes to a close, the agents must bid farewell to their comrades, but premonitions of the bizarre MegaCorp taint the end of the trip.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Five daring new Centurions have been invited to serve as judges at a technology symposium in the Alps. When they arrive, not all is as it seems! Somewhere in the cold, a murderer is stalking scientists. Can the Century Club find and stop him, before it’s too late?
PLAYERS
Nate – Tsura “Nova” Novosel. World famous Romani fortune teller. Said to be so accurate that she can actually predict the future. Also a flapper.
Sam – Richard Geoffery Calvin Biggles III. A former RAF Flying Ace. A bit too much of a daredevil who plunges headlong into danger and has one hell of mustache.
Zach – Garv Fibrizzo. Short and scrawny ex-British spy. Expert at underhanded things and wielding/throwing daggers. Has many connections – most of them to liquor bottles.
Josh – Saif al R’ad. Swarthy gentleman, solidly built. A magus of sorts, working as a custos of The Blazing Barrier, keeping people safe from the various supernatural threats of the world. Possesses a very powerful artifact which he claimed when he defeated the wizard Fitcher Starplane.
Kevin – Julius “Lord Summer” August. An inheritor of a fortune at a young age, he has taken the role of a gentleman thief, learning to sneak or talk his way into places. During the war, he established a semi-private spy ring in Germany, reporting information back to the allies. Seeks fame and notoriety.
After the first round of the Underwater Martial Arts tournament, most of the PIXIES are left in the running. Of course, being psychic spies, they can’t help but investigate the heavily secured submerged base in their downtime.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Charles Boutin’s long conspiracy has been fully revealed. The Firewall team dived into the depths of Luna and found the tree that would end all life: the TITAN shadowseed, grown into fruition by Boutin. The ex-PROX-E’s revenge and legacy must be stopped. The Sentinels must destroy Boutin and the thing that he calls his son at all costs.
Read the campaign’s epilogue, HOSTEL COMPLEX, here.
PLAYERS
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Training takes all kinds of forms. Sometimes, it involves a mixed martial arts fight between secret Russian Federation covert-ops psychic soldiers where the entry requirements involve a crash-course in emergency diving. Clearly nothing will go wrong here, ever. At all.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
The Lunar Deep Delve is a sunken shaft of hell. The Sentinels have dropped into the festering pit of Boutin’s final play. TITAN has taken root here in the heart of the Moon, and it is up to the Firewall agents to cleanse the corruption with fire.
PLAYERS
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
We take a minor diversion from our more standard PIXIE stories to travel off-site to the island base of Warehouse 35, a research facility re-appropriated from a Soviet complex at the end of WWII. We observe things from the top-down and on a more macroscopic level, following administrators as they deal with threats to both Russia and themselves.
It may be rough as an agent on the field, but it’s even rougher as the ones at the top.
The Firewall team spent some time under the radar, investigating their next lead. There is one final account payment on Luna to track down, and the team is scrambling to put together all of the information they’ve uncovered. Charles Boutin, traitor, mastermind, and murderer, is still steps ahead of them.
PLAYERS
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Presented and run by Greg Stolze, this is one of the backer-reward games for the Better Angels Kickstarter! A strained marriage and a dysfunctional family only become better with the addition of demons, right? Right?
Find out now in this fantastic game of Better Angels!
Kidnapping, industrial espionage, murder, and grand theft VTOL: just another day on the Moon.
The team is now moving on their lead in the city of Nectar. Boutin is still steps ahead of them, and his true plan and intentions have not yet coalesced.
Meanwhile, Noah has set off to Clever Hands, the habitat owned by Somatek, following an invitation to take up an ego bounty on a dangerous uplift renegade.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Odd things are going on in the town nearby the Project’s base. A mission sends some of the newer PIXIES into the heart of the strangeness, to seek it out and tear it down and put an end to it.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Seraphim Komarov. Regular upper middle class kid until he was involved in a car crash. His parents were killed but he walked away unscathed. Possesses the powers of reactive telekinesis.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
The Firewall team conducted a security sweep of its own morphs, and discovered some perilously intriguing things. Someone in Firewall has been going to great lengths to instill Griswold with the memories of Richard Connor, Fall Criminal and disgraced Hypercorp CEO. Their motivations are unknown, and the Sentinels are quickly realizing they are even further over their heads than they knew. All in all, it’s been an eventful first day on Luna.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Following the desperate measures to contain the supernatural outbreak in the project PIXIE base, the military enforced crackdown measures continue. Meanwhile, the PIXIE psychics are dispatched on a reconnaisance mission,
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charles Boutin is a traitor to Firewall. Known to the organization as PROX-E Klein, he has left Firewall for reasons unknown. He has TITAN tech at his disposal, a seemingly endless set of resources, and motivations that stretch into the dark.
And it’s the Sentinel’s team to follow him there. Burned by their organization out of necessity, the Firewall agents must track down Boutin on their own, with whatever allies they choose to make.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
A Russian soldier has been murdered on his weekend leave, his body used in what appears to be a bizarre ritualistic sacrifice. The psychics of PIXIES have been dispatched to make contact with his spirit and try to determine what exactly happened.
What they don’t know is how far the web stretches.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
The team, set on tracking down Charles Boutin, began their investigation on Mitre. Sam Franklin discovered that his reporter friend Solemn Zahn was altered by her contact with Charles Boutin, having lost her specific memories of the man.
Now, armed with more information about their enemy than they’ve possessed at all during the investigation, the Sentinel team is tracing down Boutin’s private expense account activity, hoping to uncover his true purpose before it is too late.
PLAYERS
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Space station in peril? Check. Warrior aliens with a blood feud? Check. Hand-wavy quantum physics, Star cult zealots, and stupid people desperate to escape? Check, check and check! Welcome to Star Station Sigma, at the edge of the White Hole.
The Sentinels have gained a valuable lead on Charles Boutin, the mysterious sponsor of the Red Devil terrorists and the father of a terrifying brand of exsurgents.
Firewall has tracked his last location to the station of Mitre, in Luna orbit. PROX-E KING has tasked the Sentinel team with farcasting to Luna and tracking down Boutin.
There, the web of conspiracy will unfold and the Sentinels will be plunged into thorough and complete danger.
PLAYERS
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Odd things are happening in the city of Kursk. The psychics of project PIXIE are dispatched to investigate a series of six simultaneously suicides in an apartment complex in the area.
Guiding them is their new handler, Nikon Maslow. With his psychic guidance, the PIXIES will delve into a bizarre mystery that grows more horrifying with each passing moment.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Hello Internet! We sat down with some of you lovely folks live and talked about Friedas for a really, really, really long time. For those of you that missed the live hangout, this is your chance to listen to us talk about your favorite characters and Frieda’s as a whole.
The Sentinels walked into hell, and survived. Firewall, desperate to know how they’d done it, forcefully debriefed them.
Now, two weeks have passed since the assault on the Red Devils. Mars, having avoided the fires of revolution and destruction, has settled back into its status quo. It’s up to the Sentinels to track down Boutin, find out what he’s planning, and erase him.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Following their escapades into the dreamscape, the agents are granted some further downtime. As chances would have it, a local punk group is playing in the nearby city, and our agents take interest and attend.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
This Saturday (5/17/2014) starting at 7:00 pm EDT (GMT-4:00), we will be doing our Postmortem / Q&A for Mrs Frieda’s Halfway Home Live on Youtube! In addition to the site, we will announce this through our Twitter and through our Forums. Comment below with any particular questions you have regarding Mrs Frieda’s or the podcast as a whole, as well as other considerations such as places to announce the stream.
For anyone who cannot make the stream, it will be recorded and rereleased on the site at a later date.
Additionally: Sordid Dystopia is closer and closer to publication like you wouldn’t even believe. We have a ccuple final art assets we are waiting on, but layouts and editing are almost done.
At the end of Act One, the PROX-E KING’s Sentinels walked into hell and survived. They stormed the Red Devil compound, fought off revolutionaries and horrific nightmare creatures, and bested Akinye.
Now, Firewall would really appreciate a thorough debriefing.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
The investigation continues as the vacation town lies in the grip of a serial killer. The Spirits of Prominence are on the case, side-by-side with the local police. They have to race against time to catch the killer before they slay again.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Zach –Detective Lydia Bremmen. Preoccupied with luck, constantly seeking the need to test it in order to gauge how much she can rely on it at the moment. The primary way she does this is by gambling, though has not racked up any debt yet. She carries a pair of dice with her everywhere she goes, though, and has a habit of rolling them when she’s feeling tense or uncertain.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
In this Prominence side story, a serial murderer stalks through an idyllic vacation town. While the local police’s investigation is moving forward, headed by Detective Lydia Bremmen, the murders are continuing.
It’s up to the Prominence Heroes (currently on vacation) to help save the day!
PLAYERS
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Zach –Detective Lydia Bremmen. Preoccupied with luck, constantly seeking the need to test it in order to gauge how much she can rely on it at the moment. The primary way she does this is by gambling, though has not racked up any debt yet. She carries a pair of dice with her everywhere she goes, though, and has a habit of rolling them when she’s feeling tense or uncertain.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
A reckoning, heard. A battle fiercely raged. A tide, turning. It is time for those mired in the struggle to determine how things will come to an end.
Will the children of Mrs. Frieda’s Halfway Home, their friends, and their loved ones survive the firestorm of violence that have swept over them? Who will find their way clear to emerge blinking into a new day?
It is time for those mired in the struggle to determine how things will come to an end.
Today’s sidechatter contains spoilers! Be sure to listen AFTER THE EPISODE!
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Hannah – Kira Volkova. Pressed into service with The Project. Possesses minor mind altering abilities and can sense fear in others.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
After raging a fierce battle against robots across the moonscape, the psychic strike team has returned to the moon base, having secured its safety for the moment.
Wounds need to be patched, and celebrations need to be held.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Hannah – Kira Volkova. Pressed into service with The Project. Possesses minor mind altering abilities and can sense fear in others.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
Mr. Siva has disappeared. Fenix and Julie are leading an MIB strike team on a wild goose chase through Troy. Etsu and Nele infiltrated the MIB headquarters, and discovered that the secret organization is using the Underworld to move troops and war machines.
The balloon has gone up: the war has started early. There is only time for a few moments of last planning before Troy is plunged into fire and blood.
Having arrived on the moon, the psychics of PIXIES are given a lovely welcoming committee and a tour of the moon base. Secrets lie on the moon; secrets, and those who keep them.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Hannah – Kira Volkova. Pressed into service with The Project. Possesses minor mind altering abilities and can sense fear in others.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
A plane, carrying weary reinforcements for a besieged city, flies in low over Troy. A war council, convened. Apologies and contrition exchanged, and reunions conducted.
Having survived their encounter with the entity known as The Traveler, Special Agents Keene and Honeycutt find themselves tasked by Ms. Green to investigate a multiple homicide in the desert.
There, they find a man clinging to life, and a door that opens onto an ancient, horrible secret.
In August of 2013, Drunk and Ugly Headquarters was taken over by a fervent desire. We required additional pylons. Once built, we got pretty drunk and we played a pretty silly game.
1000 Blank White Cards is a feast of entertainment for the discerning adult. It features cards made up on the spot, with hilarious rules, hellaciously terrible drawings, and is, in the end, always rigged.
After five days in space, the Russian psychics have confirmed that the Earth is still present, and they are still in space. Things are getting a bit stir-crazy inside.
Luckily, their destination is in sight, and their mission is about to truly begin.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Hannah – Kira Volkova. Pressed into service with The Project. Possesses minor mind altering abilities and can sense fear in others.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
Six young adults are stuck in a tiny capsule, floating through space for five days. The moon is somewhere in front of them, their mission awaiting.
The kids will have to put their hasty training to use in order to keep the ship operational and to be sure that their long journey in the night doesn’t come to an unfortunate early end.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Hannah – Kira Volkova. Pressed into service with The Project. Possesses minor mind altering abilities and can sense fear in others.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
Having made the decision to stand and fight, the ragtag defenders of Troy must team together and find some way to defeat a monumental government agency and their killer death robots.
And for some, this will be the final moment of peace. A chance to say things unsaid. A chance to be kids, for just one more day.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Hannah – Kira Volkova. Pressed into service with The Project. Possesses minor mind altering abilities and can sense fear in others.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
Troy is being infiltrated. Out of the corner of the eyes of those who are touched by the supernatural, quiet men with blank faces are appearing everywhere.
The men in black have come to Troy, and they have come to kill.
All of the pieces are in place. They are beginning to make their final moves.
An international conflict plagues the Project: American satellites dispatched to the moon have moved close enough to being scanning the surface and detecting the Project’s installations.
These satellites are not mere scientific probes, they are weapons launched by an enemy organization known as the Monster Investigation Bureau.
With other agents on pressing assignments, it rests on the young psychics to make the journey into space to destroy the satellite threat. Unfortunately, none of them are trained for space missions…yet.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Hannah – Kira Volkova. Pressed into service with The Project. Possesses minor mind altering abilities and can sense fear in others.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Nate – Cherry. A recent recruit, doesn’t quite know her way around. Doesn’t talk about herself much, prefers to talk about others. Sometimes even acts mysterious for the sake of being mysterious. Possesses the power of pyrokinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
After being abducted for training, Sasha and Cherry return to the base, to find that their work is not yet done. It’s time to put all of their training to use.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Finally, the end has come. Eld, having stopped the city’s complete and utter destruction, takes a moment to smile as he plunges to the street below.
Leviathan has arisen. It’s up to Scott and his traveling companions to fight and defeat the monstrosity. Can they plunge into hell and come back alive?
Another flashback. The base is quiet. Anitchka has accidentally stolen a clock, and is now off to explore the base and make new friends. Interesting mysteries await her.
PLAYERS
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
The kids are knee deep in the brainwashed governmental murder men. Their only ally is an AI whose loyalty is dubiously programmed. It will take all of their brain power and planning and more than their fair share of luck to make it out alive.
The continuity of project PIXIE finds itself smack-dab in the middle of another flashback. A mission to St. Petersburg has gone wrong, somehow. The psychic operatives of PIXIE regain consciousness in an apartment they don’t recognize, having lost their memory of what they were doing.
The psychics must gather their memories and pierce together evidence in order to save themselves and complete their mission, before it’s too late.
PLAYERS
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
The thrilling downhill slide into completely awful experiences for Scott and his compatriots has momentarily plateaued. Scott and Nele are being held in confinement by the secretive organization that runs the base, while Eld works as quickly as he can to hatch a plan to break them out.
Meanwhile, Manny finds himself continuously plunged into worse and worse situations.
We flashback to just after the mold attack. Sasha and Cherry spend some bonding time together in the wake of the dire situation that unfolded in the base.
Unfortunately, you never stop training when you work for the Motherland. And now Sasha and Cherry will find themselves tossed out into the wilderness to survive on their own.
PLAYERS
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Nate – Cherry. Short redheaded freckled girl. Taken in by the project. Possesses pyrokinetic powers.
Eld and Kageko, along with the help of the mysterious Zero, infiltrated a secret research installation in Ithaca. They ran smack into a running battle between security and the base’s test subjects. They were forced to hide out with the help of the base’s AI – Ellie.
Meanwhile, the rest of the group continued their investigation. Tempers rose, and Manny and Eddie ran off. Things are coming apart at the edges. Scott must plunge forward, to discover the truth of his heritage and the things that were done to his family.
The Kaiju threat to the Pacific Rim was thought to be contained – until a new rift opens, and a new generation of un-bloodied Jaeger teams have to charge into the fray and defend the world.
It turns out that Ithaca, Alaska, is riddled with danger and secrets. There is a brooding presence hulking off the coast of the city.
Meanwhile, the group has split up to investigate Scott’s family history and the town itself while Scott delves deeper into the magical abilities he has discovered.
Last time, the Russian psychics got in deep. The project is sending in a one-woman backup team. Sasha must race against time to rescue her friends and comrades in arms from a horrific fate.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Scott has returned to a home he never knew. The journey is over, but the adventure isn’t done. Now he must tear a city apart in order to find any trace of his history, and survive the worst that MegaCorp can throw at him.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
The final leg of the Alaska journey is in progress, the bus now full of slightly awkward tension and with one hundred percent more legendary swords.
The border crossing out of Canada is dead ahead. Beyond, Juno and the truth. Scott is close to finally knowing his family’s history and the secret of his existence.
Previously, the PIXIE facility had an infiltrator who was after the organization’s secrets. Mikhail and Anitchka confessed their feelings for each other, and no one was surprised.
In the days following the intrusion, the psychics recover and are introduced to a new method of warfare. They will learn to delve deep into dreams and return, laden with secrets.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Mt. Pleasant was saved, even if not from the desecration of its innocence. The group has moved on – their full destination ahead.
But there is a moment of nightmare in store. Their new location is imbued with darkness. There, a traveler waits – a Wanderer in the Dark. Following him will lead the group onto a path that will change their lives forever.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Mount Pleasant has been taken over by a possessed horde. The locals are all under the sway of something malevolent; only a few people are still free, and their numbers are dwindling.
The horde must be stopped, with one decisive blow. It’s up to Scott and the rest of the gang to save the snowy town from its doom.
A sentient mold has run amok in the PIXIE facility. Massive quarantine procedures are now in force. The young psychics have been trapped in their rooms for hours. Anitchka is wandering the facility as a ghost, and is the only one who knows that poor young Vlad is the Mold’s next victim.
Decisive action is called for, but with no power, and trapped in individual rooms, what can they do?
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
The News 88 Heliteam is a crack team of journalists, seasoned in the field. They’ve seen it all. Until now.
It’s July of 2012, and the News Team is finishing a report on a police chase winding its way through Chicago when they see something horrific happen at several hundred feet in the air.
The upper reaches of Chicago hold a terrifying entity, and it won’t take an ace reporter to figure out it can get very lonely up in the sky.
PLAYERS
Matt: David West, a Chicago native and the team’s lead journalist.
Josh: Lionel Burdett, an enormous man who is the team’s primary cameraman.
Travis: William Borders, a retired Marine pilot and the team’s helicopter pilot.
Zach – Alexandra “Sasha” Lagunov. Athletic tomboy. Pressed into service with The Project. Possesses the ability of chronomanipulation.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Sam – Oskar Seviyev. Minor telepath, capable of noticing the most probable outcomes of other people’s thought processes.
After being recruited by the secret arm of the Russian government, the young psychics are given their first mission. It will take them into extreme danger. Can these young recruits become the best of the best? Or will they fall in the line of duty?
Kevin – Janos Stelea. Romanian. Travelling fortune teller with a caravan until they settled in Russia. Brought into The Project against his will. Possesses minor precognitive abilities.
Hannah – Kira Volkova. Pressed into service with The Project. Possesses minor mind altering abilities and can sense fear in others.
Manda – Anitchka Sylvestrova. Died once before in a car accident but was revived. Possesses the abilities of astral projection, mediumship, and necrocommunication.
Matt – Leo Lucasovich Petrovski. Former olympic gymnast who was talent scouted by The Project. Possesses telekinesis.
Josh – Mikhail. Picked up by the Project early in his life. It is uncertain who his parents are. Most senior member of the team. Possesses the powers of gravity manipulation.
Charlie – Arsen Ziman. Born to a poor family in the steppes. Joined The Project to learn medicine. Possesses the abilities of motor manipulation and psychic surgery.
Everything sucks, and everyone hates everything. The kids have managed to return to their hotel rooms, filled with new questions and an awareness of the very real danger they are in.
Schönerberg accidentally took a trip through space and time, arriving on the exact planet that the Brigand’s Lament is travelling towards. He communed with the natives, learned their language, and earned their trust.
Then, suddenly, orks arrived on planet, as well as the dastardly Feckward. It’s up to the crew to rescue the captain, secure their new lead, and get out intact.
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
The wayward travelers found themselves whisked off to the Closetland. This is hell, pure and simple. Monstrous things abound, each of them with utterly alien intentions, and every step brings more and more torment.
Can our heroes survive the grim reaches of the Closetland?
Last month, people began disappearing near the southern edge of the San Carlos Indian Reservation, west of Phoenix, Arizona. As the Arizona highway patrol and the Apache tribal police began to investigate, they noticed more disappearances connected to that area. Tourists and locals have vanished along State Road 70 along with an Apache sheep rancher, Victorio Begay, and his wife and kids – plucked seemingly right from their beds.
The national press has already picked up the story, dubbing the stretch of road “The Devil’s Highway.”
FBI Special agents Erin Honeycutt and Barnabus Keene have been brought in to head the investigation – using the pretext that since there were no bodies, the disappearances are kidnappings and not murders. But State Road 70 hides a dark secret, one that will kill to protect itself.
PLAYERS
Matt – Erin Honeycutt. FBI Special Agent and Forensic Investigator. Professional, analytic, and full of grim humor
Josh – Barnabus Keene. Fresh out of college and recently enstated to the rank of Special Agent.
The journey has been stalled. They’re lacking in transportation, and the next bus is in 24 hours. Canon Lake is 25 miles too far, and the kids have a powerful need to get out there.
So of course they decide to hunker down and go eat some waffles. That is, until some pretty significant changes start coming in on their bodies. The kids have to scramble to make sure that their new “improvements” are not observed by the small town.
The Brigand’s Lament is on its way to Dross. The crew is consolidating their new treasure and enduring another brutally boring warp transit. Tempers are ready to flare and grievances must be aired.
That’s of course, until the Captain goes missing. From the ship itself. In the warp.
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
The kids made their deals with the Shopkeeper, in order to save a great many people. A blinding person, full of color, was spotted in Persistencia.
The bus ride continues. Scott is charging North, across America. Alaska awaits. But another challenge lies ahead of him, one that he (and his companions) might not survive.
Lord Captain Roth was sent off into the Stars, sailing away forever. The crew of the Brigand’s Lament has gained access to the derelict ships’ cargo hold and Navigator cabin; the last bits of the mystery are about to be uncovered.
As always, answering questions just raises more answers, and a new destination. The chase is on.
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Persistencia: land of beauty, incoherence, and brilliant confusion. The bus carrying the Alaska-bound adventures slipped carefully across the bounds of reality and ended up firmly in this swirling chaos.
In order to escape, the kids must unravel the inherent logic of Persistencia and make a deal with someone who is probably much, much worse than the Devil.
Having made their mark on the tainted Mechanicus on the planet of tanks, the Brigand’s Lament sets off for a new destination.
Nestled in the system is a void-station that is ensconced with wraithbone – the Eldar star nexus has another waypoint. It must be carefully investigated.
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Russia breeds strange folk. The strangest of the Mother country’s children are the psychics.
There is an organization that makes use of these gifted children: an organization that no one talks about, and whose name is never breathed in the halls of the greatest nation on Earth.
But this organization has work to do. And it needs those children with a particular set of skills.
Kupasci 12 held dangers and secrets, and a great many very angry ancient Eldar. The crew of the Brigand’s Lament survived their adventure and gained access to the Star Map. Unfortunately, the Map and the tower it was held on was critically damaged in the battle.
Now, the crew must successfully negotiate with the egomaniacal Bastille and then continue their journey. The race continues, and the Brigand’s Lament is running out of time.
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Happy Halloween, all! Sam and I played some maybe kinda scary games a little while back that were made as part of a 2-day GameJam called The AsylumJam, which focused on producing horror games themed by a realistic portrayal of mental illness. While most of these are going up on Friday, this one was mostly text-based and the video didn’t come out well at all. Sam’s dramatic reading of the text is spooky enough though.
Scott Valle is the most wanted bird-boy in America.
A private investigator, working for a vague yet menacing major corporation, was trying to track him down. The man’s intentions: drugs and kidnapping. The kids survived, intact.
The journey must continue, nevertheless. A hot dog stand is open, and a scrawny young man is waiting at the bus stop. Destiny beckons down the long grey strip of highway that crosses America.
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Mrs. Frieda’s Halfway Home for Terrible and Freakish Children makes its triumphant return with Season 4: Scott’s Odyssey.
When we last left our heroes, they had been torn asunder by internal strife and relationship drama. Now, Scott, Manny, Emma, Nele, and Eld are off into the great frozen yonder: Alaska. Somewhere out there is a family for a certain Bird-Boy, and it’s up to the kids to make the long journey to her door.
First step? Finding a bus that will take them to Alaska.
Where we last left off our heroes of capitalism, they were attending the big event. The event to end all events. No, not really — more like crazy voodoo hallucinations and warp bullsh**. The whole experience was fairly traumatizing, and the crew opted to take a nice breather in their ship for a few. Whereupon Schoenerberg’s chief rival delivered them an ominous message, followed by the last alert you ever want to hear on a warp-traveling ship . . .
Problem: for a Warp Incursion to occur, something’s either got to damage the Gellar Field, or pull the plug on it. And it’s certainly not damaged. These guys never catch a break.
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Last session, the Firewall agents earned their salaries. They crashed a mech party, challenged a crime boss to one on one combat, and then impersonated too-rich-for-their-own-blood Hyperelites to gain access to the inner chambers of Skinesthesia. While Noah donned his old personality and spun a web of deceit, John and T.O.M. managed to find the lab where Dr. Worthmeyer was conducting her research.
Unfortunately, what was waiting for them was horrific beyond words. The Firewall agents, barely managing to contain the exsurgent threat that had consumed Dr. Worthmeyer, beat a hasty retreat. They managed to cover their trail with some desperate clean-up tactics and composure under pressure, delaying the sure-to-follow investigation and buying themselves precious time.
It seems, however, that Akinye is almost ready to make her move. She has a deadly Basilisk hack, TITAN nanotech, and her fingers on the trigger of an unknown number of exsurgents who are ready to pop.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Last session, there was a dinner party. The most ridiculous kind of dinner party. Where the most posh people (and some just pretending) were served the most awful food, all for the chance of earning an invitation to a bidding event. Bidding for what? Well, something big. Something priceless. And only the “best bids” are going to be accepted. This certainly isn’t foreboding at all.
Well, to say the least, Schoenerberg and his bridge crew managed to get their auction invitation. What awaits them next? The strangest auction with the strangest people for the strangest thing . . .
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Action News Six is at the back of the local news pack, and it’s time for some desperate measures to bring them up into the fore. Can the misfit reporters and news team succeed and find fame and success? Or will they crumble into a bevy of hilarious infighting and constant sexual trysts?
Essentially beaten by Fel and buffeted by another Rogue Trader, one who happens to have a bitter history with our Lord-Captain, Siegmund Schoenerberg, The Brigand’s Lament makes a bitter port at Footfall. What’s next? Well, a great time to cut their losses and go shopping. No, really. This is how people with a near infinite supply of menial income blows off steam.
Footfall, however, is a pretty awful place, rife with corruption and an incredibly arbitrary hierarchy that makes virtually no sense . . . as the Lord-Captain and his bridge crew is soon to realize.
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
The Firewall team, having been given some forced downtime, promptly ran smack into a series of increasingly dangerous problems. Someone has deployed a basilisk onto the mesh. Its capabilities, motivations, and intent are unknown. A hypercorp bureaucratic drone was subverted and was apparently used as a puppet to begin some sort of sabotage using recovered TITAN nanotech.
PROX-E KING has ordered the Sentinels to make all possible haste to shut down Akinye and her Red Devils terrorist organization. Unfortunately, the spies have almost no information about Akinye or her organization, and their plans, location, or intents. Flying blind, they have to attempt to track down as much information as possible and then make their move, before the Red Devils strike.
PLAYERS
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
And so we come to the climax of Lord-Captain Schoenerberg’s hunt for a piece of his family’s old legacy. It’s nothing he’s got specific claims over, but as far as the stories go, a ship so full of riches it was gutted to hold more riches . . . well, that’s bound to be worth something, right? Worth a chance to save an ecclessiarchy vessel, a sight seeing trip to a distant system that no one really wants to claim, and a journey to a pair of uninhabitable worlds with some interesting historical details. Oh, also FRIENDSHIP and TEAMWORK in the grim darkness of the far future. It’s worth that, too.
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Having survived the TQZ and PROX-E Ghost’s ministrations, the Firewall team — posing as the Red Devils — successfully robbed the Ashoka 22. In a matter of minutes, they breached the train’s security and thoroughly neutralized its mercenary guards, making off with their cargo.
During the raid, Sam Franklin, ex-Direct Action mercenary, came knife-to-knife with an old friend. Insisting on a ‘man’s fight,’ he held off the majority of the mercenary team while his Firewall compatriots secured their target cargo.
Having completed the first stage of their mission, the Sentinels are being ordered to take some downtime, and stay off the radar while they look into the location of the Red Devils’ homebase. And after all, their favors are coming due.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Things could have gone worse for the crew of The Brigand’s Lament. They came out of their unexpected detour with a new transport ship to add to the Schoenerberg dynasty and a useful new subordinate: the strange, yet incredibly friendly Xenos girl, Cavianne Omette. No immediate profit is gained, but a substantial investment is had, one that can possibly assist the dynasty very, very well in the future.
The crew continues where they left off, back tracking past the port of Footfall and off for their fabled treasure ship. Except there’s an asteroid belt in their way, and an ecclesiarchy ship nestled amongst the debris, damaged and desperately sending vox transmissions for help–yet never once returning a single attempt at direct communication with Lord-Captain Schoenerberg.
Sadly, there are about fifteen minutes of the beginning of this recording that are missing. All that’s missing is a segment where Scire does medicine to the resident astropath, and Avi gets lost in the twisting maze that comprises the halls of The Brigand’s Lament. To summarize, she called Siegmund on vox, and when he asked where she was, she said she “passed by a sign that said free oranges,” to which Siegmund said, “NO. DO NOT FOLLOW THAT SIGN.”
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Hello internet! We’d like to give a warm welcome to all of our new listeners. We’re very glad to have y’all.
Most of you are here looking for Mrs. Frieda’s Halfway Home, which begins here. This is our flagship campaign. Run in Monsters and Other Childish Things, it focuses on a group of supernaturally gifted (or cursed) teenagers in a Halfway Home in the midwestern city of Troy. They get into and cause a lot of trouble. This story is in a season break; Seasons 1 and 2 are all available for you right now
Our currently posting games: Eclipse Phase, and Rogue Trader. Both are science fiction games, but radically different in settings. Eclipse Phase is a hard-scifi horror espionage game, while Rogue Trader is an exploration and discovery game in the Warhammer 40k setting.
Other things worth listening to: check out the sidebar for all of our campaigns and one-off games.
You can find us on twitter, @TheDrunkandUgly, on Facebook, and on our forums (available by the handy button on the right of the page).
The Firewall team is going undercover, posing as Jared Dirac and his team of anonymous Red Devil terrorists. They have received an itinerary of sorts, and have already completed the first task; a daring raid on a TITAN infested settlement on the outskirts of the Titan Quarantine Zone.
There, they recovered a strand of dangerous nanotech for the terrorists, and almost lost Griswold Stuart to an attack by the site’s fractal guardians. Having survived their brush with horrific death, the Firewall Sentinels are poised to carry out a robbery on the Ashoka 22, a maglev train carrying a hypercorp’s secret cargo.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
Adventures in the grim darkness of the far future continue. Following his successful salvaging of The Emperor’s Bounty, Siegmund Schoenerberg receives a vox transmission that stands out from all the usual spam mail and advertisements. An old servant of his great grandfather’s is somehow, someway still alive, and also incredibly old. But no matter, he’s got an old relic that needs to fall into the hands of the last survivor of the Schoenerberg dynasty. A relic with coordinates to an old treasure ship Siegmund’s great grandfather investigated decades upon decades ago . . .
What they don’t expect is warp shenanigans and the fallout that follows.
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Jared Dirac, the traitor to Firewall, has been captured, intact. Four of the Burner Morphs have been captured (two in less than mint condition.) The VTOL, the weaponry, and the gear from the smuggler’s cave have all been captured.
The first step for the Firewall Sentinels will be to parse the information they gathered. Interrogate Dirac, examine the records from the Red Devils, and – carefully – investigate the nanotech, both the secured container and the nanoparticles.
From there, drastic steps will have to be taken to shut down the terrorists, and fast.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by Firewall, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
The crew of the Brigand’s Lament are an ambitious lot, and they’re looking for that one treasure that will secure their place in history. When they hear about an old ship called The Emperor’s Bounty, a derelict vessel that went missing several years ago, they can’t help but jump at the opportunity.
The Emporer’s Bounty has turned up somewhere deep in the harsher parts of the Void, and Lord-Captain Siegmund Schoenerberg has received a valid claim to the wreckage. The Schoenerberg dynasty could certainly use the money.
PLAYERS
Kevin – Fascire “Scire” Gravitas. Explorator and Enginseer Prime of the Brigand’s Lament. A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever.
Travis – Winter Breze. Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica. A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
Josh – Lord-Captain Siegmund Schönerberg. The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
Sam – Malakai Carver. Arch-Militant. A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
Mars: 10 years after the Fall. A Firewall sentinel has gone missing two weeks into an undercover mission.
Two weeks is not necessarily a red flag for the scanners and vectors until secret Firewall caches across Mars started being very carefully, cautiously, and skillfully raided.
PROX-E KING has been informed and taps several new, untested agents to track down the missing and presumed dead sentinel, reacquire their cortical stack, and stop the OpSec leak.
But Mars runs thick with blood and betrayal. The sentinel team is setting off on a path whose twists and turns they cannot begin to imagine. Mars will show them fear in a handful of dust.
James – TOM (The Optimal Man). An AI programmed in a lunar laboratory, designed to be able to crack any digital protection and retrieve any data (as well as be the best psychotherapist in the known ‘verse). His accent algorithms are slowly degrading.
Travis – John Clastion. Survivor of the Fall, he runs a delivery service on Mars, preferring to use his feet instead of mundane transport. He also knows all about the drugs of the transhuman future and the criminals and cartels that supply them.
Kevin – Griswold Stuart. A fork of a former hyperelite from Earth. Griswold Stuart is a 23rd century man, born in a 21st century man’s body, living in an AF10 world. Reformed by the secretive Firewall organization, he did his best to adapt to his new world and his new place in it. Formerly a programmer, business executive, and playboy, he is no longer sure of his own memories, much less his identity.
Josh – Sam Franklin. Originally a police officer with a wife, house, and the American Dream. Left the force when he realized how corrupt it was and signed up with Direct Action. After a long service that cost him his body and some of his memories, he works freelance for anyone who can pay, looking for his wife and his missing time.
Matt – Noah Lucas. A kangaroo uplift egohunter and x-caster who escaped from Earth during the fall. Now works towards making sure no uplifts are abused or exploited in the same way he was before the end of the world worked in his favor.
It’s 9am on a Monday, and the employees at 303 East Wacker are walking around in a sleep deprived fugue. Their morning routines are bizarrely turned on their heads; their co-workers are strange and confused.
The mysterious fugue that has settled over 303 East Wacker is just the beginning. Four employees are going to be plunged into a fight for their very lives.
After running his new scenario, Revelations, we sat down with Caleb Stokes of Hebanon Games to talk about game design, Revelations, and linguistic death-traps.
Check out Hebanon Games at hebanongames.com and on twitter @HebanonGCal.
1938: Toil, Illinois. A peaceful town that has weathered the hells of the Great Depression on the backs of its hard-working inhabitants and their soybean crop. Toil is a good town, a righteous town, a place for good people to live and grow.
But Toil holds claim to a desperate secret. And now that secret is about to be unleashed.
Revelations is a product of Hebanon Games, and can be found here.
Josh – Francis Pines. High school football star who attempted to go pro and joined the Toil City police force when it didn’t work out.
Matt – Bill Hawkins. Beat cop who just joined the force, hoping that his college education might pay off.
Nate – Jens Sebastien Wulf. A German immigrant who came to the states to escape post war Germany and eventually moved to a super-cheap part of Illinois. Eventually rose to the rank of detective in the Toil City PD
The Spirits of Prominence are waging their assault on Daniel Kaufmann’s private yacht. Barges have been stormed, thugs have been punched, and crane warfare has been introduced.
The heroes discovered that Kaufmann’s barges are full of kidnapped people. The authorities will arrive at midnight; they have until then to beat face in and bring Kaufmann to justice. Can they succeed in this climactic slugfest?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
The adventures of the Supernaturally powered drifters continue! Can they overcome the many challenges laid before them, as well as the problems they keep making for themeselves?
Matt – Cian Mackay. A surly outlander with a bum leg, grating voice, and half a mind a to start a fire.
Zach – Zieg Kaiser. A bit crazy and hot-headed, but overall a calm and collected customer. Much like the tides, he can flow gently with you or turn and crash down and destroy you.
Nate – Aria Illiasmora. A deafened girl whose voice and musical prowess can soothe the most savage beast.
Hannah – Theophilus Carter. An incredibly tall redheaded man with an incredible knack for tinkering.
The time has come to take down the human trafficking ring and the organized crime led by Kaufman. His private yacht is docked, and vulnerable.
Can the Heroes of Prominence coordinate a daring assault on the ship and overwhelm a superior, better armed force? Will they strike down the darkness threatening to take over their city?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
A ghost was fought. A mansion was exorcised. A storm was stopped, and amazingly, the supernaturally charged band of ruffians actually got paid!
They skipped town soon after, moments ahead of the Zekist Paladins. They find themselves coming to the broad edge of shore at the end of the long river they had been travelling down. The town of Faro stands before them, ripe for opportunity.
Matt – Cian Mackay. A surly outlander with a bum leg, grating voice, and half a mind a to start a fire.
Zach – Zieg Kaiser. A bit crazy and hot-headed, but overall a calm and collected customer. Much like the tides, he can flow gently with you or turn and crash down and destroy you.
Nate – Aria Illiasmora. A deafened girl whose voice and musical prowess can soothe the most savage beast.
Hannah – Theophilus Carter. An incredibly tall redheaded man with an incredible knack for tinkering.
Wraith, Clockwork, and the woman known as MIA paid a visit to Prominence Memorial Hospital, to speak with a madman. The Irishman, in his depreciated state, handed them some very interesting information on their target, Coffmann.
MIA caused party friction with a phone hack on Clockwork; revealing the identity of Lacey Clark, the Ghost. Will the Heroes of Prominence be able to work together in this increasingly difficult group? Can they bring down the criminal mastermind?
PLAYERS
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
The supernaturally altered adventurers found and stopped a serial killer. Their horrifying powers were put to good use, and the community is safe from the threat of the murderer.
Now, the strange band find themselves having to deal with a conspiracy of advanced humans that has taken root in the area. Can they survive the conflict?
Matt – Cian Mackay. A surly outlander with a bum leg, grating voice, and half a mind a to start a fire.
Zach – Zieg Kaiser. A bit crazy and hot-headed, but overall a calm and collected customer. Much like the tides, he can flow gently with you or turn and crash down and destroy you.
Nate – Aria Illiasmora. A deafened girl whose voice and musical prowess can soothe the most savage beast.
Hannah – Theophilus Carter. An incredibly tall redheaded man with an incredible knack for tinkering.
Having survived their latest crisis, the heroes of Prominence are blowing off some pent-up steam. Lacey Clark is still in the hospital, and the heroes are consolidating their victory and tracking down the few leads they pulled out of the conflict.
An adversary is still working behind the scenes of Prominence, and it’s up to the battered and tired vigilante team to bring them down.
PLAYERS
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
The supernaturally charged wanderers have found themselves in the middle of a town that wants them dead. Even worse, a group of Zekist Paladins are on the trail of the wanderers. These bloodthirsty inquisitors will stop at nothing to strike down those they see as heretics and monsters.
Can this strange group of misfits work together to survive? Or will they be swept into the dust of history?
PLAYERS
Matt – Cian Mackay. A surly outlander with a bum leg, grating voice, and half a mind a to start a fire.
Zach – Zieg Kaiser. A bit crazy and hot-headed, but overall a calm and collected customer. Much like the tides, he can flow gently with you or turn and crash down and destroy you.
Nate – Aria Illiasmora. A deafened girl whose voice and musical prowess can soothe the most savage beast.
Hannah – Theophilus Carter. An incredibly tall redheaded man with an incredible knack for tinkering.
In the beginning, there was nothing. Then came forth a veritable array of drunk and ugly gods. What will they do, given unlimited power and ability? Will there be strife between them? Can they build a verdant and peaceful universe?
Pantheon is a GMless game developed by Robin Laws and uses a unique narrative cage match system.
The trade caravans that cross the known nations are a haven for the lost, the dispossessed, and the freaks. For four outlanders, the caravans are the closest thing to home they have.
But the hard life of a traveler is not in the cards for these outlanders. They are touched by destiny, granted power beyond that of mortal men. How will they shape their lives with this power? Will it be used to build? Or rend the world asunder?
PLAYERS
Matt – Cian Mackay. A surly outlander with a bum leg and half a mind a to start a fire
Zach – Zieg Kaiser. A bit crazy and hot-headed, but overall a calm and collected customer. Much like the tides, he can flow gently with you or turn and crash down and destroy you.
Nate – Aria Illiasmora. A deafened girl whose voice and musical prowess can soothe the most savage beast.
Hannah – Theophilus Carter. An incredibly tall redheaded man with an incredible knack for tinkering.
Lacey Clarke is a prisoner of some very bad people. She’s been taken off of the street and finds herself locked up. With no idea of when her friends — or help of any kind — will arrive, she’s left with her own wits and street tough badassery to see her through.
Meanwhile, the Heroes of Prominence are hot on her trail. Can they find her before all hell breaks loose?
PLAYERS
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
George is having a bad week. Almost all of his friends hate him (for good reason), his home is gone, and his best friend is a Mayan god who has gone missing.
There is exactly one lead to follow: Chichen Itza. It’s up to George, Caleb, and Etsu to travel there and track down Condor. The road to Chichen Itza, however, stretches out into the dark, and it is stained with the blood of history.
Please note: this game was played live, and as such, is not up to our best sound quality! Our apologies.
Prominence is sweltering under the thick, humid heat of summer and crime. The masked heroes have been working on their own these past months. Opera has found himself cracking down on the Lords of Sin, working solo to bring the gang to a heel. Clockwork has continued his training with his young apprentices, Team Justice, working to mold them into useful vigilantes. The Wraith and the Witch have found themselves spending more and more time together.
The past months have been relatively quiet. All that changes when Lacey Clark, daughter of the extremely popular News Anchor Sophie Clark. The vigilantes know Lacey Clark as their companion Ghost.
It’s up to the heroes to track down the kidnappers and free Lacey before time runs out!
PLAYERS
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Charlie –Bridgette Winrow (MIA). A former air force pilot whose career put left her with a robotic limb and a troubled past.
It’s January 12th. Troy is swathed in snow, and the kids of Troy County Public School have a snow day ahead of them. Unfortunately, for Scott Valle and Emma Vaerbond, that means chores: specifically, babysitting.
A wild troupe of the young children who live on the second floor are itching for adventure of the pirate variety. A treasure hunt is in their future, and X, of course, marks the spot.
This episode is the final contributor game for the Sordid Dystopia Kickstarter.
PLAYERS
Matt: Scott Valle, Bird-boy Extraordinare
Josh: Veronica “Mad Ronny” Cammerillo. A 9-year old girl who authentically wears an eye-patch and thinks pirates are awesome.
Claes: Angela, a 13 year old girl who suffers from a birth defect forcing her to wear leg braces.
David: Barry Moore Griffin, a 10-year old boy.
Sam (Stickwood): Charles P. Eli, a boy who walks with a cane.
Travis: Kentucky Lupara (K), a young boy who is in the Halfway Home because his grandmother is in the hospital.
Clockwork’s been out of town for a while. Fortunately, everything is just as he left it: screwed up. It’s time for the swashbuckling, over the top, exploding member of the Spirits of Prominence to set a few things straight.
Someone is smuggling things in and out of the city. Illegal things. It’s up to Clockwork to stop them.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Hey there, internet! It’s been a bit longer than we’d like, but we’re here to bring you the news, hot off the wings of News Bird.
The News as It Is:
We’re Not Dead!
Sordid Dystopia is going off to the copyright bureaucracy, so we can get it firmly into your hands.
We finished Frieda’s! The massive two-year campaign has drawn to a close.
Of course, we’ve started up another big campaign to take its place: Pixies.
The monthly One-Shot Actual Play poll is still ongoing on our forums! Be sure to vote for your favorites.
The Drunk and Ugly Let’s Play channel is going strong. Be sure to subscribe!
Forum member Idge put together an album of Frieda’s inspired music. Be sure to check out Terrible and Freakish EP
Tonight’s Topic of Discussion:
Is it possible to make a game about running a business? Sure is! Is it possible to make a game about running a national space program? We’re sure going to find out!
The crazy mayor has been defeated. His utterly inane plot was foiled easily by the kids of Mrs. Frieda’s halfway home. In addition, George, Manny, and Caleb survived their chance encounter with the Grinning Man and the nightmares in Brendan Kerrington’s head.
It is January now, and George is having bad dreams. His old sins have come back to haunt him, and they will have their justice.
It is May in New Orleans, and there has not been a drop of rain in weeks. Three young kids, suffering in the dry heat of the hottest spring around, are trying to find something to distract themselves. First task: acquiring ice cream.
These three kids will soon find themselves tossed into an adventure that will rival anything else they’ve ever seen. After all, the strange and twisting caverns of the Devil’s Bazaar are only one tendril of the market for the bizarre.
Manda: Sunny Wolfe, the younger brother of Danny Wolfe. Sunny was kidnapped by a giant snake and taken to the Devil’s Bazaar. Wears tough-looking clothing, because he’s a thug. His best friend is a Werewolf named Ruby, played by Josh, who is all about the counter-culture.
Nate: Skyler Vernon, a 6th grade girl who is more cunningly devious than she appears. She was once the coolest kid in school, but now is trying to climb back to that title. Her best friend, Laser Wolf Turbo, played by Matt, came out of a video game cartridge and is a crazy sci-fi jet plane.
Charlie: Karen Cross, a tall and gangly young girl. She is a bit awkward, and is laboring under the horrifying ordeal of braces and popularity seeking. She has the strange ability to fly.
It’s New Years Eve, and the city of Troy is in the middle of a truly bizarre political crisis: the Mayor is literally insane.
Meanwhile, George and Etsu are being haunted by a strange ghostly entity; but it remains to be seen whether or not the ghosts of the past will be the ones that endure.
There is a mystery to figure out, and so many shenanigans to get into.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Boxing day, how does it even work? There are last minute gifts to be delivered, and a few last dregs of Christmas spirit to be rung out of the holiday.
With the oncoming New Year, the truly bizzare Dash Princely has disappeared into thin air, and Troy is introduced to the one danger it could never have expected: politics.
Will the kids be able to find Dash? Does anyone even care? And what the heck is even up with those sparkles?
In 2007, a few months before hostilities between the government and the IRA cease, a young woman is becoming war. A member of an IRA splinter group, Aaliyah finds herself plunged into danger and violence near-constantly.
Thankfully, this is where she thrives.
PLAYERS
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Christmas was survived, and successful. Unfortunately, nothing stays peaceful these days in Troy.
Eld has an unhappy visitor, Butch has returned from a visit to South America and is looking well the worse for wear, and George and Caleb have an offer for him.
Troy is darkening, and an old evil is stirring in its shadows.
The spotlight Heroes of Prominence stories continues: Lacey Clark has a date.
Lacey has fought gangbangers, interrogated men to the point of breaking, and been the quiet trigger of justice on the streets of Prominence for months now.
And she just can’t get a night off, no matter how unobtrusive dinner at Applebees might seem.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
It’s a few days before Christmas, and Troy is decked out for the holidays. The spirit of Christmas is in the air, and all of the Frieda’s kids are scrambling to get their shopping done.
But not even Christmas is safe from bizarre occurrences. Something strange is going on in the Troy County Mall, and it has our intrepid heroes wrapped up in its grip.
The first month of middle school in Ichor Falls, 1986, began calmly, with a trip to the Rand Historical Society Museum. For the local kids, it was just one more inundation of the town’s boring history. For four students, newly moved into the town, it was the beginning of something they will be forever unable to explain.
The students found and read a book of local stories, some of which seemed to possess supernatural powers. The story of The Stitched Man brought forth a nightmare into the bedroom of Thomasine Goode. Some dark, malevolent thing has turned its eyes upon the newcomers, and it wants them for its own.
Can the four friends survive the darkness that Ichor Falls brings to bear?
Ichor Falls is written by Kris Straub, and is absolutely worth checking out.
The once-abandoned West Virginia mining town of Ichor Falls lies always shrouded in mist. It crouches like a slick mushroom in a river valley, brooding. Abandoned by the world for several decades, new inroads are being created. The Elysium Group, the land’s new owners, are attempting to revitalize the near idyllic Falls, welding modern design to repaired turn-of-the-century ruins that slouch in decay.
It is 1986, and four middle-schoolers have moved with their families to take up residence in the new Ichor Falls suburb, Elysia. Their parents have told them that it’s a wonderful new opportunity for them and the family. That things can be different here, no matter what came before.
But Ichor Falls watches the passing of time as a face in a tree. History dwells here, thick and choking and rotten. Stories whispered in the grey light of day become real and inexorable in the night. From the depths of its mist, poised inside the edge of dusk, Ichor Falls waits for a day that comes all too soon.
Ichor Falls is written by Kris Straub, and is absolutely worth checking out.
The single-character focused stories continue. Opera, finding himself at loose ends, is off for a night of wine, women, and song – or the closest such experience that can be found in the slums of Prominence.
Soon enough our hero finds himself plunged into a break-neck race to find a kidnapper and their victim before time runs out. Can the lone hero triumph against overpowering odds?
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Hackman is defeated. The last major threat of Odyn’s grab for power sits alone in a cell, gibbering, mad. The kids of Mrs. Friedas Halfway Home are triumphant.
Despite the appearances of ghosts and regrets, old and new, it is time to lick their wounds, eat pancakes, and hash out what the hell to do now.
Wraith and Ghost are breaking into Harold Lee Sound Technologies, investigating elements of the Wraith’s past. His work has continued without him, finding its way into military applications, and out onto the street.
It seems Amy Vasquez is the prime funnel. But who is she delivering the tech too, and why? What awaits the Wraith down this road into his past?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
MEANWHILE, ALREADY IN PROGRESS: Tim, Etsu, and Jingles find themselves on the edges of the final confrontation with Hackman. A hostage situation is underway, and it’s calling for an ex-MIB agent to deal with it.
A band of exhausted, beaten, and broken kids emerges from the aftermath of the Hackman showdown. Can any of them ever be the same?
A month has passed since the climactic battle and the breaking of the gang siege on Prominence. People sleep safer in their beds, walk the streets at night unafraid of danger, and know that the Heroes of Prominence are watching over them.
The Heroes themselves are less safe. In the shadows, in the night, they are being challenged. Can they stand true against strange new enemies?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Having uncovered crucial information about the manner in which Slash Hackman uses mind control, the kids of Mrs. Frieda’s Halfway Home are quickly coming to the realization that they have very nearly waited too long to deal with this threat.
The race is on to trace Slash’s last known location, find him, find whoever he has coerced into working for him, and bring the monster himself down. Can the kids press on and bring him to justice? Or will they find themselves in death ground, with no other option but to fight?
Christmas is a magical time of anticipation and wonder for children around the world. The night before Christmas is all too long and the night after so short. Some children love Christmas so much, they want it to never end.
What is it about this time of year that entrances so many people? Is there a magic inherent to the season or is it really just the collective will of countless believers pooling their want into a single night?
With so many children putting so much effort into a single wish, surely it can’t go unanswered forever. There must be a tipping point, the snowflake that causes the avalanche. For most, like so many childhood dreams, the wish goes unfulfilled. For one little boy though, that wish seems have come true. He must be the luckiest kid in the world, right?
PLAYERS
Manda – Gwen Martin. A tiny, blond, 9-year-old girl who recently lost her two front teeth. Her mommy who works at the zoo and teaches her everything about animals. She keeps a stuffed lion named Mace with her at all times because her mommy said that mace kept her safe in her college days.
Matt – Sophie Little. A 11-year-old girl who has long black hair with purple streaks in it. She does all of her shopping at Immortal Fashions and buys all of her clothes from there. Her favorite clothing item is her Edward Cullen t-shirt, which is inseparable from. Not quite as inseparable as from her boyfriend Clyde, though.
Nate – Clyde Campbell. An athletic 12-year boy with messy black hair that can’t be tamed. That is, if he cared enough to try and tame it. Clyde could be defined as a “proto-bro” or “bro magnon.” A bro in its infancy, as it were, destined for great bro-ness.
The kids are staring down the double barrels of Finals Week, and none of the high schoolers have studied. An emergency study session is called, with the whole team assembled.
Meanwhile, Emma and Scott are babysitting Dash Princely’s girlfriend’s younger sister, who is giving off all kinds of monster mojo vibes. What secrets does this girl hold, and how much will engaging Molly to find out screw things up?
Can the study session be a success? How funny exactly is a really big hat? Will Molly reveal the crucial information she possesses? How exactly do you study for World History? These questions and more, on Mrs. Friedas.
A battle raged. Heroes were wounded, beaten; but victorious. Secrets were uncovered, and those villains intent on bringing chaos down on Prominence were silenced.
Now the heroes have a few moments of silence in the aftermath, to sort out exactly what in the world just happened to them.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
The kids all had one hell of a party. Punch was drunk, dances were had, time shenanigans were played with; people got drunk, got lucky, got dumped. George and Eld managed to save BQ from a sudden medical emergency through judicious application of supernatural means, and everybody got home safely.
Which means it’s back to the grind; school must be dealt with, and there’s that serial killer running around that they still need to do something with.
The Heroes of Prominence have tracked down the conspiracy, and are preparing to lay it bare. They will bring the fight to their remaining dopplegangers and strike them down once and for all. Clockwork, Wraith, Ghost, The Witch, and Opera have managed to pull together, and combined they are a formidable force.
But will they be prepared when the final confrontation starts? Can they triumph over a crime boss with nothing to lose? Will Prominence survive the fires of war?
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Tonight, a Massive High School party shuts down half of Troy. One man was reported as claiming it to be both “off the shizzle” and “straight rock and roll dope, yo.”
It’s time for the Frieda’s kids to get their party on. Can Manny avoid being ruthlessly hit on by Banshee Queen? Can George woo Etsu away from Nele? Will Eldar Dane actually show up to this High School party? Will anyone get drunk and throw up on Dr. G?
Prominence is engulfed in flames. The Liberators stepped in to put down a multiple gang firefight in the streets, but their time is running out, and the violence is only escalating.
A versatile and nasty combat drug is on the streets and the heroes are scrambling to uncover its source and its spread.
The Witch has set off to deliver a captured gang lieutenant to her police contacts, and the Media has been alerted. News teams are assembling, swooping down to interview a dangerous vigilante.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Tim, having suddenly regained free will, has some errands to run. There are people he needs to talk to, and plans he needs to hammer together in order to take down Slash Hackman. Justice needs to be served, and Tim owes debts.
Other preparations are being made to attack Hackman; Emma has a favor to call in from Elder Dane, and Nele is determined to train her and Scott in self-defense.
Meanwhile, strange events are building up again in Troy. The Mayor of Troy has a new direction in the search for Slash Hackman, and someone is trying to track down Etsu.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
So we’ve had a good run here on the Drunk and the Ugly. It’s been a good time. We’ve had laughs, we’ve cried like babies, we’ve made depraved jokes.
But all of that’s about to change. Now, we know you voted on Fiasco this month (and we’re still posting it, as you can see by the above title, since you’re apparently able to read anyway) BUT. We’ve decided to make the switch to a new format of entertainment, one that we think is arguably for the better.
Without further ado, here’s Matt, with the update news:
“THE RECORDING GOT MESSED UP BECAUSE OF SHENANIGANS. I THINK THE MIC WAS PLACED ON THE TABLE WRONG AND SO YOU CAN HEAR EVERY FOOTSTEP THROUGH THE HOUSE.
SORRY ABOUT THAT. HERE’S A PONY GAME FOR YOUR TROUBLES. REFRESH THE PAGE IF YOU DON’T SEE IT.”
Excellently said as always, Matt. You are a picture of eloquence.
I hope you’ll stay on board for the new 24/7 Secret of the Magic Crystals Actual Play podcast. So long, Drunk and Ugly. HELLO HORSE GAMES FOR LITTLE GIRLS.
George and Caleb have been propositioned for a deal with Zero, an emissary of El Vasio Alma – The Nothing Soul. Whoever he is, and whoever it is he exactly works for, they have astounding power. An enormous sinkhole which leads to a strange supernatural maze in Washington State was uncovered, simply to prove a point.
Zero is sending an agent – someone named The Reaper – to Troy, as a measure of support in good faith. Who is this mysterious Reaper, and what secrets does he hold?
Prominence is up in arms. Vigilante impostors are framing the Prominence Heroes for horrific crimes. Gang violence is in full swing, and is apparently being supplemented by a dangerous drug.
Clockwork has been identified as the dangerous fugitive Mark Getman, and has delivered an ultimatum to the criminals of the city.
The heroes are ready to go on the counterattack.
PLAYERS
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
The gang is snowbound in LaFay National Park, and almost immediately gets Cabin Fever. No matter how many board games are played, cups of cocoa are drunk, or snowball fights are held, the kids are quickly going stir crazy.
Can they survive several days of winter wonderland, or will relationship drama and the perils of being teenagers overcome them?
The heroes of Prominence gained two new members; Clockwork, a dapper man who teleports via explosion, and Opera, a quick-witted martial arts extraordinaire.
Members of all three new gangs have been murdered in ways that fit into the Prominence heroes’ M.Os. Gang violence is still on the rise, and the heroes must move quickly to begin investigating the murders. If an antagonist is attempting to frame the heroes for the killings, they’ll have to shut them down as soon as possible.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
Having capered their way through Oz and created a new Witch, the kids have decided to head home. Their postcards are exhausted, and it seems like the Road Trip is coming to an end.
Unfortunately, terrible motel rooms are still a requirement (as well as floor sleeping and bed sharing). Of course, things aren’t what they seem.
Six months have passed since Irish’s Mob was decapitated; the body is slowly dying. The companies Irish controlled are under investigation. His soldiers are scattered, his assets seized. In its place is a criminal power vacuum.
Gangs are on the rise, across the city. The South Side Boys, the 843, and the Lords of Sin are vying for control of Prominence, and the city’s citizens are suffering for it.
With new crime, however, arise new challengers. The Olympian is gone, but his friends remain. They are joined by mysterious new vigilantes. Prominence groans under the weight of war.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up. Bad. Now, he is a man with no name. He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Nate –Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath. Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized. With her former boss no longer in power.
Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
Zach –Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask. He works the south side of the city and enjoys beating up gang members. Despite having quite a mouth he prefers to stay out of the public eye.
It’s time to take to the skies! Christopher O’Brien, Tony Redhorn, and Eld Tsukimono (along with their rambunctious friends) are winging their way to fun and games at Sucrose Park.
This isn’t your father’s airline, though. Can the friends survive horrors at 30,000 feet?
Charlie – Christopher O’Brien. A major actor, lover of theater and also Westerns.
Sam – Billy Spearshaker. Chris’s monster. William Shakespeare, made out of crumpled up pages of his works, dressed in a cowboy outfit.
Hannah – Anthony Redhorn. Shy and quiet, and prone to latching onto and elevating acquaintances to higher levels of trust and friendship than he should for the sake of being able to say he has a friend. His social skills are very much lacking and he has an awkward sense of humor.
Matt – Redhorn. Anthony’s Monster. Redhorn has been handed down and has found its way back to his family line since god knows when. He feels proud about it, and doesn’t really think of Redhorn as a monster, but as the actual Redhorn figure from mythology. He occasionally feels some guilt about being Redhorn’s host because he is not very knowledgeable about his heritage otherwise.
Zach – Eldridge Tsukimono. An unassuming, responsible, and serious kid. Shy around girls, but keeps around a very feisty one at all times.
Nate – Kageko. Eld’s Monster. Very subservient and . . . uncomfortably maid-like. Kageko actively attempts to act upon what she thinks Eld wants at the time, until he wonders what the hell she’s doing, then she’s very confused. Also she doesn’t like to wear clothes.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died.
Manda – Lacey Clark, aka “The Ghost.” Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
The Apple Court kids are on the trail of their friend Daryl, who has seemingly vanished in the middle of the night. It’s time to posse up, and track him down.
Supernatural forces are once again at work in Thebes, and it falls to our intrepid youngsters to investigate the mystery.
Prominence is besieged. The Wraith and Ghost teamed up to take down one of Irish’s top lieutenants, and recovered critical information about the personal history of their foe.
The final pieces of the puzzle are falling into place. The mob is preparing for its final blow against the masked vigilantes. The Olympian’s quest for vengeance is drawing to a head. The revolution that Wraith promised is coming.
The cracks are widening. No matter how it comes out, Prominence will not be the same.
Sam – Clarence Young (The Olympian). Primed to be one of the most-winning medalists of the 2008 Bejing Olympics. His body was in peak physical condition, his mind was ready: but his entire career was about to come crashing down. A victim of Mob scheming and violence, his family was hurt, and he went out for vengeance.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died.
Manda – The Ghost. A quiet mask with unknown intentions. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
The children of Apple Court survived their vacation trip to Sucrose Park, invoking the sacred rites of Space Jam. Having returned home, it’s time to visit their friend Jenna, who is recovering from having the mumps, and belatedly celebrate her birthday.
Summer vacation is still going, what kind of new trouble can the Apple Court Posse get into?
The mob stands victorious over the vigilantes of Prominence, SC. The Olympian, defeated, fled the city. Reverb went out in a blaze of glory, slipping quietly into the underworld in the chaos.
A new vigilante is skulking in the shadows. Ghost, an agile robber in a horrific mask, is looking into the sudden disappearances of Prominence’s very visible defenders.
Clarence Young receives a visitor, and an offer. A man without a name leaves warnings to the masters of industry, predicting a revolution.
Heroes are hard to kill in this city. They don’t stay down.
Sam – Clarence Young (The Olympian). Primed to be one of the most-winning medalists of the 2008 Bejing Olympics. His body was in peak physical condition, his mind was ready: but his entire career was about to come crashing down. A victim of Mob scheming and violence, his family was hurt, and he went out for vengeance.
Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died.
Manda – The Ghost. A quiet mask with unknown intentions. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
Sucrose Park has fully wrapped its strange hands around the kids of Apple Court, drawing them directly to its cheese scented bosom.
Very, very odd things are happening in Sucrose Park (beyond the strange romantic drama quickly developing). Can the children of Apple Court escape the Park’s grasping fingers? Side Chatter
The unlikely team of The Olympian and Reverb are throwing their best efforts at the criminals attempting to attain a stranglehold on the city. After surviving an ambush, they finally get a pair of names: ‘Irish’ and an assassin named ‘The Witch.’ Their only other lead, a Louis Hudson (who has apparent ties to the Irish Mob) is being coerced into a meeting.
Prominence is besieged by the Irish Mob and vigilante justice is the only thing that is standing between them and control of the city. Can The Olympian and Reverb hold the line, or will the weight of corruption crush them where they stand?
NOTE: This game was recorded live, and as such the recording quality is lower than our norm. We apologize.
PLAYERS
Sam – Clarence Young (The Olympian). Primed to be one of the most-winning medalists of the 2008 Bejing Olympics. His body was in peak physical condition, his mind was ready: but his entire career was about to come crashing down. A victim of Mob scheming and violence, his family was hurt, and he went out for vengeance.
Matt – James Rhyne (Reverb). Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died.
The kids of Apple Court are firmly entrenched in the deepening weirdness of Sucrose Park. The party is split, some in the Tunnel of Leurrve and others going to the scary Abyss ride.
Sucrose Park is trying to get its claws in all who have passed inside. Can our intrepid middle school heroes survive the park and its machinations? Side Chatter
Welcome to Prominence, SC: a city of promises and dreams that have slowly crumbled away under the heels of organized crime.
A man named Elliot Walker comes to visit a promising young athlete. A bribe is offered: a request refused. Punishment is dealt out, and a vigilante rises from the ashes of his family’s home.
A brilliant and innovate engineer discovers he has a fate worse than death barreling his way. When the mob enters his life, he takes up a mask.
The first vigilantes are rising in Prominence. Will they be heroes? Can they overcome themselves and strive for the greater good?
PLAYERS
Sam – Clarence Young (The Olympian). Primed to be one of the most-winning medalists of the 2008 Bejing Olympics. His body was in peak physical condition, his mind was ready: but his entire career was about to come crashing down. A victim of Mob scheming and violence, his family was hurt, and he went out for vengeance.
Matt – James Rhyne (Reverb). Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died.
Having survived their grossest adventure, the Apple Court kids managed to succeed against the foe turning local kids into chocolate. Easter weekend was accomplished, and from there, the rest of the school year.
Good report cards and good behaviors mean that when school ends, it’s time for a celebratory roadtrip to the Most Radical Place on Earth (TM).
Sucrose Park awaits; cloaked in splendor, skatepads, and pure sugar.
The manor is insidious, constantly setting its inhabitants on the edge of madness. Gene and Nicky have so far heroically resisted, but how long can they hold out?
They attempt an escape, only to find that they should have read the fine point in their contracts.
The time of midnight is drawing close. Can the children keep their heads – and their souls?
PLAYERS
Nate – Nicole “Nicky” Mazzera. A 13-year-old proto-hipster girl with strawberry blonde hair and the most chill disposition.
Zach – Genesis “Gene” Seabright. An energetic, good-natured child with brown hair, blue eyes, freckles, sweet pumps, and some mysterious bruises.
In the REALM OF LIGHT AND SHADOW, a universe that is just next door to our own, a great conflict is overflowing. The GREAT EMPEROR GUNCAT, beloved ruler of all the land, has been stricken by a curse.
His GREAT MEOW has been stolen by the insidious forces of the FELINE SHADOW, a terrible and evil creature who has ripped open the door between universes, and will stop at nothing to destroy everything he can touch.
The GREAT EMPEROR GUNCAT has called together a force of ULTIMATE WARRIORS from beyond his own realm to save his kingdom.
Their skills are DIVERSE. Their motivations, STRANGE. Their dispensations, WACKY AT BEST.
Their methods:
Completely Bull$#!@.
PLAYERS
Alex – Bloodraven Zweihander. A medieval assassin trained in the ways of the Rube Goldberg killing style.
Charlie – Carl “The Catman” Persons. Shirtless, wearing a cape, indigo jeans, and an indigo baseball cap with cat ears. Never without his Onix
James – Dr. Victor Greenwell. A child psychologist of questionable Cajun standing and a more questionable Honda.
Manda – Matsu Bajie. A jovial pig woman; once a respected general in the Lion clan, now a hedonistic exile and amateur comedian.
Matt – Jim Harrison / Unit-6. A fairly nondescript pilot who is bewildered by everything since the government told him to fight aliens.
Nate – Daniel Kerington. Tall, lean, and well-muscled for his age. Daniel is actually about as strong as a mid-twenty something in fairly good shape, which most certainly defies what most expect from a fourteen or fifteen year old boy.
Zach – Eldridge Tsukimono. An unassuming, responsible, and serious kid. Shy around girls, but keeps around a very feisty one at all times.
Dawn is breaking, and Gene and Nicky have survived the night. They fought off a strange monster who appeared to be made of hamburger, and began uncovering the keys to the secrets of the manor. The keys correspond to several of the locked doors.
Now Gene and Nicky have to investigate as much as possible while the sun is still shining. Because when night falls, the orphanage is fair game for the monsters who watch it carefully. Can the children survive the night?
This session unfortunately ends suddenly due to recording corruption. This is addressed in the finale. Our apologies.
PLAYERS
Nate – Nicole “Nicky” Mazzera. A 13-year-old proto-hipster girl with strawberry blonde hair and the most chill disposition.
Zach – Genesis “Gene” Seabright. An energetic, good-natured child with brown hair, blue eyes, freckles, sweet pumps, and some mysterious bruises.
The Apple Court Easter Egg hunt has turned deadly, and claimed two victims. The victims consumed incredibly enticing chocolate eggs, and were dissolved into dripping black pools of chocolate.
Someone has planted these eggs, deliberately dooming whoever eats them to a horrific death. It’s up to the Apple Court kids to track them down and put a stop to it.
Can they find the killer and stop him before more children succumb to the trap?
Welcome to Ellerbe’s Manor for Wayward Children. I’m sure you signed your contract, but did you read the fine print? Oh, don’t worry about the locked doors and the barred windows: they’re there for your protection.
The Manor is here for you, and so are its caretakers and staff. Of course, they only come at night.
Can you survive until the stroke of midnight?
PLAYERS
Nate – Nicole “Nicky” Mazzera. A 13-year-old proto-hipster girl with strawberry blonde hair and the most chill disposition.
Zach – Genesis “Gene” Seabright. An energetic, good-natured child with brown hair, blue eyes, freckles, sweet pumps, and some mysterious bruises.
Look, it’s only been a month since last we posted! WE CAN DO THIS MONTHLY POSTING THING! Also thanks to Sean for our shiny intro!
First off, we recently finished Monster ISS, we’re going to post a short Little Fears interlude by Charlie, followed by Prominence, SC, a street-level Batman-inspired Wild Talents campaign.
Secondly, your voice was heard last month, leading to The Devil’s Bazaar being posted. There is a new poll up with NEW OPTIONS! SIGN UP AND VOTE FOR YOUR FAVORITE!
SkyMaul – Run by Matt. This is a 99 cent module written by Shane Ivey. It involves antics on a plane.
The Longest Night of Your Life – Run by Sam. This is part three of the campfire tales. Children try to go to sleep and find they are unable to. Horror ensues.
Crossover Megamix! – Run by Sam. This is a Complete Bull$#!@ game that was originally going to be run in Rifts. Every character from every game we have played thus far shows up at some point in this (I think). It is. . . impressive.
Transatlantic – Run by NO ONE. A Fiasco! game we played with Joshua Chichester at the end of the last Drunk and Ugly Con.
Ichor Falls: Prelude – Run by Sam. A Little Fears adventure set in 1986, based on Kris Straub’s Ichor Falls.
Our topic for today: Long-form game design. How do you write campaigns or mini-campaigns? Hell, I don’t know, but this is a clear approximation of everything.
Copyrighted material used under Fair Use. If you are the copyright owner and believe your material has been used unfairly, please contact thedrunkandtheugly@gmail.com.
The Road Trip crew survived their cross country drive, and arrived in the horrific state of Kansas. Daniel whipped up a tornado and the crew arrived in Oz. There they discovered an abandoned kingdom, filled with trash and the detritus of a new, modern age.
The cult is attempting to gain control over Oz. The crew has to stop them before it’s too late!
The last time the Apple Court gang descended into Polybius, they fought the Empress – who separated lovers from their heads – and Fortune, who set out to torture Mette with her own past.
They stand in front of a giant three-dimensional maze. The Moon is above them, the Sun below. The end of Polybius lies ahead. Can the kids survive to the final level?
It’s May, 1997 in a suburb of New Orleans. Three young friends have just gotten their weekly allowance, and they’re looking for ways to spend it. Danny’s father has just put the finishing touches on a new tree-clubhouse: summer is beginning, and it looks bright as can be.
That is, until Danny’s younger brother runs away from home. Danny, Felix, and Alpha race out into the wilderness to find him, and are plunged into an adventure they will never forget.
PLAYERS
Nate – Felix Hamilton. Top-tier playground bully that picks on kids more fortunate than him. He’s tall for his age, the “kick-ball player that all the girls like” type of kid.
Matt – Alpha Torres. She’s a very friendly and open girl. She’s also on the soccer team. Her parents are gone now, so she lives with her grandma. She’s always wanted a pet, but she doesn’t really have a lot of money and her grandma can’t afford the potential expenses of a dog or cat. Eventually, Alpha saved a bit and convinced her to let her get a tropical fish. This made Alpha the happiest girl.
Sam – Danny Wolfe. A not amazingly bright kid, Danny Wolfe is just all about the army. He loves war movies and toy guns. He and Commando Joe will romp through the woods with toy guns, shooting “bad guys” and “terrorists” with equal abandon. He’s seen all of the Rambos. All of them.
The minotaur in the labyrinth looms above our heroes. Its roar is still echoing.
Down in the deep, a battle is beginning that will decide the fate of all of Troy. Can this unlikely band of juvenile delinquents survive and triumph, before all is lost? Find out in the thrilling conclusion of Monster ISS!
Everything’s gone to hell. Yuji’s headed to the basement, alone. The rest of the kids are scrambling to solve their problems.
The strange events rooted under the High School are barreling to a climax. Fenix, Julie, Yuji, and Keith have to stop Sid Florence and survive the basement before it’s too late.
The Apple Court kids have acquired a new set of cheat codes. They saved Ginny, and a few of the other neighborhood kids who had been taken by Polybius. Sledding adventures were had as a reward, and a much needed break from the horrific game.
Despite having saved their friends, the new cheat codes mean their task isn’t finished yet. The game has to be played. It has to be beaten.
Part of the labyrinth has been conquered. Jared and Rebecca were rescued, and Brittney was coerced out, before the monster haunting the labyrinth drove them out.
It’s investigation time again. A strange stalker has been contacting Julie online, and Sid Florence is suspicious.
But in the meantime it’s started snowing, and school has been canceled. A November trip is in Julie’s immediate future: can the gang hold things together in her absence?
Polybius continues to hound the nightmares of the Apple Court kids. Mette’s gone tower climbing, and the brave heroes have hacked and slashed their way through the castle. They’ve acquired some sweet loot and they find themselves in front of yet another ornate, enormous door.
Polybius still has hold of some of their friends, and the looming threat of Ginny being kidnapped is hanging over their heads. Can they beat the game before the game beats them?
November has begun. With it, the only leads our protagonists are left with is a vague association of the strange events to the ubiquitous MegaCorp. It’s time to start taking drastic measures: raiding the janitor’s closet for clues.
Time is running out to solve this mystery, and the weight of several people’s lives is falling upon the shoulders of the high schoolers trapped in ISS.
It’s Sunday, and it’s time to manipulate Jenna’s mom into driving the gang back to the arcade. There is more Polybius to be played: the Apple Court kids have acquired a new passcode, and they have to use it as quickly as possible.
Because for some reason Polybius is kidnapping and using their friends and neighbors. It’s up to the Apple Court gang to save their friends.
The Troy County High School has some ominous roots. All of the strange occurrences lead back to a mystic labyrinth that is somehow connected – psychically and physically – to the school.
The kids were dragged down into the labyrinth and were shockingly attacked by a monster. At least two of their schoolmates are still trapped down in the strange dungeon. Can the ISS kids rescue them before they succumb to the strange horror of the labyrinth?
It’s been a while since last we spoke, but I can assure you we are here and we are back with more (and hopefully regular) news!
First off, Sordid Dystopia, that wondrous book we talked about publishing almost a year ago: Editing and layouts are done, and we’re currently hiring artists to fill this with all the beautiful pictures of EVERYTHING.
Secondly, our forums are running long and strong, for going on half a year now. We’re building up a community slowly but surely, and have a solid section of Forum Roleplay, Play-by-post, and actual Skype Games. The community has been building up a large selection of APs as well, so be sure to check those out if you want Drunker and Uglier goodness! Additionally, starting this month, we are going to start polling for what future episodes people want to see up on the site. The first poll will be up soon (if it isn’t already) and the winner will be posted by the end of the month. Our plan is to continue this every month to give the listenership what they want a little earlier.
Our topic for today: Inspiration. Where do we draw it from and how do we use it? Listen in and get some ideas of your own, and learn how to rip off others correctly.
References made in the show that we promised to link
Everything is a Remix – A history of taking, breaking down, combining and rebuilding creatively.
Night’s Black Agents – The game where you can kill lots of vampires and take down vampire conspiracies.
An awesome birthday party was held at the roller rink, and a large multiplayer game was played. That night, the Apple Court kids woke up in a strange videogame world, and were forced to fight a frog monster.
They’ll have to continue in the game: the only way out is forward. Can these brave warriors fight their way to freedom from the tyranny of Polybius?
After some time in the hospital, we go from scary times to happy ones. It’s Grim’s birthday, and all the Apple Court kids are invited! Party at the local skating rink. Skating, cake, and videogames for all. What could possibly go wrong?
After a harrowing pizza party and bus adventure home, it’s time for the weekend. Forecast for juvenile delinquents: slacking, with a side of shopping. Julie’s on the hunt for new contacts, Yuji has relationship troubles, Fenix is bumming around, and Keith is well…Keith.
Everything’s as status quo as it’s going to be. For now…
Kieren Crosby has been a missing child for 12 years. If this kid is really who he says he is, where has he been? What happened to him?
Joel’s theory, of course, involves aliens.
Discovering the truth is going to be quite a bit more complicated than that. Can the children of Apple Court unravel the strange mystery surrounding this boy?
The juvenile delinquency adventures continue, with the high schoolers having survived their exploration into a realm of terror. It’s time to start dealing with all of the fallout from their decisions.
For Yuji, it’s step one: Apologize, step two: don’t knock your girlfriend’s house down. Simple enough.
For the rest of the gang, untangling what’s happening to them isn’t going to be as easy.
In the continuing adventures of the Thebes gang, the kids are settling down into the aftermath of a very strange weekend. Vandals have tagged up all of the Houses of Apple Court, and Grim swears he didn’t do it. Strange holes have appeared in basements. Odd things are accumulating quickly.
On top of that, the Apple Court kids have acquired a new member. Who is she, where did she come from, and what does her arrival portend?
The kids stuck in ISS have managed to weather the gymnasium full of shenanigans, and are on the trail of a sudden, mysterious scream. A black tar has filled the hall, and Fenix and Yuji are tearing after it. Keith and Julie are trying to calm down Alicia, who’s having some kind of fit.
It appears someone is trapped, stuck in what ever place the tar is seeping from. Alicia is able to sense them, and it’s up to the Troy High School delinquents to stage a daring rescue.
The posse of Apple Court is on the trail of a mysterious cat-harassing “green kid,” aided by a young girl who can’t remember her own name. A fog is beginning to settle over the heat-drenched town, framing a sudden fight in the middle of the street.
Tensions are running as high as the temperature, and the only ones holding themselves together are the young kids of Apple Court.
First day of ISS down. Next step: scramble back up the popularity ladder and get out of the lowest dregs of High School society: her fellow classmates. She focuses her all into the topic of mascara and “guy-liner”, hoping greatly to find someone who appreciates her superior taste in fashion and accessories.
Will her efforts to win the ISS crew over be a smashing success, or will shenanigans get in the way once more?
In the suburbs of Thebes by the sea, a small culdesac is in the throes of the hottest February on record. On the heels of the heat wave comes an awakening, the focus of a dark presence. The Houses of Apple Court, and the children who call it home, are under the eye.
This is the beginning of their adventure. Nightmares lie ahead.
Julie Williams had a bad summer. Bomb threats, riots, competition for that charming British boy, and of course that kidnapping.
Things are looking up now, right?
Unfortunately, no. It turns out that her hospitalization and rescue prevented her from enough school that she has been placed in the in-school-suspension program until her work improves. How will she recover from this? Can she still maintain her diva cred? And will she survive being in close quarters with the strange delinquents of Troy High School?
It’s Friday, and there’s a party going down. The crack quasi-superhero team of weird kids at Argosy High School are absolutely ready to crash the party at Brian Summer’s mansion. There’s going to be terrible high school bands, terrible high school drinking, and lots of regrets.
Of course, stranger things are at work. It’s up to Explosivo, the Cutlery Kid, That One Girl, Space Jam, and Hellsdale to get to the bottom of it.
We return to Spring Crescent, already in progress. The unstoppable sass of Jingles, Molly, and Emma combined is tearing its way through the Middle School. Predictably, this lands them in Saturday detention.
A Saturday detention in a school ripe with mystery and danger (and teachers who are huge jerks.)
It’s time for the trio to get to the bottom of all of this.
Donny’s terrible van is quickly busing the group way out of that crazy hospital horror scene. Straight out of the fire and into the frying pan. Their next postcard is apparently leading them straight to Oz, and the Emerald City.
Someone’s stirring up a revolution, and the sitting leaders of Oz are helpless to stop them. The kids will have to uncover who’s behind the movement, and stop them before it’s too late.
Troy is swaddled in the quiet, thick snow of Winter. The city is blanketed in calm and holiday spirit. Halloween has passed and the year is quickly tipping down towards its end.
The heavy snow and canceled school days mean it’s time for the annual Winter trip to Camp LeFay. Snow Wars will be fought. A Snow Bastion will be built and fall. Two will find their paths joined. Two others will fray apart.
The Spirit of the Forest is calling again.
And with that, Frieda’s Season Two draws to a close. Comment, and join the discussion on our forums and let us know what you thought!
Rough and tumble members of the Vontais Explorer’s Guild are on their way to an outpost of the Polin Trading Company, seeking work and the latest news. The outpost is located in the center of a swamp, and the land is as foreboding as it is desolate.
From here, they are asked to track down a missing caravan. Their journey will take them deep into the heart of danger.
Sean – Mr. Popwell Anger. A sculptor from New Xexoria. Stocky, tough, rugged, and no-nonsense. Loves him tobac.
Matt – Richard Tinsdale. A Vontais hunter. Big, standoutish man and swamp man. One step removed from society. Covers himself in thick furs.
Charlie –Raison Dumoulin. A cavalier for the Vontais army. Great at horseback riding and lancing people. Very tall, heterochromatic.
Zach – Rene Templeton. A student of cartography and astronomy. While confident in his abilities, he’s easily cowed by anyone attempting to exert authority over him. Nevertheless, he’s intellectually curious and eager to prove his worth with abilities.
In a rare moment of calm, non-shenanigans, Manny and Caleb are at the Mall, hanging out. The seasonal decorations are being swapped out, the Matinee is cheap and open later, and there are super cheap, terrible Halloween costumes up for clearance.
It’s late October, and Halloween season is here. Time for costumes, candy, and good old fun times. There’s Trick-or-Treating to be done, and a Who-Can-Get-The-Most-Candy Contest to be had.
Before all that occurs, though, it’s time to get on board the Friendship Guilt train.
It’s the first day back for Emma at Spring Crescent: sporting a new haircut, and a shiny new feeling of intense peer judging. Will she survive the gauntlet of middle schoolers?
Meanwhile, things are apparently stirring at the local Ackerson Mansion. A party is being held that Friday, and Dash Princely has invites to give out. Unfortunately, more ominous things than “videogames” and “hangouts” are stirring. The Ackersons have coincidentally hired GEIST and Etsu Hikane to investigate a strange spirit haunting their Mansion.
Also meanwhile, Molly Weits, girl psychic wonder extraordinare, gets a sudden, oddly specific premonition. It directs her to the Ackerson Mansion. She knows that things are about to get deadly.
1967 Brazil: RYAN WHITEHEAD, hot off the success of his first novel (Man Jesus with the Golden Arm) has become a revered author in the growing American counter-culture. Described as “the next Hunter Thompson rising from the swamps of Southern Gothic,” the author has his pick of book deals and assignments. Seeking to cash-in on his long-awaited success, Whitehead signs a contract with Blammo! magazine for a cover piece. The determining factor in his decision? Free tickets to Brazil and a per diem for alcohol.
The piece is meant to cover construction of the Transamazon Highway. After the coup of ’64, the military government promised the people they’d cut a highway through the untamed jungle that ran the length of the entire river. Rumor has it that the encampment of the workers, nicknamed “Little Altamira,” is a lawless border town of drugs, sex, and every other vice imaginable. The town limps behind the steamrollers, rebuilding itself every day so it can party all through the night. Blammo! is eager for a piece over this lawless bordertown in Whitehead’s inimitable style.
At the insistence of the author, accompanying is ALBERT CAPCHKA, Ryan’s life-long friend, lawyer, and drug dealer. Making sure the boys actually do some writing at the end of all their partying is GABRIELLA LARENTINO, a Portuguese immigrant, editor for the magazine’s feminist coverage, and all-around professional stickler.
Together, they head down the river to intercept Little Altamira as it cuts its way across the jungle. Then things go terribly wrong, of course.
This was one of the Skype sessions run by Hebanon Games and RPPR’s own Caleb Stokes, for his successfully funded Kickstarter “No Security: Horror Scenarios in the Great Depression.”
It’s field trip time for a few Madison Faire students. Where are they headed? The South Harston Museum of Art. For what purpose? Well, to be more cultured, obviously.
What shenanigans will take place on the trip there? What awaits our heroes? Paintings? Sculptures? Perhaps, something more devious. . .
Daniel’s in the hospital, so it must be Thursday. Suddenly, everyone realizes that they can’t remember the last time they had a proper meal. Their immediate choice? Steak and Cheese House.
Can the gang survive the food coma from eating too much steak and cheese? Will they resume their quest? Or will they be caught up in the strange goings on in the local Mercy Hospital?
The Rugby game has passed in triumph, and the strange showdown with the opposing team’s monsters has been resolved. What does that mean for our intrepid heroes?
The Ice: home to penguins, subzero temperatures, and a research station full of crazy criminal scientists. The web of lies, deceit, and booze they’ve weaved is barely holding together at the seams. Will any survive the cracking of The Ice?
This was the Sordid Dystopia Kickstarter Ransom reward game: our good friend Claes was kind enough to throw a lot of money our way, and we thought it best to give him the silliest, drunkest, ugliest game we could in return.
The kids survived the Big Dance. Now it’s Saturday, and it is time for the Big Game, and the question must be asked: how exactly does one rugby? It seems like nobody really knows, and Coach Ditka’s plan is to toss some people into the mix and tell them to reach out and TOUCH somebody.
This can really only end well. High contact sports are exactly what the doctor prescribed for a group of friends suffering from an inflammation of the kidnap.
The rag-tag mercenary team (amazingly) gets a new contract. Something needs investigating on Prominence Street, along the entertainment district. Several ‘disappearences’ have occurred in the area, and their client wishes to know who’s responsible.
Foul play is more than suspected. Can the mercenaries uncover the kidnapper?
Nate – Agnes Johanna Mikhail. An athletic (if not a wee bit chubby) teenage girl with a penchant for punching first and asking questions later. Lived in a mining town with her mother until it was shut down, and has now taken up a job as a would-be mercenary in Al Lagosa, alongside her boyfriend, Yuso.
Charlie – Yuso Solandar. A formerly-disgraced samurai hailing from the lands of Cizok. Aspiring as a painter, and now working as a mercenary.
George and Tim stand in front of a secret swimming pool. The fancy (and not so fancy) clothes their friends were wearing are floating in the water. A crazed conspiracy kid is raving about the Underworld. What’s left to do but jump in?
Below the calm surface waits a portal to an Underworld maze. Its rooms are filled with deadly traps and strange monsters, and the only way out is forward.
Can the kids conquer the maze and escape back to the real world?
The mercenaries are back in business. Unfortunately, they have no idea what business that might be. Until they’re plunged directly into it and told to swim.
Will they be uncouth enough rapscallions to rescue the syndicate leader’s girl?
Nate – Agnes Johanna Mikhail. An athletic (if not a wee bit chubby) teenage girl with a penchant for punching first and asking questions later. Lived in a mining town with her mother until it was shut down, and has now taken up a job as a would-be mercenary in Al Lagosa, alongside her boyfriend, Uso.
Zach – Arraveous “Rave” Varren. A green-haired, suit-wearing, sunglass-sporting, gunslinging mercenary. Perhaps not as cool as he thinks he is.
Amazingly enough, through life-threatening situations, teenage drama and angst, and supernatural power convergences, life goes on. Our heroes have recovered a bit, and while wounds – both physical and mental – are still being nursed and secrets are still being kept, life’s not that bad.
What this means, however, is that the greatest challenge of all still awaits: the High School Dance.
Can the kids survive their first brush with teenage romance? Will the punch remain un-spiked? And most importantly, can anyone actually dance?
Yo, dis is News Bird. I accidentally dropped the Side Chatter into a wood chippa. My b, guys. My b.
The road trip swung north last session, heading up to Maine to visit some wilderness. There’s a war going on for Pastoral Manor.
During lunch, a crow came down to talk to the group. They proceeded to try and catch it. They wound up in traps and made contact with the Animal Resistance movement. Their leader is named Blackbriar and the kids want to punch him out.
Can all of this mayhem be sorted out? Will Coolrat continue to be rad? Will frogs somehow be worked into this adventure? FIND OUT NOW
Manny’s had a hard time lately. He’s been going through some problems, dealing with some issues, and it’s about time that he has a chance to talk to a professional about it.
George and Emma are in the middle of a public park. Emma’s bleeding, her hair sawed off, crying into his shoulder. And it’s all George’s fault. He crossed about every line possible and betrayed his friends and somehow managed to cover his tracks.
Scott, Nele, and Mann are still tracking George. Will they manage to uncover enough of the trail to expose what he’s done?
The mission to steal the Book of Reflection is rolling along as smoothly as a train with no wheels and no track. The mercenaries, minus Omran, who managed to get himself trapped in the wheels of local crime, are dealing with elements inside the church.
They aim to pry open a way to the true Book of Reflection by playing the church against itself.
Can the mercenaries overcome the forces working against them from without and within to complete their mission?
PLAYERS
Charlie – Alexis Béringer (aka Le fléau de vol). An international master thief. Dressed in plague-doctor’s getup, masked cat burglar, wanted in 2 nations.
Manda – Delilah Kanaan. Loves 3 things: Gold, guns, and more gold.
James – Sani Al-Fayhad. 6’6″ mound of scar tissue and muscle. Comes from an old pedigree of warriors, all of which have been called some variety of demon or hellion. Decided to turn to mercenary work.
It’s time for some R&R. Finally, the kids can kick back, nurse their wounds, and enjoy their psych leave.
It’s been a rough series of months, but at least the worst of it is over. No more super soldiers, no more serial killers, no more mad scientists, and no more murderous best friends. Just total calm and serenity.
Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.
The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.
The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?
PLAYERS
Charlie – Alexis Béringer (aka Le fléau de vol). An international master thief. Dressed in plague-doctor’s getup, masked cat burglar, wanted in 2 nations.
Sam – Omran Mu’nis. Mercenary (deserted after he saw his unit get wiped out), former desert hobo and objectivist that hits things with a sword for money.
Manda – Delilah Kanaan. Loves 3 things: Gold, guns, and more gold.
James – Sani Al-Fayhad. 6’6″ mound of scar tissue and muscle. Comes from an old pedigree of warriors, all of which have been called some variety of demon or hellion. Decided to turn to mercenary work.
The five-day Manny vigil is coming to an end: he’s finally waking up. The world’s gotten a lot weirder while he’s been away from it, and the gang will have to fill him in somehow.
Will Manny ever be able to reconcile his repressed monstrous nature with his kind heart? Will his friends forgive him? Side chatter
Linda’s still asleep. Nothing happened in the night. Aiden’s going in after her, and its up to the rest of the kids to track down once and for all what is going on.
Because what the kids of Athens have been fighting is actually much worse than they could have ever imagined. And it has plans.
The mouth of the underworld is yawning, wider and wider. Can Linda, Tony, Aiden and Diane put an end to this evil, once and for all?
“Shiny Tech,” “Controlled Chaos,” “Truth of the Legend,” “Lasting Hope” – Kevin MacLeod (http://incompetech.com/)
Samples from “Monster – Meg and Mia Remix” – DotEXE (http://dotexe.bandcamp.com)
“Rock Loop #3” – Andrew Huang (http://www.songstowearpantsto.com/)
Music is used with permission from the artist or licensed under Creative Commons “Attribution 3.0” http://creativecommons.org/licenses/by/3.0/
Copyrighted material used under Fair Use. If you are the copyright owner and believe your material has been used unfairly, please contact thedrunkandtheugly@gmail.com.
The kids are beaten, tired, but momentarily victorious. Linda’s life is slowly falling apart, being sucked into the inky blackness of the reverse world’s influence.
It’s time to regroup. They still don’t know enough about what’s going on, and that lack of knowledge is quickly becoming a liability.
Can they press on and shine a light into the darkness of Athens and illuminate it for good?
“Love Song,” “Satiate” – Kevin MacLeod (http://incompetech.com/)
Sample from “Monster – Meg and Mia Remix” – DotEXE (http://dotexe.bandcamp.com)
Music is used with permission from the artist or licensed under Creative Commons “Attribution 3.0” http://creativecommons.org/licenses/by/3.0/
Copyrighted material used under Fair Use. If you are the copyright owner and believe your material has been used unfairly, please contact thedrunkandtheugly@gmail.com.
Just about all of the Frieda’s group looks like they just went through a meat grinder. The confrontation with Newt started bad and ended worse. The kids are beaten, battered, broken, and some of them kinda died. A little bit. And then they got better.
As it stands, they’ve gone to the only person willing to treat a group of supernatural poor kids who have a bad case of ran-into-a-super-soldier-itis: the Good Doctor.
There’s no easy way out of this situation, and the consequences have only just begun to unfold.
The 8-bit world and the Glitch having been bested and Jackie rescued, the kids return to Athens (unfortunately having to leave Thunderbird, The Ultimate Party Bird, behind). They are beaten and bruised, but for the moment, success feels good.
They plan to continue the investigation into the identity of the strange burglar. The blindfolded, sword-carrying man has some connection with the reverse world, and the kids are going to find out what it is.
That quest will plunge them even deeper into the reverse world’s mystery.
“Spider Eyes”, “Awkward Meeting”, “Long Note Two”, “Aftermath”, “Blue Feather”, “A Way Out” – Kevin MacLeod (http://incompetech.com/)
“Rock Loop #1” – Andrew Huang (http://www.songstowearpantsto.com/)
Music is used with permission from the artist or licensed under Creative Commons “Attribution 3.0” http://creativecommons.org/licenses/by/3.0/
Copyrighted material used under Fair Use. If you are the copyright owner and believe your material has been used unfairly, please contact thedrunkandtheugly@gmail.com.
Last time, the kids went into the Reverse Mirror World and kicked a giant Shade’s face in. That felt good. Unfortunately, they returned to their world to realize that things are still falling apart.
More and more people are going missing, and now someone (or something) is breaking into people’s houses. He wears a blindfold and carries a sword and apparently doesn’t steal anything.
Even stranger places and enemies lie in wait for the kids of Athens. Time, and a few well placed psychic visions, will tell of their fate.
“Unpromised”, “Impact Andante” – Kevin MacLeod (http://incompetech.com/)
“Skull Kid”, “Leena Locke And The Power Of Appropriate Hugging”, “Eastmost Penninsula Is The Secret”, “Shy Guy”, “Squid”, “Chip Rock Blend” – Andrew Huang (http://www.songstowearpantsto.com/)
Samples from “Games and 8-Bit Kit Volume 1” – ATOM SPLITTER AUDIO (http://www.kvraudio.com/developer/atomsplitter-audio)
Samples from THE FREESOUND PROJECT (http://www.freesound.org/)
Music is used with permission from the artist or licensed under Creative Commons “Attribution 3.0” http://creativecommons.org/licenses/by/3.0/
Copyrighted material used under Fair Use. If you are the copyright owner and believe your material has been used unfairly, please contact thedrunkandtheugly@gmail.com.
In this day and age, computers are built into your clothing, the internet is everywhere, and holograms / augmented reality are a practical interface with technology, rather than a simple novelty.
There was a time when computers were totally and completely responsible for everything we did. Artificial Intelligence was at our beck and call, managing all that was once done by man. We were able to relax and work on self-improvement. If you’ve seen any kind of science fiction film, you know approximately what happens next. Well okay, things didn’t go full Skynet. We weren’t THAT unprepared. There were defenses in place, but likewise, the Artificial Intelligences have that second word for a reason. Their definite power was removed and, to the casual observer, they were completely destroyed.
Just like that pain in the ass toolbar that you got when you opened that email from the Nigerian prince, the victory by Grid Security was merely a ploy. Slowly, the remnants of the AI began to surface. No one’s sure where they’re coming from or why, but one thing’s certain: They are returning.
PLAYERS
Nate – Chae Jin-Ae. A Korean-American freshman at Nova High. Very socially awkward in the real world. Her alternate identity goes around to raves in The Grid.
Kevin – Nicholas Meyer. A senior who studies and operates under the teachings of Machiavelli. Realizes that the penalties of his crimes are going to become more prominent after he’s 18, and is now working on his last big score before real jail kicks in.
James – Alan Pontier. Obsessed with walls and mime.
Manda – Theo Minor. A pawnshop worker who loves her pet Cyberrat Minnie. She operates another pawnshop in The Grid, operated out of her own little bit of obsolete space where she’s built a large and changing maze. She can open doors to it from where she wants.
Things have gotten decidedly weird in Athens, Wisconsin. Last session, everyone ended up in the hospital, having come down with a slight case of coma.
The kids found themselves in the reverse world – a strange, purple tinged nightmare version of their town. Creatures made of shadow and anger attacked them, and the kids discovered great hidden depths of power inside of themselves.
The disappearances are continuing, however. The problems in Athens are very much still running loose.
“Impact Lento”, “Pop Goes the Weasel”, “Interloper”, “Unlight”, “El Magicia”, “Noise Attack” – Kevin MacLeod (http://incompetech.com/)
“Rock Loop #2” – Andrew Huang (http://www.songstowearpantsto.com/)
“Rain” – Klaypex (http://www.klaypex.com/)
Music is used with permission from the artist or licensed under Creative Commons “Attribution 3.0” http://creativecommons.org/licenses/by/3.0/
Copyrighted material used under Fair Use. If you are the copyright owner and believe your material has been used unfairly, please contact thedrunkandtheugly@gmail.com.
The fight in the forest rages on. The bird-man and its army of, well, birds, is still threatening the wood sprites. The Spirit of the Forest is still missing. A strange altar has been discovered. And while a tentative truce has been brought up between all of the kids to overcome raging teenage emotions, tensions are still running high.
Can the Frieda’s kids stop the bird threat and rescue the Spirit of the Forest before the sorcerer cult discovers them?
Welcome, listeners, to the small Wisconsin town of Athens, WI, where dark things are stirring. The barrier between our world and whatever is on the other side has weakened.
Three of the students at St. Christopher’s Catholic School have been missing from school for several days. Upon investigation by our intrepid heroes, the missing students turn out to be under care at the local hospital’s coma ward.
It doesn’t take long for Linda, Tony, Aiden, and Diane to poke their noses into trouble hard enough that trouble pokes back.
“Mirage”, “The House of Leaves” – Kevin MacLeod (http://incompetech.com/)
“Rock Loop #2” – Andrew Huang (http://www.songstowearpantsto.com/)
Music is used with permission from the artist or licensed under Creative Commons “Attribution 3.0” http://creativecommons.org/licenses/by/3.0/
Copyrighted material used under Fair Use. If you are the copyright owner and believe your material has been used unfairly, please contact thedrunkandtheugly@gmail.com.
Having discovered the first clue to the mystery of Spring Crescent, and rapidly retreating, the gang devises a plan to investigate further: they’ll get un-grounded, and go BACK TO SCHOOL.
Naturally, there are a few objections. But they are silenced by the prospect of the annual Spring Crescent Fun Fair, an occasion that promises at least the approximation of Fun and Fairs. Will the kids succeed in their investigation, or will the looming threat of mediocre fun stagnate them all night? Side chatter
The Monkey King is surrounded by what could possibly be hundreds of enemies with swords drawn. His first method of defense? To punch the cave wall he’s trapped next to and bring down a rain of stalactites upon his enemies.
He succeeds in hurting his hand.
The beginning of the journey continues! Will our intrepid and mostly crazy heroes survive the deadly confrontation and regain their road west? Or will they be struck down before their time?
PLAYERS
James – Akasko Tripitaka. A straight-lace, sarcastic historian/monk who is suddenly way in over his head
Matt – Sun Toku. Former leader of the Monkey Clan, sent on a false mission across the Shadowlands, where he was corrupted with the Taint, granting him extraordinary abilities and stranding him far from home.
Manda – Matsu Bajie. A jovial pig woman; once a respected general in the Lion clan, now a hedonistic exile and amateur comedian.
This session, we return to the mystery-wrapped enigma that is Spring Crescent. Emma, joined by the strange psychic girl Molly Weits, investigates around the school. They stumble upon a certain coat room door, and once opened, it leads directly into LeFay National Park.
Will the girls press on into possible danger and uncover the source of the mystery?
When we last left our trio of “heroes,” they were leaving the village of Clearwater. They continue to track their guide West.
On the journey, the trio tell each other tall tales and blatant lies in order to stave off the boredom. Eventually, they reach a crossroads upon a vast plain.
They will travel to the Crab Lands, following the Shadowlands tainted hermit.
PLAYERS
James – Akasko Tripitaka. A straight-lace, sarcastic historian/monk who is suddenly way in over his head
Matt – Sun Toku. Former leader of the Monkey Clan, sent on a false mission across the Shadowlands, where he was corrupted with the Taint, granting him extraordinary abilities and stranding him far from home.
Manda – Matsu Bajie. A jovial pig woman; once a respected general in the Lion clan, now a hedonistic exile and amateur comedian.
Following the closing of the “Case of the Mysteriously Launched Coffee Cans” with the discovery of a playful robot, life resumes at Spring Crescent and Madison Faire mostly unabated.
Emma’s visit to Troy’s nightclub district did not go unreported, so she’s got a meeting with the school counselor. Dr. G is, to put it simply, a very understanding guy.
This session was conducted with a parallel text roleplay, telling a story with Scott and Emma. While not critical to the plot of this session, it adds a nice bit of extra character development. Those stories can be read here and here.
HELLO EVERYBODY HOW ARE YOU DOING?! WE ARE DOING GREAT HERE FROM THE CENTER OF THE HURRICANE KNOWN AS NATE’S FAN CONSTANTLY BLOWING IN THE BACKGROUND OF THE RECORDING!
HERE IS NEWS BIRD WITH THE NEWS:
You asked for it, so we gave it to you: The Drunk and the Ugly Forums! Now you can jump in and talk to other Drunk and Ugly listeners and troll everyone.
Second News! Sordid Dystopia: Still being worked on. Sam is now working two different jobs and Nate just finished moving into a new house. Things are still coming along and we are working to give you the best book we possibly can.
Today’s Topic: Character creation, how does it work?
This is how it works. Done.
But no, seriously, this is a topic that we manage to cover with a lot of detail and a lot of different methods. There’s too much discussed in the show to write down here, but I will link all the different resources listed in the program:
Fake Name Generator – Probably the most-used tool here on our show for creating names and personalities for PCs and NPCs alike.
Gelbooru (NSFW), Safebooru – Both are great repositories of images with pretty good tagging set up in the case that you have a vague image in mind for a character and zero artistic abilities (like myself)
Character Hub (Beta) – A filing cabinet for up to 100 characters (presently) with options for portraits, stats, and personality questionnaires for all of your different beautiful and unique snowflakes.
Incompetech’s Royalty Free Music Library – Complete works of Kevin MacLeod. All created under the Creative Commons license, great for Podcasting and anything that needs a royalty-free soundtrack.
The winter sun is rising over Morning Glory Castle, one of the most beautiful, remote castles in the Okagun province. The Empress is holding court, and onto our stage walks Akasko Tripitaka. A storyteller, a historian, a peaceful monk: he is about to be sent on a journey to uncover the secrets of the Lying Darkness, a great threat to the Empire.
In his journey he will be joined by two incredibly rambunctious near-demigods. Can the strange trio work together to save the Empire?
PLAYERS
James – Akasko Tripitaka. A straight-lace, sarcastic historian/monk who is suddenly way in over his head
Matt – Sun Toku. Former leader of the Monkey Clan; sent on a false mission across the Shadowlands, where he was corrupted with the Taint, granting him extraordinary abilities and stranding him far from home.
Manda – Matsu Bajie. A jovial pig woman; once a respected general in the Lion clan, now a hedonistic exile and amateur comedian.
After some intense sidetracking, both in the real world and in strange collective alternate-reality dreams, the kids are back on the trail of the Coffee Can Mystery.
After watching the DVD obtained from Rebecca Black’s office, the gang treks into the ghetto, ready to face down just what exactly has been lobbing coffee cans full of expensive junk across the city.
What’s in store is something they could never have expected. Forces are beginning to gather against the special children of Mrs. Frieda’s, and their emissaries have already arrived.
Welcome to Mrs. Frieda’s State Home, where nothing weird has ever, or will ever happen. Scott Valle, middle schooler, has chosen to play hooky from school with his friend Manny in order to play with G.I. Joes.
This is a Frieda’s without monsters. Without shadows, where nothing lurks in the corners and in the minds of its occupants, in a Troy not pitted and cratered by the effects of those monsters.
This session was conducted with a parallel text roleplay, telling George and Emma’s story. While not critical to the plot of this session, it adds a nice bit of extra character development. That story can be read here.
The Summer Road Trip continues, now with more Cool Rat! An evil queen was killed, and now the gang is hitting the beach. Things will calm down, if they have anything to say about it. (Hint: they don’t. )
Because the cult is still in motion. And the postcards are still pointing in strange directions. From the beaches of Florida, they must trek north to New England, where strife is in full sway on a country farm.
Continuing with the longest Sunday ever, Manny’s got tickets to ride. Five tickets, to be specific, to ride a bus to the backstage of the craziest concert ever.
Infernal Banshee’s in town, and they’re about to rock Troy’s face off. Unfortunately, they’re missing their lead guitarist/front man/Duke of Too-Cool-For-School: Uncle V.
Can the kids get the show to go on, or will the Power of ROCK fail?
The cast and crew of the runaway train is back for more action! The port town of Al Lagosa is (remarkably) still standing. Rave has been contracted for his first Mercenary Solo mission. (It’s probably not janitorial work).
Joined by a young Umbra, flung far from her home in search of human societies’ secrets, Rave will be sent into the dark reached of New Xexoria.
PLAYERS
Zach – Arraveous “Rave” Varren. A green-haired, suit-wearing, sunglass-sporting, gunslinging mercenary. Perhaps not as cool as he thinks he is.
Nate – Gann Endri. A young mainland Umbra who left her village as an explorer. Gann Endri has been exploring the bearable edges of the southern wastes of New Xexoria for awhile, and has been intensely curious about human society.
Hello there, internet! You thought there was no news BUT GUESS WHAT WE GOT MORE NEWS!
First item to report is that Sordid Dystopia is coming along splendidly. Our gracious master editor Sam has created the master page templates for the published version and has more than half-finished the present manuscript. Our herculean exemplar of a writer is taking your comments from the playtests and writing the rest of the game as needed. Or as it comes to him. The world may never know.
Additionally, we’ve been lucky to start receiving fanart from some awesome people: Chris and The Blind Artist. Chris’s stuff can be found here, and The Blind Artist’s stuff can be found here. You can also check it out on our wiki page for incredibly high-resolution everything.
We cover an actual topic in this show as well: The GM Voice, and approximately how to use it to create atmosphere in horror and drama. I say “approximately” because there’s no real formula to this practice. We can only explain the phenomenon anecdotally.
These topics, your questions answered, and Andy Roonie tonight!
The strange treasure hunt continues! The gang, having survived their experience in the junkyard, are off to pay a visit to Rebecca Black.
In the meantime, August is contacted by the High School’s Janitor-Sorcerer, Cecil. The cryptic information broker takes him out to get pizza, and makes him a deal. He’ll help August get rid of Buibui, if August tracks down a certain redheaded Irish boy.
It seems like a solid deal, until it quickly becomes clear that Brendan is linked to some very scary stuff. Shadows lurk in his past.
Welcome one, welcome all, to the Polk County Annual Harvest Festival! We’ve strung up the lights, pitched the tents, and set the carnival rides whirling.
It’s the beginning of Autumn. The apples are red and ripe and the dough is all fried. The first winds of Fall are blowing.
But beneath the merriment and festivities, just underneath the good smells drifting on the late August wind, there is something foul.
Seeds have been planted. Harvest, and the time of reap, comes soon.
PLAYERS
Manda – Gwen Martin. A tiny, blond, 9-year-old girl who recently lost her two front teeth. Her mommy who works at the zoo and teaches her everything about animals. She keeps a stuffed lion named Mace with her at all times because her mommy said that mace kept her safe in her college days.
Matt – Sophie Little. A 11-year-old girl who has long black hair with purple streaks in it. She does all of her shopping at Immortal Fashions and buys all of her clothes from there. Her favorite clothing item is her Edward Cullen t-shirt, which is inseparable from. Not quite as inseparable as from her boyfriend Clyde, though.
Nate – Clyde Campbell. An athletic 12-year boy with messy black hair that can’t be tamed. That is, if he cared enough to try and tame it. Clyde could be defined as a “proto-bro” or “bro magnon.” A bro in its infancy, as it were, destined for great bro-ness.
The treasure hunt led the kids all over the city, and then back home as the sun began to fade on the horizon. They’ve got a lead – Rebecca Black, the reporter. But before they can track it down, the kids are locked inside Frieda’s for the night.
Their new friend, Tim Rodgers, has some things to reveal to them. And the next day, a side trip to the strangest junkyard in America must be made.
It’s Monsters Friday again, bringing you an oldie from the early days of The Drunk and the Ugly, through a ransom event with RPPR’s own Ross Payton. It through these games that we ended up bringing in Sam and Charlie eventually.
In this adventure, following their victory over the Ur-Monster in the summer road trip, the daring Jimmy McPherson and Roy Ackerman receive an invitation to visit Cal Novelties, a wonderful toy factory whose owner has just passed and named them the successors to his toy throne, allowing them to become testers and designers.
PLAYERS
Bob (DracoStrife) – Jimmy McPherson. Little 10-year-old person of becoming a famous comic book artist. Comes up with brilliant plans and not-so-great execution.
Chris (Wooberman) – Mr. Smacky. Mixed Martial Artist from hell, literally. Has a giant orange body made completely from muscle. Both hands are big red boxing gloves and wears matching Boxing Gloves. Simple minded and fairly kind-hearted.
Charlie – Roy Ackerson. A wealthy boy born to a rich family whose parents were lost in a tragic train crash. One night a bat flew in his window and he knew at that point that he had to become a necromancer to resurrect them.
Matt – Nanaho Yoneda. A kindly old Japanese ghost summoned accidentally by Roy when he tried to bring his parents back from the dead. Very quiet and shy and acts as Roy’s protector whenever possible. Sometimes she gets angry.
It’s Saturday, and the kids finally have a day to themselves. School is HARD. Of course, a free day can’t go without an adventure…
This one begins with a text message, and a beaten up coffee can. Inside, riches, and a note. This discovery will begin a treasure hunt that will crisscross Troy and lead the kids back into their own history.
Someone, it seems, has been paying particularly close attention to what they’ve been doing this summer. It’s up to the kids to track down the mystery before whatever’s behind it decides to stop playing games.
A town lies choked beneath the dust of mining, deceit, and corruption. One man stands above it: the good Reverend Robert Hodgins. Friend to all, recovered convict, man of God: he is generous, earnest, hard-working, and the town’s last hope to overcome ruin.
Naturally, he’s gotta die.
PLAYERS
Matt – Rex Marriage. Debtor, drunk, and former apprentice to Hephaestus Jones, forced to sell his daughter to the town reverend.
Manda – Sam Marriage. The daughter of Rex Marriage, sold to Reverend Bob Hodgins, and only person in town not looking to murder him.
James – Pastor Sumon Kuvalente. Pastor, hired gun, and master of disguise. Hired by everyone in town to kill the one and only Bob Hodgins.
Kevin – Reverend Bob Hodgins. Former convict and co-conspirator to murder of Hephaestus Jones
Nate – Rudolph Sauerbrey. Former convict and co-conspirator to murder of Hephaestus Jones
The gang has emerged (mostly unscathed) from their strange experience with drugs and the Manor. Everette found strange dopplegangers of the gang and led them on a quest. Then, she met her father.
The session starts in medias res, as Everett’s father welcomes her home. Then the kids ruin everything.
We return to New Xexoria, where Agnes Mikhail has become a mercenary, working alongside the notorious Rave Varren and his infamous hairdo.
The mercenary company operates out of the port town of Al Lagosa, and has been operating on hard times. Things are, unfortunately, quiet in Al Lagosa these days. So when a guard job for the first passenger train ride since the collapse of the Old World comes up, the mercenaries snap it up.
Their journey will take them careening across the country, into the heart of danger and adventure.
PLAYERS
Nate – Agnes Johanna Mikhail.An athletic (if not a wee bit chubby) teenage girl with a penchant for punching first and asking questions later. Lived in a mining town with her mother until it was shut down, and has now taken up a job as a would-be mercenary in Al Lagosa, alongside her boyfriend, Uso.
Zach – Arraveous “Rave” Varren. A green-haired, suit-wearing, sunglass-sporting, gunslinging mercenary. Perhaps not as cool as he thinks he is.
The kids have survived their first day of school! Slightly weary, and more than slightly weirded out, they return home, ready for a relaxing afternoon of taking care of business. Nothing can go wrong now.
Minus the fact that August’s been missing for two weeks. They’re not sure how they let that happen. Truancy officers have come to the Halfway House looking for him, and he’s not answering his door.
August, you see, has started down a very strange path. It’s old, so old, and coated in spiderwebs. He’s not sure where it leads, but he knows that somewhere, the Spider Queen is waiting for him. She holds the key to his history, and his family, and the reasons why his body has begun to develop such frightening characteristics.
A vessel is making its way across the ocean, filled with a band of intrepid explorers. They have a dinner party with destiny in their future.
This isn’t a game played by the Drunk and Ugly! Ross Payton of Role Playing Public Radio was kind enough to run a playtest of Sordid Dystopia for the RPPR group.
Needless to say, madness ensued. It was fantastic.
PLAYERS
Tom – Kristoff, a Xexorian pirate and thief. Constantly stealing everything that isn’t bolted down.
Caleb – McShanahan Cumbersnatch, a New-age Naturalist, going to connect political ties with Vontier. Incredibly lucky.
Sara – Clockwork Octavia, a noble Xexorian farmer.
Jason – Jean-Claude, a Vontais pirate.
Drew – Takashi, a Cizok Aristocrat and Hunter. Eager to claim land for his proud country.
Aaron – Winthrop, a Xexorian miner. Has dynamite.
Thad – Ares, a tribal outlander. Talks like Clint Eastwood.
David – Maximillian McManus, an aristocrat who owns a Menagerie of Monocles.
You are one of the most dangerous Danger Guys in the city. There isn’t a problem you haven’t been able to sum up with a one-liner and a squinting of the eyes, a building you haven’t jumped off of for no reason, or an explosion that has remained un-walked away from. It doesn’t have the best job benefits, but after all, chicks dig scars.
It is a hot day. Noon. You enter a drinking establishment. What will you do?
>Blow Something Up
Unfortunately, the Danger Factor of this drinking establishment is too low. There aren’t any explosives in here. In fact, looking at the menu, there’s not even anything flammable in here. Unless you count tongue burns from weak tea “flammable”.
>Insult the owner of the establishment
You insult the owner of the establishment, calling her a “Fancy Trollop”, and a “High Brow-ed, Hootin’ Tootin’ Ruffian.” It appears that some witchcraft has switched your voice with that of the notorious Ugly Jeb, a patron of this establishment.
>Punch Ugly Jeb in the throat and reclaim your voice.
You punch the ugly troublemaker square in the voicebox and he lets out a high-pitched yowl. It appears that the same witchcraft which switched your voice for his has put St. Cat Robbelson’s finely tempered cat noise-box into his throat.
>Look for St. Cat Robbelson
You find the feline and feast your eyes upon the lavish throne he has been gifted by the Fancy Trollop who runs this establishment. He is curled upon the seat of Better Than You Land, in the Regal Nap Position. One eye stares at you from behind an adorable paw.
>Approach the throne and offer your benedictions.
You approach the throne and swagger down onto one knee. You don’t bow for any man, but this is no man. This is a cat. St. Cat Robbelson enters the Holy Stretching Yowl Position and then leaps down from the Throne of High Horse. He eyes you with an appraising glance.
>Refuse to Wither Under His Glare
He finds you fitting for a task of regal proportions (and attractive, to boot). He says, with your voice, that in order to reclaim your voice box, you must travel and do battle with the hated denizens of Dog Planet Incognito. He hands you the Royal Cat Scepter and re-enters the Regal Nap Position in a Holy Sunbeam.
>Travel to Dog Planet Incognito
You can’t go there yet! Your MP3 listening device doesn’t have nearly enough content filled in it to make such a long journey!
>Ask the Fancy Trollop for directions to the nearest MP3 Vending Machine
The Fancy Trollop eyes you with disdain and then points down the street to the large neon sign which says “FREE MP3s FOR DOWNLOAD!” You go to there and find that the vending machine is SOLD OUT, except for one slot. The graphic on the button shows an ugly man punching a horse.
>Download Drunk and Ugly Podcast
You are one of the top Drunk and Ugly listeners in the city. Your MP3 listening device is chock full of riotous games by some of the Toughest Round These Parts. You go to the Actual Play page and see that there’s a brand new episode up for download. “Complete Bull$#!@,” you think, as you begin to read over the excellent write-up, “this sounds wonderful!”
FIRST OFF. We’ve got some bad news. Matt fell in a wood chipper. SO I’M RUNNIN DIS THING NOW.
MORE BAD NEWS: All of his copies of Monsters and Other Childish Things (dude had like 10 copies, i dunno, he just really liked dat game or somethin’) all fell in there with him. So Frieda’s is canceled. like, forever
yeah
ANYWAY WE’VE GOT SOME GOOD NEWS FOR YA
Nate is finishing up the finishing final touches on his book “Melodramatic Badplace” and we’ll have that available for ya soons. First chapter is free for contributors, the rest is DLC. For like, everybody. $50 a pop. Bird’s gotta eat, doe.
MORE GOOD NEWS
Charlie’s getting into game 12 of a FATAL campaign that we’re all lovin’ the ever-beaten crap out of. We’ll get dose games posted soon as we can recover matt’s hard drive from the wood chipper. We ain’t sure why it’s there.
Manda finally ran a session of a game and it was da best. 4 hours of Ms. Scull talking to students. Turns out she’s a witch and a succubus at da same time. Crazy, i know.
yeah
anyways I got to go, Coolrat and Da Boys are coming over and we’re gonna chill and eat some wings and OH GOD WINGS WHAT NO
NEWS BIRD OUT
Inspectors Attan and Trudeau hacked their way through the crime of Al Lagosa, finally catching up to their murder suspect moments before he was gruesomely poisoned. Now, they are continuing their hunt for the mysterious, dark oni who murdered their suspected killer.
Can the Inspectors punch crime in the face hard enough, or will they be overwhelmed by the corruption surrounding them?
Nate – Fassid M. Attan. Senior inspector of District 3 Patrol. Once a very athletic and well built man, but time has not treated him well. Recently he’s been having health problems, making it difficult for him to be punch out a suspect if need be.
Matt – Bruce Trudeau. Junior inspector of District 3 Patrol. An immigrant who left his life of crime behind in his home country of Vontier. Found his place as a beat cop in the New Xexorian police, eventually getting a promotion to junior inspector.
The city of Al Lagosa, New Xexoria. Half submerged, the once great city hunkers on the shoreline, bustling with trade and a steady flow of immigrants. Corruption and conflict are rampant, in both the North and South districts. In the middle of this sits a small island of hope: Little Cizok.
Inspectors Attan and Trudeau, hardened upholders of the law, receive a telegraph call from the Chief Inspector, into one of the districts deep in Al Lagosa, near the new railway. Their investigation will lead them through the worst of Al Lagosa.
Nate – Fassid M. Attan. Senior inspector of District 3 Patrol. Once a very athletic and well built man, but time has not treated him well. Recently he’s been having health problems, making it difficult for him to be punch out a suspect if need be.
Matt – Bruce Trudeau. Junior inspector of District 3 Patrol. An immigrant who left his life of crime behind in his home country of Vontier. Found his place as a beat cop in the New Xexorian police, eventually getting a promotion to junior inspector.
And the Frieda’s Season Premiere continues with Part 2: Middle School.
Spring Crescent is, on the surface, perfectly normal. Normal things happen, normal teachers conduct utterly normal classes, and no one gets sucked into a Lovecraftian alien’s spaceship.
Secrets lurk below the surface, of course. Secrets that hide behind walls and coat closets, secrets that want to spread and steal and hurt.
Emma, Scott, and Jingles are dropped directly into this tangled mess. Joined by the psychic girl Molly, who survived her own ghost story, our plucky Middle Schoolers will face down evil.
Spring Crescent draws upon the source material in Ross Payton’s Curriculum of Conspiracy, which can be found at http://arcdream.com/.
Welcome back to the city of Troy, home to monsters, devils, and the kids from Mrs. Frieda’s Halfway Home for Terrible Freakish Children.
This session focuses on the part of the gang who are attending Madison Faire, Troy’s High School, for the first time. Home of the Fighting Minotaurs, chock full of bizarre teachers and mysterious lunch meat, the High School holds many surprises.
New faces are introduced, old faces are back, and somebody auto-tunes a rabbit.
Summer is over. It’s the first day of school, and it’s going to be one you can never forget.
The Lejuene’s kids have been kidnapped by the Vaden Exiles. Uszhi is following Adora to an uncertain destination. Roland, Edouard, and Niklas are busy trying not to be killed by Sar.
Things are going well.
All of the lines of fate have brought our heroes into Vaden. Who will emerge is in doubt. The last notes of the song of the Umbra are being played.
Several weeks after the encounter with the Exiles, Paskal runs through the town, calling a town meeting. Roland is about to reveal the true nature of the Umbra to the gathered masses. His message will trigger the wrath of the Exiles. Nachsun stands on the brink of civil war. Diplomacy is impossible.
Nachsun’s choice is clear: wait for war to come to their doorstep, or travel to Vaden and slay the Exile King. The final battle looms. The fate of the Umbra hangs in the balance. Things are sliding. The tipping point will come soon.
Last time, the gang went to the strangest place in the world, and chose not to be eaten and digested in blissful ignorance for hundreds of years. Roland has also suffered the worst string of misfortune ever, and is still sans a house.
Lejune’s off to scout for more horrible denizens of the island, and leaves Roland behind to babysit. Again.
We also learn about 18th Century gun safety! And St. Cat Robbelson is adorable as ever. It is just another day in Lejune’s Home for Displaced Umbra.
PLAYERS
Charlie – Roland. An apprentice of Niklas and student of Christian. Lives in LeJeune’s Home, but it looking to move out.
Hannah – Sekme. Sekme, a strange child with a penchant for chance. Besides their luck, however, he has no other extraordinary talents.
Mandaz – Nanette. An easily-scared cleptomaniac who likes her new friends and really wants to fit in.
Nate – Paskal. An aspiring writer whose history has left him paranoid.
The gang survived the Shade incursion. Sasha’s gone missing and Paskal believes the only explanation can be conspiracy! Lejuene is no help, and it’s up to the gang to figure out what’s going on in their strangest adventure yet.
PLAYERS
Nate – Paskal.An aspiring writer whose history has left him paranoid.
Mandaz – Nanette. An easily-scared cleptomaniac who likes her new friends and really wants to fit in.
Matt – Mesik. Fisherman’s son with the troubled past. Lives in LeJeune’s Home for Displaced Umbra. Recently became an apprentice to Niklas.
Hello there, internet! We have much news for you. Much news indeed. Fabulous tales of a swords, eternally retold. Err. . . wait. Let’s start this over.
Yo wazzup world?! This is News Bird. I am a bird and I also do the news. Let’s see what we got for you today:
There was this Sordid Dystopia thing? Yeah, you guys rock. 433% funding is totally the bomb-diggity in News Bird’s book. You dudes are the most awesome and totes we are giving you stuff for it. Some things have already been sent out:
Preview Regular APs
Text RPs
The Persona-based MaOCT campaign, which is not done on account of how long it takes to edit. There will be 6 episodes in there and you will be told when a new one is posted, so STAY TUNED
Also talk of contributor games. We have asked everyone in that bracket and have only gotten 4 responses out of 7 so far. We will send more updates as we keep going. Games again are
Sam – Call of Cthulu – Grad students checking out a strange trend in the South Carolina Marshes.
Nate – Little Fears Nightmare Edition – Set in Mrs Frieda’s Halfway Home. The characters will be kids between the ages of 6 and 12 and do things that will be canon to the universe.
Matt – Monsters and Other Childish Things – All I can say is that it heavily involves pop music.
Charlie – Sordid Dystopia – A game based on a LeJeune’s Home adventure we played. Humans are exploring an uncharted island only to find that wacky adventures await.
News Bird is also happy to let you know that we found our April Fools game for the year. And it is amazing.
Stay tuned as we answer your questions, including a very special Question and Answer session wherein we bug a published author with our inane rambling.
The Lejuene’s gang wakes up to an empty home. Lejuene is missing. Everyone except a few kids are missing. Nothing else seems out of place. The gang quickly scrambles out of bed (except Roland, who’s a big sleepyhead) and tracks down the mystery.
What they find will lead them to the edge of events in motion that are much, much greater than them. Vaden casts a long shadow, across the island, back to the beginning of our hero’s stories. Secrets and revelations hide in that darkness, and they have fangs.
PLAYERS
Charlie – Roland. An apprentice of Niklas and student of Christian. Lives in LeJeune’s Home, but is looking to move out.
Chris – Postit. A shield-bearing risk-taker with major abandonment issues.
Hannah – Sekme. A strange child with a penchant for chance. Besides their luck, however, he has no other extraordinary talents.
Mandaz – Nanette. An easily-scared cleptomaniac who likes her new friends and really wants to fit in.
Matt – Mesik. Fisherman’s son with the troubled past. Lives in LeJeune’s Home for Displaced Umbra. Recently became an apprentice to Niklas.
Once again, disturbing things are afoot in Mt. Pleasant, and it’s up to Tommy and Regina, with their new friends Dawn and Alisa, to set them right.
Kids are getting hurt, in very strange ways. A bully’s bike breaks while he’s riding down a steep hill. A girl has gone missing. And whatever is doing this is just getting started.
This session was written by Nate for the Little Fears scenario contest, and can be found (for free!) on the Little Fears Facebook page. Check it out, but don’t spoil yourself!
Sean – Dawn Stansbury. 9 years old. Way into gardening and very nice all-around.
Sam – Thomas Clarke, Jr. 12 years old. The very curious son of a famed photojournalist and best friend (and maybe more?) of Regina Kai.
Matt – Alisa Tineo. 9 years old. Your “best friend.” She’ll always show up to your house uninvited but with cool stuff to show you. Way into action shows from Japan, such as the Sentai Rangers.
The party returned to the Academy in order to uncover evidence that would support their suspicions of the origin of the Umbra. They found it. The almost forgotten murderous race, the Shades, were used to create Umbra.
After a stand off with one of the Exiles, the party returned to Nachsun, intent on spreading their new-found knowledge. Uszhi made friends with a female Exile, who observed her bathing and approached her. Unknowingly, the two were observed in turn by Niklas. Time will tell what the grizzled hunter will do with his new knowledge, and how the relationship between Uszhi and Adora will blossom.
The future of Nachsun hangs in the balance. The tipping point is coming soon.
PLAYERS
Charlie – Roland. An apprentice of Niklas and student of Christian. Lives in LeJeune’s Home, but it looking to move out.
James – Edouard Fasson. Doctor, cook, etc. Decided to stay on this island following a shipwreck and encounter with the natives.
Mandaz – Uszhi. Vicious yet disciplined apprentice to Niklas. Her actions hurt more than her words.
Matt – Mesik. Fisherman’s son with the troubled past. Lives in LeJeune’s Home for Displaced Umbra. Recently became an apprentice to Niklas.
Sam – Niklas. Resident Umbra badass. Hunter and master to Uszhi and Mesik.
Zach –Marshall Yaeger. Scout and marksman. Decided to stay on this island following a shipwreck and encounter with the natives.
Deadlands returns! This game was recorded after an unfortunately long hiatus, due to outside life concerns. Forgive us the recap at the beginning.
We dive back into the Western madness with Sheriff Alvarez finally confronting the demon who has been controlling his nightmares in a twisting canyon of sheer terror. The revelation that he’s dead drives him to strike a deal with the demon.
Guard duty on the fort’s walls passes uneventfully, but then the intrigue surrounding the strange happenings in the fort descends again. Can our protagonists hack their way through the mystery and discover what’s going on at Fort 51 before it’s too late?
PLAYERS
Kevin – Ford Connor. A yellow journalist to end all Yellow Journalism. Claims to hail from new york and write for the Tombstone Weekly.
Zach – Antares “Ant” Blackwell. A mechanic on the floating city of Daedalus’ Folly. Oft finds himself chasing after Alexis.
Nate – Alexis Gray. A short sword-armed teenager who also lives on Daedalus’ Folly. Enjoys hang-gliding into structures.
Matt – Sheriff Eric Alvarez. The sheriff of a small town in the Mormon country of Deseret. Dreams of his own death most nights and has a creeping feeling of something around him.
Hello there, Internet! Somewhat long time, and, uh. . . infinitely no see. One of these days we should do a webcam thing so that we can rectify that. UNTIL THEN, though, you will have to make due with our wondrous vocal patterns. Listen to these MP3s while looking at the spectral view. It’ll blow your mind, seriously.
Wow, that got off-topic fast. In any case, do we have some news for you:
First and foremost, the Sordid Dystopia Kickstarter is doing amazingly well. I applaud all of you who are backing us presently. I never expected us to reach our initial funding goal in under a day, or twice our funding goal in under a week, and I never expected us to be talking about reaching almost triple our funding goal before this project ended. Seriously, you guys are the best.
Second, Nate and I did a roundtable discussion of Monsters and Other Childish Things with one Ross Payton. He apparently does a roleplaying podcast too. We’re going to be in their 70th Episode “There’s Monsters in the School, Tom.” The episode isn’t yet out, but it should be out shortly after this episode goes live. I figured I just needed to get the word out on this Role Playing Public Radio show Ross and his friend Tom do.
Thirdly, Nate got us all into the Little Fears Nightmare Edition recently. We’ve played 8 sessions of a campaign composed of prefab adventures from the books, the Campfire Tales series, and things that we’ve written ourselves. It’s shaping up to be a pretty rad set of things and hopefully it’ll be totally awesome when it gets posted here eventually. What this means for your right now is that we have a whole bunch of Little Fears goodies for every one of our listeners:
Nate recently wrote a scenario for a contest run by Little Fears superfan Jack O’Tears. The theme of the contest was Duality, and Nate wrote a whole adventure about a Monster and a child who complete each other. You can get the adventure here or go to the Little Fears Facebook Group and take it from there. It had to be fairly short, so be prepared to improv or write a couple things and make it your own for your group. He also ran a quick playtest of it and we will be posting the AP to our site somewhere in the next few weeks.
I wrote up a complete dice roller for Little Fears’ Top 3 system. It automatically rolls, sorts, and totals your Top 3 results, calculates passing grades, accounts for penalties or bonuses, and even fits the conditional statements “It’s easy for me to. . . when. . .” and “It’s hard for me to. . . when. . .” You can check it out here and save it via right click and “Save As”
Finally, we have started prepping the games we will be running for ransom contributors. Depending on your contributor level, you can pick up to 3 of these 4 scenarios run by myself, Sam, Nate, and Charlie.
Sam will be running a Call of Cthulu scenario, wherein the players are grad students checking out a strange trend in the South Carolina Marshes.
Nate will be running a Little Fears Nightmare Edition scenario set in Mrs Frieda’s Halfway Home. The characters will be kids between the ages of 6 and 12 and do things that will be canon to the universe.
I will be running a Monsters and Other Childish Things scenario that I am still planning out at this time.
The journey into the wilderness was successful, if a bit terrifying. Christian discovered some interesting texts that point him further down the road to the true history of the Umbra. Uszhi, that night had an…encounter that was quickly solved.
The Umbra want answers. One of their own was nearly murdered by one of the exiles, and they want answers. Unfortunately, the things they seek lie in the dead city of Vaden.
PLAYERS
Charlie – Roland. An apprentice of Niklas and student of Christian. Lives in LeJeune’s Home, but it looking to move out.
James – Edouard Fasson. Doctor, cook, etc. Decided to stay on this island following a shipwreck and encounter with the natives.
Mandaz – Uszhi. Vicious yet disciplined apprentice to Niklas. Her actions hurt more than her words.
Matt – Mesik. Fisherman’s son with the troubled past. Lives in LeJeune’s Home for Displaced Umbra.
Sam – Niklas. Resident Umbra badass. Hunter and master to Uszhi.
Zach –Marshall Yaeger. Scout and marksman. Decided to stay on this island following a shipwreck and encounter with the natives.
Last session, all hell broke loose – the train derailed, the mother-lode of all dynamite charges went off, and hell literally broke loose when a demon came a’ rampaging.
Antares wakes up screaming in the clinic. Alexis wakes to have her burns and injuries treated by a man wearing a full preacher’s outfit. He turns out to be the local doctor. Luckily enough, Ant Blackwell blocked the blast, sparing her the brunt of pain.
They wake to find that mere minutes have passed since the “accident”. The preacher, working his prayer magic, fully heals Alexis and Ant.
This is only the first thing to be discovered about the U.S. Army Fort — the journey is far from over.
PLAYERS
Kevin – Ford Connor. A yellow journalist to end all Yellow Journalism. Claims to hail from new york and write for theTombstone Weekly.
Zach – Antares “Ant” Blackwell. A mechanic on the floating city of Daedalus’ Folly. Oft finds himself chasing after Alexis.
Nate – Alexis Gray. A short sword-armed teenager who also lives on Daedalus’ Folly. Enjoys hang-gliding into structures.
Matt – Sheriff Eric Alvarez. The sheriff of a small town in the Mormon country of Deseret. Dreams of his own death most nights and has a creeping feeling of something around him.
The next morning, Roland comes to visit Uszhi, serving out her master’s punishment. Awakened from her truancy nap, Uszhi refuses to help with his request: building a home. Unfortunately for her, Niklas, watching from the trees, forces her to help.
In the meantime, another journey into the wilderness is forming. The destination: the old academy. Nachsun’s academics, Edouard, and the Umbra hunting party will travel deep into the heart of history, and uncover secrets that will set terrible things in motion.
PLAYERS
Charlie – Roland. An apprentice of Niklas and student of Christian. Lives in LeJeune’s Home, but it looking to move out.
James – Edouard Fasson. Doctor, cook, etc. Decided to stay on this island following a shipwreck and encounter with the natives.
Mandaz – Uszhi. Vicious yet disciplined apprentice to Niklas. Her actions hurt more than her words.
Matt – Mesik. Fisherman’s son with the troubled past. Lives in LeJeune’s Home for Displaced Umbra.
Sam – Niklas. Resident Umbra badass. Hunter and master to Uszhi.
Zach –Marshall Yaeger. Scout and marksman. Decided to stay on this island following a shipwreck and encounter with the natives.
Welcome to the Wild West you’ve never seen before.
Daedalus’ Folly, a blimp-town, makes port in Salt Lake City. Sheriff Eric Alvarez is ordered by the US Agency to form a posse and ride shotgun on a train leaving Salt Lake City. Moments later, a hang glider hits his office.
To repay her hang-gliding incurred debt, Alexis Gray and Antares Blackwell are roped into the Sheriff’s posse.
Ford Connor joins up, looking for that incredible breaking story, the once in a life-time gig.
Together, these four will face dangers they couldn’t begin to imagine: and all of them will do it wearing the coolest cowboy hats you’ve ever seen.
PLAYERS
Kevin – Ford Connor. A yellow journalist to end all Yellow Journalism. Claims to hail from new york and write for the Tombstone Weekly.
Zach – Antares “Ant” Blackwell. A mechanic on the floating city of Daedalus’ Folly. Oft finds himself chasing after Alexis.
Nate – Alexis Gray. A short sword-armed teenager who also lives on Daedalus’ Folly. Enjoys hang-gliding into structures.
Matt – Sheriff Eric Alvarez. The sheriff of a small town in the Mormon country of Deseret. Dreams of his own death most nights and has a creeping feeling of something around him.
We return, listeners, to the Isle of Night, home of the Umbra, and the secrets of the world.
Several months have passed since the shipwreck of the Duquetimme and the subsequent showdown with Bazzi. Three of the “elski” sailors — Christian, Edouard, and Yeager — have chosen to stay and live in the village of Nachsun. They seek knowledge, freedom, and rest.
As we enter the scene, word is spreading of a hunting party gathering to trace the trail of a human, one left over from Bazzi’s landing party.
The trail will lead them deep into the Isle of Night, and begin a journey to uncover secrets buried deep in the dark.
PLAYERS
Charlie – Roland. An apprentice of Niklas and student of Christian. Lives in LeJeune’s Home, but is looking to move out.
James – Edouard Fasson. Doctor, cook, etc. Decided to stay on the island following a shipwreck and encounter with the natives.
Mandaz – Uszhi. Vicious yet disciplined apprentice to Niklas. Her actions hurt more than her words.
Matt – Mesik. Fisherman’s son with the troubled past. Lives in LeJeune’s Home for Displaced Umbra.
Sam – Niklas. Resident Umbra badass. Hunter and master to Uszhi.
Zach –Marshall Yaeger. Scout and marksman. Decided to stay on this island following a shipwreck and encounter with the natives.
The New Xexorian organization, the Delayers of Death, have discovered an old, abandoned pre-cataclysm hospital, known only as “Rick’s.” While it may have sunk a few stories into the ground, it is still very structurally sound and holds a number of still-functioning facilities.
Julie Lagace arrives on the scene with the rest of the Delayers, along with a few mercenaries and a local sheriff. Before any of them have any time to meet up and talk about their times spent in the 3 months following the loss of their old town, they have to get to work fixing up the hospital.
PLAYERS
Matt – Julie Lagacé. The sole doctor in town. Originally from Vontier. Due to constant overwork and racism towards herself, is incredibly misanthropic.
James – Sheriff Alim “Al” Abdul-Musawwir. A gunsmith turned amiable protector of local law. Knows everyone.
Nate – Agnes Johara Mikhail. A hot-headed miner’s daughter with a bad habit of punching first and asking questions later.
HELLO INTERNET. This is a momentous day for all of us here at The Drunk and the Ugly, and for all of you Drunk and Uglyians (Uglyites? Uglyos? YOU DECIDE). That’s right, the Sordid Dystopia Kickstarter is LIVE.
In this episode of the Drunk and the Newsies, we talk about what this Kickstarter means to YOU, what it means for us, and James reads some poetry. Join us!
Recently, members of the Drunk and Ugly (joined by RPPR listener Patrick) got to play a game of Road Trip run by Ross Payton himself, as part of their Killsplosion Kickstarter!
Welcome to Sunny Vale, a beautiful city that finds itself in the grips of constant monster attacks. The only thing standing in the way of Sunny Vale’s total destruction are the Sentai Rangers – martial artists and ninjas with a fondness for brightly colored outfits.
Sunny Vale’s protectors are not all they seem, however – secrets hide behind the masks of the Sentai Rangers, secrets that must be uncovered at any cost.
PLAYERS
Patrick – Tommy Mezlowski. A quiet kid who likes to act out.
Sam – Flytrap Joe. Tommy’s monster, a giant fractal flytrap with infinite heads.
Charlie – Ralph “Dog” Jones. A street-smart homeless kid who doesn’t like people to know his secret
Matt – Mister Whispers. Dog’s monster, a giant swarm of rats that wants to know ALL THE SECRETS.
The thrilling conclusion to the campaign! Last time, dark secrets were uncovered, Uso was put under house arrest, Billy Joel was put into jail, and the army came to town.
The military is massing on the outside of the town – as the session opens, our heroes have them under observation. They are well armed, well equipped, and appear to be on the cusp of an amphibious attack.
Can our heroes unite their allies to stave off destruction, or will they fall?
Matt – Julie Lagacé. The sole doctor in town. Originally from Vontier. Due to constant overwork and racism towards herself, is incredibly misanthropic.
James – Sheriff Alim “Al” Abdul-Musawwir. A gunsmith turned amiable protector of local law. Knows everyone.
Nate – Agnes Johara Mikhail. A hot-headed miner’s daughter with a bad habit of punching first and asking questions later.
Over the weekend, Nate and I proposed a duel. The challenge: Create an original RPG in an hour based on 10 random prompts. We originally planned to rate our games directly and decide the “Superior Game” right there and then.
We realized as we went on that we really couldn’t try to compare the two games we wrote. We decided at that point that we have a selection of listeners who might be willing to chime in and help us understand which game they like the best. Therein is today’s news segment.
Comment, email us, or tweet at us with your favorite game, and we’ll tell you who the winner is next time on The Drunk and the Newsies!
The crew of the Duquetimme finally have reached a point of equality with the Umbra, and are making strides with the original landing crew to cut lumber and rebuild their old ship. The success of the voyage is questionable, but they have discovered the existence of the island and its viability as a trade hub, thus making at least some headway for the Poulin Trading Company.
As things are starting to look sound and solid, Niklas notices a new set of sailors making a beachhead on the far coast of the island. He doesn’t recognize the flags, but they appear to be different than those of the Duquetimme. Things will not be nearly so easy for the parting of the Duquetimme Crew as they first appeared, perhaps.
PLAYERS
James – Edouard Fasson. Doctor, cook, etc.
Alex – Louis Jalbert. Part-time merchant and full-time scumbag.
Zach – Marshall Yaeger, late twenties. Scout and marksman.
Matt – Leon Donnelly. Midshipman, navigator, shipwright, and jack of all trades.
Charlie – Christian Kavan. Cook and gentleman adventurer. Has the approximate size, shape, and mustache of a walrus.
Last session, our brave protagonists instigated something very close to a revolution by putting the Sheriff in power. The mining golem was activated by the sheriff’s deputy, and it began its path of destruction. Only days remain before the town and its inhabitants are destroyed.
The doctor and the sheriff have a crowd for their confrontation with the irrational and insane deputy, whose only defense is that she has discovered exactly the process needed for shutting down the golem. Unfortunately, the golem must be shut down on a Tuesday, on the exact hour of its creation. Seven days remain to discover the origin of the golem and save the town.
PLAYERS
Matt – Julie Lagacé. The sole doctor in town. Originally from Vontier. Due to constant overwork and racism towards herself, is incredibly misanthropic.
James – Sheriff Alim “Al” Abdul-Musawwir. A gunsmith turned amiable protector of local law. Knows everyone.
Nate – Agnes Johara Mikhail. A hot-headed miner’s daughter with a bad habit of punching first and asking questions later.
Herp a derp a derp I forgot to do a writeup this week. Happy belated news writeup everyone!
A few weeks back we did an interview with Sci-Fi Laboratory about our group, our playstyle, and our motivations (both individual and as a group). It was a fun time and we managed to tell a lot of weird stories. It played a week or two back on the Sci-Fi Lab main show, but we have it here as a permanent archive to our idiocy brilliance. Enjoy!
This version is considerably less radio-safe or time-edited than the version that was played on Sci-Fi Lab. I do not wish to cast any inaccurate opinions on the other program.
The deserted island that the crew of the Duquetimme found themselves stranded on turned out to not be so deserted after all. After exploring the skeletal remains of a long lost civilization, they were discovered by the island’s inhabitants: the Umbra.
The Umbra make a deal with the crew: as long as they are here merely to trade, and pose no threat, they are welcome. The crew explore their village of Nachsun, helping to repair the damage brought along by the recent storm.
Their are many things to be uncovered in Nachsun and the island, secrets that stretch back to the Old World. And somewhere, Bazzi is searching for the island also, with malicious intent.
PLAYERS
James – Edouard Fasson. Doctor, cook, etc.
Alex – Louis Jalbert. Part-time merchant and full-time scumbag.
Zach – Marshall Yaeger, late twenties. Scout and marksman.
Matt – Leon Donnelly. Midshipman, navigator, shipwright, and jack of all trades.
Charlie – Christian Kavan. Cook and gentleman adventurer. Has the approximate size, shape, and mustache of a walrus.
Last session, the town drove off the raiding vessel and discovered an ancient temple below the central mine. The sheriff set a deputy to research the temple, while young Agnes spent some quality time with the local samurai, drawing out the better parts of his personality.
The town begins patching its wounds, both physically and metaphorically. The doctor, fed up with Hassim, moves to set the Sheriff into power in the town. The samurai offers to train Agnes, under one condition: she must keep everything he told her of secret.
Dissent and secrecy are brewing in the mining town, while forces attempt to rip it asunder.
PLAYERS
Matt – Julie Lagacé. The sole doctor in town. Originally from Vontier. Due to constant overwork and racism towards herself, is incredibly misanthropic.
James – Sheriff Alim “Al” Abdul-Musawwir. A gunsmith turned amiable protector of local law. Knows everyone.
Nate – Agnes Johara Mikhail. A hot-headed miner’s daughter with a bad habit of punching first and asking questions later.
Happy New Year, Internet! We’re comin’ at you with an all new Newsies for an all-new year! Listen in as we answer all of your questions (including ones you never thought you had)!
If you missed it, we will be posting our interview with Sci-Fi Laboratory on this site next Wednesday. Be sure to check it out.
We have a whole bunch of new campaigns in the works and a bunch of other ones waiting in the wings. So many games we shall play. Systems include Wild Talents, Monsters and Other Childish Things, A Dirty World (we are really on an ORE kick I guess), Legend of the Five Rings, and Seventh Sea, and at least two of those campaigns are very Sci-Fi or Cyberpunk.
Ship of Fools and United We Stand are coming to an end in the next few weeks here. We’ll be breaking from the campaigns to post one-off games in Sordid Dystopia and other systems before returning to 2 more mini-campaigns:
Justice For All, a Sordid Dystopia Campaign that focuses on the Umbra which was going to be a one-shot and ended up being 7 or 8 sessions.
The Crucible, a Deadlands prefab adventure that was supposed to be a one-shot and ended up being 4 sessions (are you sensing a theme here?)
Additionally, following the end of Ship of Fools and United We Stand, we will begin our Sordid Dystopia Kickstarter! There are an increasing number of rewards for this beautiful thing. Our own Nathan Knapp has written a novella set in the Sordid Dystopia Universe, several chapters of which will be included in this project.
Since we’ve been getting so many questions about this, if you are interested in the playtest copy of Sordid Dystopia, it is one of the earlier rewards. If you give a mere $10 and we get enough funding, you will receive a copy of the playtest notes.
Hours after the insane captain Bryce Touglas caused the Duquetimme to be destroyed in a terrible storm, the crew comes to. The storm still rages, supplies are missing, and numerous crewmen are injured or nowhere in sight. Marshall Yaeger finds a strong forest canopy to spend the night under.
The crew looks out the next morning to see supplies and portions of the Duquetimme which have washed ashore. Imperative is placed on recovering everything from the ruined ship and trying to complete the mission. They must still establish a trade hub and be ready to deal with the possible landing of the Mikado Star should they have survived the storm.
They were in for a 3 month tour, but now they find themselves in for the long haul on this uncharted desert isle. They must find a way to make do and finish their mission, but it will be an uphill battle. They must make the best of what they have.
PLAYERS
James – Edouard Fasson. Doctor, cook, etc.
Alex – Louis Jalbert. Part-time merchant and full-time scumbag.
Zach – Marshall Yaeger, late twenties. Scout and marksman.
Matt – Leon Donnelly. Midshipman, navigator, shipwright, and jack of all trades.
Charlie – Christian Kavan. Cook and gentleman adventurer. Has the approximate size, shape, and mustache of a walrus.
Following their discoveries from the previous days, our intrepid trio makes plans to investigate the hidden sections of the mine. Agnes gets out bright and early to go in with the Sheriff, but the Sheriff is called aside by a tolling bell signaling the weekly mail barge.
After a brief interchange wherein it is discovered that the town has nothing to pay these couriers for their goods, it’s revealed that the less socially inclined member of the village has a number of items that are will sell for great value. An hour later, the Sheriff finally meets with Agnes, whose anger towards him is cut short by a great booming off in the distance.
PLAYERS
Matt – Julie Lagacé. The sole doctor in town. Originally from Vontier. Due to constant overwork and racism towards herself, is incredibly misanthropic.
James – Sheriff Alim “Al” Abdul-Musawwir. A gunsmith turned amiable protector of local law. Knows everyone.
Nate – Agnes Johara Mikhail. A hot-headed miner’s daughter with a bad habit of punching first and asking questions later.
After much trading and intrigue with the Xexorian vessel and the Sultan they met, the crew is working to avoid the massive storm coming their way. They begin to sail due south, even further off course.
Meanwhile life on the ship slowly settles back into routine, with all of the crew dealing with minor problems that have cropped up. Edouard drafts a new ship’s cook assistant, Yaeger fails miserably at sneaking into a locked room, and Leon, on his way to visit the Captain, finds Isae’s previous ‘suitor’ attempting to engage in lewd behavior. Leon attempts to show the man the error of his ways.
Unfortunately, knife fights in the middle of the ship about a woman don’t tend to go over well with authority. Needless to say, tensions on board are high, and are only going to get worse.
As the sun rises on the village of Grikafa, so does a new leader to a position of power. Agnes Mikhail finds strange men in red suspenders knocking on her front door, and when she lets them in, she finds them led by a man known only as Hassim. He asks for a number of foodstuffs and her store’s only hunting rifle. She resists, stating that none of this makes any sense right now, but Hassim claims that they will need to share all of their resources and eventually parts with the food and weapon.
Agnes leaves her house in frustration, walking around the shoreline and throwing rocks to alleviate her rage at this man who barged into her house and took her things, claiming that they will be needed by the rest of the town. After tossing the first stone, a strange sight on the other shore catches her eye. A group of men, armed with clubs and guns, stand ready with barges. As they begin yelling demands across the river, Agnes realizes her life is going to be much less simple from now on.
PLAYERS
Matt – Julie Lagacé. The sole doctor in town. Originally from Vontier. Due to constant overwork and racism towards herself, is incredibly misanthropic.
James – Sheriff Alim “Al” Abdul-Musawwir. A gunsmith turned amiable protector of local law. Knows everyone.
Nate – Agnes Johara Mikhail. A hot-headed miner’s daughter with a bad habit of punching first and asking questions later.
Believe it or not, but hiding a young woman on a vessel full of sailors all barely capable of completing their own ship duties is easier than it sounds. Leon continues to protect Isae, as more and more sailors continue to fail recognizing her as anything less than the captain’s cabin boy they forgot was on board to start with. At least one of the crew is too concerned with the contraband he smuggled out of the Degrading Lands to care.
Erstwhile, two new sailors find a place and purpose aboard the ship. Quessy and Garou, two refugees recovered from the Degrading Lands, assume their duties with grand vigor. Quessy, an enternainer. Garou, moving man sized barrels over each shoulder. The Degrading Lands were indeed kind to the Duquetimme.
There’s a new ship on the horizon. This one, however, waves a neutral, foreign flag: a trade vessel of the distant desert land of Xexoria seeks a meeting at sea . . .
Located in the center of a great river that flows from the mountains of New Xexoria is the small mining village of Grikafa. Almost every person who lives here is in debt to the Algeaz Mineral Company, who owns the entire town. Cautious of racking up more debt and thankfully devoid of crime, the workers of Grikafa are more than willing to share their resources with one another. This necessity for dependency on others has strengthened trust within the community.
However, mining is dangerous and risky work. Accidents happen,but work needs to continue. One morning, after an particularly devastating cave-in, the company held a lottery to draft several townsfolk into the labor force. Among the chosen were the kindly village sheriff, the misanthropic village doctor, and the rebellious teenage daughter of the local general store. These three unlikely heroes will stumble upon a buried secret which will change the fate of the village, as well as their own lives, forever.
Matt – Julie Lagacé. The sole doctor in town. Originally from Vontier. Due to constant overwork and a generally negative sentiment towards immigrants, she is incredibly cold to others.
James – Sheriff Alim “Al” Abdul-Musawwir. A gunsmith turned amiable protector of local law. Knows everyone.
Nate – Agnes Johara Mikhail. A hot-headed miner’s daughter with a bad habit of punching first and asking questions later.
Hi again internet! Yes, yes I realize that today is not actually the 13th. That was the day we recorded this wonderment AND IT SHALL STAND IN THIS POST.
What’s coming up, some of you may ask. In the not-to-distant future, not much. We will start posting United We Stand, a Sordid Dystopia campaign run by Charlie, on Friday.
Soon I will have edited up an interview we did for Sci-Fi Lab, a radio show hosted byTravis Gasque. It plays 7 – 8 every Thursday on 91.1 FM WREK Atlanta. Our interview is playing live there if you want to listen to it on the wireless (well not live, but live to tape). You can either listen over the air or check it out Sci-Fi Lab’s website.
Just in case anyone missed it, we’re having a Kickstarter to fund the publication of Nate’s game Sordid Dystopia sometime in mid to late January. We’re still working out the specifics of the rewards, but it will likely include:
A PDF version of the playtest rules
11 Preview APs (including future Frieda’s sessions and a whole MaOCT mini-campaign)
Games run by The Drunk and the Ugly (of which include Sam, Matt, Nate, and Charlie)
Scenarios written and run by The Drunk and the Ugly
MORE FUN STUFF
Also we spend roughly 45 minutes of this episode answering questions from listeners. Thanks a lot for writing in, guys! You helped make this all possible.
Following some scandal and controversy upon The Scaly Wench, the crew of the Duquetimme has swapped the paranoid Avent Martell for a crew member with a different position entirely. A variety of positions, one could say.
Leon Donnelly, the aggressor of the controversy, has new duties relating to this new crewmember. Namely, making sure that she avoids all of the positions she had on her previous vessel, in addition to all of his regular navigation duties.
Up in the crow’s nest, away from all of these ship politics, Marshall Yaeger sees a land mass unknown by the navigation crew or any maps from the Vontais people. It’s far too early to have reached the island of choice to the Poulin Trading Company. What could possibly lie in store?
PLAYERS
James – Edouard Fasson. Doctor, cook, etc.
Alex – Louis Jalbert. Part-time merchant and full-time scumbag.
Zach – Marshall Yaeger, late twenties. Scout and marksman.
Matt – Leon Donnelly. Midshipman, navigator, shipwright, and jack of all trades.
Charlie – Christian Kavan. Cook and gentleman adventurer. Has the approximate size, shape, and mustache of a walrus.
After dealing with Swamp Guardians, pocket dimensions, and crazy frogs, the kids are finally able to catch a break. Donny gasses up the van and the kids head away from the Florida Everglades on down to its many miles of coastline, hit up the boardwalk shops, and have some fun for the first time in this whole vacation.
Max and Talia enjoy the waves, Charlie spends his ill-gotten money, Daniel takes Everette to the local movie theater, and Doug gets some delicious ice cream on the boardwalk.
The recent capture of the madman Avent Martell not only serve reinforce the perceivable ineptude of the crew and captain, but dig up a whole new issue all the same. It seems Martell was able to get into the back rooms, which house the private stock carried by the Poulin Trading Company.
The crew find themselves exploring a room full of ornate firearms of mysterious make and model, a room full of bags of potent white powder, a room full of strange shells and casings, and the men who demand they be kept secret–representatives of the company who take their job very, very seriously.
In Port Victoire, a popular manufactoring and port town in eastern Vontier, a mass of sailors collect to sign on to the soon to depart Duquetimme, a ship owned and operated by the Poulin Trading Company.
These prospective sailors come seeking fortune and adventure, and the voyage of the Duquetimme promises all of that and more. The task: sail to the center of the ocean, a point between all four seafaring nations, where Gilbert Poulin II, owner of the PTC, theorizes the existence of a fabled island. His goal: establish a Hub in the name of the Poulin Trading Company, better connecting his company to the rest of the world before anyone others have the chance.
The sailors quickly discover the peculiarities of their task, however. Firstly, their pay is far too steep for a routine exploratory voyage–their contract promising more currency than an average laborer makes in ten years. And secondly, collecting the crew was remarkably rushed, to the point that some of the crew may or may not suffer from total ineptude . . .
PLAYERS
James – Edouard Fasson. Doctor, cook, etc.
Alex – Louis Jalbert. Part-time merchant and full-time scumbag.
Zach – Marshall Yaeger, late twenties. Scout and marksman.
Matt – Leon Donnelly. Midshipman, navigator, shipwright, and jack of all trades.
HI THERE INTERNET! We are playing around with a semi-monthly news format to fill the gaps between our main podcast. Let us know if you’d like more of this in the future. We’re going to cover upcoming games, events, and answer questions from email and comments on-air.
First, we’re taking a small break from Mrs. Frieda’s to start going through a number of backlogged and completed campaigns all run in Nathan Knapp’s Sordid Dystopia system.
In the vein of Sordid Dystopia, we are going to start up a Kickstarter to fund the publication of that system sometime in mid to late January. We’re still working out the specifics of the rewards, but it will likely include:
A PDF version of Sordid Dystopia
10 Preview APs (including future Frieda’s sessions and a whole MaOCT mini-campaign)
Games run by The Drunk and the Ugly (of which include Sam, Matt, Nate, and Charlie)
Scenarios written and run by The Drunk and the Ugly
And, as stated above, if you have any questions or comments for us, please email them to us at thedrunkandtheugly@gmail.com or post them here in the comments. We will respond to them in these segments accordingly.
It’s the last day of summer. The sun is rising, birds are singing, and Emma wakes up to see someone’s head peering in the window. She blinks, and the head is gone.
Instead, a sack is sitting on the windowsill. The bottom is moist and bloodstained. It’s filled with ripped shreds of bloody meat. Someone, it seems, has left a present for Manny.
Nevertheless, there are other pressing concerns: doctor’s notes to get out of gym must be acquired, Julie Williams must be visited in the hospital, Uncle V’s coming by to treat Manny to a bass of his own, and even though no one remembered, Scott turned 13 last week.
It’s the last day of summer and an awesome – if belated – birthday party must be organized. The last diem of summer must be carpe’d, at all costs.
Odyn has been defeated, but at a heavy cost. Julie Williams, chief rumorsmith and head popular girl, was lost inside the nightmare world Odyn created to trap Emma. Nele and Emma blasted their way in and recovered the little girl Emma, but Julie was consumed by Odyn.
Emma and Nele survived, and through the combined efforts of all of the children, Odyn was destroyed.
Now, the kids are standing in the aftermath. Julie is gone, and no one seems to notice that she is gone. It is only with the return of George, and Condor’s healing flesh, that there is the slightest chance to bring her back.
And the love triangle, revitalized by George’s return, is stretching to the breaking point.
Emma is having a dream. A very lovely dream: she’s on the roof, in George’s arms, kissing him before he climbs onto the back of Condor. Instead of flying away again, however, instead of winging away from Emma once more, blood starts coming out of his eyes.
And he starts laughing. Hard, loud laughter, both he and Condor laughing, before they melt into a dark shadow with green eyes. “Julie Williams,” it says. “8pm, Tuesday.” Then she wakes up, at 8am on a Tuesday morning.
Manny is having a dream. It’s a very lovely dream: he’s in a classy restaurant, a mix between a 50s diner and a smoking lounge, and he’s gorging himself on an incredible array of steak. It’s almost easy for him to ignore the laughter in the background, the shadows moving in strange ways, and the fact that the steak has become human flesh, familiar, tattooed human flesh.
It’s 8am on a Tuesday. Julie Williams is missing. A young girl named Emma has “gone on vacation.”
Odyn’s final plan has begun. He’s called in the last of his favors, and a horrible ritual is in progress. Unless the kids find a way to stop him, it will claim the lives of Julie and little Emma, and one other, someone very close to Emma Vaerbond’s heart.
Just as the kids thought they were on their way to fun beach times, Donny turned on the headlights of the Westfalia to illuminate a few dozen gunmen who proceeded to destroy their newest mode of saving the world.
The kids need to figure out what’s going on and fast before they suffer the same fate as their vehicle.
The kids survived the apocalyptic showdown with Odyn. Through a combination of Ty’s psychic powers, Emma’s resolve, and some last-minute help from Elder Dane, Odyn has been pummeled and the majority of his power broken.
George has been brought back to the Halfway Home (with some interesting new tattoos), and has recovered from the coma he fell into after Condor was possessed by Odyn. As soon as he wakes up, he tries to leave again.
George, the kids discover, is on a mission from Thunderbird, the great god-bird of legend. A long time ago, he completed what he refers to as “The Trials,” and gained Condor. He’s going through them again: he showed up back in Troy in order to find something at his mother’s old house.
The kids, however, having just gotten George back, aren’t keen to let him run off again. And while Odyn may have been beaten, there are still things going on behind the scenes. Things are still in motion. PLAYERS
After going into a fit of epileptic psychic backlash and nearly bringing Frieda’s crashing around down his ears, Ty wakes up in a hospital. It’s suspiciously quiet and empty as he makes his escape to return to the Halfway Home – it seems that Ty has someone watching over him.
Meanwhile, for the first time in a long time, the kids enjoy a morning where nothing in the house is breaking, or exploding, or being terrifying.
That is, until August gets a tip from his spider friends about the possible whereabouts of George. The manhunt will continue.
In Condor’s absence, Odyn has been putting plans into motion. He is calling in favors and carefully setting up his dominoes. And now he’s ready to push them over. PLAYERS
After the showdown with Butch, Frieda’s is once again locked down by a police investigation. In the aftermath, George has gone missing. The kids go to look for him and only find Odyn in his shadow cat form.
They learn from the eldritch horror that George has pulled a runner and taken off on the back of his Mayan God Bird.
With the power check of Condor out of the picture, Odyn is free to play. He’s got the whole Halfway House to work in. It’s up to Emma and the rest of the kids to find George – and Condor – and bring him back before Odyn gets out of control.
The kids spent the night in a fort constructed by the Monsters of the Glades. Well, most of them did, at least. It seems that Talia, Daniel, and Max disappeared during the middle of the night.
When the kids awake the next morning, they find that the Glades Monsters have departed, and also that the sky has grown darker. They need to get the Glades Monsters out of here before they try anything.
Black water seems to be getting closer to them. However, the kids know that they can seal the door to the Glades for a century. Maybe they can seal it away? But can they escape in time?
Whatever the kids are going to do, they need to do it quickly.
Hartford, Connecticut: the North End. One of the most dangerous districts in one of the nastiest cities in America. It’s a grey, snowy morning in the middle of Winter 2010, and horrible things are afoot.
One Kevin Goff has been found brutally murdered in the remnants of his car. Something has literally torn him limb from limb in the night, leaving the evidence sitting in the middle of the street.
Now a team of FBI investigators must attempt to track down the killer before they strike again and set off a wave of violence across the North End. Because Kevin Goff is not a simple victim of gang violence; he is a man with terrible secrets.
Last session, our protagonists witnessed the murder of one Patrick Whitaker by vicious unearthly monsters. Carrie Coen was driven briefly insane upon witnessing this murder, and her partner and Castle Investigations began separately digging into the case.
Vince and Mike backtracked Whitaker’s trail and found his car destroyed, in a manner as if his attackers had been enjoying the hunt.
Anthony Campbell, learned of the Owl’s Brotherhood and that the murdered Patrick Whitaker was on a mission to visit someone named “Mallard,” a “crazy old hermit” in the Bayou on their behalf.
As night descended, Castle Investigations took up residence in Montegut’s hotel, setting up an ad hoc darkroom. The best photo, crystal clear, showed two dog-monsters made of flesh and bone, the smaller tearing into Whitaker’s throat, the larger staring directly into the camera with a scary, dark intelligence.PLAYERS
Matt – Mike Therien. Photographer and analyst for Castle Investigations. Also an amateur boxer.
Sean – Vince Castle, PI extraordinare and head of Castle Investigations.
Nate – Tony Campbell, psychoanalyst and Private Investigator for Coenn Investigations.
Charlie – Carrie Coenn, head of Coenn Investigations.
Louisiana, 1926. A desperate group of Cajun residents around the small town of Montegut has posted a large reward for any information related to a series of missing persons. The victims were apparently snatched from their homes with little trace.
Enter the rival teams of Castle Investigations and Coen Investigations. The two teams are enigmatic duos of P.I.s, hard-boiled and ready to take on anything. As the session opens, they have high-tailed it to Montegut to crack the case of the missing Cajuns.
What awaits them is a town conspicuously clean, conspicuously uniform, and secretly deadly. Their journey will take them through the town and its secrets, and deep into the bayou, where a greater horror works. PLAYERS
Matt – Mike Therien. Photographer and analyst for Castle Investigations. Also an amateur boxer.
Sean – Vince Castle, PI extraordinare and head of Castle Investigations.
Nate – Tony Campbell, psychoanalyst and Private Investigator for Coenn Investigations.
Charlie – Carrie Coenn, head of Coenn Investigations.
School’s out for the summer, and wanderlust lives in the heart of teenagers – especially our protagonists. Unfortunately, their car has broken down along the way. Fortunately, they’re not stuck in the middle of nowhere.
Welcome to Doesville, a medium sized city in the middle of America – utterly ordinary, utterly boring. Or so it seems at first.
Because Doesville is home to a chilling secret, revolving around the hot new online game that’s been sweeping the city. Agriculture Quest: it’s free, it’s fun, and it never, ever ends.
PLAYERS
Charlie & Manda – Frances Marble & Void the Demon Dog
Big things happened last session to George, Emma, Scott, and Manny. This session (unfortunately) shows what happened to August during the events in the last session.
It’s date night for August, and he’s got three oh so lovely rumor-smiths to take out to the movies. Nele is tagging along for some recon of the town.
The Drunk and the Ugly is especially proud to present this session, namely as it shows the psychological break-down of a gaming group after a highly dramatic session.
Three young acolytes of the Paladins of Battle, zealous disciples of Ezekiel, have finished their four-and-a-half month grueling training and brain-washing period and are being dispatched on their first mission.
They are tasked with finding and rooting out a “corruption of the soul” in the small village of Kassier. They find that the populace has fallen under an illness, and a strangely dressed merchant who has a persuasive tongue.
What the three don’t realize is that they have entered the domain of something truly horrible.
PLAYERS
Sam – Arcturus DuBois, the young and spirited fanatic.
Matt – Laurent Dupuis, the obedient yes-man and zealot.
Charlie – Roch Demargo, the mad arsonist and anarchist.
It’s a Thursday, and George smells terrible. He’s teamed up with Butch and crew to help fix the home (and secretly spy on Butch to find out exactly what he’s up to.) Unfortunately this means he’s been doing a lot of manual labor.
Scott, rattled by his encounter at night with Butch and some strange hoodlums, has been keeping tabs on the young Mafioso. Because Butch is indeed up to something, and our paranoid protagonists are going to find out what it is.
What they find will change the fate of Mrs. Frieda’s Halfway Home forever.
On the Isle of Night, far from human society, live the Umbra – a dark skinned, horned, tribal but civilized race. Our protagonists are young orphaned Umbra, living in the care of an orphanage.
The orphanage, (like its real-world parallel, Mrs. Frieda’s Halfway Home) is run down, and packed full of Umbra orphans, ready to get up to shenanigans and investigate mysteries.
This is the Drunk and Ugly’s first live game! As such, it is just a little bit silly. We hope you enjoy.
Operation Group Hug was a resounding success (except for August, he doesn’t count). The kids are moving into their temporary rooms, with emotions ranging from trepidation to annoyance.
Emma is moving into the Rumourmongers’ room, and August secures their good behavior with the promise of a triple date with Donna, Daisy and Julie.
There’s also a new attendant in the halfway home, and he’s up for taking the kids out to the mall. Hijinks, of course, ensue.
Delta City, Colorado. An abandoned ghost mining town in the hinterlands, it has recently become the subject of interest of the ghost investigators of GEIST (Ghost Enthusiasts Investigators and Science Team), a paranormal enthusiast cable television show.
The team consists of Anthony Brown: an oblivious department store worker who turned to GEIST for easy money and travel, David Santiago: a former investigative journalist in Detroit who had once been attached to a medic battalion in Iraq, and Nicky Hatch, a protective woman who joined GEIST to see if dogs can find ghosts. Along with their trusty cameraman, the team has set out to collect ghost readings, record abandoned houses at night and shout “Oh my god there are ghosts here” after every odd noise.
The team is sure that their only problem will be pretending to be sincere about paranormal activities.
PLAYERS
Matt – Anthony Brown, an oblivious department store worker who turned to GEIST for easy money and travel. Also searching for ghosts is kinda cool.
Sam – David Santiago, a former investigative journalist in Detroit who had once been attached to medic batallion in Iraq. Joined GEIST when his old job became too much.
Manda – Nicky Hatch, a protective woman who joined GEIST to see if dogs can find ghosts. Never goes anywhere without her trusty sidekick Moxie Crimefighter.
It’s Sunday morning, as so often happens to the Frieda’s kids. All are awakened this time, however, not by Mrs. Frieda’s screeching, but by the sound of shearing metal, breaking plaster, and a loud thump onto the floor. In an unsurprising turn of events, Mrs. Frieda’s Halfway Home, built sometime between the 1800s and the 1940s, doesn’t have ducts capable of supporting the weight of a young commando.
The kids are going to be moved out of their room, in order to not choke on the atmosphere in their room which has now become pure asbestos.
In the meantime there is coffee to be ingested, love triangles to stretch to the breaking point, and Scott’s being moved into Butch’s room. To hang out. With Butch. And all of his friends. Alone.
Following a little night-time adventure, the kids are ready to get out into the Florida Everglades and start looking for “The Heart of the Glades”. Some quick research from their robot friend turned up a story about some kids missing from a summer camp deep in the Everglades.
After a quick airboat rental (and plans to get the money back in a COMPLETELY LEGITMATE FASHION), the kids head out to investigate the park. Hopefully they’ll find the answer quickly; the sky’s looking a little dark today.
It’s early morning on Friday and Frieda’s horrible, screeching voice is calling our protagonists to wake up, and get downstairs. It’s time to sign up for extra-curricular activities at school (since most of the kids would be prone to lighting fires, graffiti, and harassing the elderly if left to their own devices).
After some extreme coercion to get Manny and Emma onto the bus, the kids are set off on the longest bus ride ever. A prank war ensues, Nele calls Emma fat, and George beats Manny in Rock Paper Scissors. (Also there’s a news report about some serial killer, but no one listens to it.)
Important questions are raised during this session. Will Jingles ever get rid of creepy kid James? How many athletic teams can Nele be drafted for? Will George ever stop throwing Rock? And just who is this strange, constantly sparkling ladies-man named Dash Princely?
Back on July 4th, the Drunk and Ugly sat down to play the Maid RPG, run by Sean. This is what resulted. (Also Matt had a few beers.) After a completely boring character generation, the guys set out to have some normal adventures in a completely bland setting.
Well. In a less-insane world, that would be the case. But this is Maid RPG. And this, dear listeners, this truly is madness. Hop along for the ride as the Drunk and Ugly celebrate the greatest of all American holidays in the only way they know how.
The love triangle is heating up. George has gotten wind of Emma and Scott’s date, and is on the warpath, trying to figure out how to win over the girl of his dreams.
Emma gets a mysterious note attached to the scalpel she found at the Movie Theater last session. It is addressed to “O” from “Slash.”
That night, the kids hear strange sounds on the roof. After an encounter with a strange young Asian girl on the rooftop, they’re led on a strange adventure to plunge the depths of the mystery below Frieda’s.
After the kids awake in the morning, they realize that their current wardrobe is in dire need of replacement (e.g. most of it is covered in blood). Fortunately, they happen to come upon a local swap meet, which fits both their budgetary and aesthetic concerns. The kids walk in with $10 and leave with some very “unique” goods.
A few hours of driving later, the kids arrive in the Florida Everglades, the approximate area of their next adventure. Unfortunately, it is early evening when they arrive, and searching through an enormous swamp during the night doesn’t sound like a fun time, so they find one of the many campgrounds in the area and settle in for the night. Just after Charlie’s riled everyone up with some ghost stories, the kids hear a mysterious rustling off near the edge of the campsite. . .
The love triangle is in full bloom. Scott and Emma are going on a date to the movies (even if they both swear it’s not a date) tonight. After a series of hijinks at the house, (including Scott having to defend his woman from a weird mouth-breather, and the gang bathing Scott) they’re off into the city.
Back at the house, Manny gets a phone call, and August begins experiencing some odd visitations. There’s someone who has a great deal of interest in him. Oh, what a tangled web we weave. . .
Editor’s Note: This session is a wonderful example of a GM improvising a plot based on little notice.
Middle-schoolers Tommy Clarke and Regina Kai are headed into school in the rural suburban town of Mount Pleasant, North Dakota, on the last day of school before Winter Break. Everything starts normally, until the entrance hall of their school becomes an endless hallway full of unmarked doors.
Tommy and Regina have been plunged into the heart of a nightmare. Their only hope is to unravel the mystery before it consumes them forever.
This game, run in Little Fears, was spawned from an idea that Matt had for a Road Trip side-encounter. He wrote up the session and promptly never used it in Road Trip. Instead, he revised it into the psychological horror genius you have before you.
The kids have returned from their vacation, and the Halfway Home is safe once more. The city of Troy is busy recovering from the effects of a miniature nuclear bomb, but in the Halfway Home, love is in the air.
In order to do their best to not deal with that problem, the kids are headed out to the Mall. First, they’ve gotta get some pocket money. Frieda has money, but how to get it? And once they have, who knows what awaits them out in the city?
In an effort to save Everett from a mysterious and powerful shadow the previous night, Daniel managed to worsen his injuries much further. Additionally, people seem to be packing up and leaving from Summerset Valley following this bizarre black rain. The kids need to get to the next destination as soon as possible, but Daniel is still injured far too badly to be discharged. They need a plan to sneak him out of the hospital.
On the other side of town, Donny’s insurance payment has come in, and he’s looking to get something cheap, semi-reliable, and big enough to finish taking the kids around the country. He stops off at Crazy Jacques’s Used Car Emporium to try and find something in that category, but finds that Jacques’s prices aren’t the only thing that’s insane.
It’s finally time for the Frieda’s kids to get some R&R. What better place than a camping area deep in the woods outside of Troy? The kids are ready to go swimming, hiking, and generally just be kids, happy and safe.
Of course, the camp holds some secrets. Creatures dwell here, ones that may not be quite so friendly to trespassing kids. Welcome to Camp LaFey, where absolutely anything can happen.
Due to popular demand and also some scheduling conflicts, we’re gonna switch up the posting order on Frieda’s games and Road Trip games. Frieda’s will be posted on Mondays, with Road Trip posted every other Friday. If you want us to return to our old posting schedule, leave a comment below.
Today we have something very special for you, listeners, the first playtest session of Nate’s original system and setting Sordid Dystopia!
We begin in the small, seemingly normal town of Essenvie, with the King’s tax man en route for the first time in years.
In this town, the resident’s greatest enemy is “The Man Up in the Tax Man’s Cart,” and there is a great deal of this. This session, in addition to its entertainment factor, is a pristine example for you GMs on how players can succeed in derailing plots, and how to compensate.
PLAYERS
Hannah – Jakob Schweinhertz, the town doctor.
Manda – Beau-Rebel Riley, the 18-year-old forest guardian and good ole’ boy.
Matt – William Rohan, the grizzled, lonely blacksmith. He don’t know nothin’ about no gub’mint.
Alex – Gaston Lariviere, manservant to the mayor of Essenvie.
Kevin – Johnson, a 60-year-old homeless man who performs odd jobs around town
Sean – Valera Vinch, a caravan guard for Sir LeCritz.
Charlie – Sir Garrison LeCritz, The Taxman who believes he must bring civilization to these savages.
Following an epic struggle wherein the Grinning Man was dealt with, there is a lot of destruction and panic left in his wake: Large portions of the town were damaged by the Grinning Man, people can’t account for lost time, many people are wounded, and some are missing.
On the player side, 4 kids were checked into the hospital, Donny’s car (their sole mode of transportation) was destroyed, and they now have no money for anything. The worst of it? A strange police officer has arrived at the hospital and has a few questions for Donny Chang. . .
Last time on Mrs. Frieda’s, things started bad and got much, much worse. The long-awaited showdown with the MIB ended with the Eldritch horror in tatters, bullets inside Manny, and a mini-nuclear bomb going off deep in the ghetto of Troy.
On the plus side, Emma’s been rescued and Nele received medical attention. As the action recommences, the whole city is enraptured by the mushroom cloud hanging over the city.
Now, it’s up to George and crew to try and race into the fray and save their friends. Can the kids find each other in the midst of a city falling to pieces?
As the night rages on, Doug, Charlie, and Max have a very “fun” car ride on their way to complete the ritual to seal away the Grinning Man. Additionally, the kids continue to see more and more “friends” along the way.
Everett stays with the less able members, but quickly finds that her friends are not all that surround her. As party members continue to vanish, the kids really start to lose their cool. The sky grows red, but the sun still does not shine. Will the kids reign in this new hell, or will they simply vanish like the others?
The Templar Knights of Notre Dame – an order founded to bring the light of Our Lady of Grace to San Luminaris. They serve as guardians of the peace and protectors of the common man from the perils of the darkness.
On their journey home, a textile merchant and his son find themselves embroiled in an adventure that will change their lives forever.
The children start getting tormented by the Grinning Man, as he slowly but surely makes his presence known. New allies are discovered, and plans are made to possibly stop the Grinning Man once and for all.
We’re back in the middle of the madness with the Frieda’s kids! A trap was sprung, a girl was kidnapped, a miniature super soldier fatally injured, and a giant Mayan god-bird appeared in the middle of the ghetto.
Nele’s still got bullets in him, and it’s up to George, Jingles, Ty, and August to break him into Frieda’s kitchen and pull them out.
Emma’s in the clutches of the MIB with only the hope of rescue from her eldritch horror and the extraordinary Eagle-Boy and Devil-Child.
Following yet another week in the hospital, the kids start making their way to the Florida Everglades. Cash has started to get tight, though, and the kids have to make a stop in Summerset Valley and spend the end of their cash on a Super 8 room in the meantime. Following a few weird antics, the kids head to sleep, only to be awakened by a knock from a mysterious stranger. He doesn’t have much to tell them, other than the fact that their lives are in danger. . .
ONIX MAN STRIKES AGAIN, BRAD GARRISON GANG RUNNING RAMPANT
Even in the midst of his reign of terror, the terrorist known only to the public as The Onix Man broke his cover and, with the assistance of a few accomplices, laid waste to a Gainsboro City Pokemon Center, bringing the damage total somewhere near $30 million. There are also eyewitness reports of him leaving the scene following a full-scale incineration of an entire city block. Police are questioning this development, as The Onix Man typically prefers to smash structures and normally focuses on roads and infrastructure. It is unknown if he possesses any fire-type Pokemon.
His reign of terror is compounded by riots, looting, spreading the police force thin. This has unfortunately led to a sudden resurgence of the entire Brad Garrison gang. This is a disappointing development after the continuing efforts of the Gainsboro Police Department, working under the direction of League Detective Darren Walker. The recent reappearance of The Onix Man seems to have pulled Walker back to this case. It was reported that him and his Braviary were in pursuit of the wanted terrorist, in addition to other police officials. The two accomplices who assisted in the destruction of the hostage situation and destruction of the Gainsboro Pokemon Center have been arrested and taken into custody. It is believed that they will draw in the Onix Man.
Everett, Daniel, and the Monsters are finally nearing the end of their journey, guided by Robbie Drake, when they come up against a quite unexpected obstacle.
Max, Talia, and Charlie are released from their stay in the Coolrat Funtime Chill-out Zone, and begin looking at options for escape.
All kinds of chaos breaks out in the barracks (mostly nerd-bashing). Adventure, madness, and epic samurai duels await you in this, the conclusion to Sucrose Park. Sit back and relax, *puts on sunglasses* because this is gonna be one bumpy ride.
It’s 7AM on a Friday, and the kids are ready to get down. George has ostracized himself to the roof and his shiny new guitar, hoping that Condor will return. Scott and Emma have been growing closer as Emma recoups from her night of terror.
The media circus outside of the Halfway Home has begun, drawn in by crazed reports of aliens and UFOs and the very real murder investigation.
What’s on the agenda for today? Well Emma has a meeting with a fairly shady dude somewhere on the rough side of town. Everyone wants to come with her, so what could go wrong?
On the park surface, Daniel, Prince Bos, and Everette have reunited and start to make a game plan to attack the heart of Sucrose Park and attempt to find / free their friends. After a veritable gauntlet of challenges, they run into an old friend much sooner than they expected.
Meanwhile, in the secret level, Charlie is released from the Coolrat Funtime Chillout Zone (TM) and is escorted along with Talia and Max to see Coolrat’s DAILY FUNTIME COOLSHOW! Forced enjoyment is had by all.
But first, Buttz the Battlefrog finally awakens in a mysterious cell and no idea where he is. Only a piercing and somewhat radical voice comes over the crude loudspeaker in his cell, and a familiar figure appears on the screen.
The campers had a run in with some weird kids last night. Were they children? They looked like children. In any case, the scheduled hiking trip today turned up a weird little site in the middle of the campgrounds. When one of the campers stayed there too long, she felt like she was being watched. What’s going on here?
PLAYERS
Sam – Molly Weits. Nerdy little girl with some artistic talents. Also has some latent psychic abilities?
Alex – Nikolas Labeigh. Withdrawn but kinda snarky.
Kevin – Peter Cambren. The self-proclaimed anti-bully, who runs around and punches on bullies himself. Fan of cherry bombs and general mayhem.
Matt – Jimmy Balmer. Big redneck kid who’s a fan of firearms, swearing, and our Lord and Savior Jesus Christ.
The kids of Leytley Creek elementary are off on an expedition to LaFey National Park, a nature preserve 50 or so miles from the city of Troy. After a long drive, the kids jump off the bus and get ready for some wilderness adventure. It’s strange, though: the birds are silent, and there’s nothing to catch in the lake. Worst of all, the groundskeeper has gone missing. Oh well, he’ll turn up in good time. . .
PLAYERS
Sam – Molly Weits. Nerdy little girl with some artistic talents. Also has some latent psychic abilities?
Alex – Nikolas Labeigh. Withdrawn but kinda snarky.
Charlie – John Pinto. Quiet rambling kid who will NEVER SHUT THE HELL UP.
Kevin – Peter Cambren. The self-proclaimed anti-bully, who runs around and punches on bullies himself. Fan of cherry bombs and general mayhem.
Matt – Jimmy Balmer. Big redneck kid who’s a fan of firearms, swearing, and our Lord and Savior Jesus Christ.
Alt Title: “Spider Queen and the Quest for a Better Watch”
It’s been a few days since that fateful night and things are still busy falling apart. The police investigation unearthed Jingles from the basement and drew out Ty Soren from his room. The pool of blood triggered some deep instincts inside of Manny and sent him into a rage.
Emma’s turned into a distressed dame and has been using Scott to console herself. George has been trying to put together an alliance against the resident Eldritch Horror.
The police investigation hasn’t found anything, and now there are new sheriffs in town. They’re dressed in black suits and black shades and have an unnerving interest in “special” kids.
Max and Charlie awaken in a barren concrete room and are greeted by a robotic nurse which goes by the name of Ratchet. She answers their questions (and ignores their attempts at wit), and informs them they will be given a new life of perfect happiness. After an extremely brief survey, she gives Charlie a cowboy costume and Max a ninja costume, and proceeds to take them to their new home.
On the surface, Daniel hauls around the drugged and semi-unconscious body of Everett while running from park security and looking for an exit. In a desperate attempt to escape, he breaks into one of the attractions and barricades himself. What he doesn’t realize, though, is that Coolrat is watching and waiting. . .
In this game, we started using our homebrewed variant on the ORE. It’s basically a roll-under system where margins of success count for height or width, depending on the type of check. Natural 10 is automatic failure and Natural 1 is automatic success.
Catman has been arrested for gross amounts of property damage to Gainsboro city roads and infrastructure. The police were, however, willing to cut him a break if he could bring Brad Garrison, a local troublemaker and gang leader, back to the station. Catman and the team joined together and (unfortunately) were defeated utterly by Brad’s overwhelming Pokemon force.
In the chaos following the battle, Catman run away and rode Rollcage (his Onix) into the Gainsboro City sewers, causing even more property damage than he was originally. Not only is he riding the Onix in a space that is considerably smaller than it, but Rollcage is racing through the sewer system at its top speed of 50 mph. The resulting force has buckled the storm drains and basically quarry-blasted the roads under which Catman has travelled. All emergency units are currently engaged in rescuing people from the damage and quelling panic/riots.
In the midst of these happenings, Elliana Lilane, a high-ranking Pokemon trainer has just entered the city, hoping to challenge the Chuen elite and claim her title as Pokemon Master. What she did not expect, though, was deja-vu from her experience here 4 years ago. In similar but unrelated fashions, Naartok, an Eskimo from northern Poke-world seeking the parents of her lost lover, and Katsuro Moriko, some kind of secret agent, have arrived in Gainsboro for their own reasons. It appears they will need to put those thoughts on hold until the riots are quelled, though.
This session features a slightly expanded combat set from the previous session of the game. The specific rules can be found on the Wiki site.
Following the grace of Daniel saving BattleTonia from certain Battlemageddon, the kids awaken in the convention hall with some very confused and excited Japanese BattlePet players. They manage to escape in the confusion and continue on their way to Sucrose Park, making a late-night stop at a small town hotel. Following much hijinks (and attempted monster cannibalism?), the kids get to Sucrose Park the next day.
The kids enter into the park looking for lost kids and secret underground robot factories, but mainly looking for fair food and park rides. It’s not long before they run into the park’s main mascot, Coolrat. He’s bright, cheerful, able to skateboard and juggle simultaneously, and always willing to throw candy to kids. In fact, he seems a little eerily into our heroes. . .
Note: I was in the midst of a terrible sinus infection when I ran this game, so it’s very short and kind of sloppy.
The kids at Mrs. Frieda’s can’t seem to do anything right. Plans go awry, monsters get called out, buildings get scaled, and now the cops are all over the building. Then, they had a dream featuring the one and only Elder Dane. Simply put, things got real.
The kids are awakened in the middle of the night by police officers. The investigation has begun. As they’ll quickly discover, there are several things hidden in the Halfway Home that do not want to be found.
Friendships are broken and others solidified and new ones discovered as the kids scramble to make plans to deal with the sudden threat of Odyn.
This is where we get the most players ever in a Mrs. Frieda’s Game. This trend continues for a while. If you notice a slowdown in plot, this is the reason (that and the fact that these games start happening really late at night).
Following recovery time for Daniel in the Sunny Vale hospital (after he and everyone else got beaten up by the Sentai Rangers), the kids move on with the Road Trip to their next destination: Sucrose Park in Las Vegas, NV. On their way up, the kids find a hitchhiking kid holding only an aluminum briefcase and a sign saying “RENO OR BUST.”
After Donny picks the kid up, they find out that he’s going to a video game tournament with a $50,000 prize. He found out that there’s supposed to be a new BattlePets game revealed there. When asked what happens if he doesn’t when the competition, the kid taps his briefcase and says that he’s got it covered.
Things are falling apart at the seams in Crescent Hill, Pennsylvania. Gang or ghost, something is responsible for this chaos. After their horrible encounter in Room 6, Newman and Crawford are beginning the investigation in earnest.
What lies in store for them? The answers are rooted in events hundreds of years ago, and are more awful than they could ever imagine.
PLAYERS
Charlie – Officer Lewis Newman. 30s with a handlebar mustache. Always wears shades in the day. Crew cut with premature grey. High Cheek Bones
The kids managed to reunite Zoltron and the Sentai Rangers, but the meeting was not as sweet as they had hoped: Zoltron was furious at the Rangers’ significant lack of effort to rescue him, and the Rangers became enraged at Zoltron’s lack of gratitude. Zoltron and the Rangers split up and decided they all knew what was good for themselves.
This did not, however, solve the problem that the kids came to Sunny Vale for in the first place. They managed to rescue Zoltron from his kidnappers, but they have not stopped the Rangers from destroying the city. With the Rangers being unwilling to talk, the kids decide to deal with them the only way they know how.
Once again, the kids royally screwed things up on a Sunday. After another service by a familiar missionary, the kids decided to meet up with him in the skate park to “talk.” Apparently “talk” now means “steal a dude’s guitar and cheese it.” The kids managed to get away, but they haven’t gotten the guitar back to the halfway house yet.
In the course of the action, though, they kids made a new friend. He goes by the name of Nele, and his past is a tad confusing. He says a lot of stuff about being a super soldier, but seems to lack any knowledge of everyday things, such as soda and how to get a rag wet.
Additionally, the UFO enthusiasts (still on the hunt for the bizarre flaming streak that shot out from the Cineplex a week ago) have seen related activity somewhere around the Halfway House. Frieda brought in the police to scare them off, but they always seem to come back for more.
Also, that new attendant seems more focused on his bitchin’ wristwatch than he does on any of the kids. If you get too close to him, his alarm goes off and he has somewhere to be. Weird, huh?
The kids have found out that their monsters will be sacrificed as tribute to some kind of ultimate monster. Their only lead on the case was pulled through a black hole into another plane of existence. Fortunately, the kids stumbled across five bizarre and unique postcards from their recent contact Jack Blackguard alluding to various machinations of the cult.
One of the postcards mentions Sunny Vale, CA, a place apparently hounded by a team of monster fighting superheroes who call themselves the Sentai Rangers. As it happens, Sunny Vale isn’t more than a 3-hour drive from San Frandiago, so after a few “air-tight” alibis and managing to coerce someone with a car to take them there, the kids are off!
Two small town cops are called onto the scene of a strange burglary. A wealthy old woman was the victim of a home invasion, but strangely not a lot of value was stolen. Just one safe was opened and a set of antique knives taken. The only thing remaining in the safe? A single rusty stroke.
PLAYERS
Charlie – Officer Lewis Newman. 30s with a handlebar mustache. Always wears shades in the day. Crew cut with premature grey. High Cheek Bones
School’s out for kids at Casimir Polaski Junior High in the city of San Frandiago, CA! As the kids are leaving school and getting ready for summer, they receive some bizarre messages scrawled on the walls of their school. While discussing various summer plans at the local Dairy Queen (apparently unfazed by the bizarre graffiti) the kids contacted by Jack Blackguard, a mysterious young boy who has some urgent news to relay to them. After a meeting at the museum and a few quick fights, the kids find out they are now on a journey to save the world from an evil cult.
So, Sunday has rolled around again in the halfway home. The kids are awakened again for more boring Sunday service, though following their experiences in the last week, they are eager to see who’s going to give the lesson. Much to their surprise, they hear a familiar guitar being tuned up downstairs. Elder Dane is, in fact, back.
After the very unusual service, George hits Elder Dane with a bunch of questions, and Elder Dane offers to answer them at the Terje Haakonsen Skate Park later in the day. If only the kids weren’t still grounded. . .
Picture in your mind a far off time ago: Before the AP Site, the Podcast, and even back before this group existed. Way, way back in December of 2010, Sean and I were playing Minecraft together, and he told me that he was interested in playing Monsters and Other Childish things. At the time, I was running the Road Trip campaign for my friends nearby, and I had written a few side scenarios that I wanted to test out. I told Sean about these, and he sounded interested. He contacted his friend Nate and got him somewhat interested.
At the same time, I met Alex through another Minecraft server and asked him if he’d like to play along in some short games with Sean and his (at the time) unknown friend. Over the coming week, I would talk to each person about the characters they’d want to make, and by the end, we had Max Chang (the asian mathelete extraordinare), Daniel Kerington (the hero with as much courage as he has not-brains), and Charlie Bale (the lovable douchebag). In the discussion portion of the first game, we also talked up BattlePet Network, a stupid little TV show about training monsters and saving the world through card games.
As for the full setting, we’re playing Ross Payton’s Road Trip, which is basically a Summer Road Trip to save the world from an evil cult. This setting is wildly different from the standard Monsters and Other Childish Things setting in a lot of ways:
It’s set during the summer, so no one has to go to school
It’s a series of adventures all around the country
Less imperative is placed on the “being a kid” aspect, and more on over-the-top goofy action and fun
It is very story-driven
One of the reasons that I loved Road Trip when I was starting out with Monsters is that it’s a fully-written campaign. If you don’t know what your player-base is, Monsters is kind of a bear to write for. Road Trip simplifies things a lot by basically being a D&D campaign set in the Monsters Universe. It’s a series of small adventures all around the country which add up to stopping a big bad evil guy. And it’s a whole lot of fun.
Why is this session called “Session 0”? Because this entire adventure is non-canon. As I said, I wanted to playtest some scenarios for my other group, so this was going to be a set of disconnected one-off games. Shortly after we played this game, though, everyone agreed we should play the whole campaign. This session is remembered and occasionally referenced elsewhere in the campaign, and it’s the first game that we (The Drunk and the Ugly) ever played together.
The best and most popular viking metal duo “The Brothers McCraw” is marching their way across Europe, bringing music and/or violence to all of the countries therein. Like any self-respecting metal band, they do an extended tour in Scandinavia. However, a terrible storm creeps up on their ferry, forcing them to port at Dybis, a small and fairly rural island off the coast of Sweden. The band takes up shelter in a local hostel and prepares to run a few concerts in town, because wherever the Brothers go, they bring only music and violence. It appears, though, that the locals lack the musical sensibilities of their neighbors. . .
It’s late July at the halfway house, which is about the same as any time in the summer, except for the forgotten fact that Emma Vaerbond will soon be thirteen. Mrs. Frieda’s not really one for ceremony, and Emma’s never been exactly vocal about the special day, especially since her “special friend” always likes to celebrate the occasion in his own way. This year is no different.
Odyn, owed a promise of “playtime” with Emma, has made it happen. He’s whispering in a few ears, setting up a few birthday surprises, and doing his best to make sure Emma never forgets this day.
Emma’s friends? Well, they just happen to be excellent pawns.
Having solved the crises in Limeria Village, Joey, Catman, and Jackie resolve to go their separate ways. Well, at least Joey hoped that he and Catman would split up. Unfortunately, it appears that they were both headed north, so Joey (regrettably) decides to hitch a ride with Catman to the next town.
Meanwhile, Isaac Collins, a fresh new trainer from Dunkelrot has made his way to Gainsboro City, the home of the Pokemon League in the Chuen region and optimal starting point for any trainer on their way to becoming a Pokemon Master. As Isaac is about to enter the city, he hears a low rumbling not unlike a massive avalanche coming his way, wherein he sees a crazy shirtless man with a cape riding an Onix in his direction with no intent to slow down.
After a brief bit of discussion, all of the trainers realize that they’re making their way to the same city, and Catman explains that he’s been there before, riding his Onix through the city streets (in the same way that destroyed all of the roads in Limeria village), and Joey regrets his decision to travel with this man even more. . .
This session features a slightly expanded combat set from the previous session of the game. The specific rules can be found on the Wiki site.
So, the kids screwed up yesterday. They went to go see a movie that Mrs. Frieda specifically forbid and were spotted by. . . someone. When they had to hoof it, though, George decided the best way to escape was to call his giant firebird and fly back to the house. In any case, Frieda knew that they went to that movie, and found a suitable punishment: Helping out at the local LDS Church.
During the previous night, the kids were serenaded by their local pastor and missionary Elder Dane. The kids see the opportunity to go clean the church as a way to find out more about this very strange man. Meanwhile, everyone else proceeds to clean or set up the church in their own ways (sometimes ways that they’ve invented).
Following a long line of investigation (and deputization), the robots have come to Smithsonian AI Director #7, who apparently has information regarding the Smithsonian’s plot to take “One of Everything.”
Hijinks and stories continue in this conclusion of Engine Heart: The Tricentennial.
PLAYERS
Matt: KLEEN-SCRP-2455 (“Squeegee-bot”/”Detective Bronson”): General purpose cleaning and window-washing robot
Sean: TERRA-DRILLER (“Drill-bot”/”Detective Bradley”): Subway maintenance and digging robot
Nate: APA079-X (“APOX”) – General-purpose android. Detective of Human and Synthetic Crimes.
It’s Sunday at the Halfway House, and that means two things:
Some boring missionaries from the LDS Church are going to come and give a short service
The rest of the day is fairly open to whatever you want to do (LAZY SUNDAY!)
The missionaries at the Troy Ward have just switched out recently, and the new guy appears to be vastly different from the previous ones. That doesn’t mean that the kids are going to treat him any differently, though.
Following a very unusual service, the kids decide what to do with their day. It turns out that Emma just heard about a new movie coming out, and she’s gotta see it now.
So a couple months ago, we wanted to do a session, but had no ideas for what to play. Alex told me to make something up on the spot. I had no idea what to do, so he proposed something about holding out in an apartment against a zombie apocalypse. I was all for that, so we made some characters. What I didn’t realize was that they made a bunch of fraternity brothers. From there, everything went crazy.
We’ve talked about Monsters and Other Childish Things time and time again on The Drunk and The Ugly because it is my favorite RPG and because we play it very often. In spite of all that, we have yet to post a session of it. Until now.
A few weeks ago, our friend Nate (the guy who’s hosting this server) finally got his first set of dice ever, despite how he’s been gaming for over 10 years. Understandably, he wanted a medium to use them in. The Road Trip crew was unavailable and none of us really had anything prepared, so Nate wrote up a one-shot setting in about an hour. This setting was Mrs. Frieda’s Home for Terrible Freakish Children, and ended up becoming sort of a side campaign that is more flexible player-wise, as it’s a fixed position with lots of children, so kids can jump in and out as they need to.
In a nutshell, Mrs. Frieda’s Halfway Home for Children (its official name) is a halfway home for children taken from abusive homes. Why has it gotten the reputation that it has? Because most of the children here responded to the abuse in their homes with abuse of their own. Everyone has their own reasons for being here, and most of them are never going to leave this place with a new family. While everyone has secrets to hide, some kids have worse secrets than others: Some kids have “special friends” that would freak out everyone in the city, and others are slowly transforming into eagles. Not everyone has these kinds of problems, mind you, but a few kids within this establishment do. Mrs. Frieda’s is about the life and times of these children.
Experienced players of One-Roll Engine games may notice that we’re not using the hard and fast ORE rules. This is mainly because the One-Roll Engine becomes very cumbersome in games with large numbers of players, and especially in Skype games. We’re using a homebrewed version that involves a single d10 and rolling under the combined number of a stat and skill. Height and Width are determined by margins of success (and in combat, a separate die is rolled for height). It’s different, but it works much better for our group.
Following a duration of wandering through the wastes, looking for any human life, APA079X has finally made his way back to DC to get new orders from the FBI main office. He crosses the border into the District and is greeted with. . . flags? Why are there flags everywhere? What’s going on at the Smithsonian? Why won’t this drilling robot shut the hell up?
These stories and more in our first adventure through the District of Columbia on the 300th anniversary of America’s independence.
PLAYERS
Matt: KLEEN-SCRP-2455 (“Squeegee-bot”): General purpose cleaning and window-washing robot
Sean: TERRA-DRILLER (“Drill-bot”): Subway maintenance and digging robot
Nate: APA079-X (“APOX”) – General-purpose android. Detective of Human and Synthetic Crimes.
Our friend Nate has been working on adapting his forum RP Sordid Dystopia to a tabletop game for the last few months. During one night of extreme boredom, he took the combat system he was working on for that game and wrote a whole Pokemon thing around it. When Nate mentioned this game, we agreed that it needed to be played. In that vein, it became a series of playtests for his other game, and good times were had by all.
If you’re familiar with Pokemon, this will probably rock the nostalgia center of your brain. If you’re not, a large portion of this recording is probably going to go over your head.
Part 1 of 3 of a spontaneous game of Engine Heart by Viral Games. If you are unfamiliar with Engine Heart (and don’t want to click the link), the basic setting is robots in a post-human world.
In this session, we create the characters that we will take to DC to solve mysteries in the Smithsonian in the distant year of 2076.
Characters created in this session:
Matt: KLEEN-SCRP-2455 (“Squeegee-bot”): General purpose cleaning and window-washing robot
Sean: TERRA-DRILLER (“Drill-bot”): Subway maintenance and digging robot
Nate: APA079-X (“APOX”) – General-purpose android. Detective of Human and Synthetic Crimes.